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I agree. I am just starting out on learning OpenGL and am making a terrain generator (bit more interesting than starting with rotating cubes) and wanted to draw a set of axis in my scene. I used glBegin/glEnd because I didn't want to bind buffers and set up shaders just to draw 3 loving lines. I figure it may be slower than the alternative but it me saved a lot of effort and should it cause me problems later on I'll deal with it then. As I said I'm still a novice to this so if I said something dumb please correct me.
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# ¿ Jan 19, 2012 00:27 |
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# ¿ Apr 26, 2024 12:12 |
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Try setting your texture parameters after binding your texture, like this:code:
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# ¿ Aug 19, 2012 00:40 |