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Winson_Paine
Oct 27, 2000

Wait, something is wrong.


Found a pic of my MAN

Only registered members can see post attachments!

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MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

oh god

Winson_Paine
Oct 27, 2000

Wait, something is wrong.


MMAgCh posted:

oh god

Yeah, who is the master sniper? That's right.

Also really searching for ELF ARCHER or variants gets like, some amazingly faggo stuff. That shot of legolas is like one of the most reasonable.

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

Yeah I can imagine. It's cool!

Also I suppose this is as good a time as any to mention that I will not require portraits for map token purposes (or others), so people don't have to scramble for Google Image Search and wade through pages of crudely drawn fantasy porn to find something usable if they haven't by now. You can still do so if you really want to, but it is purely optional!

Joe_Richter
Oct 8, 2005

Laser Lenin approves of hobo murder simulators.

MMAgCh posted:

Yeah I can imagine. It's cool!

Also I suppose this is as good a time as any to mention that I will not require portraits for map token purposes (or others), so people don't have to scramble for Google Image Search and wade through pages of crudely drawn fantasy porn to find something usable if they haven't by now. You can still do so if you really want to, but it is purely optional!

Good, some of us like crudely drawn fantasy porn

Gus Hobbleton
Dec 29, 2003
Probation
Can't post for 3706 days!


code:
Name: 		Rith Zulban
Player: 	Gus Hobbleton
Class: 		Ranger, Battlefield Archer
Level:		11
Alignment:	Unaligned
Race: 		Dwarf
Gender: 	Male
		
Languages:	Common, Dwarven
XP: 		26000/32000

		Base	Modifiers	Total	Bonus
Str:		12	+1 lvl		13	+1
Dex: 		16	+3 lvl		19	+4
Con:		11	+2 race +1 lvl	14	+2
Int:		11	+1 lvl		12	+1
Wis:		16	+2 race	+3 lvl	21	+5
Cha:		08	+1 lvl		09	-1

Init:		+13	(+4 dex, +5 lvl, +4 feat)
Speed:		6	(5 base, +1 item)
AC:		24	(+5 lvl, +5 armor, +4 dex)
HP:		76	(12+14+(10*5))
Healing Surges:	8	(19)

Fort: 21 = 10 + 5 + 2 + 1 + 3
Refl: 23 = 10 + 5 + 4 + 1 + 3
Will: 23 = 10 + 5 + 5 + 3


[b][u]Combat:[/b][/u]
	
	Crossbow	+14 = +5 lvl, +4 dex, +2 prof, +3 enhance
			1d10+8 = +4 dex, +3 enhance, +1 feat

	Hammers		+8 = +5 lvl, +1 str, +2 prof
			1d10/1d6+1 = +1 str
	
[b][u]Equipment: [/b][/u]

	Vicious Dwarven Crossbow +3	[lvl 12]
		100 bolts		[5]
	Warhammer			[15]
	Throwing Hammer			[5]

	Sylvan Hide Armor +2		[3400]

	Boots of Striding		[lvl 9]
	Amulet of Protection +3		[lvl 11]

	Potion of Healing x3		[150]
	SAK				[15]
	Climber's Kit			[2]
	Everburning Torch		[50]
	Rope				[10]
	Journeybread			[50]

	1298 gp remaining

[b][u]At Will Powers:[/b][/u]

	Nimble Strike
		Martial, Weapon
		Ranged Weapon | One Creature
		Dex vs. AC
		shift one square before or after attack
		1[w]+dex dmg

	Twin Strike
		Martial, Weapon
		Ranged Weapon | One or Two creatures
		Dex vs. AC | Two Attacks
		1[w] dmg per attack

[b][u]Encounter Powers:[/b][/u]

	Two-Fanged Strike
		Martial, Weapon
		Ranged Weapon | One Creature
		Dex vs. AC | Two Attacks
		1[w]+dex dmg per attack, if both hit, deal wis dmg

	Disruptive Strike
		Martial, Weapon
		Immediate Interrupt | Ranged Weapon
		Trigger: Ally is attacked
		Targets attacking creature
		Dex vs. AC
		1[w]+dex dmg, target takes 3+wis penalty to its attack roll

	Hawk's Talon
		Martial, Weapon
		Ranged Weapon | One Creature
		Dex+Wis vs. AC; ignore cover and concealment (not superior or total)
		2[w]+dex dmg

	Combined Fire
		Martial, Weapon
		Immediate Reaction | Ranged Weapon
		Trigger: ally makes ranged or area attack
		Targets one creature attacked by ally
		Dex vs. AC
		3[w]+dex dmg

[b][u]Daily Powers:[/b][/u]

	Split the Tree
		Martial, Weapon
		Ranged Weapon | Two Creatures within 3 of each other
		Dex vs. AC; make two attacks, take higher result for both
		2[w]+dex dmg per attack

	Splintering Shot
		Martial, Weapon
		Ranged Weapon | One Creature
		Dex vs. AC
		3[w]+dex dmg, target takes -2 to attack rolls until end of encounter
		Miss: half dmg, -1 penalty

	Spray of Arrows
		Martial, Weapon
		Close Blast 3 | All visible in blast
		Dex vs. AC
		2[w]+dex dmg
		Miss: Half dmg		

[b][u]Utility Powers:[/b][/u]

	Yield Ground
		Martial | Encounter
		Immediate Reaction | Personal
		Trigger: enemy damages me with melee attack
		shift wis squares, +2 to all defences until end of next turn

	Weave Through the Fray
		Martial | Encounter
		Immediate Interrupt | Personal
		Trigger: enemy moves adjacent to me
		Shift wis squares

	Undaunted Stride
		Martial, Stance | Daily
		Minor Action | Personal
		Not hindered by difficult terrain

[b][u]Feats:[/b][/u]

	Defensive Mobility: +2 AC vs OAs
	Alertness: Don't grant CA if surprised, +2 perception
	Escape Artist: Escape as a minor action, +2 acrobatics
	Far Shot: +5 normal and long range
	Improved Initiative: +4 init
	Lethal Hunter: Increase quarry bonus damage to d8s
	Weapon Focus, Bows: +1 damage with bows

	Point Blank Shot: within 5 squares, ignore cover, concealment, superior cover, not total concealment

[b][u]Class Features:[/b][/u]

	Archer Fighting Style: Defensive Mobility
	Hunter's Quarry: +2d8 damage
	Prime Shot: +1 attack when closest to enemy

	Archer's Action: Spend an action point to reroll attack or damage
	Battlefield Experience: Designate multiple quarries up to wis, +1 attack against quarry

[b][u]Racial Features:[/b][/u]

	Skill Bonuses: +2 Dungeoneering, Endurance
	Cast-Iron Stomach: +5 saving throws vs poison
	Dwarven Resilience: Second wind as Minor action
	Dwarven Weapon Proficiency: Proficient with Throwing hammer and Warhammer
	Encumbered Speed: Not slowed down by armor or encumbrance
	Stand your ground: slide distance -1, saving throw to avoid going prone
	

[b][u]Skills:[/b][/u]
				Level	Abil.	Other	Train	Total
	Nature			+5	+5		+5	+15
	Acrobatics		+5	+4	+2	+5	+16
	Athletics		+5	+1	+3	+5	+14
	Perception		+5	+5	+2	+5	+17
	Stealth			+5	+4	+3	+5	+17
	Dungeoneering		+5	+5	+2	+0	+12
	Endurance		+5	+2	+2	+0	+9
Rith began his life as a simple hunter, living in one of the larger settlements in the Shielding Mountains. A goblin raiding party saw him quickly drafted into the military, where he learned that shooting a goblin isn't much different than shooting a deer or cougar, though far more satisfying. When given the choice of going back to hunting or continuing service, he chose to remain with the military. throughout his career he managed to make a name for himself, putting dozens of bolts into dozens of goblin heads.

Eventually the time came to strike back. He and his best student, Meldon, made their way behind enemy lines, sneaking into the goblin's fortress and assassinating their leader. It wasn;t all perfectly smooth, however, as their deed was noticed and the alarm raised before they could make it all the way out. Meldon was mortally wounded in the escape, but Rith carried him on his shoulders to safety. Though he succumbed to his wounds, he would at least be given a proper burial.

With their leader assassinated, the goblins had only bloody vengeance in their minds as they attacked the settlement one last time, giving it their all. Of course, Rith and the other leaders had seen this coming and sprung a trap which left hundreds of goblins buried under tons of rock. The rest were easily picked off from above.

With the safety and security of his home now assured, and his students now equally capable of defending it against new threats, Rith chose to give in to his wanderlust and explore the outside world. He found there was no lack of work for capable warriors. He found work with several different adventuring guilds, making a name for himself once again. Word of his deeds in taking down various warlords and beastial threats would spread to his homeland, where he was still celebrated as a hero.

When the ecclipse came, and magic seemed to leave the world, Right made his way home to consult with the sages there to learn what he could. When he arrived, he found that they were powerless, and had no knowledge of what was causing this disaster. When word from the academy spread to the mountainhome, he quickly answered the call.

Carcharoth
Apr 14, 2003

What are birds?

Winson_Paine posted:

LIKE DOKKEN HE IS ROKKEN

http://docs.google.com/Doc?id=dc65k52c_225tmhv4fc

Unfinished as of this posting but IN PROGRESS

Oh you jerkstore. I'm writing up a Tiefling Wizard with a side of Warlock. There can be only one!

P.S. You need more Dex for Astral Fire. This annoys me too.

Carcharoth fucked around with this message at Sep 1, 2008 around 00:49

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

Winson has since decided to play a ranger instead so you are OK. Or, well, you would be, but I'm fairly sure there is another tiefling wizard on page 1. The BATTLE OF NICHES continues!

Melted Canary
Jun 15, 2006

It's kind of like orange juice, only crunchier.

Walter Morgan

Background:


Walter’s early life was brutal and plagued with misfortune, as is typical amongst the children unfortunate enough to be born to parents involved in criminal activities. Walter was abused and, worse, often ignored by his father, who was the leader of a small time bandit group who made their living off the largess and hard work of others. Walter never knew his mother, but he surmised that she was some local whore of some sort, for those were the only sot of women he ever saw his father mingle with. His father liked to think of Walter as his successor and future right hand man, but Walter would have none of it. When Walter was old enough to think for himself, he set a trap for his father by informing the authorities of his next hideout spot. The guards mercilessly slaughtered Walter’s father and his merry men, and Walter was taken in as a ‘ward of the city,’ under the personal guidance of Lord Moore of Ankore. As the child of a bandit, Walter had been trained in certain skills that Moore could take advantage of politically.

Over time, Walter became almost blindly devoted to Lord Moore, viewing him both as a father figure and lord, treating his word as law. Luckily for Walter, or perhaps it is because of this that Walter admired Moore, Lord Moore was a good man, even if he knew his way across dirty politics. Walter proved himself so capable that he quickly became Moore’s metaphorical right hand. If Moore ever needed anything done without his direct involvement, it was Walter who got it done. If someone needed to be spied on, Walter did the spying. Walter has even performed a couple of political assassinations before. Although Walter believes in the greater good and the power and importance of laws and society, he also knows that occasionally you have to get your hands dirty to preserve these things. Thus, Walter has no mercy or sympathy with the forces of evil and chaos, and seeks to wipe them out at every opportunity.

Walter has been content to serve under Lord Moore up until the eclipse and the following events. Although he feels his duty is to stay with Lord Moore, he feels he has a bigger duty to try and help piece the world back together again before it falls apart. He did not act upon these urges until he received a letter one fateful day…

--------------------------

“Sir. Would like to talk to you, but is personal matter. Can wait, but prefer not to.” Walter steps into his master’s chambers; Lord Moore was stooped over a desk, quill in hand, writing something that Walter figured was undoubtedly very important; he half considered leaving without a response. He offered a salute, following the rituals as if his life was dependant on their precision.

“Walter? Come on in.” Moore says without turning around or putting down the quill. “I’ve got a minute to spare in just…” he trails off, finishing his thought on paper before putting his quill down. “There.” He stands up from his chair, turning around to face Walter, who still stood in a sharp salute. He nods, and Walters relaxes, placing his hands at his side.

“You know the situation.” Walter continues. “World coming to an end; balance of nations previously dependant on equal arcane power has been marginalized. Formula has changed, outcome uncertain, but loss of human life inevitable, regardless of victor. Worse yet, divine links have been severed. Gods still exist, undoubtedly, but those lacking in moral character, the spineless who can only do the right thing when someone is looming over their shoulder, will take advantage of absence to their own unscrupulous ends. Society might crumble. In short, without the balance of arcane power, moral guidance of the divine, or social binding of society, mankind will tear itself apart.”

“Yes, Walter. I am aware of the vastness of the situation. We’ve discussed this before, what makes you bring it to my attention at this hour?” Lord Moore looks out the window of his study; the sky was black with night, save for the bright twinkling of the stars and the dull luminescence of the moon.

Walter reaches into his pocket and produces an opened letter and hands it to Moore, who takes it out of its sleeve and reads it carefully, his brow furrowing as he understands Walter’s intent. Walter knows he understands, but feels he must say his intent out loud regardless. “Take my duty seriously, but fate of the world even more serious. Requesting leave to search into this matter personally. Can claim you sent me; would reflect well, give more influence.” Walter’s tone is flat, and his face calm.

Moore simply nods at Walter’s suggestion, placing the letter back into the seal before handing it back. “Yes. You may go. I do not like the idea of losing my best body guard, but I have a feeling you will leave regardless my answer.” Walter does not respond; Moore knows that Walter stays silent when he doesn’t wish to admit someone else is right. “You can leave immediately,” Walters nods and begins to turn away, “but on one condition.” Walter turns back around to face Lord Moore. “You send me news of what you find. I wish to know what is going on elsewhere in the world.” Walter nods, and leaves the study without another word. Moore returns to his scroll and quill, writing himself a note to hire more guards.


code:
Level 11 Human Rogue

Initiative: +15

Str: 19
Dex: 21
Con: 12
Wis: 13
Int: 12
Cha: 9

Defenses:
AC:  24 (26 vs OAs)
Refl:26
Fort:23
Will:20
 

Class Features
First Strike: Combat advantage against creatures that have not yet acted
Brutal Scoundrel: Gain a +4 damage on sneak attacks.
Rogue Weapon Talent: +1 to attack on daggers, shurikens increase weapon die.
Sneak Attack: +3d8 damage on combat advantage.  
Daggermaster's Action:  Spend an action point to reroll attack or damage with dagger.
Dagger's Precision: Score critical hits with daggers on 18-20.

Feats:
Power Attack
Action Surge
Backstabber
Improved Initiative
Nimble Blade
Surprise Knockdown
Danger Sense
Devestating Critical

At will:
Deft Strike
     +17 vs AC, can move 2 squares before the attack. 1d4+8 damage.
Piercing Strike
     +17 vs Ref, 1d4+8 damage.
Riposte Strike
     +17 vs AC, 1d4+8 damage.  If target attacks me before start of my next turn,
          make a riposte against target as immediate interupt.  +16 vs AC, 1d4+7 damage.

Encounter:
Tortous Strike
     +17 vs AC, 2d4+12 damage.
Topple Over
     +21 vs AC, 1d4+8 damage.  Target is knocked prone.
Imperiling Strike
     +17 vs Fort, 1d4+8 damage.  Target takes -4 penalty to AC and Reflex until
	end of my next turn.
Critical Opportunity
     +17 vs AC, minor action (must be against creature you hit with critical during
	this turn.)  3d4+8 damage.  
Daily:
Blinding Barrage
     +17 vs AC, close blast 3.  2d4+8 damage, targets are blinded until end of next turn.
	MISS: Half damage, no blind.
walking Wounded
     +17 vs Fort, 2d4+8 damage, target is knocked prone.  If target ever moves more than
	half its speed in a single action, it falls prone at the end of its movement.
	MISS:  Half damage, no prone.     
Crimson Edge
     +17 vs Fort, 2d4+8 damage, target takes 9 ongoing damage and grants combat
	advantage to me (save ends both)
	MISS: Half damage, no ongoing damage.  
Utility:
Fleeting Ghost
     At Will; Move my speed and make a stealth check with no penalty.
Ignoble Escape
     Move Action, Encounter.  End mark, shift 7 squares.
Close Quarters
     Move action.  Move into space of adjacent creature larger than you (enemy gains AoO)
          Gain combat advantage against the creature, it takes -4 penalty attack rolls against you.
	  When creature moves, move with it.  Creature can do Strength or Dex vs
	  Reflex attack (as standard action with no penalty) to slide you into an
	  adjacent square and end this effect.
	  SPECIAL:  Allies of target creature can attack without penalty.

Skills:
Stealth: +17
Thievery:+16
Acrobatics:+15
Athletics: +16
Perception: +11
Intimdiate: +9
Insight: +11

Items:
Vicious Dagger +3
Amulet of Protection +3
Helm of Battle
Boots of Striding
Sylvan Leather Armor +2
Burglar's Gloves
1040 GP

Special Effects:
+3d12+1d10 damage on critical hits; target is knocked prone.  
+3 to attack on action points.
Roll initiative twice, take better result.
Allies within 5 squares gain +1 initiative
+1 attack with combat advantage.

Melted Canary fucked around with this message at Sep 1, 2008 around 18:53

Sarx
May 27, 2007

The Marksman

Added background to my character.

The Transhumanist
Jan 2, 2008
I should put something funny here.

More background! More I say!

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

Recruitment is hereby CLOSED. Picks to come whenever I've made up my mind.

Carcharoth
Apr 14, 2003

What are birds?

What? Nooooooo! Was finishing writing up lengthy and detailed backstory, just got back from Vegas.

Winson_Paine
Oct 27, 2000

Wait, something is wrong.


MMAgCh posted:

Recruitment is hereby CLOSED. Picks to come whenever I've made up my mind.

Post picks now

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

Carcharoth posted:

What? Nooooooo! Was finishing writing up lengthy and detailed backstory, just got back from Vegas.
Really sorry, but as the amounts of nagging/sass I'm on the receiving end of will reach critical levels otherwise, I'm going ahead and posting picks now. You're welcome to finish your sheet and post it for consideration in case of future replacement slots, though!

Anyway! First of all, let me state that if I'd picked characters solely based on quality of sheet/background, rather than also having to be mindful of keeping party size/role distribution somewhat reasonable, I'd have ended up with well over a dozen sheets. There have been some pretty awesome characters brought to the table here and I regret being unable to take all of them – it was a struggle to get this list down to seven!

Dallan Invictus, playing Landra Tirsul
Eiendommelighet, playing Petra M'orderial
Nimlach, playing Alagand of Everleaf
Clanpot Shake, playing Taldrel Darlhunt
Winson_Paine, playing Roland Ca'Nathas
The Transhumanist, playing Annetta Voss
Stormtrooper, playing Coreladdabar of Lockhaven IV

Those who have been picked: kindly to be submitting to me, privately, two secrets concerning your character's past. One of these secrets is known to/involves the character, the other one he/she is oblivious to. This doesn't have to be anything "big", just a little something else for me to work with. Preferably these will be PM'd to me on IRC (I believe everyone I picked has access), but forum PMs or AIM will work as well in a pinch. There's no need to rush to get these done as the game will start Wednesday at the earliest. Again, no need for a novel; something short, sweet and potentially intriguing is all I'm looking for!

Those who haven't been picked: at some point I may be in need of replacement characters, either because someone dropped out or because they got themselves killed for good. (Raise Dead is handy, but do not expect it to be the end-all, be-all.) If such a thing occurs, I will turn to existing submissions in this thread before asking for new ones.

Impressions will be taken care of in the game thread. If any of you wish to establish existing connections between your characters, though, you can do that OOC in here. The game will begin at some point during the next few days as I've a bunch of poo poo to sort out both regarding this game and general RL matters!

MMAgCh fucked around with this message at May 18, 2010 around 02:43

Winson_Paine
Oct 27, 2000

Wait, something is wrong.


Just in case anyone besides me was wondering on the racial/class load out:

code:
Dallan Invictus, playing Landra Tirsul			Eladrin Fighter (Swordmaster)
Eiendommelighet, playing Petra M'orderial		Half-Elf Paladin (Hospitalier)
Nimlach, playing Alagand of Everleaf			Elf Cleric (Master Infiltrator)
Clanpot Shake, playing Taldrel Darlhunt			Half-Elf Warlord (Combat Veteran)
Winson_Paine, playing Roland Ca'Nathas			Elf Ranger (Battlefield Archer)
The Transhumanist, playing Annetta Voss			Human Warlock (Feytouched)
Stormtrooper, playing Coreladdabar of Lockhaven IV	Half-Elf Wizard (Spellstorm Mage)
Oh who is the cutest little human? It's Anne! OH YES YOU ARE SO CUTE AND LONELY

We are the elfingist bunch of fuckers that ever elfed an elf.

The Transhumanist
Jan 2, 2008
I should put something funny here.

Ahahaha. Awesome.

quote:

We are the elfingist bunch of fuckers that ever elfed an elf.
Correction: You are the elfingist bunch of fuckers that ever elfed an elf. I however am human. I just talk... to fey-things. gently caress. ELVES!

LightWarden
Mar 18, 2007


Nimlach!

Oh well, good luck to the Fey Appreciation Party and the groupie.

Nimlach
Jul 22, 2008


Winson_Paine posted:

We are the elfingist bunch of fuckers that ever elfed an elf.

Heh. It's almost like being back in 2nd edition...

Nimlach
Jul 22, 2008


MMAgCh posted:

Impressions will be taken care of in the game thread. If any of you wish to establish existing connections between your characters, though, you can do that OOC in here. The game will begin at some point during the next few days as I've a bunch of poo poo to sort out both regarding this game and general RL matters!

I don't think I will know anyone else personally, but Eiendommelighet, I wonder if you'd like to figure out some kind of connection between your bandit ring in northern Everleaf and my bandit ring in northern Everleaf?

Winson_Paine
Oct 27, 2000

Wait, something is wrong.


Nimlach posted:

I don't think I will know anyone else personally, but Eiendommelighet, I wonder if you'd like to figure out some kind of connection between your bandit ring in northern Everleaf and my bandit ring in northern Everleaf?

We are all BROTHERS in ELFNESS

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Landra's been living in Mitback for the past thirty-odd years, so I could see her running into, at the very least, Alagund, Petra, and Coreladdabar: but Alagund tends to work alone and incognito from what I'm reading, and Petra and she would not get along at all. She'd probably have worked with Corel occasionally during his time in the city (though not a permanent part of his band), and she'd definitely have been one of the "concerned citizens" raiding the orc lair.

Winson_Paine
Oct 27, 2000

Wait, something is wrong.


Too much talk.

Start game.

Aschlafly
Jan 5, 2004

I identify as smart.
(But that doesn't make it so...)


Nimlach posted:

I don't think I will know anyone else personally, but Eiendommelighet, I wonder if you'd like to figure out some kind of connection between your bandit ring in northern Everleaf and my bandit ring in northern Everleaf?
I'm down, hit me up in the IRC room sometime.

Dallan Invictus posted:

Landra's been living in Mitback for the past thirty-odd years, so I could see her running into, at the very least, Alagund, Petra, and Coreladdabar: but Alagund tends to work alone and incognito from what I'm reading, and Petra and she would not get along at all. She'd probably have worked with Corel occasionally during his time in the city (though not a permanent part of his band), and she'd definitely have been one of the "concerned citizens" raiding the orc lair.
Oh, I disagree. They don't seem like they'd be the best of friends, since their emphases and methods in combat certainly differ, but Petra is a soft, gentle person to people who don't come across as egotistical to him. He dislikes bloodshed, but grudgingly accepts that most of his teammates don't have this aversion. I'd wager they've almost certainly met in Mitback, and possibly worked together to take down some bandits or (preferably) monsters.

Also, since Landra fought in the Great War, she might have fought alongside Petra's mother, Maele.

Likewise with Corel; he and Petra have probably met before.

People who have never met Petra probably only know him by his last name or by his heroic name, M'orderial the Merciful. People who have met him will be surprised that he's now speaking Common with a Saaranese accent.

fellow Half-Elves: we should have picked a common language so that we could keep secrets from the filthy purebloods

Aschlafly fucked around with this message at Sep 3, 2008 around 01:56

Winson_Paine
Oct 27, 2000

Wait, something is wrong.


Man, I knew taking in half breeds was a mistake.

Stormtrooper
Oct 18, 2003

Imperial Servant

Hey fellow Mitbackians, hit me up on IRC and lets build some connections.

Winson_Paine
Oct 27, 2000

Wait, something is wrong.


Go go go, make more game

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

http://forums.somethingawful.com/sh...hreadid=2949744

LightWarden
Mar 18, 2007


On behalf of the peanut gallery:

Aschlafly
Jan 5, 2004

I identify as smart.
(But that doesn't make it so...)


Time to start rolling up Ketra Q'orderial, half-elf paladin of Silvanus, for MMA's other game.

LightWarden
Mar 18, 2007


Well, if Coreladdabar and Annetta use their biggest guns and their action points, there's a small chance that they might be able to drop the Oblivion Wraith before its turn rolls around, or at least slide him far enough away from others to keep them out of his aura, allowing Taldrel to make with the healing before Alagand dies of aura-related injuries on his next turn, which would then allow Alagand to heal Petra and let everyone else get back in the fight and pile onto the others.

Because if Alagand starts his turn within two or three squares of either wraith, you're going to need a Raise Dead ritual, and if I'm remembering correctly, might have to deal with another Wraith.

Edit: And Dallan already made that point. Oh well.

The Transhumanist
Jan 2, 2008
I should put something funny here.

I am thinking that we are sadly fast coming to the point were an expeditious retreat is in order. Either that or a TPK. Trying to rely on my luck with foxxbot (lol) is bound to failure. As evidenced by my previous roll, followed by the AP failure roll.

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

For the record, by the book this is a perfectly ordinary L11 encounter, which has gone south for a number of reasons (which certainly do include really poor rolls in all the wrong places). I wasn't exactly frothing at the mouth and chanting "TPK! TPK!" while coming up with it.

Aschlafly
Jan 5, 2004

I identify as smart.
(But that doesn't make it so...)


That Nihil aura is beastly. That, combined with having our main user of radiant attacks incapacitated, doesn't help.

The Transhumanist
Jan 2, 2008
I should put something funny here.

Oh, I know that. It's more that sometimes when the rolls aren't going your way, best to just get the hell out, rather than ending up as a bunch of wraiths. But that would be cowardly. However, if I have learned anything, it's that sometimes cowardice is the way to go. Also, I hate dicebots. Just felt it needed to be reiterated.

Aschlafly
Jan 5, 2004

I identify as smart.
(But that doesn't make it so...)


So MMA and I (read: MMA himself because I am dumb when it comes to rules) figured out that Alagand cannot actually get healed by Taldrel this round on the grounds that he is still suffering the effects of the "lol no healing surges 4 u" aura and will be suffering it until his next turn starts, at which point he will promptly take 5 force damage and die. Consequently, Petra attempted a bullrush to push the vortex wraith out of the way which, if it succeeded, would prevent Alagand from taking 5 force damage immediately upon starting his turn...

and failed.

sry nimlach and let's hope this doesn't turn into a TPK

e: on plus side, the large amount of tactical chicanery that has been needed during this combat suggests that more of you should spend time in the IRC channel! Behind-the-scenes drama ahoy!

LightWarden
Mar 18, 2007


Well, at least there are several copies of the Raise Dead ritual floating around. (And back-up players).

Aschlafly
Jan 5, 2004

I identify as smart.
(But that doesn't make it so...)


unfortunately we will still need to grab 5000 gp worth of unguents and lotions and miscellaneous ingredients in order to bring him back to life

Aschlafly
Jan 5, 2004

I identify as smart.
(But that doesn't make it so...)


sorry to keep you all waiting, i am currently on a trip and therefore it is difficult to post. my turn will be up tonight

Dallan feel free to take landra's turn before me, i doubt anything petra does will affect it

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Clanpot Shake
Aug 10, 2006
shake shake!

I've got like 5 projects due next week, so I won't be posting for a while. The week before spring break is a bitch and a half.

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