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Angstrom Gothington
Feb 19, 2007

Raise your arms in the big black sky, raise your arms the highest you can, so the whole universe will glow.
A sombre and contemplative dwarf, Hendak Hearthstone is not prone to the gregariousness or drunken boisterousness that is common to his people. Born into a family of simple craftsmen beneath the Shielding Mountains, he found himself drawn to the study of religion, and especially to the god Moradin, who was believed to have created the Dwarves. Upon adulthood he officially joined the clergy, first at a temple in his hometown, and later as an assistant to the high priests who performed the elaborate funeral rites at the Vale of the Silent. He spent many years in this role, content with the affirmation of clan life and respect for the worthy fallen.

Hendak's peace of mind, however, did not last forever. Time after time he tended to deceased dwarves who had died in the defense of their way of life, and here Hendak was, comfortable and safe in the great stone halls. The final funeral he attended to was for a dwarf name Lordar Tharkum, a miner from a town far abroad. A great horde of hobgoblins surrounded the town, and with reinforcements still days away, Lordar had organized a last-ditch defense. He ordered the women and children into the depths of the mine, while the workers would fall back from the town, defending the mine entrance with nothing more than their picks and their courage. The town was destroyed, and the defenders died to a man, but they bought enough time for the reinforcements to swoop in and save the innocents cowering below. No, Hendak could not stay while brave men like Lordar were out there fighting and dying.

Taking his wishes to the high priests, they agreed to let him go as a crusader in Moradin's name, working his will in the outside world. He took up the hammer that day, the symbol of his god, and since then he and it have been as one. He took the fight first to the bugbears who had continued harassing the mining towns to the north, and then to other threats that reared their heads against dwarwenkind, both near and far to the Shielding Mountains. The righteousness of his fight filled him, and he began to dream of Moradin providing encouragement from his stone throne. He felt assured that one die he would die an honorable death and be buried with the other heroes in the Vale.

And then the Eclipse happened. No longer did he dream of Moradin, nor did he even feel the subtle encouragement of his presence. He was not alone, as devout followers of all the gods had felt the same thing, some even losing the powers they had been granted. Hendak still had his, so perhaps he still had some destiny to fulfill. Perhaps Moradin had chosen him as his champion in these dark times. Or perhaps Moradin was gone forever, and the loss of his powers had only been delayed. The uncertainty and stress caused his hair to prematurely turn gray, making him look much older than his true age. He felt lost until he received the message from Ravic Carthaune. If there was a chance to discover what was going on, and perhaps even a chance to reverse whatever happened, he had to take it. He set out for the Academy that very night.
code:
[b]Name:[/b]Hendak Hearthstone
[b]Race:[/b]Dwarf
[b]Class:[/b]Cleric/Fighter/Kensei
[b]Alignment:[/b]Lawful Good
[b]Deity:[/b]Moradin

[b][u]Abilities:[/u][/b]
[b]STR:[/b] 21 (+5)
[b]CON:[/b] 18 (+4)
[b]DEX:[/b] 10 (+0)
[b]INT:[/b] 11 (+0)
[b]WIS:[/b] 14 (+2)
[b]CHA:[/b] 11 (+0)

[b][u]Combat Stats:[/u][/b]
[b]Initiative:[/b] +5 [b]Action Points:[/b] 1 [b]Speed:[/b]5
[b]HP:[/b] 90 [b]Bloodied:[/b] 45 [b]Surges:[/b] 13 [b]Value:[/b]26

[b][u]Defenses:[/b][/u]

[b]AC:[/b]   26 (10 base + 5 lvl + 8 armor + 3 enhancement)
[b]Fort:[/b] 22 (10 base + 5 lvl + 5 str + 2 item)
[b]Ref:[/b]  17 (10 base + 5 lvl + 0 int + 2 item)
[b]Will:[/b] 21 (10 base + 5 lvl + 2 wis + 2 item + 2 class)
 
[b][u]Skills:[/u][/b]
[b]Acrobatics:[/b]    +3  (5 lvl + 0 dex - 2 armor)
[b]Arcana:[/b]        +10 (5 lvl + 0 int + 5 train)
[b]Athletics:[/b]     +8  (5 lvl + 5 str - 2 armor)
[b]Bluff:[/b]         +5  (5 lvl + 0 cha)
[b]Diplomacy:[/b]     +5  (5 lvl + 0 cha)
[b]Dungeoneering:[/b] +9  (5 lvl + 2 wis + 2 race)
[b]Endurance:[/b]     +17 (5 lvl + 4 con + 2 race + 5 train + 3 item - 2 armor)
[b]Heal:[/b]          +12 (5 lvl + 2 wis + 5 train)
[b]History:[/b]       +10 (5 lvl + 0 int + 5 train)
[b]Insight:[/b]       +7  (5 lvl + 2 wis)
[b]Intimidate:[/b]    +5  (5 lvl + 0 cha)
[b]Nature:[/b]        +7  (5 lvl + 2 wis)
[b]Perception:[/b]    +7  (5 lvl + 2 wis)
[b]Religion:[/b]      +10 (5 lvl + 0 int + 5 train)
[b]Stealth:[/b]       +3  (5 lvl + 0 dex - 2 armor)
[b]Streetwise:[/b]    +5  (5 lvl + 0 cha)
[b]Thievery:[/b]      +3  (5 lvl + 0 dex - 2 armor)

[b]Passive Perception:[/b] 17
[b]Passive Insight:[/b]    17

[b][u]Racial Features:[/u][/b]
Low-Light Vision
Cast-Iron Stomach - +5 to saving throws vs. poison
Dwarven Resilience - Can use Second Wind as a minor action
Dwarven Weapon Proficiency - Throwing hammers and warhammers
Encumbered Speed - No speed penalty for heavy armor or load
Stand Your Ground - 1 less forced movement, and saving throws vs. prone

[b][u]Class and Paragon Features:[/b][/u]
Channel Divinity - Use Divine Fortune or Turn Undead 1/encounter
Healer's Lore - Wis mod (+2) to cleric healing powers
Healing Word - Use Healing word 2 times per encounter
Ritual Casting - Gain Ritual Caster Feat and ritual book
Kensei Control Action - Action point to reroll instead of extra action
Kensei Focus - +1 to attack rolls with mauls

[b][u]Feats[/b][/u]
Student of the Sword - Fighter multiclass, train endurance,
                       and 1/encounter +1 to attack and mark
Armor Proficiency: Scale
Armor Proficiency: Plate
Dwarven Weapon Training - Proficiency and +2 damage with axes and hammers
Toughness - +5hp per tier
Hammer Rhythm - Con mod (+4) damage on a miss with hammers
Dwarven Durability - +2 surges, and add Con mod (+4) to value
Ritual Caster - Can cast rituals

[b][u]Powers:[/b][/u]

[b]At Will:[/b] Priest's Shield
         Righteous Brand

[b]Encounter:[/b] Healing Strike (Cleric 1)
           Split the Sky (Cleric 3)
           Strengthen the Faithful(Cleric 7)
           Masterstroke (Kensei 11)
           2X Healing Word (Cleric Feature)
           Divine Fortune OR Turn Undead (Channel Divinity)

[b]Daily:[/b] Avenging Flame (Cleric 1)
       Weapon of the Gods (Cleric 5)
       Divine Power (Cleric 9)

[b]Utility:[/b] Bless (Cleric 2)
         Divine Vigor (Cleric 6)
         Mass Cure Light Wounds (Cleric 10)

[b][u]Equipment:[/b][/u]
Dwarven Plate +3        (lvl 12)
Magic Maul +3           (lvl 11)
Amulet of False Life +2 (lvl 9 instead of lvl 10)
Bag of Holding          (1000gp)
Everlasting Provisions  (840gp)
Everburning Torch       (50gp)
Mundane Holy Symbol     (10gp)
Ritual Book: 41/128 pgs(free)
   Gentle Repose        (free)
      (components x5)   (50gp)
   Make Whole           (free)
      (components x5)   (50gp)
   Enchant Magic Item   (175gp)
   Knock                (175gp)
      (components x3)   (105gp)
   Brew Potion          (75gp)
   Cure Disease         (360gp)
      (components x1)   (150gp)
   Speak With Dead      (360gp)
   Raise Dead           (680gp)
   Remove Affliction    (680gp)

[b]GP:[/b] 190 [b]Encumbrance:[/b] 64/210 lbs. (Thanks to Bag of Holding)

Angstrom Gothington fucked around with this message at 07:10 on Aug 27, 2008

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Angstrom Gothington
Feb 19, 2007

Raise your arms in the big black sky, raise your arms the highest you can, so the whole universe will glow.
Background edited into my first post.

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