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Sarx
May 27, 2007

The Marksman
I am deciding between halfling two blade ranger, or a paladin/warlock multiclass of some sort.

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Sarx
May 27, 2007

The Marksman

code:
Albrot Barrister
Level 11 Halfling Ranger/Pathfinder
Unaligned

STR 18  [+4]
CON 17  [+3]
DEX 17  [+3]
INT  9  [-1]
WIS 13  [+1]
CHA 13  [+1]

INITIATIVE: +8
SPEED: 7
SIZE: MEDIUM
BASIC ATTACK BONUS: +14 (main hand)/+13 (off hand)

ARMOR CLASS: 25
FORTITUDE: 21 
REFLEX: 21
WILL: 17

HIT POINTS: 89
BLOODIED: 44
SURGE VALUE: 22
SURGES/DAY: 11

RACE/CLASS/PATH FEATURES:
Small Size
Bold - +5 to saving throws vs. fear
Nimble Reaction - +2 racial bonus to AC vs. Opportunity Attacks
Second Chance - Second Chance as an encounter power.
Two-Blade Fighting Style - one handed weapons in offhand and toughness.
Hunter's Quarry - +2d8 damage against my quarry
Prime Shot -+1 attack on ranged attacks if closest to enemy
Battlehoned - 2 extra healing surges per day
Pathfinder's Action - move action and standard action with action points.

FEATS:
Toughness
Lethal Hunter
Two-Weapon Fighting
Two-Weapon Defense
Blade Opportunist
Lost In The Crowd
Heavy Blade Opportunity

TRAINED SKILLS:
Acrobatics     [+15]
Athletics      [+14]
Nature         [+11]
Perception     [+11]
Stealth        [+13]

AT-WILL POWERS:
Hit and Run (PHB 105)
Twin Strike (PHB 105)

ENCOUNTER POWERS:
Second Chance (PHB 44)
Dire Wolverine Strike (PHB 105)
Thundertusk Boar Strike (PHB 107)
Sweeping Whirlwind (PHB 108)
Wrong Step (PHB 115)

DAILY POWERS:
Jaws of the Wolf (PHB 106)
Two-Wolf Pounce (PHB 107)
Attacks On The Run (PHB 108)

UTILITY POWERS:
Unbalancing Parry (PHB 106)
Weave Through The Fray (PHB 108)
Expeditious Stride (PHB 108)

EQUIPMENT:
Vicious Scimitar +3 
Lifedrinker Scimitar +2
+3 Magic Hide Armor 
Boots of Striding
Amulet of Protection +1
Standard Adventurer's Kit
440 Gold Pieces
Albrot Barrister finds things. It's true that he usually kills them after he finds them, but that is the nature of his work.

Albrot remembers nothing of how he became an orphan, or his time at the orphanage where he spent the first few years of his life before he was adopted by The Barristers, an affluent human family who took him in as one of their own.

His father, Raymont Barrister was a wealthy landowner and politician, and though Albrot had little interest in his father's work, he took a staunch interest in his father's favorite hobby, hunting. Raymont would take Albrot into the woods where they would track and hunt various types of game, and Albrot became exceptional at it. His father took note and when he came of age, got him a spot as a military scout for the Genvegrian army. He excelled on his first campaign, aiding in his army's victory and learning other military trades as well. Though in the beginning he was mocked for his stature and being an orphan, his prowess, both at tracking, and with the blade earned him eventual acceptance from his comrades.

He came home, happy to return to his family, but found only an empty estate. His mother and father, and all of his siblings gone without a trace. Bewildered, he fell back on his talents, finding clues and tracking his family. It became apparent that his family had not left of their own accord, and he picked up on the trail of whoever abducted them. He tracked them for 3 days into the nearby foothills, stumbling upon a small group of orcs, but it was too late, by the time he got there they were already digging graves. Albrot was ready to move in and kill his opponents before he realized the inconsistency, a band of orcs would not swoop in, take hostages, march them days away from their home, and then bury them, it was too calculated. Instead of dispatching the orcs, he simply waited and watched for who had really destroyed his family. He missed his appointment to move out again with the army, but he didn't care. Eventually, his waiting paid off, as a man Albrot recognized came to the orc camp, a rival politician, vying for his father's position, Geryan Anstock, came to the camp, paying off his instruments. That night the orc's usefulness ended, so there lives did too, and Albrot returned to Dorn with their blood still wet on their blades.

Albrot did not bother to camouflage Geryan's assassination. He did not hire it out. He just carried it out with a lethal efficiency, and then spent the gold he took from the orcs on drinks. He knew he would have to leave Dorn, that he did not hide his tracks as well as he should have and that it would only be a matter of time if he stayed, but little motivated him. The only way to take his mind off of his loss was to put his skills to use, so that's what he did. He wandered from town to town finding work as a tracker, bounty hunter, scout and sometimes assassin. He charged just enough to keep him in the drink when he wasn't working, and he gained quite the reputation for being able to find, investigate, and eliminate whatever problems one had. Once a happy go lucky halfling, bright eyed at the wonders of the world, Albrot lives life without the optimism he once had.

Sarx fucked around with this message at 02:30 on Sep 1, 2008

Sarx
May 27, 2007

The Marksman
Added background to my character.

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