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HawkedMatter
Jun 29, 2004
Purple Monkey Dishwasher
Making up a rogue multiclass wizard. Once master illusionist thief/adventurer that has lost most of his arcane powers since the Eclipse.

Edit: Questions to anyone.
When taking the power swap feats, can you only take each type once? or can you take the utility one twice for example?
When swapping powers for wizard daily/utility, do you gain two of those powers and need to prepare one like a "real" wizard?

HawkedMatter fucked around with this message at 23:28 on Aug 24, 2008

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HawkedMatter
Jun 29, 2004
Purple Monkey Dishwasher
Still messing around with feats and power swaps. Considering going multiclass paragon instead of infiltrator, let me know if all this meshes with setting. Also, I used some of the DnD insider illusionist powers from Dragon, can post link if needed.

The southern coasts of Utinmar played home to most of Rence's early adventuring career. He found a liking to travelling acros the coast taking up whatever small jobs or personal quests he came upon and gained some small renown for his combination of martial and arcane ability.

This renown was what lead him to be recruited to Saaran as a mercenary of sorts. In the wake of the Great War, Saaran had claimed its independence but as of late tensions had raised. The call that Rence answered was for a small group of covert operators. For several years, he trained with this group, increasing his skills in the art of stealth. The majority of the tasks involved spying, placement of scrying objects, and the occasional theft. The group was extremely successful but Rence grew weary of the growing politics surrounding the situation and one last operation provided itself as an omen to move on. It was an operation to take place across the border in Vaere, nothing out of the place save for the location; Daggard Keep. All seemed well until they had returned to Saaran where some higher-ups seemed extremely worried of scrying; Rence took his leave.

Wanting escape from the political situation, Rence travelled far to the north in Genvegr where he can be found in Dorn most of the time. He has gained quite a reputation there as one who frequently takes on adventuring requests from locals, such as a missing child, or quests from the city guard, like the recent tribe of goblins harrassing the town. He takes particular joy in accompanying foreign groups on quests as a guide or just extra help to more exotic locales. The recent Eclipse has made Rence all the more busy, both making his remaining arcane powers more rare as well as the apparent increase or advancement of dangers out in the wilds. To answer the call of the Academy was a tough decision to make, balancing the help Rence could no longer provide to the area in this time of need with the chance to end whatever was causing the trouble.

As far as enemies/allies, only some higher ranking officials of Saaran (and possibly Vaere as enemies) would know of Rence. However, around Dorn he has made quite a name for himself as well as many allies as those he has helped and the city guard. Enemies in the area could comprise of any group he has thwarted plans of or ancient temples/ruins he has adventured into.

code:
Rence Barrington
Halfling Master Infiltrator
Level 11
Unaligned
Languages: Common

STR 11 (+0)
CON 13 (+1)
DEX 20 (+5)
INT 18 (+4)
WIS 12 (+1) 
CHA 15 (+2)  

Speed 6
HP: 75
Bloodied: 37
Init: +12

Healing Surges: 7
Healed per Surge: 18

Defenses
AC:	25  	(15 + 5 + 5)
Fort:	19   	(15 + 1 + 0 + 3)
Ref:	25  	(15 + 5 + 2 + 3)
Will:	20  	(15 + 2 + 0 + 3)


Skill 		Abil. 	
----------------------
Arcana*		Int	+14	5+5+4
Acrobatics*	Dex	+19	5+5+5+2+2
Athletics	Str	+7	5+0+0+2
Dungeoneering*	Wis	+11	5+5+1
Insight* 	Wis 	+11	5+5+1
Perception*	Wis	+11	5+5+1
Stealth* 	Dex 	+20	5+5+5+2+3
Thievery* 	Dex 	+17	5+5+5+2

Racial Traits:
Bold (+5 to saves vs. fear)
Nimble Reaction (+2 AC vs. oppurtunity attacks)
Second Chance (Encounter, Immediate Interrupt, enemy reroll attack at -2)
Half fall damage and always land on feet
No damage on missed abilties targetting AC or Reflex

Class Traits:
First Strike
Rogue Weapon Talent
Sneak Attack (+3d8)
Rogue Tactics:Artful Dodger (+Cha vs. oppurtunity attacks)
Infiltrator's Action (when action point spent for extra action, gain a move action)
Skillful Infiltrator

Feats:
1:Arcane Initiate
2:Quickdraw
4:Novice Power*
6:Halfling Agility
8:Acolyte Power*
10:Adept Power*
11:Evasion

At-Will:(2)
Piercing Strike		Dex vs. Ref	1[W]+Dex
Sly Flourish		Dex vs. AC	1[W]+Dex+Cha

Encounter: (4+1)
W:Illusory Ambush	Int vs. Will	1d6+Int psychic, -2 to attack rolls UEOYNT
1:Grasping Shadows*	Int vs. Will	2d8+Int psychic, area burst 1 within 10, slowed UEOYNT
                                        Any creature that enters area takes Int psychic and slowed
3:Setup Strike		Dex vs. AC	2[W]+Dex, combat advantage UEOYNT
7:Sand in the Eyes	Dex vs. Ref	1[W]+Dex, blinded UEOYNT
11:Distracting Wound(CA)Dex vs. AC	2[W]+Dex, combat advantage for you and all allies UEOYNT

Daily:(3)
1:Easy Target		Dex vs. AC	2[W]+Dex, slowed/combat advantage UEOYNT
					miss: half damage and combat advantage UEOYNT
5:Phantasmal Assailant*	Int vs. Will	2d10+Int psychic
					5 ongoing psychic and combat advantage to allies (save ends)
9:Knockout		Dex vs. Fort	2[W]+Dex, unconcious until save or more damage
					miss: half damage and dazed UEOYNT

Utility:(3)
2:Fleeting Ghost			Stealth check at full speed with no penalties
6:Chameleon		Stealth vs. Per	remain hidden UEOYNT after losing cover/concealment
10:Blur*		daily		+2 to all defenses, enemies 5 or more away cannot see you

Weapon		Lvl Prof Bon Abil  BAB  DMG 
Dagger		+5   +3  +2+1 +5   +16  1d4+2  crit:+3d6 or +3d8 with combat advantage
Shuriken	+5   +3  +0   +5   +13  1d6

Gear
Elven Cloak +3			level 12	----
Leather Armor +3		level 11	15lb
Handy Haversack			level 10	----
Duelist's Dagger +2		3400g		 1lb
Catstep boots			 680g		----
Magic Wand (+1)                  360g           ----
Shuriken x50			  10g		 5lb
Standard Adv Kit		  15g 		33lb
Thieves' Tools			  20g	   	 1lb
				 515g left

Item Daily: 
Minor Action, have combat advantage vs. next creature attacked this turn
Free Action, gain +5 to next Acrobatics or Athletics check

HawkedMatter fucked around with this message at 17:58 on Aug 26, 2008

HawkedMatter
Jun 29, 2004
Purple Monkey Dishwasher
http://www.wizards.com/default.asp?x=dnd/drfe/20080616

I might just keep the sheet and go for a similar rogue/illusionist that has just found his formerly basic arcane skillset more rare.

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