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Mierenneuker posted:My take is that when people use the Before I Play wiki they already own a game and are in the process of downloading it. In that case somebody is already committed to playing a game, regardless of its quality. People sometimes buy a game just off watching trailers or reading the back of a game case on a whim rather than spending hours going through review websites on a game they've known about for months in advance, and dissuading them from an absolute trainwreck they're poking at blind isn't necessarily a bad thing.
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# ? May 15, 2020 09:40 |
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# ? Apr 20, 2024 02:35 |
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Cardiovorax posted:I would use it to confirm that features I already find annoying within two hours keep being a problem, if that kind of thing was mentioned more often. Reviews tend to focus on all the wrong stuff for what I actually want to know, so sometimes a simple "if you already do not like X from the start, it will not get better" can make all the difference and save me a tenner. I do the same - if I'm thinking of getting a game but I'm not 100% sold on it, will check the wiki to see if there's any that makes me go "I don't want to deal with that" The sort of things normally covered generally do the trick and I haven't run into "wish it covered this..." issues so current scope seems good
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# ? May 15, 2020 09:51 |
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Eh, I'm not seeing it as my or the wiki's calling to tell people their whims and spontaneous bursts of interest are wrong, or to micromanage someone else's spending to make sure they only buy the good games. This is kind of the same question as "should the wiki help you optimize or help you get started" only on a more meta level.
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# ? May 15, 2020 09:54 |
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I suppose it isn't, but being told about major flaws and annoyances that drag the game down is something I would generally want to know I start playing, so I'm just speaking up about that because I appreciate it when an article takes the time to point them out.
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# ? May 15, 2020 10:00 |
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Cardiovorax posted:I suppose it isn't, but being told about major flaws and annoyances that drag the game down is something I would generally want to know I start playing, so I'm just speaking up about that because I appreciate it when an article takes the time to point them out. I just don't think this is the website for that particular purpose, not least of all because it's significantly more difficult to properly curate pages with subjective takes on quality on them because there the line of what's "good" advice and what isn't becomes incredibly murky. At worst it'll lead to arguments or dumb edit wars. There are numerous places (including these literal forums) you can look for opinions and technical information about games whereas the wiki has a pretty clean and simple niche in my eyes, to provide helpful advice on how to make someone's experience with a game better when going into it. I just cannot see trying to stretch it beyond that and turning it into a hybrid "should I play" -wiki which tries to cover everything a person could want to know being a net positive which doesn't bloat pages, cause arguments, and detract from its main function which is one that it already does incredibly well and concisely. Kanfy fucked around with this message at 10:33 on May 15, 2020 |
# ? May 15, 2020 10:25 |
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A lot of what's on the wiki always struck me as implicitly pointing out flaws, actually, by providing ways to mitigate them. Like all the good and useful advice that revolves around what a given game doesn't tell you.
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# ? May 15, 2020 10:31 |
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It does, which is why I already use it for that sometimes.
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# ? May 15, 2020 10:35 |
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My Lovely Horse posted:A lot of what's on the wiki always struck me as implicitly pointing out flaws, actually, by providing ways to mitigate them. Like all the good and useful advice that revolves around what a given game doesn't tell you. Right, say an RPG has some stats which are a complete trap and some arcane mechanics. At its core what I expect is that a review or a goon in the Steam thread will tell you "this RPG is not very good as it's riddled with trap skill choices and arcane mechanics", and the wiki will tell you "these are the trap choices you should avoid" and "there are some arcane mechanics in this game, here's the best way to deal with them". That in my opinion should (and has traditionally been) be the specific niche occupied by the wiki within the process of someone considering, buying, and playing a game. It doesn't cover every single base, but the one it does it does very well and in a way few other resources on the internet do. Kanfy fucked around with this message at 11:03 on May 15, 2020 |
# ? May 15, 2020 10:57 |
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Afriscipio posted:Anything for Druidstone? Realising this was the difference between not enjoying the game at all and really liking it for a lot of people, myself included
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# ? May 15, 2020 12:37 |
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Is there anything I should know for Void Bastards?
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# ? May 15, 2020 17:49 |
How about Masquerada: Songs and Shadows?
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# ? May 15, 2020 17:54 |
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I'm also down with tips involving something like "If you don't enjoy x, it doesn't change or go away or get better". I've seen the opposite on the wiki, where a mechanic or tough or rough section of the game goes away after a certain amount of time or by picking a certain upgrade tree, and I think it'd save folx time
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# ? May 15, 2020 17:57 |
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MockingQuantum posted:How about Masquerada: Songs and Shadows? I'd go with Waterbrand on your first run; I think it has the most versatile skills. On a second run you can mix & match skills from all the elements.
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# ? May 15, 2020 17:57 |
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Evil Mastermind posted:Is there anything I should know for Void Bastards? Mostly it's a rogue-lite you should be able to just play and read the UI. But :- Void Bastards - Enemies will generally keep spawning. You are there to loot, not kill. - Each new run keeps the upgrades you've built, but loses all the money/ammo/etc. Each run starts with different innate quirks, some ships have booths to gain/swap/remove quirks. - Shops give you a free fuel and food to pay for the cost of visiting that node. - You can scrap parts and the interface there will tell you if there's any upgrades remaining that it can be used for. - Torpedoes are used automatically. Warp keys are used by trying to go somewhere you need a warp key for. - Most devices can be hacked for various benefits. Play around and see which you think are worth the money.
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# ? May 15, 2020 18:16 |
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Afriscipio posted:Anything for Druidstone?
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# ? May 15, 2020 18:51 |
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Anything for The Alliance Alive? The HD Remaster in case there's differences. One thing I think I've gathered is you can't get literally everything on a single playthrough as there are some mutually exclusive things based on your choices, but is there anything otherwise to watch for?
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# ? May 15, 2020 21:22 |
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Hwurmp posted:What should I know before I read this thread for the first time? * Do not pursue Lu Bu * Mr. Do * If you want the complete perfect 100% comprehension of the thread, make sure to clear your ignore list and read it all in one sitting
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# ? May 16, 2020 03:23 |
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Dr. Quarex posted:* Don't trust the skull The skull is your friend and would never lie to you. Lu Bu is just playing hard to get.
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# ? May 16, 2020 04:16 |
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Anything I should know for Void Bastards?
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# ? May 18, 2020 17:48 |
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Tylana posted:Mostly it's a rogue-lite you should be able to just play and read the UI.
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# ? May 18, 2020 17:52 |
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On the same page and everything, I am apparently blind. Thanks!
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# ? May 18, 2020 17:53 |
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Here is something that I wish I had known for Assassin's Creed Origins The reward for doing the quest related to collecting silica is an outfit and some lore. If I had known that from the beginning, I wouldn't have even bothered trying to do that stuff.
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# ? May 19, 2020 13:07 |
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Anything for Phantasy Star Online 2, since it's coming to PC soon?
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# ? May 20, 2020 03:05 |
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Jade Rider posted:Anything for Phantasy Star Online 2, since it's coming to PC soon? You can swap classes very very early into the game so dont worry if you feel like you picked the wrong starting class.
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# ? May 20, 2020 03:25 |
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Jade Rider posted:Anything for Phantasy Star Online 2, since it's coming to PC soon? The thread has good tips and people who will gladly offer advice https://forums.somethingawful.com/showthread.php?threadid=3887877
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# ? May 20, 2020 03:45 |
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Anything for the following games? Humble Bundle was good to me today, and I don't see these on the wiki. RAD Katamari Demacy Reroll, I played the original ages ago, is this a remake?\ hack//G.U. Recode Thanks
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# ? May 20, 2020 23:22 |
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Katamari Damacy Reroll is just the port of the first game. Just play it. No advice or gotchas.
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# ? May 20, 2020 23:29 |
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Anything for Tales of Eternia?
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# ? May 20, 2020 23:38 |
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Head Hit Keyboard posted:Anything for Tales of Eternia? The game starts with Semi-Auto for the Combat system, which means if you hit attack, your character won't attack in place, but will move first into position to attack, then walk back. Turning that to full manual needs an item from a tutoral in the Dojo early in the game. Semi vs Manual can be a heavy preference thing, but you can't change it without that item.
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# ? May 21, 2020 01:08 |
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Anything for Troubleshooter? There seems to be a ridiculous number of systems for a XCOM-based game, and the translation doesn't really help.
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# ? May 21, 2020 03:10 |
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srulz posted:Anything for Troubleshooter? There seems to be a ridiculous number of systems for a XCOM-based game, and the translation doesn't really help. what the hell is this game? I'm not sure whether to be intrigued or confused or disgusted. Is there a thread for this?
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# ? May 21, 2020 03:26 |
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There isn't a thread because there's so many goddamn complex systems layered upon systems an OP would be a monumental task. I don't even know where the hell to start giving advice on it, much less a full primer... Edit: For instance, I'm nearly 70 hours into the game and an entirely new mechanic related to raising your own monsters has just been unlocked. 70 hours in. And I know from looking up guides there's another similar mechanic in the future.
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# ? May 21, 2020 04:26 |
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It's like fire emblem in controlling a small party, with skill options that make fft small scale. It's also a pretty hard game unless you master the systems.
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# ? May 21, 2020 04:33 |
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Anything for Cat Quest?
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# ? May 21, 2020 05:04 |
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I am actually kind of shocked that there is nothing for the Amnesia games. I heard The Dark Descent was the only one worth playing, so anything for that one?
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# ? May 21, 2020 10:41 |
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El_Elegante posted:Anything for Cat Quest? I'll give it a shot. Gear matters a lot more than level for your fighting ability. The more stats a piece of gear effects the better overall it can be as it upgrades. Multiple copies of an item increase its overall level and like the player they max out at 99. Caves reset every time you go in but the chests inside do not. This can allow for XP/gold grinding For some caves there are secret passages that will lead to more chests. Golden chests cannot be opened until you get the key from an island in the south. You've only fully cleared a dungeon/cave if there's no longer any symbol next to it. Armor does not reduce damage but rather are bonus hitpoints that regenerate when you're not in combat.
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# ? May 21, 2020 12:04 |
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blackguy32 posted:I am actually kind of shocked that there is nothing for the Amnesia games. It's mostly straight forward iirc, no real gotchas or tips, the game will explain everything to you pretty plainly and I don't recall any areas that could trip you up. Oh I guess there's a bit with a sort of flooded area. When you get there just keep moving forward, don't stop and don't look back. Anything for Absolver? I remember playing 20 minutes of it, putting it down, and now I wanna punch again but I'm getting wrecked by early stage enemies, nevermind online.
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# ? May 21, 2020 15:39 |
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Nemesis Of Moles posted:It's mostly straight forward iirc, no real gotchas or tips, the game will explain everything to you pretty plainly and I don't recall any areas that could trip you up. Nemesis Of Moles posted:Oh I guess there's a bit with a sort of flooded area. When you get there just keep moving forward, don't stop and don't look back. To add to that, the game does reward you if you have trouble surviving in an area. Not the shower you with items, but it changes things up. Say hi to the Kaernk when you find it.
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# ? May 21, 2020 18:02 |
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blackguy32 posted:I am actually kind of shocked that there is nothing for the Amnesia games. It's been a long time since I played, but here's a few things I remember: - The game rewards (or "rewards") exploration. Check nooks and crannies and what's hiding behind those stacks of stuff you can move. - Early on, try to get the technique of quickly opening and closing doors down pat before you end up in a situation where you'll need it. I think instead of moving the mouse, you hit RMB instead and it'll shove the door in the direction you're facing? - Between the containers you can collect and the barrels that you can tap, Oil is plentiful early on. However, save the Oil containers you find as the Oil barrels become scarce later and at that point you're reliant on Oil containers to keep your Lantern lit. - Sanity drain is usually telegraphed by either distorted vision, persistent unpleasant noises, or both, depending on what's causing it. Making progress and avoiding disturbing stuff can keep your sanity high, and you can recover sanity by standing near a light for a long time though doing it that way won't get your sanity past "slight headache" status. - The water monster loves meat. Pooncha fucked around with this message at 18:11 on May 21, 2020 |
# ? May 21, 2020 18:02 |
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# ? Apr 20, 2024 02:35 |
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Been a minute since anyone asked about Dead Cells, updates and DLC change anything or are the wiki tips still good?
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# ? May 21, 2020 22:39 |