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pentyne
Nov 7, 2012

Fruits of the sea posted:

This sounds awesome and should probably be close to the top because stuff like this:


would make me do a double-take and consider playing something else.

Trap choices reflects to how you can get creative in the character builder and completely gently caress yourself over. There's no real restrictions so you can go for a RP flavor character and make something completely useless past level 10. The build guides will have you absolutely wrecking the game in general on normal or lower. This applies to kineticist as well if you are making bad leveling choices like take anything besides a beeline for Deadly Earth.

The Kingmaker is a healthy mix of fun crpg and mind boggling "holy gently caress what is wrong with these devs?"

Even the die hard fans readily agree some of the stuff is just solid bullshit that distracts from an overall great game.

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Ainsley McTree
Feb 19, 2004


Bag of Tricks is a great mod because it has about 1,000 cheat options that let you bypass or modify whichever aspect of the game you find yourself not particularly enjoying

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Anything for cyberpunk?

Dr_Amazing
Apr 15, 2006

It's a long story

Fat Samurai posted:

Anything for cyberpunk?

I haven't played since the before all the big patches came out, but build wise you can do just about anything and still walk through most of the game.

A few small things to avoid:
- throwing knives are annoying to use and destroy whatever you threw
- upgrades that increase the amount of crafting materials you get from hacking are worthless. They're only good for crafting very specific items and you won't need that many.
- crafting in general was largely pointless since it required such a massive amount of materials to make a lvl appropriate item, and the next goon you kill will probably have something of roughly equal value.
- This may have changed but at release the mono-wire really sucked for how expensive it was.

Cactus
Jun 24, 2006

Just got Tower of Time in a sale recently and there's no entry in the Wiki for it. Anyone played it? Hit me with some precautionary knowledge!

ahobday
Apr 19, 2007

I'm not familiar with Pathfinder at all - does anyone want to have a go at combining the latest tips on the previous page and the ones on the wiki, de-duplicating, and tidying them up? I can replace the page with the new set, then.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Dr_Amazing posted:

- crafting in general was largely pointless since it required such a massive amount of materials to make a lvl appropriate item, and the next goon you kill will probably have something of roughly equal value.
Actually, it can be used to make better versions of Iconic weapons so if you have a gun you really like, it's a way to make it scale. Components aren't exactly hard to come by either.

RillAkBea
Oct 11, 2008

Returnal

- Ether is the only permanent resource.

- Weapons have secondary abilities that carry over between runs but have to be unlocked by using the weapon.

- Malignancy is usually worth the risk. Most malfunctions are somewhere between benign and mildy annoying.

- Don't be too disheartened by a bad run. The RNG can be particularly harsh sometimes.

- Blue doorways lead to extra loot. Yellow doorways lead to arena style encounters that lock you in until you defeat the boss.

- Even in the first area there's a lot of stuff that can't be accessed until you have the appropriate tool for it.

- If you're playing online you will find bodies of other players. You can spend ether to "Scavenge" them and receive a portion of their resources, or "Avenge" them to receive either after defeating the enemy that killed them.

pentyne
Nov 7, 2012

ahobday posted:

I'm not familiar with Pathfinder at all - does anyone want to have a go at combining the latest tips on the previous page and the ones on the wiki, de-duplicating, and tidying them up? I can replace the page with the new set, then.

Character Creation
Animal companions are loving amazing. If you have a class that can have one as an optional feature, that's the thing you want. The dog/wolf can trip, but the smilodon is probably your DPS king (it gets something like 5 attacks and can pounce after level 9ish or so). Another benefit is that if an animal companion dies, it'll respawn after your next rest.

As for classes, a lot of 'prime' builds will do something like a level of Scaled Fist (the Charisma-based monk) to get +CHA to AC for a 1 level dip. If you're not a primary spell-caster and it's not otherwise a bad idea, 2 level of paladin for +CHA to saves stacks well too.

You don't get a Sorc, Wizard, Druid, Paladin, or Monk companion
Avoid specializing in exotic weapons. Magic variations are rare and are usually unimpressive.

Your race is never acknowledged.

There are trap choices for building characters. Most pure characters would be fine with synergistic feat and ability choices. Multi-classing should only be done if you have a goal planned out all the way to level 20. Follow a build guide otherwise
https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/page1

The game NPCs are not well optimized for high level Pathfinder. The build guides listed above use them to their max potential and are completely fine for normal mode.

For spontaneous casters, you can find spell recommendations per level, and you can probably figure it out yourself by midgame what will and won't be useful

Combat
Enemies will have 1 weak stat of the 3 saves, fortitude, reflex, willpower

Flanking works differently from PnP. A person is 'flanked' if two people are in melee with them. This means that a rogue can sneak attack people at range if there's two allies fighting his target in hand-to-hand. That makes ranged sneak attack damage way more viable than your PnP experience would expect.

Trip effects are overpowered both against you and against the enemy since unlike in base PF you don't have the option to not stand up and provoke 9 AoOs from the surrounding wolves.

Crowd Control is king for 90% of the game. Direct damage spells are somewhat less useful unless using feats that improve them (metamagic etc)

Teamwork feats can become extremely powerful by midgame on enough party members

Blindfight is OP due to the nature of enemies in the game

Game Overworld
You can absolutely miss companions if you don't go to the right places at the right times.

The standard difficulty isn't actually standard. It's the "Optimal difficulty for people who powergame in PF. Normal mode with characters from min-max build guides is completely playable

Keep multiple save files. Some things may occur that have major consequences hours later that you may think are absolute bullshit game design choices.

Perception is extremely important for finding map locations and hidden caches. Keeping a party member with the max skill possible is necessary for most of the game

You will lose a party member via a cutscene when you finish a certain chapter. The next chapter starts with "make a choice who to help" as if you must pick one to save and one to lose, but if you pick Amari and rush the main quest to save her friend, you have plenty of time to then go regain the other party member. If you do the reverse you lose a party member permanently

Kingdom Mode
This mode is bad in general due to possible failure spirals that can end the game 50 hours in. Play on effortless if it becomes a burden. Don’t set it to automatic as it may fail certain key projects

City building is generally unimportant. Artisan buildings, warp gates, and Bulletin Boards are the only real useful options.

If you anger an advisor and they leave there are no replacements for most positions, it will be a disaster

The curse research does nothing but unlock an additional ending option/chapter

The trade deals will not pay off until several chapters later if you get them at the earliest you can

Place towns far away from the capital. You unlock fast travel between towns/cities at a point in the game

Rush Arcane to level 3/4, where you will unlock teleport gates as a building feature. Simply building one in each location is enough to fast travel to and from there

When you found a town, travel there right away and look for a named NPC. That will be one of your artisans.

Modding
The main mod is Bag of Tricks and it can correct or fix 99% of the problems you would normally encounter in the game

Useful settings are 2x character move speed, remove ration requirement, party moves at same speed, remove weight limit.

Setting perception checks to always succeed solves a lot of issues, but enemies get the same benefit against your stealthed characters.

Metaknowledge
There is a secret romance in the game that requires multiple “correct” conversation checks across the entire 100 hour game. It’s more of a hidden reward for a second play-through

Any conversation agreement or deal with a Fae creature is almost certainly going to have unexpected results later. Save before making those agreements or before handing over any plot items to them

The companion missions have a major long term outcome for the final chapter. All of them require specific “good” choices for the best outcomes regardless of player alignment.

Morpheus
Apr 18, 2008

My favourite little monsters

RillAkBea posted:

Returnal

- Ether is the only permanent resource.

- Weapons have secondary abilities that carry over between runs but have to be unlocked by using the weapon.

- Malignancy is usually worth the risk. Most malfunctions are somewhere between benign and mildy annoying.

- Don't be too disheartened by a bad run. The RNG can be particularly harsh sometimes.

- Blue doorways lead to extra loot. Yellow doorways lead to arena style encounters that lock you in until you defeat the boss.

- Even in the first area there's a lot of stuff that can't be accessed until you have the appropriate tool for it.

- If you're playing online you will find bodies of other players. You can spend ether to "Scavenge" them and receive a portion of their resources, or "Avenge" them to receive either after defeating the enemy that killed them.

I'd argue against malignancy being worth it, often you can get something extremely damaging or at beat very inconveniencing in exchange for, like, a consumable that you don't care about. And now you take damage when you pick up items (ie anything). Like, you're more likely to get punished with something that will severely hamper a run than you are to get something that will make it substantially better. But that's my opinion.

What I will add is that sometimes the bodies you find don't get avenged or whatever, and instead will automatically turn onto tentacle monsters that you need to take down.

RillAkBea
Oct 11, 2008

Morpheus posted:

I'd argue against malignancy being worth it, often you can get something extremely damaging or at beat very inconveniencing in exchange for, like, a consumable that you don't care about. And now you take damage when you pick up items (ie anything). Like, you're more likely to get punished with something that will severely hamper a run than you are to get something that will make it substantially better. But that's my opinion.

What I will add is that sometimes the bodies you find don't get avenged or whatever, and instead will automatically turn onto tentacle monsters that you need to take down.

I don't disagree with you on malignancy. I guess it's a risk-reward player choice. I think we can agree that cleansing is a waste of ether though, that'd be solid advice right?

I didn't mention the tentacle monsters though, because that's one of the game's best surprises.

One I totally forgot about :
In a pinch you can rest on the Helios to regain some health.

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord

limp_cheese posted:

Anything for Empire of Sin?

Not really. It's not that deep of a game. The only way to win is to shoot everyone in the face and there's no such thing as like, an alliance victory or an economic victory or a scenario victory or anything like that. Shoot people in their faces until you win.

There are crates around the map you can loot and get some free stuff, but I stopped grabbing them after my third or so playthrough because I never found anything good in them.

If you kill a named person (boss or a henchman) then the non-named people (like generic "guards") will panic for a couple of turns and move towards the exit, and if they hit the exit they just vanish forever. So you can try and space out killing named people to maximize how much the enemies flee, except sometimes it doesn't work because ???. Also if you kill the Boss you can just move your people to the exit and flee and that counts as a win so maybe just focus bosses down and leave rather than dealing with all that.


If you're a broken human being like me and you do the Lone Wolf achievement make sure you skip the tutorial because it will force you to recruit people cancelling it immediately.

Saint Freak fucked around with this message at 18:16 on May 27, 2021

limp_cheese
Sep 10, 2007


Nothing to see here. Move along.

Saint Freak posted:

Not really. It's not that deep of a game. The only way to win is to shoot everyone in the face and there's no such thing as like, an alliance victory or an economic victory or a scenario victory or anything like that. Shoot people in their faces until you win.

There are crates around the map you can loot and get some free stuff, but I stopped grabbing them after my third or so playthrough because I never found anything good in them.

If you kill a named person (boss or a henchman) then the non-named people (like generic "guards") will panic for a couple of turns and move towards the exit, and if they hit the exit they just vanish forever. So you can try and space out killing named people to maximize how much the enemies flee, except sometimes it doesn't work because ???. Also if you kill the Boss you can just move your people to the exit and flee and that counts as a win so maybe just focus bosses down and leave rather than dealing with all that.


If you're a broken human being like me and you do the Lone Wolf achievement make sure you skip the tutorial because it will force you to recruit people cancelling it immediately.



I wish diplomacy worked in some way but I gave up on that when I realized I would be penalized when someone else breaks a treaty.

I would add that when it comes ro making money concentrate on breweries and set up standing orders or straight sell them to minor factions. They have unlimited money, unlimited storage, and will always say yes.

That is especially important when you have high ranking members in your crew taking a percentage of your profits. Eventually henchman were taking 120% of my profits so opening up any brothels, speakeasies, or casinos made me lose money. This included upgrading them. I don't think standing orders effect that but so many things in that game are obtuse and don't make any sense.

I couldn't find a straight answer from the developers if this is intenrional but all items that would be considered "Misc." are instead flagged as armor. There isn't a single "Misc." item in the game.

limp_cheese fucked around with this message at 20:24 on May 27, 2021

Scaly Haylie
Dec 25, 2004

I would like info on Dokapon Kingdom please.

Pseudoscorpion
Jul 26, 2011


Lizard Wizard posted:

I would like info on Dokapon Kingdom please.

Dokapon Kingdom
  • Don't play Dokapon Kingdom.
  • Seriously, a single game is basically multiple hours of pure randomness. There's very little strategy to the game as every game action you can perform comes down to 'roll a die' or 'rock, paper, or scissors'.
  • I played it once for the novelty of playing 'JRPG Mario Party' and it might have been the single worst videogame experience I've ever had.

vvv Yeah, when I played we played for six hours and completed the first zone out of five.

Pseudoscorpion fucked around with this message at 23:15 on May 30, 2021

Zushio
May 8, 2008
I tried to play it with 3 other people once. It took 3 hours and we were not even remotely close to being done. Pretty sure we completed exactly 0 objectives, completed 0 loops of the board, and defeated 0 enemies with us all having died multiple times over. Everyone was also fighting quite bitterly by the time we stopped.

I know don't play it is frowned up advice, but I really don't think there is any better advice. If you are dead set on trying it read the manual closely and maybe read some guides so you know how the game actually works. If you last more than an hour or two it would be a shock.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
"Just get drunk and play Mario Party or 100% Orange Juice instead."

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Lizard Wizard posted:

I would like info on Dokapon Kingdom please.

Some random tips off the top of my head

- A single run through the story mode will take 15+ hours depending on player count and how fast people play, adjust your expectations accordingly.
- If you (or other players) are the sort of person who really does get mad irl about Mario Party, Dokapon offers even more ways to deliberately screw over other players and a significantly longer time investment, so... try to be a mature adult who doesn't get mad at videogames
- You'll unlock an additional class after mastering any combo of the two starting classes.
- Most of your net worth comes from the towns you own, and towns from later continents are worth dramatically more than ones on early continents, so don't panic if it looks like someone gets a massive lead early on. Spending a whole continent without getting any towns is not a problem so long as you continue leveling up.
- After dying you'll revive at the last church you visited, so it's helpful to try to visit the church on the new continent asap
- If you're trying to use magic as your main attack, don't assume the most expensive attack magic is the best (unfortunately there's no easy way to check whether a spell scales well with int or not, but generally the straightforward attacks are better)
- Make sure to spread out your stats - someone with balanced HP/Def/Atk will easily beat someone who put everything into Attack

Honestly I think the game is pretty fun, although I guess you need to be playing with people who have the right mindset.

Scaly Haylie
Dec 25, 2004

Hats off to those of you who took it upon yourselves to say "no no no, you DON'T want to play the game you want to play", I got a lot out of those posts.

Morpheus
Apr 18, 2008

My favourite little monsters
- whoever is in last place will sometimes get possessed by dark magic or something and get an absurd amount of dice. If a CPU player gets this, they will use this absurd amount of movement to spin around a loop twenty times before landing exactly on your spot and destroying you. It just happens.

Ainsley McTree
Feb 19, 2004


I'm playing Persona 4 Golden and the wiki says to not even bother trying to max out all the social links on your first run through the game unless you want to follow a guide (I don't). However, having played Persona 5, and knowing that I don't find grinding social stats (courage, expression, etc) to be fun, I used a trainer to just cheat them up to max so that I could focus on s-links and whatever other activities look fun on my first playthrough instead.

Assuming you don't need to worry about leveling the stats up, do I need to worry about prioritizing any of the S-links first to max them all out, or can I just sort of do whatever I want and be fine with time to spare? I know that Justice and Hierophant apparently disappear early, and "the school" ones disappear in summer (I'm not clear if this includes my fellow student party members or just the cultural and sports clubs though), but I'm not sure how tight the timing is on new game + (which if this works the same way p5 does, I effectively am after cheating)

(I could probably just use the trainer to max the links, but I do find leveling them up gradually to be more fun so I don't want to do that)

I guess I'm also curious if any of the S-Links are extremely missable entirely? I've found a few that only got unlocked behind optional activities but so far the game has pretty obviously telegraphed "hey you should go check this thing out!!" all of them. Are there any that I'm likely to miss if I'm not randomly talking to every NPC every day, or does the game do a good job of steering you towards them if you have half a brain?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Ainsley McTree posted:

I'm playing Persona 4 Golden and the wiki says to not even bother trying to max out all the social links on your first run through the game unless you want to follow a guide (I don't). However, having played Persona 5, and knowing that I don't find grinding social stats (courage, expression, etc) to be fun, I used a trainer to just cheat them up to max so that I could focus on s-links and whatever other activities look fun on my first playthrough instead.

Assuming you don't need to worry about leveling the stats up, do I need to worry about prioritizing any of the S-links first to max them all out, or can I just sort of do whatever I want and be fine with time to spare? I know that Justice and Hierophant apparently disappear early, and "the school" ones disappear in summer (I'm not clear if this includes my fellow student party members or just the cultural and sports clubs though), but I'm not sure how tight the timing is on new game + (which if this works the same way p5 does, I effectively am after cheating)

(I could probably just use the trainer to max the links, but I do find leveling them up gradually to be more fun so I don't want to do that)

I guess I'm also curious if any of the S-Links are extremely missable entirely? I've found a few that only got unlocked behind optional activities but so far the game has pretty obviously telegraphed "hey you should go check this thing out!!" all of them. Are there any that I'm likely to miss if I'm not randomly talking to every NPC every day, or does the game do a good job of steering you towards them if you have half a brain?

Most are pretty obvious, but there are a few obscure ones like Death or Fortune you might need to look up.

Also if you cheat your stats to max you should pretty trivially be able to max all of them.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
It's also pretty easy to overlook Naoki's link or the trigger to start Kanji's if you don't regularly cruise around the school building and practice building talking to people once those are available. (Once they are started, though, you're good.)

Naoto's starts pretty late (late October, IIRC), so take every opportunity you can get to follow up that one. (This one also involves the school, but Naoto's in a much more visible area.)

If you don't feel like running around talking to people, definitely just look up how to do the Hermit link's tasks.

There are social links behind the daycare, hospital, and tutoring part-time jobs, so don't neglect those.

girl dick energy fucked around with this message at 21:31 on Jun 2, 2021

Gaius Marius
Oct 9, 2012

Tutoring is one people forget the most I think, You need such high stats to start that by the time you can your well passed trying to pick up jobs for cash.

Ainsley McTree
Feb 19, 2004


Oh yeah, I'm in June now and I've picked up all the job-related arcana (including Death); it sounds like Fortune is the only other potentially tricky one, so I'll just keep an eye out for that and otherwise make it a point to participate in the side activities that the game seems to be shoving me towards.

Thanks folks!

oh dope
Nov 2, 2006

No guilt, it feeds in plain sight
I bounced pretty loving hard off Stoneshard first time around, anyone have some advice for my second attempt?

SoR Blaze
Apr 12, 2006
Anything for 9th Dawn III?

Lunchmeat Larry
Nov 3, 2012

SoR Blaze posted:

Anything for 9th Dawn III?

That's the 11th dawn.

Fruits of the sea
Dec 1, 2010

Any big changes in Black Mesa from the originals I should know?

Related: Are the giant flamethrower dudes harder to kill now?

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there

SoR Blaze posted:

Anything for 9th Dawn III?

I'm not convinced this is a real game; is that name an abbreviation or something?

Sandwich Anarchist
Sep 12, 2008

Fruits of the sea posted:

Any big changes in Black Mesa from the originals I should know?

Related: Are the giant flamethrower dudes harder to kill now?

Nothing you really need to know, its all pretty clear and self explanatory. I would say be prepared to spend more time in Xen, because they completely redid it from the ground up and it is absolutely amazing.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Fruits of the sea posted:

Related: Are the giant flamethrower dudes harder to kill now?
IIRC they are actually invulnerable to your guns now.

SoR Blaze
Apr 12, 2006

Captain Walker posted:

I'm not convinced this is a real game; is that name an abbreviation or something?

I've been playing it on the recommendation of a goon in the game recommendation thread, it's a very grindy arpg but it scratches an itch that certain flash games used to scratch. It's like Diablo but much more mindless. 3/5 stars

SoR Blaze
Apr 12, 2006
On topic, it's been at least a decade since I played EDF: Insect Armageddon. Anything to watch out for? Keep in mind I've played pretty much every edf game, just need to know if say, Jet Armor is useless or something.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Ainsley McTree posted:

I guess I'm also curious if any of the S-Links are extremely missable entirely? I've found a few that only got unlocked behind optional activities but so far the game has pretty obviously telegraphed "hey you should go check this thing out!!" all of them. Are there any that I'm likely to miss if I'm not randomly talking to every NPC every day, or does the game do a good job of steering you towards them if you have half a brain?

Something that hasn't been brought up yet is you don't need to worry about "missing" anything by picking one club/sport or the other, they both count for the same Arcana despite following different people.

I personally recommend doing the Drama Club rather than the Music Club.

PRL412
Sep 11, 2007

... ... MINE
Dauntless got a sizable update since I last played and there's a lot more going on. Looks like they added a "sphere grid" type of leveling system called Slayer's Path, among many other things.

Does anybody have new tips for the wiki?
https://www.beforeiplay.com/index.php?title=Dauntless

For one, the "Deathmarks" are now called "Infinite Shards", and there's a daily fountain reward too. No idea if the point values changed though.

Morpheus
Apr 18, 2008

My favourite little monsters

Captain Walker posted:

I'm not convinced this is a real game; is that name an abbreviation or something?

Common misconception. The game series is actually Dawn III, and there are nine of them.

Danger - Octopus!
Apr 20, 2008


Nap Ghost
A couple of tips for Cloudpunk since there's nothing on the wiki:

- The game is essentially a walking (and flying) simulator in an atmospheric setting, and if you just do the delivery jobs to power through the story, you'll miss some of the atmosphere and background so if that's what interests you then wander around, explore and talk to named people to find out more about the world. There are some tasks you can pick up by talking to people in the world, and you'll miss these if you just stick to the delivery jobs from the main story. You can also talk to some people more than once, and sometimes what they say will have changed
- Further to the above, even when a job sounds like someone wants you to go somewhere or deliver something quickly, there's actually no time pressure except for specific tasks where there is a visible timer counting down on screen
- You can sell various items you find at vendors to get more money. Don't sell Corpsec Flyers, these are useful. There is a use for coolant at one point and broken electronics/batteries at a couple of points. You find way more of those than you will need though so sell most and keep one or two. Other sellable items don't seem to have any use, so just sell them all
- Prices vary at vendors so if you are worried about running short of money, you can buy at a vendor that sells cheaply and then sell it to one who will pay you more. You probably won't need to do that though, since there isn't much you need to buy other than a couple of things for story purposes and fuel/repairs to your car
- Other than a couple of points where you're directed to buy a certain food or item from a vendor, the items being sold are just for flavour. You can spend your money on drugs, new clothes and ramen if you want, or not if you don't want to. Clothes (with the exception of a dress and purse) do actually change your appearance if you wear them, other items don't seem to do anything
- Jobs that have different options for completing them are largely for the player to decide what they feel is right for Rania to do. The different choices don't lock/unlock different sections of game content or make changes in the world beyond sometimes a couple of lines of dialogue and potentially a different cash reward or achievement

The above is all for the main game - I've not played the City of Ghosts DLC yet, so don't know if it's different.

Danger - Octopus! fucked around with this message at 21:46 on Jun 9, 2021

juliuspringle
Jul 7, 2007

Something I would have LOVED to know before I started Outer Worlds.

In order to have 100% reputation with Auntie Cleo you need to turn in all 5 quests with "very high" charm. Otherwise you get stuck at 75% (Friendly) which is bugging the hell out of me since everyone else so far reveres me.

Is there anything I should know before I get into Remothered: Tormented Fathers?

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yook
Mar 11, 2001

YES, CLIFFORD THE BIG RED DOG IS ABSOLUTELY A KAIJU

Fruits of the sea posted:

Any big changes in Black Mesa from the originals I should know?

Related: Are the giant flamethrower dudes harder to kill now?
The main thing I remember being thrown by is the long jump module now activated with a dedicated button and works mid-air rather than being a duck-jump. I’m fairly certain there’s a pop up for it when you get it that I just didn’t read that closely.

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