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Ainsley McTree
Feb 19, 2004


Van Kraken posted:

Elden Ring:

  • Killing scarab beetles sometimes gets you a one-time unique treasure drop in addition to refilling your flasks

Is this a random thing? The coloration of the beetles is so subtle that I can't always quite tell the difference between them, but I was under the impression that red ones give you health potions, blue ones give you magic potions, and white ones give you something interesting; so far i've got (putting this in spoilers in case people want to be surprised) ashes of war and spells from them, not sure what else they might potentially drop.

Which is to say, if it's red or blue, it's never going to give you anything special, it'll only be the corresponding potion type, it's just the white ones that drop unique things, but now I'm second guessing myself and wondering if I've just not been seeing the colored sparkles correctly.

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Barudak
May 7, 2007

The scarab beetles is very specifically the white/grey ones, and they give ashes. The blues give mana and reds health

Barudak fucked around with this message at 06:29 on Mar 6, 2022

Van Kraken
Feb 13, 2012

Actually I think I may have been confusing the blue and silver beetles since I didn’t know at first they were separate. I don’t know if it’s only the silver ones that drop items.

The Lone Badger
Sep 24, 2007

The white beetles are in specific places. There is no random factor.

Van Kraken
Feb 13, 2012

I’ve edited my post

Ainsley McTree
Feb 19, 2004


Van Kraken posted:

Actually I think I may have been confusing the blue and silver beetles since I didn’t know at first they were separate. I don’t know if it’s only the silver ones that drop items.

Yeah I ran into the same thing, I'm not even colorblind or anything (as far as I know) but the blue and white/grey(?)/silver(??) beetles are kinda similarly colored and it can be hard to tell the difference at a glance.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
Another Elden Ring QOL tip that I don't think has been mentioned: Whenever you pick up a new item, the icon in the top left corner of the pop-up indicates which item category it belongs to. Also, pressing the left stick ("T" on a keyboard) in the inventory screen lets you sort items by the newest acquired, amongst others.

Kanfy fucked around with this message at 11:32 on Mar 6, 2022

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Morpheus posted:

Is it recommended to play the first Elex for any reason, or are the two disconnected in plot?
You would probably want to play the first one, yes. The second game might as well be a game-sized expansion for as much as it picks up immediately after the first game. Not like "the events just happened five minutes ago," but as in "you are playing the same person and the things you saw happening at the end of the game are now relevant just as you suspected." Though your progress does not carry over or anything.

The more recently you played Elex the better I am sure, as you definitely start running into familiar faces almost immediately and I had already mostly forgotten who they were

Lucas Archer
Dec 1, 2007
Falling...
There’s nothing on the wiki for ARK: Survival Evolved. Any hot tips for someone who’s died liked three times on the first day from starvation, thirst, and general getting eating by a dinosaur?

Fruits of the sea
Dec 1, 2010

Lucas Archer posted:

There’s nothing on the wiki for ARK: Survival Evolved. Any hot tips for someone who’s died liked three times on the first day from starvation, thirst, and general getting eating by a dinosaur?

It’s in my backlog but IIRC the thread for it has some good advice as well as settings that should be adjusted if you want to play single-player and not have an unreasonable grind.

pentyne
Nov 7, 2012
Elden Ring

Getting this from the games thread, but definitely getting asked a lot.

- You need different weapon types available as enemies have different resistances. Some enemies take almost no damage unless hit with a strike weapon for example.
- Weapon scaling attributes for dealing damage don't really kick until until the 30-40s stat levels and only for the higher letter scaling. Upgrading weapons can increase their scaling rank. (Arcane scaling may be broken until patch fixed)
- The soft cap for vigor increases is 40, after that you get diminishing returns (not sure if applies to endurance or mind as well)
- The Arcane stat will increase the rate of applying effects like blood loss or poison (enemy bar will fill faster)
- Weapon ashes and whetstones can basically make any weapon scale off any stat, so you only need to meet weapon minimums to use the fancier weapons effectively
- Somber stone weapons are generally superior upgraded, a +24 smithing stone weapon is equivalent to a +9 somber stone weapon
- Bell Bearings (give to roundtable merchant husks to increase inventory) exist for every upgrade material except the top most tier.
- Character respec unlocks after beating a certain boss, and uses a single rare consumable you can at merchants, loot, or enemy drops (with a finite limit per game 15 or so?)

pentyne fucked around with this message at 19:43 on Mar 7, 2022

Wiggly Wayne DDS
Sep 11, 2010



pentyne posted:

Elden Ring
- The soft cap for stat increases is 40, after that you get diminishing returns
without getting into the details this isn't correct for Elden Ring at all... feel free to specialise

Crowetron
Apr 29, 2009

pentyne posted:

- Character respec unlocks after beating a certain boss, and uses a single rare consumable there are about 10 of in the game world.

This is also wrong, there's loads of the respec items in the back half of the game. I've respec'ed 4 or 5 times and I still have 9 of the dang things gathering dust in my inventory.

pentyne
Nov 7, 2012

Wiggly Wayne DDS posted:

without getting into the details this isn't correct for Elden Ring at all... feel free to specialise

That was probably confusing since I didn't mention it's for the non-damage stats. No one seems to have tested it for endurance or mind but multiple people have posted it's absolutely the case for vigor, including that you actually see a greater stat increase between 30 to 40. Arcane stat is still somewhat a mystery and not working properly for weapon scaling.

Stat equip/damage minimums mean you'll need 40-60 for certain things like spells and heavy weapons but even then there's some people testing and comparing and saying that scaling stops at 60 or something in some specific cases. Highly situational but the thread advice has been pump vigor to 40 to improve your survival, then late game focus on improving damage scaling with weapons that have at least B scaling rank for that stat.

Crowetron posted:

This is also wrong, there's loads of the respec items in the back half of the game. I've respec'ed 4 or 5 times and I still have 9 of the dang things gathering dust in my inventory.

Is it a unique drop or farmable? The wiki has 14 listed and the thread says they only drop from non-respawning enemies.

pentyne fucked around with this message at 19:49 on Mar 7, 2022

Crowetron
Apr 29, 2009

pentyne posted:

Is it a unique drop or farmable? The wiki has 14 listed and the thread says they only drop from non-respawning enemies.

They're unique as far as I know, there's just a lot of them. Like I said, I repecced at least 4 times and gave one to an NPC for a questline and I still have 9 so I'm not sure the wiki is comprehensive yet.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
I don't know if things like stat caps and scaling min-maxing are really "Before I Even Begin Playing The Game" -wiki material myself, especially as that page's starting to feel like it's going to need some pruning soon already... I would add this though, since while it's a recurring and very useful feature in these games a lot of new people probably don't realize it:

* Pressing the "down" button for a brief moment will auto-select the first item in your item quickslots, by default your healing flask. The same works for spells with the "up" button.

Brightman
Feb 24, 2005

I've seen fun you people wouldn't believe.
Tiki torches on fire off the summit of Kilauea.
I watched disco balls glitter in the dark near the Brandenburg Gate.
All those moments will be lost in time, like crowds in rain.

Time to sleep.
There's an enemy that drops the respec items, they can probably be farmed unless it only drops them once.

The real issue I've been noticing with Elden Ring is it's so big and new information about it is frequently wrong or incomplete. I've looked up stuff for questlines multiple times only to find out I'm farther in it than any guide I've found has gone. Several other little things have been that way too, it's just that people haven't found everything yet or at least if they have it hasn't been well documented yet.

Also someone on Reddit figured out the soft caps, I think by respeccing maybe, and it was like there are drop offs in the yields at 20, 50, and 80 at which point it's basically giving you nothing. I'll double check it in a moment, I forget what the ones were for vigor, mind, and endurance.

Edit:
Vigor 40, 60, 90

Mind 55, 60

Endurance Equip load; 25, 60-61, Stamina 32, 50

I'd still take this with a grain of salt, they had a table showing outputs for every ten levels but their testing method could've been off.

It's just still too early imo for advice beyond stuff like you can run while sneaking and some overworld bosses show up at night.

Brightman fucked around with this message at 21:19 on Mar 7, 2022

pentyne
Nov 7, 2012

Kanfy posted:

I don't know if things like stat caps and scaling min-maxing are really "Before I Even Begin Playing The Game" -wiki material myself, especially as that page's starting to feel like it's going to need some pruning soon already... I would add this though, since while it's a recurring and very useful feature in these games a lot of new people probably don't realize it:

* Pressing the "down" button for a brief moment will auto-select the first item in your item quickslots, by default your healing flask. The same works for spells with the "up" button.

These aren't to add, just things that keep coming up as confusing or repeated asks in the thread so I have a reference here. After a few more weeks of people playing and replaying the game and grinding out the answers the page can probably be parsed down to the major categories (stats, equipment, spells, upgrades, summons) with 2-3 of the most commonly asked questions or wildly obscure and hard to figure out things per category.

Brightman posted:

There's an enemy that drops the respec items, they can probably be farmed unless it only drops them once.

The real issue I've been noticing with Elden Ring is it's so big and new information about it is frequently wrong or incomplete. I've looked up stuff for questlines multiple times only to find out I'm farther in it than any guide I've found has gone. Several other little things have been that way too, it's just that people haven't found everything yet or at least if they have it hasn't been well documented yet.

Also someone on Reddit figured out the soft caps, I think by respeccing maybe, and it was like there are drop offs in the yields at 20, 50, and 80 at which point it's basically giving you nothing. I'll double check it in a moment, I forget what the ones were for vigor, mind, and endurance.

I agree this is way too much info about the stats, but people have posted that 30-40 is where you see significantly greater HP increases for vigor before it starts dropping off. Setting 40 as a soft target for new players gives them an idea of where their stats are relative to where they might want to hit by endgame. Someone in the thread said they had a fairly easy time killing end games bosses quickly with a 40 vig/end/str/dex character with max level weapon+shield

pentyne fucked around with this message at 21:18 on Mar 7, 2022

Brightman
Feb 24, 2005

I've seen fun you people wouldn't believe.
Tiki torches on fire off the summit of Kilauea.
I watched disco balls glitter in the dark near the Brandenburg Gate.
All those moments will be lost in time, like crowds in rain.

Time to sleep.

pentyne posted:

I agree this is way too much info about the stats, but people have posted that 30-40 is where you see significantly greater HP increases for vigor before it starts dropping off. Setting 40 as a soft target for new players gives them an idea of where their stats are relative to where they might want to hit by endgame. Someone in the thread said they had a fairly easy time killing end games bosses quickly with a 40 vig/end/str/dex character with max level weapon+shield

Really the tip about this should just be don't worry about it, there's respeccing, you can fix it later if need be. Even if the item to respec is limited there's more than enough of them.

Zeron
Oct 23, 2010
Vigor actually gets increasingly better returns up to 40 and then starts to decline. It doesn't actually soft cap or start providing minimal returns until around 60. The actual tip is that it should be a very high priority to level in general since there's a lot of stuff that will one-shot you if you do not.

This tip is a bit unnecessary/needs to be changed as well.
- Conversely, poise decides how likely you are to be staggered by attacks. If you're going for medium/heavy load, get as much poise as possible. Even light load can use poise so you don't fall over from an arrow.

Poise doesn't do much unless you get it above 50 which is going to be out of range for a lot of the game.

Stuff I would add:

Kanfy posted:

Another Elden Ring QOL tip that I don't think has been mentioned: Whenever you pick up a new item, the icon in the top left corner of the pop-up indicates which item category it belongs to. Also, pressing the left stick ("T" on a keyboard) in the inventory screen lets you sort items by the newest acquired, amongst others.

You can assign 4 items to your interaction menu (default holding X or Triangle button on controller), such as your horse whistle and flasks so you don't have to scroll through the item menu to use them and can consistently press the same buttons to use them. R1 and L1 while holding the interaction button to two hand the weapon/item in your right and left hands respectively.

Fruits of the sea
Dec 1, 2010

Zeron posted:

This tip is a bit unnecessary/needs to be changed as well.
- Conversely, poise decides how likely you are to be staggered by attacks. If you're going for medium/heavy load, get as much poise as possible. Even light load can use poise so you don't fall over from an arrow.

Poise doesn't do much unless you get it above 50 which is going to be out of range for a lot of the game.

Yeah after playing some more, I have to agree that it takes a while before any benefits from poise become meaningful, even though it does negate stagger from some attacks at lower levels.

The tips are gonna be a work in progress for a while, there’s other stuff I would like to add (such as remember to visit weeping peninsula if you hit a wall, guidance for sorcery) but there’s too many cooks in the kitchen and some mechanics aren’t fully understood yet.

Crowetron
Apr 29, 2009

I would not recommend worrying about soft caps on your first playthrough. In fact, I would not recommend worrying about soft caps ever.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Here's a few for Crown Trick that I've picked up after 7 or so hours:

Secret walls exist, reveal them by hitting them from 1 square away (even if your range is longer). Once you know they're a thing that exist, they're easy-ish to pick out from their surroundings.

If a skill says it targets "enemies" in an area, it will not directly hit you if you're in the area of effect. If it says anything else, you're fair game, and spells that do a splash after they hit an enemy can still splash to you regardless (or drop a ground effect under you). This can be especially useful for effects that push or pull enemies, as you can drop it on right on top of you and move the enemies without worrying about taking yourself for a ride.

Weapons that deal more than one hit, such as dual blades or certain weapon affixes that have a chance for an extra attack do not multiply the amount of bonus Break damage you do. If your attack is listed as doing three Break damage, the first attack will do 3 Break, and all subsequent attacks will do one each. Two hits would do 4 total Break, 3 hits would 5, etc.

Goofballs
Jun 2, 2011



I don't know to what extent this is before I play but its for Elden Ring

Anyway, remember in the earlier souls games you could turtle up behind a shield. A lot of people liked that. I wasn't a big fan, I liked being nude and twohanding. But you can do that again in Elden Ring and the're is a cohort of people who would like that I think.

Here's how you can. You need a 100% damage blocking shield. The easiest one to get that isn't a great shield is the brass shield. It can be farmed off the mooks at the Gatefront grace. Specifically off the ones wielding it, its shaped kind of like a triangle and is bronze. You don't need to kill all the mooks, just the ones carrying it. Gatefront is super early game. Ok now you have a no damage taken shield but blocking costs stamina. But what if it didn't. How much blocking an attack costs in stamina is governed by 'Guard boost'. That's a stat on the shield. A level 1 brass shield provides 56 of that. So of the stamina you would lose by blocking you get to keep 56% compared to a zero 'guard boost' weapon. Ok. Now there is an ash of war called 'Barricade Shield'. That ash adds 35% to guard boost with a very low fp cost. An ash of war is an effect on a weapon that costs you the blue bar (fp) to use. A shield counts as a weapon. So if you are using a controller and have a shield in your left hand and a sword in your right L1 is block and L2 is use the ash of war. Ashes of war can be applied to weapons. When the barricade shield is added to 56% a brass shield it gives you a sum total of 91% guard boost when triggered and lasts about a minute or two which is plenty for most enemies. Just so we are on the same page of the stamina you would have lost by blocking you get to keep 91% of it. That's pretty good. You can get that ash by killing a night time boss in the weeping peninsula. That's also very early game, you're probably there around level 20-30.

If you keep upgrading the shield you can get to 100% 'guard boost' which means you take no damage or stamina damage from blocking. You can upgrade better shields less to get the same effect but in theory you could have full turtle mode unlocked very early. If that's how you like to play. Equip a thrusting weapon and you can be behind the shield and attack and if the enemy only does physical damage you cannot be harmed. The thrusting weapons do not cause the block to be dropped. So for example if you had your shield up and swung a katana you drop your shield and can be hurt. If you had your shield up and thrust a rapier your shield stays up and the enemy attack will be blocked even as you continue to attack

There are bosses that can do elemental/bleed/magic/etc damage so its not a 100% easy mode but if you wanted you could mash a lot of the game jabbing people in the face from behind a shield. And its handy for some bits, like who really wants to fight dogs and rats.

E: one of many edits. Of the medium shields the brass shield is actually the best to do this with because it has the highest 'guard boost' level. In terms of crafting resources you would probably do a lot better with the great shields. And you would achieve 100 'guard boost' faster because its going to take a long time to get the bronze shield to 65 guard boost. Its a trade off though because those have higher stat requirements. I don't use them ever so I can't give real advice on that.

Goofballs fucked around with this message at 04:29 on Mar 16, 2022

Barudak
May 7, 2007

You don't even need all that. I sword and boarded the entire game and optional super bosses and never once used those spells. They're ridiculously OP, mind you, and will turn you into a blocking god, but you don't ever need to use them to make shields do what they should do in the game.

Goofballs
Jun 2, 2011



Barudak posted:

You don't even need all that. I sword and boarded the entire game and optional super bosses and never once used those spells. They're ridiculously OP, mind you, and will turn you into a blocking god, but you don't ever need to use them to make shields do what they should do in the game.

You absolutely don't need to. I posted it because some people missed that playstyle. Its not how I play at all.

Barudak
May 7, 2007

Goofballs posted:

You absolutely don't need to. I posted it because some people missed that playstyle. Its not how I play at all.

I guess what I'm saying is that playstyle is out of the gate playable in Elden Ring. Those buffs just take it from "viable" to "sleep walk through physical bosses"

Goofballs
Jun 2, 2011



No doubt but some people liked that. You could play through ds 1 as a wizard and never upgrade a single physical stat. I never understood why you would, but you could. Same for the turtle builds. I was a fast roll black knight halberd guy because that's fun to me but the wizards and the turtles enjoyed the game too

Like to be clear I don't think I posted a strat most people will want but there's a percentage of people I think will be into it. Especially the overwhelmed people who want training wheels for their first from game

Goofballs fucked around with this message at 04:41 on Mar 16, 2022

My Lovely Horse
Aug 21, 2010

I appreciate that, but as someone who's not deep into From games, training wheels for beginners is to me more "this is what the stats do" than "this is an elaborate way to replicate a niche gameplay strat" :)

PRL412
Sep 11, 2007

... ... MINE
Elden Ring
I was gonna post some stuff about mounts, but I can try to summarize the shield stuff too:

-Stamina is only used in battle when the UI is visible. Basically, it becomes limited once an enemy becomes aggressive.
-Your mount shares your stamina bar, which can be seen when you boost in battle. Be careful to balance your mounted attacks and the boost.
-Your mount has its own health bar, which can be healed with certain items.
-If you get knocked off your mount, you'll hear a parry sound effect. While splayed on the ground, you're open to critical attacks from enemies. However, the same goes for enemies who are knocked off their horse, so run up beside them and press the normal attack. Both you and the enemy can recall a mount after standing up again.
-The mount will whinny when it dies, and you can only call it back if you have a spare crimson flask. Otherwise, you'll have to visit a point of grace.
-Spirit springs can be used to jump up OR jump down. The safe landing area is little larger than the visual indicators, but try to aim for the center anyway. The game tells you this, but people seem to forget it or miss it.

Shields:

-If you run out of stamina while blocking, you'll become defenseless for a second or two. For bosses with larger combos, learn which attacks to block and which to roll through.
-The Vagabond class starts with a shield that has a 100% physical block stat. If you take damage while blocking, then the enemy is likely using an elemental attack. Other classes should find or buy a shield with 100% physical block since it really helps diagnose defensive issues.
-Note that certain weapons (such as the Shotel) can still damage through 100% physical block. This is explained in the game as attacking around the shield, since some weapons are curved.
-The Guard Boost stat on shields determines how much stamina you lose when blocking. The higher the number, the less stamina required to successfully block. Great Shields generally have higher Guard Boost, and all shields can make use different Ashes of War to increase it further.
-If you want to learn to parry, use a shield with the Parry skill. Start with weaker enemies and focus on the timing of a single larger attack rather than a flurry of strikes.
-Some weapons allow you to attack while blocking. These are mainly thrusting weapons such as rapiers and spears.
-Status effects ignore shields, and will begin to fill a colourful meter in the middle of the screen. The only way to avoid them is by rolling or running away, so that the meter can decrease over time. If the status meter fills all the way, then it'll activate the effect.
-Your status defense relies on your character's stats and your current outfit. Most stats can be boosted with a consumable item or a talisman.

Morpheus
Apr 18, 2008

My favourite little monsters
Elden Ring
Enemies on horseback will be knocked off if they are parried.

Sleekly
Aug 21, 2008



Morpheus posted:

Elden Ring
Enemies on horseback will be knocked off if they are parried.

this is a good tip

id stick to stuff like that and the map pieces and how to start to level and call it good

Perestroika
Apr 8, 2010

One more for Elden Ring:

- When on horseback, if you press and hold heavy attack, you will hold out your weapon to the side where it will automatically damage any enemy you run into. This is particularly useful against enemies that are quick and/or low to the ground, like packs of dogs, rats, or slimes.

Sloth Socks
May 13, 2005

dangling is the finest of all the arts in all the worlds

Lipstick Apathy
And another for Elden Ring:

-If you've placed a blue marker on the map and can't find it to remove it from the map/compass, don't hunt for it! Just place five markers in one spot, then delete them - that'll remove all blue markers on your map & compass, and it takes seconds to do.

McCoy Pauley
Mar 2, 2006
Gonna eat so many goddamn crumpets.

Sloth Socks posted:

And another for Elden Ring:

-If you've placed a blue marker on the map and can't find it to remove it from the map/compass, don't hunt for it! Just place five markers in one spot, then delete them - that'll remove all blue markers on your map & compass, and it takes seconds to do.

This is great, and is going to save me a bunch of time instead of hunting around the map for a drat beacon I've forgotten.

pentyne
Nov 7, 2012
Elden Ring

Certain locations always have set types of rewards or features
- Towers: magic items
- Catacombs: spirit ashes and their upgrade materials, also often have hidden passages
- Caves/Mines: weapon upgrades
- Churches: Spirit Tears
- Ruins: A staircase somewhere that leads to a basement with a treasure chest

Vendors
- The main sorcerer vendor can be found in the Waypoint Ruins (static)
- The other main faith vendor can be found in the Church of Vows (static)

egg tats
Apr 3, 2010
I just finished Tunic yesterday and there's just 2 things you should know going in:

do not look ANYTHING up! there's only one puzzle in the game that requires translating the in game language, and it's not required to finish the game. if you don't understand something, just explore somewhere else until you find a page explaining what's up.

you should, if possible, find a buddy or two who's willing to play the game at the same time as you. I played the entire thing just a little bit behind my friend and being able to talk about what we were discovering, and work through the puzzle solutions together really brought it to another level imo.

please play tunic ya'll. as a favour for me at least.

Queer Salutations
Aug 20, 2009

kind of a shitty wizard...

egg tats posted:

I just finished Tunic yesterday and there's just 2 things you should know going in:

do not look ANYTHING up! there's only one puzzle in the game that requires translating the in game language, and it's not required to finish the game. if you don't understand something, just explore somewhere else until you find a page explaining what's up.

you should, if possible, find a buddy or two who's willing to play the game at the same time as you. I played the entire thing just a little bit behind my friend and being able to talk about what we were discovering, and work through the puzzle solutions together really brought it to another level imo.

please play tunic ya'll. as a favour for me at least.

I'd add:

- The game is aiming for you to feel confused. It will explain everything you need to know as it progresses, just enjoy the ride.

- If you're worried that the combat may hinder your enjoyment then the Accessibility settings under Options gives you the ability to "Reduce Stamina Restrictions" or even enable a "No Fail" mode so you can just enjoy the adventure/puzzle elements. These can be enabled/disabled at any time so don't feel beholden to anything.

TheOneAndOnlyT
Dec 18, 2005

Well well, mister fancy-pants, I hope you're wearing your matching sweater today, or you'll be cut down like the ugly tree you are.
Tunic

If your hand is angry at you holding LT all the time to focus on enemies, you can also click the right stick to toggle target lock on/off. Unlike basically everything else in the game, none of the manual pages you find mention this in any way. :confused:

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The Lone Badger
Sep 24, 2007

Elden Ring:
* Wear pants at all times. Do not remove your pants unless you know what you're doing and why.

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