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Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

juliuspringle posted:

Anything for Just Cause 2? (For PS3 since I didn't think my pc could run it)

Hijack a helicopter, fly it around blowing up stuff and Rico will do something magical :allears:

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blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

juliuspringle posted:

Anything for Just Cause 2? (For PS3 since I didn't think my pc could run it)

Also buy it on PC. As long as your PC has Windows 8, you should be able to run it. This was the reason that I couldn't play for the longest time :(

It took me forever to finally get rid of XP.

gohuskies
Oct 23, 2010

I spend a lot of time making posts to justify why I'm not a self centered shithead that just wants to act like COVID isn't a thing.

juliuspringle posted:

Anything for Just Cause 2? (For PS3 since I didn't think my pc could run it)

Get a mod to reduce prices on the black market, don't feel bad about making ammo and vehicles cheap or free. They are way too overpriced as is.

Edit: VVVV Exactly

gohuskies fucked around with this message at 22:55 on Nov 29, 2014

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug
Cheating usually cheapens a game and makes me feel like I'm missing out. In Just Cause 2, cheating exists to remove barriers between you and antics.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?
Honestly, the game is paper thin without those antics. The combat, driving, and story all suck. But you get grappling hooks, and parachutes and can be an action star and that is where its at.

pigdog
Apr 23, 2004

by Smythe

blackguy32 posted:

Also buy it on PC. As long as your PC has Windows 8, you should be able to run it. This was the reason that I couldn't play for the longest time :(

It took me forever to finally get rid of XP.

Just to clarify, it doesn't require Windows 8, it just doesn't run on XP because it's built for DX10.

Vidaeus
Jan 27, 2007

Cats are gonna cat.
Anything for Divinity: Original Sin. There's nothing on the beforeiplay.com website.

Ainsley McTree
Feb 19, 2004


Chief Savage Man posted:

Cheating usually cheapens a game and makes me feel like I'm missing out. In Just Cause 2, cheating exists to remove barriers between you and antics.

I'll back this opinion up as well. Running out of ammo/explosives/money to buy helicopters/jets etc is not a fun challenge like it is in other games, it is an annoying obstacle placed in front of all the fun that this game has to offer. No idea if you can cheat on consoles, but if you can, do it!

Mzbundifund
Nov 5, 2011

I'm afraid so.

Vidaeus posted:

Anything for Divinity: Original Sin. There's nothing on the beforeiplay.com website.

The combat system is extremely difficult early on if you don't have a full party.

You start with two party members, these two will be the core of your party the entire game. The maximum party size is four. There's two kinds of hireable party members that you can have join your party. The first are "companions", who have some writing and characterization to them. The second is henchmen, who are just generic party members who have no writing or characterization to them. You might think that going with companions is the obvious choice, but the companion writing is pretty bad, and they were last-minute additions to the game and have nothing to do with any of the plot at all. I prefer henchmen, but choose what you please.

The fastest way to fill out your party is to go straight to Cyseal, (do the tutorial dungeon if you want, it's fine with only your starting two),
- Go to the healer's house and choose who to save
- talk to the imp, return to Cyseal
- Talk to the legion commander, get access to the crime scene
- Go to the crime scene.

This unlocks access to the hall o' henchmen, from which you can choose any two you want. A good party balance is two wizards with two magic schools each, one man-at-arms melee specialist, and either a rogue or an archer.

Charisma is extremely unimportant.

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug

Vidaeus posted:

Anything for Divinity: Original Sin. There's nothing on the beforeiplay.com website.

You want an elemental wizard as one of your characters. The wizard companion has water and air magic points so starting with earth and fire will give you lots of options in the early game. Plus the mechanics of surfaces provide some of the best game play in the game. Here's some cool combos if you don't want to discover them yourself. water plus fire makes steam that blocks line of sight, very useful to keep ranged enemies from tearing you up, add electricity to water puddles or steam clouds to make a stun surface for excellent crowd control, oil surfaces slow down anybody in it, can be lit on fire which will cause a field of fire that eventually turns into los-blocking smoke, ice surfaces cause anybody who runs across them to slip, poison clouds/surfaces will explode if set on fire, you can make your own surfaces with many spells or use things in the environment to create them. lava is an instant kill surface that can only be removed by tornado
The other three companions (all four can be found in the first city)are a melee rogue, a bow Ranger and a two handed warrior. I don't bother with lockpicking because it's of limited utility (you can blow up most doors) and I use the rogue companion to pickpocket rarely for quest solutions (though as far as I know no quest requires pickpocketing).
Don't be afraid to start over with a new setup if you're sucking really hard in the early game.
Quicksave, all the time, before fights, after fights, before attempting puzzles, etc. Part of the fun of the game is how things can go differently than you expect and sometimes this includes accidentally triggering a lava trap that insta kills your entire party or having all four of your characters get frozen for two turns right away by enemies that can hit for extra damage against chilled or frozen characters
Setting an AI personality for your characters can be somewhat entertaining at first but you'll have to win persuasion checks against yourself in order to do what you want sometimes which I got tired of. They can be disabled by the magic mirror in your magic space house.
very useful skills: teleportation is great for battle management, use it to move enemies away from soft party members or to bunch up enemies for an aoe attack. There's a version that does no damage that you can use to move your own people around which is very useful for slow characters.
summons are awesome for soaking up damage
the glass cannon talent (doubles ap gain per turn but halves vitality) is incredible for Mages but will require you to take a lot of care to protect them
there's no respec as far as I can tell. Be discriminating.
each area has a target level that you should be. If the enemies are a higher level than you then there's probably somewhere else that will be more suited to your level. The gate guards in the city will actually yell at you if you're not a high enough level for what's beyond.
Pet Pal might be a bad talent if you're a min maxer but I love it because of the extra flavor it adds and how animals will give you hints and quests.
It's a lot of fun.
e: the teleporter pyramids are your best friend

Detective Buttfuck
Mar 30, 2011

You'll definitely want to learn how all the environmental stuff interacts, like rain, fire, oil, poison. Having at least one wizard to help control and detonate these affects makes a huge difference.

And speaking just from personal experience, I would not open your game to public coop. Just about everyone you get is useless. Hell, the first person I had join quit the game because they didn't like my character's hair. The default hair.

Vidaeus
Jan 27, 2007

Cats are gonna cat.
Thanks for the tips.

Real hurthling!
Sep 11, 2001




poptart_fairy posted:

Anything for Alien: Isolation that'll make the game more enjoyable, but not completely neuter the challenge?

don't crawl unless you are in the same room as an enemy. don't run unless you are either before or after the alien portion of the game.

McKracken
Jun 17, 2005

Lets go for a run!
Read the tips on the wiki already but I am still getting my rear end handed to me in FTL.

I can reliably get to the 4th sector at which point I get steamrolled pretty quickly by ships with 3 shield layers.

I always go for level 2 shields asap. After that I've tried getting more/better weapons but never have the scrap to sink into upgrading or purchasing to make that happen. In one run I bought the teleporter but it seems impossible to pull off boarding victories because the 2 guys I send over are always outnumbered or enemies just heal in the med bay. I don't think I'm particularly unlucky with the RNG so I must be missing something.

President Ark
May 16, 2010

:iiam:

McKracken posted:

Read the tips on the wiki already but I am still getting my rear end handed to me in FTL.

I can reliably get to the 4th sector at which point I get steamrolled pretty quickly by ships with 3 shield layers.

I always go for level 2 shields asap. After that I've tried getting more/better weapons but never have the scrap to sink into upgrading or purchasing to make that happen. In one run I bought the teleporter but it seems impossible to pull off boarding victories because the 2 guys I send over are always outnumbered or enemies just heal in the med bay. I don't think I'm particularly unlucky with the RNG so I must be missing something.

Are you constantly repairing your hull?

Don't do that. If you're wasting all your scrap on repairs you won't be able to afford poo poo. Instead put that scrap into upgrading your shields and engines a decent amount - usually getting like ~3 extra engine pips will make all the difference.

Also: Don't be afraid to run away! It's tempting to get into the mindset of KILL EVERYTHING MUST GET ALL LOOT, but many fights may take far more out of you than you could possibly get from them. Don't be afraid to run away from the sector 1 ship with a laser drone and a burst 2 laser + missile launcher; sure you might kill it, but that ship alone will demand a lot of resources and still knock off half your hull in the process.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

McKracken posted:

Read the tips on the wiki already but I am still getting my rear end handed to me in FTL.

FTL is a Roguelike. Like all Roguelikes, sometimes the RNG will just gently caress you. But also like (almost) all Roguelikes, there's no time pressure; you can freely pause at any time and give orders while paused. So take the time to think out your course of action.

Make your first priority in a combat situation to minimize the damage you take. A long, drawn-out fight where you take no damage is better than one where you and the enemy tear scraps out of each other; they don't have eight sectors to get through.

Be sure to use all of your resources. It's easy to forget, say, that you have a Mind Control system or a Cloaking system, but using it can really help. (Tip: cloak right as the enemy launches a missile for a greatly boosted chance to dodge the missile.)

And now some boarding-specific tips, because it's my favorite option when available.

First, make sure that the enemy can't hurt you while you're boarding. You may need to do some damage to their weapons control, then beam in to distract them from fixing it.

You're right that med bays are the enemy. That's why they're priority targets. Target them with your weapons, wait if necessary to hit them with an alpha strike, and the instant they're disabled, beam your crew into the medbay. They can't fix them while they're fighting in them. (Note that if they have, say, missiles and a medbay, your ability to board them may depend on having the firepower to disable both. Again, focus on blowing them up if you can't board them safely.)

Always look for the advantage in quantity or quality. If you have a Mind Control system, zap one of their crew right as you beam in to turn a two-on-two fight into a three-on-one fight (and if you can do that, be sure to beam into a large room to take best advantage of the numerical superiority!) Rearrange your crew to put the best races in the boarding team; don't make the AI's mistake of sending Engis in and leaving a Mantis on the bridge. Never fight in large rooms unless you can gain an advantage by doing so. (A few of the ship variants have four-man teleporters. They're wonderful.) And if you get the chance to jump a crew member far from the others, especially with Rock crews (who don't move very fast), do it.

At level 1, it's possible a teleporter won't recharge fast enough to save your boarding team. Remember that, unless they have a door control system--and most ships don't--you can run around like a headless chicken until the teleporter finishes recharging.

If the enemy has a medbay, it can't save the dead. If you can kill even one of their crewmembers, even if you then have to beam off and give them a chance to fix it, you're ahead of the game. Similarly, if the enemy has a clone bay, it can only save the dead. If for some reason disabling it before you board is an issue, you can beat their entire crew down to almost dead, patch yourself up, then beam into the clone bay. There you can slaughter them all swiftly and, hopefully, break the clone bay before it puts out a clone.

Similarly, if you have a medbay, be sure to get your guys out before they die. If you have a clone bay, on the other hand, it will usually be worth it to have them fight to the bitter end. Hell, why not send in a few guys who don't normally board if they're low on health? It's an almost-free full heal!

Oh, and one last tip. It doesn't happen nearly as often when you have Enhanced Edition content active, but sometimes you'll still run across a Slug ship with an unfortunate choice in door placement. If their weapons can't get through your defenses, you can do something supremely evil with a boarding team without taking any damage. :devil:

FredMSloniker fucked around with this message at 20:01 on Nov 30, 2014

PRL412
Sep 11, 2007

... ... MINE

McKracken posted:

Read the tips on the wiki already but I am still getting my rear end handed to me in FTL.

I can reliably get to the 4th sector at which point I get steamrolled pretty quickly by ships with 3 shield layers.

I always go for level 2 shields asap. After that I've tried getting more/better weapons but never have the scrap to sink into upgrading or purchasing to make that happen. In one run I bought the teleporter but it seems impossible to pull off boarding victories because the 2 guys I send over are always outnumbered or enemies just heal in the med bay. I don't think I'm particularly unlucky with the RNG so I must be missing something.

Play on Easy and get comfortable by beating the game once or twice. At first, the game was not clicking for me because the RNG made it hard to tell what I was doing wrong. I would just die at a random point, usually from overwhelming force. By playing on easy, you'll be punished by losing a lot of hull but you'll squeak by. You'll also have more encounters, and be able to figure out what your ship might be lacking.

One of the big lessons, apart from getting 2 shields early, is counteracting enemy missiles. You can either boost your engine and power it up to evade (a cloaking device helps too), or you can use a Defence I drone. Defence II is also good, especially in tandem with a Defence I, but alone it will get distracted by lasers/ions which is what your shields are for. If you come across a store that's selling a drone system with Defence I, seriously consider picking it up if you don't have one already.

Lastly, the final boss is like a final exam on everything you've learned. Getting that far is a victory in and of itself. So don't worry about the fight, just learn as much as possible about it. There's lots of ways to beat it, but you need to know its weaknesses and be well prepared.

PRL412 fucked around with this message at 08:14 on Nov 30, 2014

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

PRL412 posted:

Play on Easy and get comfortable by beating the game once or twice.
Oh god yes. I barely play on anything but Easy because the game gets so bullshit at higher difficulty levels. More power to you if you enjoy it, though!

UltraShame
Nov 6, 2006

Vocabulum.
Got Dark Souls: Die More Prepare to Die via steam. Read the beforeiplay for it.

Spent about 20 minutes installing it to get it to the point where it would stop saying "YOU CAN NEVER SAVE YOUR GAME! CONTINUE: YES/NO". About an hour playing it.

Is this a horrifically bad port that never got fixed, or am I supposed to be controlling a guy covered in Crisco and stricken with epilepsy. Is it a game where the difficulty is simply beat-your-head-against-it "gently caress you, blackness and not knowing what's coming means difficulty", or do I just need to learn to move my undead guy, move my laggy camera, and attack with my controller-stupid hands.

or all of the above?

Is there a game for PC (where the penalty for loving up isn't wasting my time learning its most basic mechanics) that can help me learn how to do weird lock-onto-enemy rhythmic controller based combat like this?

e: wrong edition

UltraShame fucked around with this message at 09:31 on Nov 30, 2014

Mzbundifund
Nov 5, 2011

I'm afraid so.
Both the Dark Souls games are pretty bad ports, but 1 is worse. Are you using a controller or a keyboard? Use a controller. Full stop. Use a controller.

I'm not sure what you mean about laggy camera, the camera seems responsive enough to me, but maybe click some youtubes and see if your camera is behaving differently than theirs? We might just have different expectations. As for the difficulty, the biggest issue with dark souls combat is the fact that most moves are slow and you cannot cancel them once you commit. Never button mash. Make sure you want to attack when you want to attack. There's a LOT of difficulty that comes from not knowing the game well, but that's sort of the draw for some players. You might not be one of them. Try to observe how enemies move and attack so you can learn their attacks and avoid them. Most enemies have 2-3 different attacks.

Most importantly, Dark Souls 1 has many areas that you can go to, but many of them are extremely difficult until you get better gear. If you've finished the tutorial and ridden the bird to firelink shrine, go up the stairs to the undead burg. Going down to New Londo ghosts or the graveyard skeletons is practically impossible for a first-timer with unupgraded equipment.

Edit: Don't raise resistance. It does nothing but give an extremely marginal improvement to your defense against a couple infrequently-encountered status effects. A huge waste of stat points.

Lord Chumley
May 14, 2007

Embrace your destiny.

Mr. Flunchy posted:

Going to start playing Deadly Premonition on PC. Anyone got any tips to make it fun / stop it crashing?

A week late to this but;

Don't read any of the trading cards because they spoil the story.

A Bystander
Oct 10, 2012

Lord Chumley posted:

A week late to this but;

Don't read any of the trading cards because they spoil the story.

Oh yeah, I keep forgetting that's a thing.

SpaceLion
Jun 10, 2013
Any tips for Dungeon of the Endless? Wasn't anything on beforeiplay, and I just picked it up on sale.

McKracken
Jun 17, 2005

Lets go for a run!
Big thanks for the awesome FTL tips you guys posted. Didn't realize there was such a difference between easy and normal difficulties.

Kubla Khan
Jun 20, 2014

Vidaeus posted:

Anything for Divinity: Original Sin. There's nothing on the beforeiplay.com website.

Pick any party comp you feel like, the game become ridiculously easy towards the second half no matter what you do. It's OK to waste skill points if you're not sure. The hardest (and the best) part is the first area, so take your time and enjoy getting your rear end handed to you by the local fauna; relish this wonderful feeling of exploration and danger around every corner while it lasts.

One thing, though. You must have someone with high Perception unless you love pixel hunting for tiny buttons in nondescript 3D environments. 99% of this game's 'puzzles' are like that. It's horrible. Don't make the same mistake I did and treat it like a dump stat.

Mayor McCheese
Sep 20, 2004

Everyone is a mayor... Someday..
Lipstick Apathy

UltraShame posted:

Got Dark Souls: Die More Prepare to Die via steam. Read the beforeiplay for it.

Spent about 20 minutes installing it to get it to the point where it would stop saying "YOU CAN NEVER SAVE YOUR GAME! CONTINUE: YES/NO". About an hour playing it.

Is this a horrifically bad port that never got fixed, or am I supposed to be controlling a guy covered in Crisco and stricken with epilepsy. Is it a game where the difficulty is simply beat-your-head-against-it "gently caress you, blackness and not knowing what's coming means difficulty", or do I just need to learn to move my undead guy, move my laggy camera, and attack with my controller-stupid hands.

or all of the above?

Is there a game for PC (where the penalty for loving up isn't wasting my time learning its most basic mechanics) that can help me learn how to do weird lock-onto-enemy rhythmic controller based combat like this?

e: wrong edition

It's an animation priority game. Your actions are dedicated and you need to develop proper timing. The game is never going to hold your hand. Take this into consideration when you're fighting monsters as you need to learn their patterns. You will die a poo poo load and this is perfectly normal.

If you want the port to look prettier, google DSFix.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing
Never, ever try to play Dark Souls without DSFix.

But honestly, it's not that hard a game, despite its reputation. It's a game that's willing to allow the player to stumble into areas they're not supposed to be, and a game that punishes failure severely, but it's not really all that difficult. If you're careful with what threats you face, observant enough to catch tricks and traps, and competent with your weapons and spells, then the game can't really do much to trip you up.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
If you're really having trouble, just play a mage and pump Int to 40 asap. Just be aware that they play completely differently from melee builds and you may have to break some bad habits at some point.

pigdog
Apr 23, 2004

by Smythe

UltraShame posted:

Got Dark Souls: Die More Prepare to Die via steam. Read the beforeiplay for it.

Spent about 20 minutes installing it to get it to the point where it would stop saying "YOU CAN NEVER SAVE YOUR GAME! CONTINUE: YES/NO". About an hour playing it.

Is this a horrifically bad port that never got fixed, or am I supposed to be controlling a guy covered in Crisco and stricken with epilepsy. Is it a game where the difficulty is simply beat-your-head-against-it "gently caress you, blackness and not knowing what's coming means difficulty", or do I just need to learn to move my undead guy, move my laggy camera, and attack with my controller-stupid hands.

or all of the above?

It's a function of

- Your character being low level and slow (DEX is what makes him more nimble)
- Your character may be wearing knight's armor or other heavy armor, which makes him slow. Keeping his equipment load under 50% is key in order to move and roll properly. Rolling to dodge attacks is VERY important, as your first boss fight may show you. Your dude is invulnerable for a split second during the roll, less so if he's encumbered and fat-rolling.
- Your character may be wielding a heavy (perhaps even too heavy for his STR) weapon. Different weapons "feel" drastically different. Eg an axe may do more damage than a short sword, but have a longer backswing to recover, which may leave you more vulnerable.
- Not really sure about laggy camera. Maybe because this game is designed for gamepad. It's also VERY helpful to lock on to the enemy you're fighting, so you can dodge and change distance in relation to it, rather than the environs.
- Shields absorb [their Physical resist %] damage. If you have a decent shield, with 100% physical resist, and keep the block up towards the enemy (i.e. use target lock), then the enemy does NO damage to you from normal attacks, even if it's a 30 feet high golem with a 20-ton hammer. Hits would only exhaust your stamina, less so the more Stability the shield has. Keep that shield up!
- Definitely get DSFix to make everything better. If it results in game window 1/4th of the normal size, it's because you didn't disable the in-game antialiasing option as told.
- Above all, this game isn't about levelling up your dude, it's about levelling YOU up at playing this game better. Enemies that frustrate and kill you 20 times in a row right now will be cakewalk later, and you'll feel like a professional ninja carving them up. It's frustrating at start, but it's what makes it so satisfying in the end.

pigdog fucked around with this message at 00:18 on Dec 1, 2014

Mzbundifund
Nov 5, 2011

I'm afraid so.

pigdog posted:

It's a function of

- Your character being low level and slow (DEX is what makes him more nimble)
- Your character may be wearing knight's armor or other heavy armor, which makes him slow. Keeping his equipment load under 50% is key in order to move and roll properly. Rolling to dodge attacks is VERY important, as your first boss fight may show you. Your dude is invulnerable for a split second during the roll, unless he's encumbered and fat-rolling.
- Not really sure about laggy camera. Maybe because this game is designed for gamepad. It's also VERY helpful to lock on to the enemy you're fighting, so you can dodge and change distance in relation to it, rather than the environs.
- Definitely get DSFix to make everything better. If it results in game window 1/4th of the normal size, it's because you didn't disable the in-game antialiasing option as told.
- Above all, this game isn't about levelling up your dude, it's about levelling YOU up at playing this game better. Enemies that frustrate and kill you 20 times in a row right now will be cakewalk later, and you'll feel like a professional ninja carving them up. It's frustrating at start, but it's what makes it so satisfying in the end.

This is all true except DEX doesn't affect your nimbleness at all. DEX just increases damage done with dexterity weapons, things like rapiers and scythes and daggers and such. If you want to be more nimble you need to increase your Endurance (which increases how much stuff you can wear) and wear lighter equipment.

pigdog
Apr 23, 2004

by Smythe

Mzbundifund posted:

This is all true except DEX doesn't affect your nimbleness at all. DEX just increases damage done with dexterity weapons, things like rapiers and scythes and daggers and such. If you want to be more nimble you need to increase your Endurance (which increases how much stuff you can wear) and wear lighter equipment.
That is also true, but I think DEX does affect nimbleness as we're talking about DS1. DEX also improves ranged weapon damage... and casting speed at high levels.

pigdog fucked around with this message at 00:15 on Dec 1, 2014

Gaggins
Nov 20, 2007

Dex does not affect attack speed (e: or movement speed, or anything besides damage). At high levels (like 30+) it very slightly increases spellcasting speed.

Panic! at Nabisco
Jun 6, 2007

it seemed like a good idea at the time
I gave up on Ys Seven because playing it on the PSP was like hand-torture, but now that I've got it ripped and running with a real controller in PPSSPP (which is an incredible emulator by the way), I'm ready to give it another try. Tips?

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Anything for Crypt of the Necrodancer?

Random Hajile
Aug 25, 2003

McKracken posted:

Big thanks for the awesome FTL tips you guys posted. Didn't realize there was such a difference between easy and normal difficulties.
Since I didn't see it mentioned and you also didn't describe your playstyle, be sure you're taking your time with exploration. If you rush for the sector jumpgates, you're going to fall behind the upgrade curve in a hurry. Ideally, you won't ever jump to a new sector until the rebel fleet is almost ready to overtake the gate.

Just don't let them actually overtake it before you get there, or it forces you into a fight with no chance of a reward.

Random Hajile
Aug 25, 2003

Poison Mushroom posted:

Anything for Crypt of the Necrodancer?
Be mindful of your weapon's attack type. If there's a valid target in the direction you're trying to move, you will always attack, even if what you really wanted to do was reposition or dodge.

Bogmonster
Oct 17, 2007

The Bogey is a philosopher who knows

Having just completed Risen 2, I'd like to share a couple of points that I wish I knew before I started. Firstly, don't pay too much attention to the Legendary Items and Crew tabs - they aren't a good indication of how far from the end of the base game you are, as they also seem to count DLC items. Despite doing everything in the base game, I ended with six legendary items and six crew members still listed as "secret".

Also, on Maracai Island, you'll recieve a quest called "The Deserter" as part of the main questline. You can solve this in a few ways, but if you find the deserter and ask him to follow you back to the Inquisition base instead of killing him, then you will figure out that the quest giver is actually an impostor. When you go back to the quest giver, you will have no choice but to attack him, which means a fight with about three musketeers, two pirates, and the entire rest of the native tribe, whichg is pretty much impossible. Kill the deserter or take him to the shaman instead to avoid this.

President Ark
May 16, 2010

:iiam:

Poison Mushroom posted:

Anything for Crypt of the Necrodancer?

The only enemies that don't have patterns are the bat-types (the most dangerous of which are the red bats because they move on every beat). EVERY other enemy is 100% deterministic in how they move. Learn the patterns.

The material types are: Normal, Gold (bonus money drop, same damage as normal), Blood (periodically heals you, same damage as normal), Titanium (+1 damage/dig power/damage reduction), Obsidian (+0-2 damage/dig power/damage reduction based on your combo multiplier), and Glass (+3 damage/dig power/damage reduction but shatters if you get hit). Try to get an upgraded shovel ASAP to make movement easier.

Keep an eye out for cracked walls; these will open portals that lead to secret rooms with valuable items. The portals are:

Red- Sells health-related items (food, heart containers) plus occasionally other stuff in exchange for hurting you. You can frequently get "free" stuff here when, say, he's selling a food item that restores 2hp for 1HP.
Green - Glass shop. Sells 3 items, all made of glass. Another thing about glass: If you have a glass shovel/weapon and it breaks, it drops a glass shard which you can pick up to get the functions of a basic dagger/shovel. Do note that you have to move off the tile you got hit on and move back.
Purple - Transmogrifier. Lets you pick any one slot that you have an item for and changes whatever you have there into something else.
:siren: Yellow/black - An arena with 4 enemies, several of which are usually minibosses. You get items if you survive.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

President Ark posted:

The only enemies that don't have patterns are the bat-types (the most dangerous of which are the red bats because they move on every beat). EVERY other enemy is 100% deterministic in how they move. Learn the patterns.

The material types are: Normal, Gold (bonus money drop, same damage as normal), Blood (periodically heals you, same damage as normal), Titanium (+1 damage/dig power/damage reduction), Obsidian (+0-2 damage/dig power/damage reduction based on your combo multiplier), and Glass (+3 damage/dig power/damage reduction but shatters if you get hit). Try to get an upgraded shovel ASAP to make movement easier.

Keep an eye out for cracked walls; these will open portals that lead to secret rooms with valuable items. The portals are:

Red- Sells health-related items (food, heart containers) plus occasionally other stuff in exchange for hurting you. You can frequently get "free" stuff here when, say, he's selling a food item that restores 2hp for 1HP.
Green - Glass shop. Sells 3 items, all made of glass. Another thing about glass: If you have a glass shovel/weapon and it breaks, it drops a glass shard which you can pick up to get the functions of a basic dagger/shovel. Do note that you have to move off the tile you got hit on and move back.
Purple - Transmogrifier. Lets you pick any one slot that you have an item for and changes whatever you have there into something else.
:siren: Yellow/black - An arena with 4 enemies, several of which are usually minibosses. You get items if you survive.
Actually, Red portals are blood shops, which sell stuff at the cost of health and occasionally include food, while Blue portals are health shops that always sell heart containers and a food item. Blood shops often pop up early with golden weapons, which is great if you're going for a high score run.

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McCoy Pauley
Mar 2, 2006
Gonna eat so many goddamn crumpets.

SpaceLion posted:

Any tips for Dungeon of the Endless? Wasn't anything on beforeiplay, and I just picked it up on sale.

I don't have any tips of my own, but in the main Steam thread, TastyLemonDrops posted a pretty good overview/recommendation of Dungeon of Endless earlier, here and his subsequent post.

Seemed like some good basic tips for starting out, which I hope to put into practice today.

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