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Krazyface posted:The final boss is an absolute fucker, and you shouldn't feel bad when you lose to it. It's also worth being aware that the final boss is sufficiently unlike the rest of the game's encounters that if you give it a few shots and are still stuck and insanely frustrated, boss guides will make your life tremendously easier.
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# ? Dec 20, 2019 02:43 |
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# ? Apr 26, 2024 22:36 |
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Omi no Kami posted:It's also worth being aware that the final boss is sufficiently unlike the rest of the game's encounters that if you give it a few shots and are still stuck and insanely frustrated, boss guides will make your life tremendously easier. Yeah, FTL is really two games - the game up until the boss fight, and the boss fight. It's extremely easy to succeed at the former and not the latter. I think the first couple runs are fine to do blind, but if you really need help with the boss, don't feel any shame about looking up tips for the boss specifically. For example, the boss is nearly unbeatable without a teleporter and a boarding party to take out the crew, and it's great to have a cloak to activate specifically when the boss goes missile-crazy. But don't kill the whole crew because the boss can activate an auto-pilot without them and run everything without crew. So pick the least hurtful isolated weapon pod, kill everyone but that guy with boarders so they have one guy and aren't on autopilot, then the boss is in its weakest state. gohuskies fucked around with this message at 02:55 on Dec 20, 2019 |
# ? Dec 20, 2019 02:52 |
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I just found out about this thread and wiki in the PYF little things in games thread; thank you for this amazing resource! I'm looking forward to using it for all the games I bought and don't know where to begin playing. We were asked to post here with any changes for the wiki, so here's mine: In Stardew Valley, you can talk to Robin the carpenter to move buildings once they've been built on your farm. The tips "Some decisions are permanent" and "If you do gently caress up" mention farm buildings being entirely unmovable.
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# ? Dec 20, 2019 02:53 |
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Hirayuki posted:We were asked to post here with any changes for the wiki, so here's mine: In Stardew Valley, you can talk to Robin the carpenter to move buildings once they've been built on your farm. The tips "Some decisions are permanent" and "If you do gently caress up" mention farm buildings being entirely unmovable.
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# ? Dec 20, 2019 03:55 |
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gohuskies posted:Yeah, FTL is really two games - the game up until the boss fight, and the boss fight. It's extremely easy to succeed at the former and not the latter. I think the first couple runs are fine to do blind, but if you really need help with the boss, don't feel any shame about looking up tips for the boss specifically. Exactly, the boss has some very explicit mechanics that it neither indicates, nor really even hints at. (Big ol' mechanical spoiler follows): if you kill 100% of the boss's crew the AI will take over and turn it into a death machine, but if you take care to leave at least one crew member alive, the lack of sufficient manpower will effectively cripple it. Also yeah, boarding parties are super OP- I don't want to say they quite trivialize the game, but they make large portions of it significantly easier.
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# ? Dec 20, 2019 03:59 |
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Pierzak posted:While we're at it, was this originally true but changed in a post-launch patch, or was it entirely a submitter mistake? Yeah it was true in 1.0, not entirely sure which patch added the ability to move buildings. In the original release you had to manually edit your save if you wanted to move a building.
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# ? Dec 20, 2019 04:12 |
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Omi no Kami posted:Exactly, the boss has some very explicit mechanics that it neither indicates, nor really even hints at. (Big ol' mechanical spoiler follows): if you kill 100% of the boss's crew the AI will take over and turn it into a death machine, but if you take care to leave at least one crew member alive, the lack of sufficient manpower will effectively cripple it. Boarding parties are essential but boarding drones are also great. I don't know if they outweigh the benefits of sending 2 rock or mantis crews over after the requisite upgrades though.
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# ? Dec 20, 2019 04:54 |
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I just finished my fourth run and first Maddening run of Three Houses so I thought I'd rewrite the entry for it to reflect Maddening and a few things I wish I had known for my first run.quote:Difficulty:
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# ? Dec 20, 2019 08:16 |
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I updated the Stardew Valley and Fire Emblem: Three Houses pages.
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# ? Dec 20, 2019 09:42 |
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Is there anything I should know about Knife of Dunwall and Brigmore Witches that isn't covered by general Dishonored stuff on the wiki? Specifically stuff like are there different endings depending on how many people I kill?
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# ? Dec 20, 2019 11:49 |
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pentyne posted:Boarding parties are essential but boarding drones are also great. I don't know if they outweigh the benefits of sending 2 rock or mantis crews over after the requisite upgrades though. I always preferred the mantis crews, but that's mainly because I love using the stealth system, and shields + engines + cloak is already a massive parts sink. (I forget, can you have two drones? Because I know preventing enemy crews from ever outnumbering my guys was also a big plus.)
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# ? Dec 20, 2019 12:16 |
juliuspringle posted:Is there anything I should know about Knife of Dunwall and Brigmore Witches that isn't covered by general Dishonored stuff on the wiki? Specifically stuff like are there different endings depending on how many people I kill?
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# ? Dec 20, 2019 13:48 |
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anilEhilated posted:The endings depend on your Chaos level, same as in Dishonored. There are extra achievements for not killing anyone, not alerting anyone and (in Brigmore Witches) ending the game with at least 10 000 gold to spare. Being who you are in Knife I wasn't sure if killing still mattered and I wanted to check before I started.
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# ? Dec 20, 2019 15:00 |
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Picked up Tom Calancy's Wildlands to play coop with a friend of mine. I want to squeeze out as much challenging "tacticool" gameplay from it as I can, any suggestions to make it more of a ghost recon game and less of a Michael Bay movie?
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# ? Dec 20, 2019 15:30 |
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Neverwinter Nights EE and 2 How important is synergizing my Class and my Race? For example, Gray Orcs easily sound the most interesting from the blurb I got when I loaded up both games but I really wanna play a Sorcerer.
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# ? Dec 22, 2019 12:00 |
NikkolasKing posted:Neverwinter Nights EE and 2 It's not about synergy between race and class, but between stats and class - playing a limited-intelligence wizard, limited-strength fighter or a limited-charisma sorcerer can backfire on high levels when these values are actually needed. You can mitigate this to an extent by items but I sadly don't remember that much of NWN2's inventory. anilEhilated fucked around with this message at 12:10 on Dec 22, 2019 |
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# ? Dec 22, 2019 12:07 |
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NikkolasKing posted:Neverwinter Nights EE and 2 no race is interesting
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# ? Dec 22, 2019 12:13 |
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PantsBandit posted:Picked up Tom Calancy's Wildlands to play coop with a friend of mine. I want to squeeze out as much challenging "tacticool" gameplay from it as I can, any suggestions to make it more of a ghost recon game and less of a Michael Bay movie? My best advice is turn off the stupid enemy heat map thing. That way you never really know if you've taken out every last mook in a base, or if there just might be one more around that corner there. Keeps you on your toes.
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# ? Dec 22, 2019 12:21 |
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Oh, yeah, the games don’t give a poo poo if you play a drow or human or miniature giant space hamster. Dialogue doesn’t really change. So pick whatever, although you really do want 18 in your primary stat.
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# ? Dec 22, 2019 12:24 |
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Yeah, also I remember already putting it on NWN2's page but it's worth reiterating that if you play a caster in the sequel you ought to pick Spellcasting Prodigy as a background feat. You can only pick it at character creation and for a Sorcerer for example it's free +2 Charisma for spellcasting purposes which is kind of nuts good value for one feat, much less a lvl 1 one. At minimum it'll do a good job offsetting any penalty you get from an "ill-fitting" race/class combination.
Kanfy fucked around with this message at 13:13 on Dec 22, 2019 |
# ? Dec 22, 2019 13:08 |
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I don't know if the rule still exists that you need at least 10 + X in your primary casting stat to get access to spell level X, but that used to be a thing, so it's worth making sure you can get at least to 19 on the whole.
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# ? Dec 22, 2019 15:29 |
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Star Traders: Frontiers has so many numbers how do I space
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# ? Dec 22, 2019 15:36 |
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Ace Combat 7 tips please. Gonna get myself some wings tonight
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# ? Dec 22, 2019 16:55 |
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Fruits of the sea posted:Oh, yeah, the games don’t give a poo poo if you play a drow or human or miniature giant space hamster. Dialogue doesn’t really change. So pick whatever, although you really do want 18 in your primary stat. There is some dialogue if you play a Tiefling or presumably Aasimar but the story's not gonna change or anything. The story won't change much whether you play a fighter or cleric or sorcerer, for that matter. e: I've said as much, I might as well come right out: NWN 2 pretty much assumes in its plot and mechanics that you're playing as a frontline swordsman. At any rate, that's where you'll find support. My Lovely Horse fucked around with this message at 09:10 on Dec 23, 2019 |
# ? Dec 23, 2019 09:07 |
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My Lovely Horse posted:For NWN 2 specifically, Grey Orcs were only added in the second expansion, Storm of Zehir. There's probably some cosmetic dialogue in that if you play one, but it's not gonna do anything for you in the original campaign. For similar reasons, your swamp rube foundling child can be a literal half-elemental with his head on actual fire and the 37 inhabitants of your village won't think this in any way unusual. I was told race and alignment are mostly cosmetic in the first game but you get more specific dialogue in the sequel. Is that untrue?
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# ? Dec 23, 2019 09:28 |
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NikkolasKing posted:I was told race and alignment are mostly cosmetic in the first game but you get more specific dialogue in the sequel. mostly untrue for vanilla but i think you get specific prompts in mask of the betrayer. but not like the levels of specific interactions you may have come to expect out of shadowrun/pillars/divinity/etc. i'd recommend some of the more detailed class mods--for example, the one that fixes dragon disciple to true 3.5 rules (half caster advancement instead of none... but it has the drawback of menushitting because it asks you to choose your dragon typing)--but i think the sites that used to host them are defunct.
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# ? Dec 23, 2019 09:41 |
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Can someone explain how bonecharm crafting in Dishonored 2 works? Like can I use bonecharms I won't use to make new ones?
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# ? Dec 24, 2019 13:42 |
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juliuspringle posted:Can someone explain how bonecharm crafting in Dishonored 2 works? Like can I use bonecharms I won't use to make new ones? There's a chance of failure in which case a single minor negative effect will also be put on the charm, something like "takes slightly more damage from slashing attacks," that sort of thing. If that kind of thing bothers you, you are free to disassemble them and try it over, there's no real penalty to that except for a minor loss in raw bone.
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# ? Dec 24, 2019 13:49 |
juliuspringle posted:Can someone explain how bonecharm crafting in Dishonored 2 works? Like can I use bonecharms I won't use to make new ones? You also need the level the charm-making skill which decides how many effects you can give a new charm. Note that same effects can stack on top of each other, so having stuff like a 4x movement speed charm just makes you ridiculously overpowered. Then again, it's Dishonored, being ridiculously overpowered is kind of the point. e: f, b. anilEhilated fucked around with this message at 13:56 on Dec 24, 2019 |
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# ? Dec 24, 2019 13:51 |
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juliuspringle posted:Can someone explain how bonecharm crafting in Dishonored 2 works? Like can I use bonecharms I won't use to make new ones?
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# ? Dec 24, 2019 16:15 |
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In NG+, you can in fact use both characters' skill sets on either of them, so if you just want a run for messing around with everything, NG+ is the way to go. There are some funny synergies you do not normally get to use.
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# ? Dec 24, 2019 16:29 |
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I've added a page for Golden Krone Hotel with the following:quote:* Standard roguelike advice makes your life easier here as well. Be cautious, carefully go over your options, don't be afraid to use your limited resources, avoid getting surrounded and know when to retreat or avoid fights entirely.
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# ? Dec 24, 2019 23:07 |
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Anything for The Surge 2? There's no wiki page.
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# ? Dec 27, 2019 12:39 |
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The basic gameplay is pretty much identical to Surge 1. The drone is powerful and useful in this one. It's entirely possible to sever body parts with strategically placed single shots and there is a variety of useful attachments. It is no longer just for pulling enemies. Do not attempt to use the directional parry until you also get the implant that shows you the correct direction to use it on. Enemies have very fancy animations full of flourishes and the direction an attack seems to come from often isn't what the parry thinks it should be. There are as many loopbacks in this game as in Surge 1, possibly more. Seriously, the game loves them. There is always another. Most of the stuff for upgrades applies to this game as it did to Surge 1. You can skip levels of upgrades by producing the higher-level stuff right away, that sort of thing. Armor sets now have two stages for the set bonus at half the pieces and all the pieces. Many are very useful. There are also certain cosmetic pieces of gear that count towards anything else you are current wearing. They will be marked accordingly. That's all of the big stuff that currently comes to mind.
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# ? Dec 27, 2019 12:45 |
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Can anyone recommend a good first character build for Outer Worlds? The wiki is a little bit too general, and I'm still overwhelmed by all the options when starting the game. Plus I've heard that there's no respeccing for Attributes. So can someone just give me build that I can use to explore the game as much as possible first time, since I very rarely replay games. I do hear that the game is pretty easy, so I don't mind if that build actually breaks the game in half.
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# ? Dec 28, 2019 18:02 |
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I think your attributes don’t make or break the game, and skills end up being more important. You probably want to decide in advance whether you want to be melee or ranged, but I think each attribute still does things regardless of how you’ll play. You still want Strength for carrying capacity for example, because it takes a while before you learn that it is pointless to hoard items (unless you like shopping I guess). I think I maxed one (Perception, for a ranged character) and made one the minimum (Intelligence, since that gives you stupid responses occasionally). Be sure to min and max everything once during character creation, because the guy unfreezing you has immediate responses for those. Edit: When I played Outer Worlds, the tips on the wiki were completely different. The current tips make the game sound more complex than it is (on the normal difficulty at least). I don’t think you can screw yourself. Just pick two companions, give them heavy armor with the most defense and weapons with the highest DPS and watch them obliterate enemies. Mierenneuker fucked around with this message at 18:48 on Dec 28, 2019 |
# ? Dec 28, 2019 18:28 |
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Luigi's Mansion 3 has been really easy in the first few hours, but I thought I'd toss up a couple of tips since there's nothing on the wiki: -Use the Burst move (ZR + ZL) to look for items you can interact with in the world. If it moves when you Burst, start suckin'/blowin'. -Use the R and L buttons for your flashlight and suction cup instead of A and Y like the in-game tutorial teaches you. This will let you aim with the right thumbstick while using those tools.
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# ? Dec 28, 2019 19:55 |
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The Lone Badger posted:Anything for The Surge 2? There's no wiki page. - Like in surge 1, you can get unique or v2.0 versions of weapons by beating bosses in a certain way. Generally this involves breaking their armor pieces before killing them, or killing them by performing a finisher on a certain part of their body. The v2 weapons are typically better than the boss's basic drop. Unlike the surge 1, you can still get the basic version of the weapon if you earn the v2 - it'll be for sale in the nearest shop. Here's a list of them in the order you'll encounter them. I removed the names so you don't get spoiled, but listed the areas they are found in. Detention Center 2nd boss - Do a finisher on the right arm. Reward - singlerigged. Port Nixon 1st boss - Break all the robotic arms before killing it. Reward - v2 poison twinrigged. Port Nixon 2nd boss - Do a finisher on the right arm. Reward - hammer. Gideon's Rock 1st boss - Either do a finisher on the right arm to get a one-handed, or do a finisher on the left leg to get a drone module. Gideon's Rock 2nd boss - Break all its armor at least once before killing it. (You don't have to break it again if it regenerates) There's two arms to break in phase 2, and a head, body, and two legs in phase 3. Reward - v2 nano staff. AID Command 1st boss - Break the mech's legs in phase 1 as well as its minigun in phase 2 for a drone module. Also, do a finisher on the pilot's right arm in phase 2 for v2 punching gloves with a powerful special ability. CIT 1st boss - Do a finisher on any body part. Reward - one piece of his armor set (you have to wait til NG+ to get the rest) Cathedral boss - In phase 2, break both robotic tentacles before killing it. Reward - v2 electric double duty with a special ability. CIT 2nd boss - Break the tail before killing it. Reward - singlerigged. AID Command 2nd boss - Do a finisher on the right arm. Reward - spear. Great Wall boss - Break all of its armor before killing it. Reward - v2 heavy duty. - You can also get a v2 singlerigged weapon by helping the Stranger with all his sidequests. Some of these will fail if you progress the story too far, so prioritize them if you want it. - Like in the souls games, there are softcaps for the different stats you can level. In general all stats drop off to different degrees at 20, 50 and 100. The full details are available here: https://www.dropbox.com/s/jdp2sln6t68zhuh/Surge_2_Stat_Breakpoints.ods Some of the more significant breakpoints include additional batteries at 25 and 75 energy, and prevention of one battery decays at 50 and 100 energy. In my experience, I found it was sufficient to just level all my stats evenly, but stamina drops off pretty hard after 20. As energy determines how powerful your healing injection is, leveling at least health and energy evenly is a good idea, as doing this will ensure an injection always heals a similar percentage of your max hp. - Very early in the game, you'll meet a merchant named Rex in Seaside Court who offers you a sidequest. After telling him you've finished his sidequest, he will completely disappear from the game and only reappear again near the very end, many hours later. He sells a very useful drone module for 10k scrap that you can't get anywhere else (it doesn't use up ammo and pulls an enemy towards you, similar to the electromagnet from surge 1). Make sure to buy this drone module before telling him you've completed his sidequest. Grinding out 10k would be tedious this early in the game, but handily you'll get this much as a reward from the audiolog collection sidequest in the same location. - Later in the game, you'll get a sidequest from a doctor in Gateway Bravo. If you want access to her shop, do her sidequest before killing the boss of the area, and don't ask for a reward. She has some implants and gear for sale. - Midway through the game you'll get a notice in front of a door that basically says it is a point of no return. The game isn't kidding about this. Finish your sidequesting and exploring before going through. - In the late game, you'll do a sidequest for a scientist to power up an implant for him. You have the choice of either keeping the powered up implant or returning it to him. If you return it to him, he'll give you a unique weapon, and you can find the implant for free a bit later in the game anyway. If you keep it, you just get the implant earlier and no unique weapon. - Also in the late game, you'll run into a NPC who claims you owe him some tech scrap. It might seem like you can't pay him, but you can. Unlike every single other interaction with spending tech scrap, you need to have the scrap on your person, rather than banked at the medbay, in order to be able to pay him. He'll give you a drone module if you do. If you want it, don't tell him to piss off, just leave the conversation and use some scrap consumables then talk to him again. - Note down the locations of nanite walls you find throughout the game. You'll get the ability to open them late in the game, and while some are just shortcuts or have minor loot, others have unique implants or weapons behind them. In particular, there's one in the cathedral with an implant, and one in the underground with a weapon. Lets Fuck Bro fucked around with this message at 09:28 on Dec 29, 2019 |
# ? Dec 29, 2019 06:21 |
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Anything for Warhammer 40k: Mechanicus? I don't see anything on the wiki.
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# ? Dec 29, 2019 16:56 |
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# ? Apr 26, 2024 22:36 |
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Mechanicus is generally speaking a pretty easy game and you only become more and more powerful as you unlock further attachments. You can exchange those freely and at will, so there aren't really any big gotchas. You can pretty much go in blind and be fine.
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# ? Dec 29, 2019 17:24 |