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Znorps! posted:yes yes yes yes yes. i was fighting that fucker for an extra five minutes before i realized I had already beaten him. This game really gives a love/hate feeling through the whole thing. Also, once he's dead, go back up to the top of the lighthouse. It's worth it.
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# ¿ Mar 4, 2009 08:19 |
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# ¿ Apr 26, 2024 05:45 |
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Seconding the request for info about inFAMOUS, and also requesting tips for Final Fantasy IV: The After Years. I know how to play basic JRPGs, and this is as simple as they come, but I've finished Ceodore's chapter and keep finding things I should have done, such as take the equipment off of Cecil before his part was finished. I'd appreciate tips about which characters are great and which are worthless, too.
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# ¿ Jun 13, 2011 05:32 |
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Draile posted:Once you can give your characters classes, keep a close eye on them to make sure they're gaining class experience. It's entirely possible that you will grind your character levels high enough that you no longer accumulate class experience by fighting in a particular area. The most likely candidate for this is Carver; if you see that he's no longer gaining levels in his class, it's time to move on to a new area. Also, there's a missable human party member. To get him, when you fight someone who has turned into a monster, make sure you lie and tell him he isn't the monster the next day.
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# ¿ Jun 15, 2011 23:39 |
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Any tips for Mass Effect 2, specifically for someone who is absolute poo poo at shooting? (Yes, I've checked the wiki.) I only survived Fallout 3 via VATS abuse, Alpha Protocol would have been horrible without lining up insta-kill crits from behind cover, and I'm currently trying to work my way through Borderlands and Bulletstorm on easy. I am not very good at shooting things, having grown up solely on strategy, RPG, and platforming sort of games. I'm thinking of being Biotic or one of the biotic hybrids so I can force push things and give no fucks and leave the shooting to my party members.
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# ¿ Jul 18, 2011 15:33 |
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ToxicFrog posted:Is there any drawback to just creating one character of each class, giving all the ones you aren't planning to use immediately Combat Study, and letting them marinate so that you can swap them in later if you want to play with different party makeups? The drawback is that their first 10 skill points are in Combat Study rather than in skills. And skill points are extremely vital in the EO series. You can rest them to make them lose 5 (I think it was 5?) levels and respec all their skillpoints, though.
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# ¿ Aug 3, 2011 05:38 |
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crime fighting hog posted:Merry Christmas, goons! I just got Deus Ex: Human Revolution. I never played the prequel, though I've been told that doesn't matter. What do I need to know before I open up this can of augmented badassery? Any tips for helping someone absolutely hopeless at this type of game are appreciated. Panic! at Nabisco fucked around with this message at 12:30 on Dec 26, 2011 |
# ¿ Dec 26, 2011 12:18 |
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My Lovely Horse posted:Final Fantasy Tactics I'm looking for some tips on Fire Emblem: Radiant Dawn. I've played all the others in the series, but I only got about halfway through Path of Radiance, and there are some pretty key differences between those and the earlier games. I started up Radiant Dawn and proceeded to get absolutely destroyed within the first couple of chapters, and all my units just feel very fragile. Any advice?
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# ¿ Jun 12, 2012 02:42 |
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LibbyM posted:Just starting Etrian Odyssey 3 and had a question: It's a good idea to have a party of five farmers waiting in the wings with maxed out combat study as your gathering workhorses; they get a lot of nice utility skills that make sending them out into stratums they have no business being in safer, like random encounter rate reduction and a skill that sends you instantly back to town. When in doubt, raise the top skill on your skill list; it's a class's main skill, and it's almost universally very, very good. Warriors, Wildlings, and Monks get simple but very effective boosts, and other classes like Prince/ss and Arbalest get situational but still very powerful skills. This is also just personal experience, but I like a defensive party in EO3 more than in the first two games. Hoplites are very useful, and both Prince/ss and Monk are passable frontline fighters and don't die when something looks at them funny like the Medic did in EO1 and EO2.
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# ¿ Jun 12, 2012 09:10 |
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I know there's been some stuff posted about XCOM: Enemy Unknown in this thread before, but it's not on the wiki, so I'm asking again to see if anyone has anything. All I know is "satellites are the most important things" and "either don't bother with tanks or go all-in with tanks."
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# ¿ Mar 8, 2013 06:57 |
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Colon V posted:I got it as a 'gift' from my housemate so she could pretend that she'd never bought it and it hadn't completely kicked her rear end, so does anyone have any basic tips for Etrian Odyssey III? Also, you should have a prince/ss, monk, or both. This game is hard, and lots of healing eases the burden a lot. People swear by Hoplites, but I hate pure tank units and made it through the entire main game without one, so eh. Consider Googling/GameFAQsing for some really good class/subclass combinations. You unlock subclasses at some point after the second stratum, and the only difference between a subclass and a main class is that you can't get the class's unique skill for your subclass. For example, Ninja/Zodiac is a fun combination, because the ninja's class skill reduces TP usage, and the Zodiac has a skill that lets an entire row use skills for free for a turn. It's normally expensive, but with the ninja's TP reduction, you can cast it for...if I remember correctly, 2 TP a pop. You can have a nigh-infinite TP battery that lets your nukes like Warriors and Arbalests use their most expensive skills willy-nilly.
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# ¿ Apr 7, 2013 17:45 |
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JaggerMcDagger posted:Don't sell anything ever. Alchemy is amazing, and you never want to sell things. Gladiators are absolutely terrifying, especially combined with the attack-doubling buff Armamentalists get. If you have a Paladin, make a beeline for Forbearance. Fisticuffs is bad unless you go totally all-in on it.
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# ¿ May 1, 2013 15:10 |
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I finally got around to buying Disgaea 4: A Promise Unforgotten, and Disgaea games are always full of poo poo you wish you knew when you started. Tips?
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# ¿ May 11, 2013 23:04 |
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Artix posted:Help me out guys, I just got Etrian Odyssey IV. I've played a decent amount of EO3 if that helps, but it's been a long time. You get guest characters in several major dungeons; they are pretty much universally perfect for taking on the bosses of those areas, with skillsets designed to take advantage of the gimmick, and their levels should give you a good idea of where you should be to fight the boss. Subclasses are different from EO3, in that they aren't a full class tacked on to your base class. In EO4, you can only level subclass skills to half of what the max would be if the class were your main, making them feel a lot more like subclasses and less like dual classes. The game expects you to use binds a lot more than the previous games did, especially starting around the second labyrinth. Remember that while they all prevent skills that use the part of the body you bind, leg bind has the additional effect of making the enemy unable to dodge, since fewer attacks use the legs than the arms or head. Remember this if you find ridiculously evasive enemies, because that's one of the game's favourite tricks. You get easy access to single-target binds on the Sniper class (not the Nightseeker like you would expect, knowing the Ninja and Dark Hunter classes of earlier games), and multi-target binds are on a class you will unlock later. First Aid is not a lovely skill like it was in the earlier EO games, and is in fact rather useful for the first half or so of the game. Dancer buffs increase the stats of the dancer's line, but only use a buff slot on the dancer him/herself. This is important, since you can only have three buffs per person. Don't feel like you need a Fortress to progress in the game. A lot of people really like defensive strategies, but I didn't have one for the entire game because I hate pure tank units, and I did fine. If you have a Medic and are struggling to find units to put on the front line, s/he does surprisingly decent damage due to the high base damage on maces, so don't be afraid to put him/her there, at least until later on in the game. Try building skills that synergize your units with the rest of the party. For example, my party was based around getting tons of hits in, so I would start with my Landsknecht's elemental chases, which would in turn trigger the physical attack chases from my dancer, and so on. Other combinations include using lots of binds and status, and taking advantage of elemental weaknesses.
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# ¿ May 28, 2013 03:09 |
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Head Hit Keyboard posted:Any tips for Civilization V for someone who's never played any of them? I just downloaded it from the free weekend and even with the tutorial and advisor level on "New to Civ" I have absolutely no clue what I'm doing. Pick one of the victory types and aim for it from the beginning. If you're going for cultural victory, for example, your policies/techs/city specialties will be very different than if you were going for military victory. If you are a carebear like me and playing on any difficulty above Chieftain, a military is a necessary evil and even if you never have to use it, you need to have it just so that dick Bismarck won't smell weakness and invade. I recommend buttering up some militaristic city states nearby, if you don't want to divert your cities' attention to producing units. On the other hand, playing as Bismarck is a great way to get free early game units by killing barbarians, and you can use your gigantic free caveman military to wipe a neighbor or two off the map entirely so your vast military empire won't have to work as hard later. If you have/eventually get Gods & Kings, don't underestimate religion. You can get some pretty awesome perks from it. I forget the exact radius, but you should settle your cities around as many luxury resources as possible, and away from resource-barren tiles like deserts and tundra.
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# ¿ Jun 7, 2013 23:53 |
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alcharagia posted:I just got Wild Arms 3. Tell me about Wild Arms 3.
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# ¿ Jun 21, 2013 21:50 |
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Heran Bago posted:Star Ocean 2 on the PSX. The voices are endearingly terrible. Learn to love them. Opera and Precis in particular are terrible/great. heeeere's mister enemyyyyyyyyy There are three choices of mutually exclusive characters, and if you have one you can't get the other:
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# ¿ Jun 22, 2013 08:01 |
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Head Hit Keyboard posted:Not yet. There is one that is going to have an open beta in the near future though.
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# ¿ Jul 12, 2013 07:27 |
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Sarkozymandias posted:I feel tricked! I've spent a fair amount on upgrades but I will keep this in mind for the future, plaid dresses be damned.
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# ¿ Jul 14, 2013 09:24 |
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Bedurndurn posted:Anything for Reus? It seems like a chill little god game, but I'm sure I'm probably doing something wrong.
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# ¿ Jul 16, 2013 09:06 |
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JaggerMcDagger posted:Haha, I know it literally just came out, but anything for Shin Megami Tensei 4? Dex is important for physical skills AND gun skills, don't neglect it in a physical build. Magic tends to be weaker than physical, especially endgame, but it makes up for it with status effects and being able to hit weaknesses. Hitting weaknesses is god in the press-turn system. Always hit weaknesses forever. Luck isn't a worthless stat in SMT4, it's actually good to have no matter what your build is, as status effects are terrifying in SMT and instant death is common. It's even more important to a magic build, since it affects how often your status effect spells stick. Buffs and debuffs are incredible. Demons don't drop cash. Your ways of getting money are dumpster diving, shaking down demons for money, and the money they give you when they join you. Negotiate (shaking demons down) is kind of inefficient. Hit weaknesses and get crits to get more turns. Hit immunities/reflects/absorbs and get critted and the enemy gets more turns. Is it clear how important elemental weaknesses are yet? You will not have enough points to get every app you want, so prioritize.
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# ¿ Jul 17, 2013 04:44 |
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Polite Tim posted:FTL: Any tips for not dying? I keep getting screwed by onboard fires Use similar tactics to suffocate boarders. They will have a hard time getting through your ship before suffocating if you have doors upgraded to level 2 or 3. Also, always target enemy weapons first. I don't care what amazing things they have on their ship, weapons should be the first thing to go down, because damage stays with you.
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# ¿ Jul 19, 2013 08:10 |
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Lizard Wizard posted:Couldn't help but notice a lack of information on XCOM: Enemy Unknown in the wiki, so lay some knowledge on me, please! Don't just raise an A-team and leave your various rookies at home. Bring along about half promoted guys and half lowbies on a given mission, so you aren't caught with your pants down when your A-team is all injured for a tough mission.
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# ¿ Aug 2, 2013 22:07 |
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Centipeed posted:I will also be receiving Tales of Xillia shortly, but unlike Renoistic I HAVE played Vesperia, Graces F, Symphonia, and The Abyss. From what I hear from people who've played the Japanese version, playing as Jude is a more typical Tales game experience, while playing as Milla gives you a darker, slightly less conventional story. (They even have different music; Jude's music is Generic Tales Guitar and Milla's is all violin-based.) They recommended playing as Jude first, since he gets a more complete picture of the plot, and saving Milla for a second playthrough. The It's apparently way better than Vesperia vis-a-vis missable stuff, just make sure you do sidequests rather than putting them off forever. You can most likely just play as Jude and do great, but I've been having a blast switching between party members and figuring out who has linked artes with whom. It's closer to Graces F than Vesperia in this regard, as everyone has a really fun playstyle and you don't have Genis/Raine type characters who are totally unfun to play. Milla is the traditional Tales elemental caster, for instance, but all of her spells require holding down the button, and just tapping it gives you an elemental close-range arte instead.
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# ¿ Aug 9, 2013 01:08 |
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GOTTA STAY FAI posted:Any advice for Metal Gear Rising: Revengeance (other than cutitcutitcutitcutitcutit)? I'm only a little ways in but it feels like something hasn't quite "clicked" with me yet. Learn the dodge-attack and use it CONSTANTLY. It's incredibly useful. Ditto the aerial kick that brings you to your target.
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# ¿ Aug 19, 2013 07:51 |
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Nate RFB posted:I've absorbed just about all of the advice for Fire Emblem: Awakening in this thread and the wiki, but there doesn't seem to be any advice for builds (like Strength as an Asset, Magic as a Flaw). I'm guessing it doesn't matter? Also, is DLC bought in-game? Rather than in the eShop. It really depends on what you want your avatar to do; s/he's basically a god unit no matter what you pick, though I might caution against having defense or resistance as your flaw on a harder difficulty. DLC is bought ingame, the DLC island doesn't unlock until you've completed a few chapters.
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# ¿ Oct 5, 2013 16:14 |
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Kaboom Dragoon posted:I've heard Tales of Graces F can be the wrong side of grindy, especially for Skill Points. Is it worth getting the double SP DLC for that? Anything else not on the Wiki worth remembering?
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# ¿ Dec 12, 2013 23:19 |
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thebardyspoon posted:Does anyone have any tips for bravely default? Guess it isn't out yet in the US so probably not from the majority of the thread. Generally, for random encounters, the game expects you to be braving the gently caress out of everyone and just overwhelming them; you get bonuses to EXP, money, and JP for killing all the enemies in one turn, with the same attack, and without getting hurt, respectively. Black magic seems pretty good for that, though obviously I haven't played the full game. As far as I can tell, the game also expects you to learn the Brave/Default system and use it, because enemies will use it against you, and they hit hard and take a lot of punishment. If someone's healing a lot, for example, Default to save up a bunch of turns and then slam them with four turns from each party member. Also, the game really encourages finding synergy between classes and support abilities from other classes, like the Red Mage ability to gain BP when dodging with the Ninja suite of dodge abilities and buffs. Panic! at Nabisco fucked around with this message at 04:14 on Jan 4, 2014 |
# ¿ Jan 4, 2014 04:09 |
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Dragonatrix posted:I picked up Resonance of Fate for £10 (between Nolan North hamming like a nutter, dress up fun and gun customisation I doubt I'll be that disappointed at that price) and haven't got around to starting it yet. Other than "go to the arena ASAP and do the tutorial or be confused forever" is there anything particularly worth knowing that isn't in the wiki page? 2) It doesn't have to work on a real gun to function. You can, and indeed probably should, have seven scopes attached eventually.
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# ¿ Jan 29, 2014 04:24 |
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MussoliniB posted:Does anyone have anything for One Way Heroics. Reading the forums, it seems as if they're secret endings, and holy weapons. I've beaten the game twice (on easy) and am working on standard difficulty, but I need an adult to explain all of the subtleties of this game to me.
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# ¿ Mar 5, 2014 03:09 |
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PJOmega posted:Anything for Sequence? It seems really grindy and I don't want to desynch anything if it'll bite me in the rear end on later floors. Also I didn't grind a ton, though I did spend some time trying to get the low-frequency drops.
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# ¿ Mar 5, 2014 11:57 |
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On that topic, any general tips for Diablo 3? There's nothing on the wiki, and I've always avoided the series because it's GRIMDARK DARKGRIM LOOK AT ALL THE BLOOD AND GIBS but I'm trying to get over it now that Diablo 3's gameplay has been fixed, since the combat has really satisfying impact to it. Specific class tips are fine too, I've mostly played Wizard so far when I played around but I plan to try out all of them. Also, if there are any mods to make the game even more colourful, let me know. I like the aesthetic but it can get a little monochrome at times outside of the joke level.
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# ¿ Mar 28, 2014 21:16 |
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So the fan translation for Final Fantasy Type-0 is finally out and I gave it a spin. Got my rear end handed to me by the first boss, twice, before I learned to dodge correctly. This might be a longshot, but any tips for this? I feel like if I get knocked down I'm down for a REALLY long time, and my AI party members are pretty much brainless except for healing.
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# ¿ Jun 10, 2014 07:40 |
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GloomMouse posted:Playing around with it myself, so these might be wrong/suboptimal later: You can dodge cancel out of the super long animation of getting up. I'm using AP to unlock the evasion skills first, then the Up/Down + Triangle attack/mobility moves, then experimenting with the crapshoot powers. Some of the characters seem to be flat out better than the others:
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# ¿ Jun 14, 2014 02:41 |
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Cirofren posted:The Wildstar OP was very fluffy, what should I know about classes, gear, and the economy gong in wrt. mechanics? Medics level a little slower than everyone else, because their single target DPS is a little lower at the moment; it's slated to be fixed at some point "soon." Economy is HEAVILY dependent on server and faction. EDIT: Oh, the most important thing to know: using an interrupt (stun, knockdown, knockback, etc) when an enemy has a telegraph up with create a Moment of Opportunity (MoO), which increases the damage you deal against them by a huge amount, for a couple seconds. You can tell this happened because their healthbar turns purple; it's integral to killing things efficiently, without it the game can feel slow and difficult. This is another reason medics have a harder time, since they have a single interrupt while other classes (warrior and engineer especially) have more. Panic! at Nabisco fucked around with this message at 14:53 on Jul 4, 2014 |
# ¿ Jul 4, 2014 12:06 |
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GrandpaPants posted:If you are going to sperge about it, don't knock out any pokemon until you train up the EVs. Unfortunately, you get EV I think after you go through the "intro" area, so just run from battles until you get to the next city. Then you can get the training thing, max out EVs on your Froakie (Speed and Sp. Attack, I believe), and then an hour later you're ready to actually use your Froakie. Woo.
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# ¿ Jul 21, 2014 21:15 |
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Neddy Seagoon posted:Anything I need to know for Tales of Symphonia Chronicles aside from "Don't play Dawn of the New World"? Actually, why is that anyway? Just curious to know how bad it could possibly get.
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# ¿ Jul 25, 2014 07:33 |
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Phobophilia posted:I just started Long Live the Queen. This poo poo is hard! What important stats should I aim for to pass the important checks?
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# ¿ Jul 27, 2014 06:03 |
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Phobophilia posted:Okay, at minimum, should I at least aim for a baseline level of skill in everything, and then focus on a few areas? Or just focus on a few areas for my "victory condition" from the get go?
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# ¿ Jul 27, 2014 07:31 |
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Paging Samurai Sanders to help this guy!Getsuya posted:- How the hell do I know which units to upgrade and which are just going to be dead weight? I don't know enough about old mecha shows to know who is a main character and who is support. I mean yeah it's obvious when they're piloting the title mech, but a lot of the Gundam shows seem to just have a whole cluster of folks in mechs with random names and I don't know if I'm supposed to ignore them and just focus on main characters or not. quote:- Should I sweat over getting the secret/hidden stuff or not? I'm doing all the special hidden point things just because they're stupid easy but some of the secret character/mech things seem to be a lot of trouble, and if they're not necessary to my enjoyment of the game I'll just ignore them. quote:- Should I be saving my points or spending them between each battle? I know the mantra of 'supers get armor, EN and HP/reals get EN and Dodge' but I'm curious if it's actually necessary to spend all my points between each round buffing up the guys I have, or should I wait until later and buff up all my units once I have them all? Or something? quote:- Finally, are there any other 'you must play this Super Robot Taisen game or you're not getting the real experience' games in the series? I'm planning on just reading the LPs of the Z series (assuming they do all the way through it), but any other one I'm open to getting, and I can get pretty much any of them really easily so whichever one folks suggest I'll probably just pick it up. I'm not terribly experienced with SRW though, so do check out the thread. Pretty sure we still have one for the series.
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# ¿ Jul 30, 2014 19:58 |
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# ¿ Apr 26, 2024 05:45 |
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The Jorts of Zeus posted:Nine Hours, Nine Persons, Nine Doors?
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# ¿ Aug 4, 2014 01:56 |