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Woffle
Jul 23, 2007

I loved this thread last time and I will love it this time. Anyone want to provide a few tips for X-Com: UFO Defense?

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Woffle
Jul 23, 2007

Final Fantasy Tactics

-Early battles, much like Deus Ex, will be boring! This is because your characters just can't do much other than use items and hit stuff. Hold out! As your characters start advancing in other jobs, the strategic options will open up.

-Use multiple saves and any time you're asked to save between missions (ie with no time on the world map between) save in a new slot. People who know the game know what I'm talking about.

-JP Boost should be the first skill you make every character learn.

-The Guest/Special characters are powerful so use them. TG Cid is overpowered but even Agrias and Mustadio are very powerful if used correctly. The exception here is Cloud. He starts out at level one and in my experience isn't worth it.

-Unless you want to drive yourself crazy, don't bother trying to get all of the rare/unique items. It takes forever and is not necessary for a normal play through. I think the best way to enjoy this game is to just follow the story, grinding where necessary.

-Play it on PSP. The story is better, there are neat bonuses, it looks nicer.

Woffle
Jul 23, 2007

Thanks for the guide on X-Com. Requesting one for Age of Mythology please.

Woffle
Jul 23, 2007

Sinister Dexter posted:


- Save all of the skill-raising books you find and don't use them until later in the game, unless you're sure that you won't ever be putting any points into the skill that they raise. They boost skills by the same number regardless of your current skill level, so you'll be glad you held onto them when those skills get tougher to increase.


This is not quite true. There is a max value that skills can be raised by books. I'm not sure what it is though.

Woffle
Jul 23, 2007

Vander posted:

How about for Mark- I mean Max Payne 2? If it matters, I have played Max Payne 1.

One tip to keep in mind is that the slo-mo dive is a lot less useful in Max Payne 2 than in Max Payne 1. What is more useful is to just activate your bullet time and kill bad guys. Also, if you abuse quick save, the game becomes really easy so do not.

Woffle
Jul 23, 2007

Agrias120 posted:

I recently picked up a NOMAD, which is a blessing for the flights between my university and back home. I decided to christen it with Shadowrun (for the Genesis, obviously), but within twenty minutes I was fed up and frustrated. It seems like every random person on the street would attack me, and retaliating left me with too little ammo, or excessive damage. I definitely need some tips for what to keep in mind when I try this out on my flight home for Thanksgiving.

Did you buy my copy of shadowrun from SAmart? If so, I feel a sense of responsibility here.

The beginning choice of character is pretty much magic user vs. st samurai. A street samurai can do everything a decker can do and is also badass in combat. You just need to buy a data jack. For a first play through, you should probably play a samurai anyway. The shaman can be very powerful but it's a lot tougher to make money and money is the name of the game.

When you get enough money, hire the runner in the first bar, take all his stuff, and sell it. You'll make more than your money back.

People will randomly attack you. These are gang members and if you can kill them, it's worth it, but if you can't, there is almost no penalty for death. You should be able to survive these attacks in the first area after you get just a little bit of money and a little better gun. If not, keep hammering away until you can increase your combat skills.

The trick to the game is to get money for the best possible equipment and to get karma for the best possible character. The way you get the first one is to get a datajack and do simple matrix runs. On matrix runs, you can find datastores and d/l random files. These can be sold to a fence in the lowerleft corner of downtown. As you get more money, upgrade your deck or buy new ones.

The fastest way to get karma (experience) is in the first area, just doing escort and delivery missions. You can earn a lot of karma in a couple hours. The way you have to look at this game is like an old school RPG. Instead of grinding endlessly against slimes, you do this and matrix runs.

In the matrix the only two useful programs are attack and deception. Don't waste memory or money on anything else.

In order to get some money for your datajack, once you've got a good pistol and decent armor, do the ghoul bounties. If you can negotiate up to 50/ghoul, you can make good money.

There is a debug mode. Once the logo starts scrolling but before the "Press Start" prompt comes up, press ABBACAB. Then go to the invisible selection below the last selection on your pocket secretary. Most of these options are VERY cheaty and spoil the game, but the "RUN FASTER" thing isn't so bad. It helps a lot with the aforementioned karma grinding.

Woffle
Jul 23, 2007

I just downloaded Suikoden for my PSP but I haven't played it before. I downloaded it solely on reputation. Lay it on me!

Woffle
Jul 23, 2007

Rirse posted:

Don't bother grinding for levels.

Why is this? When I first left the town I was getting slaughtered by mosquitoes. I figured some grinding was in order...

Woffle
Jul 23, 2007

Poe posted:

I always thought the ghoul missions were way more trouble than the reward was worth. I declined those and focused on the courier and escort missions early on, then branched in decker missions later (you might want to use an NPC for those instead of buying the implant for your character; IIRC implants weaken magic users).

I don't quite agree. I always start with courier and escort missions for a good while. Then do the ghoul hunt missions in the first city once I can afford the Ares Predator and the best armor in the first town (can't remember the name).

The trick to the ghoul hunt missions is to inch your way around so that when the ghouls appear, you have as much space between yourself and the ghouls as possible. Blast the nearest one with your best spell (set so it doesn't drain) or your gun, whichever does the most damage, and run away every few shots. You should be able to drop them eventually.

The other thing with ghoul hunts is to make sure you get a good per ghoul rate of pay. Since you can kill up to 20 of them, a difference of only 5 nuyen per ghoul can equal 100 nuyen total. Try to do them for 40 to 60. If Gunderson gives you a bad offer, just decline and try again until you hear something you like.

Woffle
Jul 23, 2007

SaviourX posted:

Edit: Don't do ghoul runs in any of the downtown districts unless you love dying to hellhounds.

To add, not only this but don't do any courier, escort OR ghoul hunt missions in the downtown districts unless you have the orc armband and can get free cabfare. Otherwise, more than half your profit can be taken up by just getting around. If you're a shaman, once you get to the downtown areas, you are either good enough to do corp runs or you hire a decker and start doing matrix stuff.

Woffle
Jul 23, 2007

Rirse posted:

I just bought Freedom Force and Freedom Force vs the 3rd Reich off of Steam, but what are some general tips on how to play the game. Also bought Empire Total War as well.

I bought it too though I already have the games (but lost the cd keys). It's been a while since I played it but, from memory:

-The game is surprisingly pretty tough, especially if you are looking to do the optional objectives. Save often and in a couple different slots.
-Early on, it's almost always worth it to turbo charge Minutemans basic attack to do a one hit knock out rather than soak up counter attacks and bullets from other thugs.
-In addition, early on, if you think there is even a chance of going up against thugs with guns, activate Minutemans active defense. But I don't think you really need to put points into it.
-With the Steam version you eventually gain access to a hero named Supercollider, who is pretty much the TG Cid of Freedom Force. He's a game breaker, almost.
-Knockback attacks are your friend. If you're fighting on a roof you pretty much can 1 hit guys by knocking them off, most of the time. If you are fighting on the ground you can usually knock someone far enough back that you don't have to worry about them for a few seconds, allowing you to mop up.
-Power up man bots inherent powers until he gets flying or he's pretty much useless, as he's slow as molasses.
-Bullet is, in my opinion, the best character to control actively. He's fast enough to where you shouldn't get hit often and you can support the rest of your team all at once.

Woffle
Jul 23, 2007

Astfgl posted:

If memory serves, I'm pretty sure you can only lose the car in New Reno, and even then it's not irretrievable. Ask around town until someone directs you to the chop shop, and there you can pay to get the car back. Or, if you're playing as a female, you can gently caress for it, which is handy.

This is true, for the plot related car loss, but I think they might have been referring to the car loss glitch, which is well documented in Per Jorners excellent and unreasonably exhaustive faq http://user.tninet.se/~jyg699a/fallout2.html

This guy is on the NMA forums, so proceed with caution, but I have found this faq, and the one for fallout 1, useful and really fun to read.

Woffle
Jul 23, 2007

glod posted:

Along these lines, avoid the PSP Katamari game. It's not as good.

You know, it isn't as good, no, but it's not a bad game or anything and it's a lot better than the iphone version. If you want katamari on the go, the psp version isn't a bad choice.

Woffle
Jul 23, 2007

Rirse posted:

What's some good tips for the original Fallout. I played halfway into the game years ago, so I know about both time limits, but what are some good tips and mods to use to maximized the play experience.

Someone else will have to chime in with mods but my best piece of advice is this: play a character you think will be fun to play and don't read any guides or anything. Fallout is designed to A) have multiple solutions to each quest and B) simulate, at least on some level, the feeling of desolation that comes with living in a post nuclear world. If you just follow the hints and wander around you'll have a much better time, I think.

If you want actual POWER CHARACTER POWER STAT advice:

Agility is the best stat because it gives you more actions per round.
Intelligence is important too for any kind of dialog focused character.
Don't bother putting much into strength. See that guy on the title screen? He's wearing power armor. When you get it you get a +4 to strength.
Small guns own in the beginning, energy weapons in the end but you can
make any combination work.
Lockpicking is useful. Speech is super useful.
If you can pull off the shot, the best place to aim is the eyes.

If you enjoy Fallout 1, I heartily recommend Fallout 2. The story is a little poorer but there is so much more to do it's amazing. It's my favorite PC game.

Woffle
Jul 23, 2007

Twitch posted:

Any hints to not completely sucking at Resident Evil: Umbrella Chronicles? I thought I'd do okay at it since I play a lot of Wii light gun games, but it's kicking my rear end (I was barely able to beat the RE0 section on Easy).

Me too. This game is drat tough. The only hint I can offer is if your character glances at a door or something and it seems odd to you, shoot it. Sometimes you'll find hidden guns and such, not just the info files.

Woffle
Jul 23, 2007

Mecha Labrador posted:

Just a quick question on Fallout 3 and the GNR quest.

People keep saying that talking to Dr. Li will break the quest, but can't you just go back to Three Dog, and have him offer you the key to his private stash as a bonus? I was under the impression that doing this was the only way to access the stash. Or is there some other way I'm not aware of? Do you lose anything for not doing GNR first?

I think you're right, actually.

Woffle
Jul 23, 2007

Jolo posted:

Ugh. Don't listen to this. It's accurate information, but the game will be significantly less fun if you just throw yourself at Big Daddies and wack them until they die. My advice: Enjoy the Big Daddy fights. One of the best things about the game is plotting out ways to take them down. You will have a much better time if you setup explosive rigged hallways to lure them into; or fight them in a room with friendly gun turrets while you zap them with electricity to immobilize them; or charm another Big Daddy and have one kill the other; THEN kill the weakened one.

The rest of the advice is helpful. I just don't recommend playing like death doesn't matter. It'd be like playing the Hitman games without using any disguises and just running in guns blazing. While you can technically beat the game that way, you're missing out on all of the fun the game has to offer.

And the thing that got me was when I would just throw myself at big daddies and the like, I wasted tons of ammo. I don't know if it ever becomes scarce but it bothered me so I would scheme instead.

Woffle
Jul 23, 2007

Scalding Coffee posted:

Anything I should know about Super Mario Galaxy? I never played a Mario game where you replay the same stages with a different gimmick.

I think this is the best Mario game where you replay stages with a different gimmick because so often, it's pretty much a new stage. Different stars lead to different areas of a galaxy which means different gameplay styles and new stuff to see.

My best piece of advice for this game is to not try to get everything. I played until around 70 stars and had a blast. It was the perfect amount of time and the perfect amount of gameplay. I have plan to go back for the other 50 stars any time soon.

Woffle
Jul 23, 2007

A HUNGRY MOUTH posted:

Make sure your Luck is at least 5 so you can get the Scrounger perk, as it rapidly eliminates any problems you may be having with ammo scarcity.

I could probably say a lot about this game but I'm getting ready for bed. I mostly wanted to elaborate about this.

Ammo has no carry weight so it essentially doubles as currency. No matter what weapons you're using, take all the ammo you can from anything. If you have to sell fifty sets of armor and the vendor is out of cash, buy ammo. You'll likely lose some money in the conversion but it's better than nothing. Alternatively: stimpacks are always useful.

Woffle
Jul 23, 2007

How about Crackdown?

Woffle
Jul 23, 2007

Vidaeus posted:

Anything for Marvel Ultimate Alliance 1 for PC?

Dr. Strange is entirely broken. His power that transforms enemies into boxes (I can't remember what it's called) works something like 50% of the time when it's fully leveled up and does good damage if it doesn't work. Those mooks you turn into boxes are in turn filled with healing items and money.

Woffle
Jul 23, 2007

Binowru posted:

Requesting info on Crackdown for the 360. Also, I own and have played Gears of War 2 a lot, and I just got Gears 1. Any huge differences I should know about, gameplay wise?

I had read somewhere on here not to bother gathering agility orbs but I found this advice to be bunk. Whenever I opened up an island i spent a little while hunting for them and had more fun when it came to actually hunting down bosses because I could do all sorts of neat poo poo.

Perhaps because of that, I never drove anywhere after the beginning of the game. I found it almost always faster and more fun to just run.

Also, this game rocks.

Woffle
Jul 23, 2007

MY FANTASYS.zip posted:

Got quite a few games from Steam in the last few days. I got The Witcher, Alien Shooter Series, Indigo Prophecy, and the Jedi Knight series

A quick tip for how best to appreciate Indigo Prophecy: play on easy. It only changes the quick time events, which have no bearing on the story and this game is all about the story. It might even change the difficulty of the forced stealth segment (worst part of the game) and if it does, great.

Also, a lot of people are going to chime in here and say, "stop playing before the end" or something to that effect. I, however, think the story, on a whole, is worthwhile if you can sort of just roll with it and not take it that seriously.

Woffle
Jul 23, 2007

Sturm posted:

Anyone have tips for Left 4 Dead 2? That "What should I know" site had some stuff on the first one, but more general tips would be helpful.

I always seem to find myself last in General Defense.

This may seem like a strange tip but my campaign game is improving from playing expert mode single player. You die a lot but it really teaches you how to clear every threat immediately because if you don't, you die.

Other than the standard stick together, I'd like to add "know where your team mates are." If you don't have a mic or anything, just turn around every once in a while to make sure people are following you and if you can't see people ahead of you, hurry up!

If you play online, don't be a jerk and don't take it so seriously. I was very nearly discouraged from ever playing this game online from uber prozone layer players who told me what to do in terms of like: "No! No, get behind the wall!" when there are like six walls. Just be courteous and nice and you'll have more fun.

Woffle
Jul 23, 2007

Jive One posted:

I'm looking to dive into Starflight for the first time, specifically the Genesis version. Technically I attempted to play this before, but if I remember right I had some trouble finding/selling resources and I ran out of fuel and got stranded. This time I'd like to get a good start so I ask for some general tips for the beginning.

I have team membership down from DSimpson's FAQ so really it's just ship and shuttle config as well as locating and using resources effectively. For planetary landings, is it better to traverse manually from resource to resource or instead land and re-land?

I love this game so much but its' been a while since I've played it so let's see what I can remember...

Initially you want to upgrade non combat things only and run away if you get into a skirmish. If you don't stray too far you're unlikely to get into any firefights anyway and you don't start out with a real reason to fight since the economic rewards are pretty low. Instead, buy cargo holds first until you have the max number. Then, you're pretty much just finding planets that will give you decent return (think rodnium, platinum and gold) so you can get the mineral scanner 2. Once you have this, every planet that has decent minerals anywhere on it pretty much becomes a gold mine.

Look at the faq for the exact figures but you can make a lot of money in the early on by recommending planets for colonization. Just make sure you don't recommend something uninhabitable. That costs a pretty penny.

Woffle
Jul 23, 2007

Anyone have anything for Prinny: Can I really be the hero?

Woffle
Jul 23, 2007

Any tips on Space Ranger? I bought it from the Steam sale, hoping to fill the never ending void in my heart tha tused to be occupied by Starflight for Genesis and I'm having a hard time getting started. How do I carry more stuff? What are good ways to make money?

Woffle
Jul 23, 2007

al-azad posted:

The original or the sequel? I haven't played the original but in SR2 the game's technology improves over time so your items are clunky as gently caress in the beginning but become smaller and more efficient as the years go by. The best way to get money early in SR2 is enter an area that's at war and scavenge floating debris. Just be sure you're near the edge of the map because if even a single dominator sees you you'll be dead in a second.

It's the original. I'm at a point now where I literally can only pick up about 20 units before becoming immobile, so I'm going to try to do some safer mission type things until better equipment opens up, if I understand the advice here.

Thanks, gang.

Woffle
Jul 23, 2007

Holistic Detective posted:

I could use some info on New Vegas, I just picked it up and am about an hour in. I'm pretty happy with my character so I don't need any advice there, what I would like is a list of any items I should be hoarding, either for quests down the line or because they're useful for crafting.

I don't want a repeat of my first Fallout 3 playthrough when I only discovered right at the end of the game that I should have been picking up all those pre-war books and really really shouldn't have been drinking all the Nuka Cola quantums I found.

There is less of this in new vegas. The only things I can think of right now are medical supplies and scrap metal. The closest thing to the NukaQuantum quest is the Star Bottle Caps you find around and you can't sell those. You do have a random chance of getting one when you drink a Sunset Sasparilla so you might want to drink/hoard those.

Woffle
Jul 23, 2007

7seven7 posted:

I just got Oblivion from LOVEFiLM after somebody told me it's pretty much just Fallout with swords, magic and elves. I sunk about 300 hours total into FO3 and New Vegas so I should be fairly OK with it, but he mentioned that some of the game mechanics are pretty different. I don't have much free time in the next few months so I was kinda hoping to breeze through it without much of a challenge. Are there any classes/builds that'll allow me to do that? Or if not, which is the most fun to play? Also any other general tips would be greatly appreciated.

If by breeze through you mean you just want to complete the game without doing the side stuff, you won't have much fun. I have put over a hundred hours into Oblivion and have never completed the main quest. I find it super tedious and boring. The side quests and guild missions, however, are awesome. I played Oblivion the same way I played FO3 and New Vegas: start out in a random direction from your starting location and do whatever quests you run into. I had a great time. It's one of my all time favorite games I haven't beaten.

Woffle
Jul 23, 2007

ClearAirTurbulence posted:

In the Fallout: New Vegas DLC "Dead Money", you will have the opportunity to get several high weight and high value gold bars, but once you have them hauling them around and using them for trading can be problematic as few vendors have the money to afford them. A lot of people overlook the fact that many of these bars can be exchanged for zero-weight cash at the vendors scattered throughout the casino and surrounding area, because these vendors don't carry the usual currency of the game and instead have Pre-War Money. The thing is, that Pre-War Money can be used as a trade good in the rest of the game and is weightless, and the 2500 Pre-War Money each vendor carries is worth around 25,000 caps, or more than enough to take two bars off of your hands unless you have really high Barter skill. Even if you didn't get a lot of gold, it's worth gathering other loot and selling it to the vendors until you have completely emptied out their supply of Pre-War Money. Unless you managed to get all 37 bars of gold out of the vault (which is tricky but do-able) you should be able to unload all of it before leaving the DLC area, which will save you room for the REALLY valuable stuff - Police Revolvers, Automatic Rifles, and drugs, which have a higher value per pound than the gold bars. You could also exchange the Pre-War Money for chips that you can use in the vending machines to buy Super Stimpacks and other items with very high value to weight ratios, or if you have a high luck go back in the Casino before leaving and use them to gamble and further increase the wealth.

This is true. If you're not playing hardcore, the same applies to ammo. I went to the gun runners and bought every single piece of ammo they had with my gold. Weightless and good trade value.

Woffle
Jul 23, 2007

Dr Snofeld posted:

What of Breath of Death VII and Cthulhu Saves the World?

I just beat Cthulhu Saves the World. If you've played just about any JRPG, you won't need much help. However:

-If you plan on exploring everywhere you can, you might be tempted to hold off buying armor and weapons until you're fairly sure you won't find it in some cave. However, money becomes super useless because you can't buy healing items, so buying stuff can't really hurt.

-I only had to start grinding when I got to the final dungeon. Up until that point, just trying to fully explore each area gave me enough experience to move on.

-Insanity is a real mixed bag. I tried always using it and got killed and I tried never using it and got killed. What worked best for me is not using it but if I came to a battle that I struggled with, throwing it into the mix.

-Debuffs are awesome. The girl you get in the beginning eventually gets a Blind all enemies skill at works 80% of the time. It's invaluable.

-All characters get the same amount of experience, if they are in your party or not. So experiment until you find a line up you like. I used Cthulhu, first girl, sword guy and the dragon. If you are in a long dungeon and someone runs out of MP (some later enemies are real damage sponges), just rotate someone new in.

Woffle
Jul 23, 2007

Chief Savage Man posted:

I got the Breath of Death VII/Cthulhu Saves The World thing, any tips?

My tips from four pages back:

I just beat Cthulhu Saves the World. If you've played just about any JRPG, you won't need much help. However:

-If you plan on exploring everywhere you can, you might be tempted to hold off buying armor and weapons until you're fairly sure you won't find it in some cave. However, money becomes super useless because you can't buy healing items, so buying stuff can't really hurt.

-I only had to start grinding when I got to the final dungeon. Up until that point, just trying to fully explore each area gave me enough experience to move on.

-Insanity is a real mixed bag. I tried always using it and got killed and I tried never using it and got killed. What worked best for me is not using it but if I came to a battle that I struggled with, throwing it into the mix.

-Debuffs are awesome. The girl you get in the beginning eventually gets a Blind all enemies skill at works 80% of the time. It's invaluable.

-All characters get the same amount of experience, if they are in your party or not. So experiment until you find a line up you like. I used Cthulhu, first girl, sword guy and the dragon. If you are in a long dungeon and someone runs out of MP (some later enemies are real damage sponges), just rotate someone new in.

Woffle
Jul 23, 2007

TheRagamuffin posted:

So far, no choice you make can screw you over too hard later. I'd say stick with the choices you make, and resist the urge to redo a scene if a decision had consequences you weren't expecting.

Let me say that the primary attraction/mechanic of these games is tough choices and making you feel lovely about them. That's the game. If you can't live without seeing the other road, it might not be the game for you.

Woffle
Jul 23, 2007

Agnostalgia posted:

Torment's issue is that one type of character--a wise, charismatic one--has all the regular dialogue options, plus more that no one else gets. Basically, there is extra content based on build, but only for one build. So you're losing out on a lot if you do anything else.

This is only mildly true. There are bonus dialog options for high strength, dexterity and intelligence too. The game is best played high wisdom, charisma, however.

Woffle
Jul 23, 2007

NihilCredo posted:

Tips for The Binding of Isaac? The wiki is pretty sparse about it.

Since so much of the game is random, it's really about maximizing your advantages. Here are some tips:

-If you have a bomb or two, it's worth looking for the secret room. It's almost always bordered on three sides. If you see a blank, black space on the map that is bordered by 3 sides, throw a bomb down. You'll get money, most often, which is very valuable.

-For the late game, The Compass is probably the most valuable defensive item there is. It allows you to make a bee line for the boss rather than explore, which is important.

-The game will be a bewildering nightmare until you start figuring out what things will do. Enjoy it! I have all the items memorized and it was fun getting there.

-Pills: at the start of each game, you get a random set of 6 pills. They can be a stat up or down (anything other than damage), as well as a couple of other miscellaneous effects. Always take pills! If it's bad, you'll only take it once but if it's good, you'll know what to look for. Pill colors are random at the beginning of the playthrough but are consistent within one game. So if you see a red/white pill and it's a health up, it will always be a health up in that game.

-Try to unlock the first two training wheel characters. Try to get a lot of money (without spending it) in one playthrough, and try to get a lot of hearts in one playthrough (without trading them to the devil). Both Maggie and Cain are easier for new players to play with, for the most part.

-Deals with the devil are your friend but think hard before taking them, especially if you're just starting out. If you're new to the game, the health could be worth hanging on to.

I know about a thousand other little tricks to this game. I don't want to turn this into a plug, but I've been told that my Let's Play series is very helpful in learning how to play the game.

https://www.youtube.com/watchoutforfireballs

Woffle
Jul 23, 2007

owl_pellet posted:

Anything for Dishonored? There isn't anything in the wiki. Seems straightforward - I'm mostly concerned about missable collectibles and useless skills I shouldn't put any points into.

I think not only is High Chaos a lot more fun to play, but is more narratively satisfying. The game gives you a lot more tools for murdering fools and exacting bloody revenge than it does for being quiet. I did both play throughs and had a lot more fun murdering everyone.

Bone charms are randomized, so depending on which ones you roll, you'll have an easier or harder time. That said, they're pretty minor in the scheme of things.

Woffle
Jul 23, 2007

I've always argued the High Chaos ending is more thematically appropriate and satisfying than the Low Chaos ending. I had the most fun in Dishonored killing people who needed to die for the greater good and seeing how that hosed everything over. I also think the play lends itself best to high chaos.

Woffle
Jul 23, 2007

thebardyspoon posted:

3. Resident Evil 6, I've heard the game does a piss poor job of teaching you really useful things so some of that would be good, along with good weapons for upgrading and such.

I didn't have that experience, so much. Playwise, I have two recommendations...

1) Melee is actually pretty fun in this one with a satisfying counter system. I played a melee build (melee and defense skills) and didn't regret it.

2) For the love of god, play co-op. It's a fun game with a couple of frustrating parts co-op. It's the opposite if you solo it. Co-op or No-op.

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Woffle
Jul 23, 2007

Danger Mahoney posted:

What should I have known before starting Darkest Dungeon?

I can't make much progress, game is brutal.

Play very conservatively. This is a game about 1 step forward, .8 steps back. Do short, easy missions for a good long while. Every party needs a healer and two isn't always overkill. The Man-At-Arms is your best first slot class. There's no penalty for recruiting people from the wagon until you're full so feel free to try out the classes. You can even send a group of 4 on a suicide mission, minimally outfitted, to try them out.

When you get a bit further in, you always want to have someone in the sanitarium to remove negative traits.

Oh, and upgrading armor is your first priority when you get some money in your pocket.

This game isn't for everyone. I personally really, really love it but you can get hosed by bad die rolls and every decision you make matters quite a bit for a good long time.

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