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Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
Going to run through Army of Two in a few days with a buddy, is there anything in particular I need to know? I really want to play through the game "blind" but I'm one of those people who freak out about upgrading lovely weapons and such, so I'm mostly asking is there's any outstandingly terrible/later replaced weapons I should avoid?

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Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
Ah, awesome. Really glad money won't be a problem. Thanks. :)

Foul Fowl
Sep 12, 2008

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Picked of Prince of Persia 2008 on the cheap, anything I should know about before I start?

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

Slotducks posted:

I just picked up Knights of the Old Republic on steam, I'm sure it's been done here before, But I'm also sure there will be a whole bunch of people who just picked it up (it's super cheap, 2.99$ or whatever).

Any tips for someone who's never played?

Don't level up at all until you become a Jedi. There's a hard cap of 20 levels in the game, and a level 20 jedi is more powerful than a 8 soldier/12 Jedi, especially if you're planning to play one of the classes that focus on force powers. I don't know if you can make some weird builds with sneak attacks or anything, but this is true in general.

Even if you're playing evil, don't kill the person in the third Jedi test. There are only three recruitable Jedi, one of which won't always be available, and since Jedi are always better than anyone else without exception you'll want to have two Jedi and you in the party.

The best classes/alignments to play are good guardians, since they tear poo poo up and light side powers have a bunch of buffs, or evil consulars since they blast poo poo up and most offensive powers are dark-aligned (cost less to use if you're evil, more if you're good, though by the end you'll have enough force points [mana] to basically disregard force power alignments.) Sentinels suck, don't play them.

And if you enjoyed the game I strongly recommend the second one. There's a lot of cut content but I thought it was a big improvement in everything.

Foul Fowl fucked around with this message at 14:12 on Nov 28, 2009

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

McCoy Pauley posted:

Just started playing 50 Cent: Blood in the Sand and Assassin's Creed 1 (both on the 360 to the extent that matters)

In 50 Cent, is there some way to pick which counter-kill you do, or is it random? I bought a new one from the phone, but 20 counter-kills later, I'm pretty sure I still haven't done my new one. More generally, any particular weapons (or taunt packages) that are worth saving up for early on? The games seems pretty easy on Normal, so maybe it doesn't really matter.

You need to put the new counterkills in your list. Go to a phone, access counterkills, and look at the top right quarter of the screen and you should see the list and what counterkills you have on it. It's really stupid.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

MY FANTASYS.zip posted:

Just picked up Jade Empire from the Steam sale. Any tips or suggestion regarding the game?

Except for the final arena fight all the fights in the game are really easy, so character builds or anything like that isn't worth thinking about. Find a style you like and use it, the same goes for what stats you increase. I do recommend you have at least a bit of magic for the final fight in the game though.

Make sure to read all the scroll stands. Even if you don't give a poo poo about fluff each one gives gradually more experience, to the point where you'll get about a thousand for each one in the late game.

Evil and good (sorry, closed fist and open palm) fall in the same category as most other Bioware RPGs, in that they're arbitrary choices with very little real consequences. Off the top of my head I know they determine one magical style (earth for good which sucks, or lightning for evil which sucks a bit less.)

Normal Bioware RPG rules apply; talk to your companions when you're in camp, both the hot chicks and the hot dude can be romanced, Dawn Star only as male while Silk Fox and the dude I ignored the entire game are fair game for either gender.

Companions in this game work a bit differently. You can only have one and they either meditate and give you a passive bonus, or fight with you and be totally useless except as a damage soak. I always used the passive mana bonus since it allows you to heal, power up attacks, and a whole bunch of other poo poo.

I might've missed something but I think this covers you. Don't rush the game since the world and art are probably the game's strongest suite. Enjoy.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
Just bought Morrowind on the Steam sale and I'm wondering if there's any must have mods?

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
Anything for Resonance of Fate?

I've just completed chapter 1 and I've got sort of a handle on things but I don't know if I should keep swapping weapons around for maximum leveling, how many machine guns my party should have and so on.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

Sunday Punch posted:

What do I need to know about Alpha Protocol before I dive in?

You need at least one weapon skill, there's some forced fights in the game.

Upgrade your stealth skill to level 5 (I think) for permanent Awareness, meaning you constantly know the enemies' positions. Do this regardless of what your planned build is.

High level stealth is ridiculously overpowered. As are the weapon skills, pistols especially.

DON'T READ A WALKTHROUGH. Alpha Protocol is a game where your actions actually have consequences and seeing how your choices shape the story is the absolute highlight of the game.

After the prologue I recommend you do the missions in order of Taiwan, Italy, Russia as Russia has the most fighting and it's kind of a pain in the rear end to blast dudes before you've got your preposterous abilities.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
Anything for Darksiders?

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

21stCentury posted:

I recently started Resonance of Fate and I love it so far. I'm on Chapter 3 and starting to gain access to those power stations and coloured hexes and such...

Anything I should know about this game?

The only thing worth dual wielding is machine guns, and only if you're high level enough that you can carry them while they're customized like crazy.

As soon as you find a new city you should immediately go to the customizer and see what kind of crazy poo poo he can cook up. Properly customizing your guns is by far the most important part of the game.

There's a couple optional dungeons in the game, ideally you should do all of them but you absolutely need to do Dakota Vein as it gives you a second machine gun that's better than your first; replace your original with it and in time dual wield.

Don't sweat it with the arena. If you feel like it's becoming a grind then gently caress it and go do some missions.

If there's a side quest that gives you an item you haven't seen before you probably need to do it before doing the main quest. In chapter 4 (I think) there's a side quest that gives you a vest that resists freezing. It makes the ice dungeons a lot more bearable.

When you get the escort quest SAVE. Then, if the thing you're escorting takes too much damage in one battle, retry. Having a tiny sliver of health left when you fight the boss makes it impossible.

There's an infinite money loop that becomes available when you can buy poo poo off the traveling merchant. Money becomes a non-issue pretty quickly but if you want to buy all the outfits or something it's there. It's something like buying scrap parts and glass shards and then making beta scopes out of them but you should check a FAQ for that.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

21stCentury posted:

Quick question: Is there any point to normal attacks other than avoiding spending that last hero gauge bevel?

Firing from behind cover, mostly. Or getting rid of a tiny sliver of health. Or, as you said, avoiding spending that last bezel.

The best strategy for just about every fight is to hero jump with your guys to set up a triangle attack. There's a couple fights where directed attacks are better (since firing from the air randomizes your hits) but it's largely true.

Also, a few things I forgot:

Don't be stingy with your grenades, special ammunition et al. They're pretty easy to make.

If you see a red square on the world map it's a particularly difficult fight that usually rewards you with a bezel shard, always do these. However you can't run away from these battles so either save or make sure you're stocked up with healing items.

In particular there's one in chapter 7 (IIRC) with three wood ogres that are a real loving pain to beat since they have a ton of armor, hit like trucks and cause poison which turns scratch damage into direct damage. When you're going into this fight make sure your machine gunner has the magazine box equipped and that you have an ample supply of the armor penetrating rounds.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

21stCentury posted:

Last question i forgot to address: loving Terminals and color hexes, should I bother with them? I'm about to go in the Forest and there's a nice terminal effect near it, but i need to grind beige U-shaped hexes... should I bother?

Also, how do I know where I can set up an energy station?

You absolutely should. Near the forest there's a terminal that gives you x2 boost speed which is incredibly useful if you link it up to the dungeon for the escort quest. There's another station there with another useful bonus that I've forgotten.

By that time you should have quite a few red hexes that you can use to link it all together. Trade in five of these for an energy station at The Guild, put that down in a safe area (I think there's a safe area right next to the terminal) then start filling the level.

The game does a bad job of explaining the hex mechanics. If there's undiscovered hexes that need a particular color you can discover those then start linking hexes from there to a terminal as you'll have a groundwork of already colored hexes. If there isn't, as is the case with the forest (at least for red) you need to first put down an energy station of that color and build from there.

Don't forget that you can link terminal effects through non-core elevators as well. This is really useful in the deeper levels as the non-poo poo effects are generally pretty spread out.

Also one last thing I forgot :v: If you completely clear a level you can use energy stations on that level to instantly travel back to Ebel City. This isn't worth doing until you've got a big stock of white hexes and you're forced to go through like three core lifts just to get back home.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

joooohn posted:

Resonance of Fate

Foul Fowl posted:

The only thing worth dual wielding is machine guns, and only if you're high level enough that you can carry them while they're customized like crazy.

As soon as you find a new city you should immediately go to the customizer and see what kind of crazy poo poo he can cook up. Properly customizing your guns is by far the most important part of the game.

There's a couple optional dungeons in the game, ideally you should do all of them but you absolutely need to do Dakota Vein as it gives you a second machine gun that's better than your first; replace your original with it and in time dual wield.

Don't sweat it with the arena. If you feel like it's becoming a grind then gently caress it and go do some missions.

If there's a side quest that gives you an item you haven't seen before you probably need to do it before doing the main quest. In chapter 4 (I think) there's a side quest that gives you a vest that resists freezing. It makes the ice dungeons a lot more bearable.

When you get the escort quest SAVE. Then, if the thing you're escorting takes too much damage in one battle, retry. Having a tiny sliver of health left when you fight the boss makes it impossible.

There's an infinite money loop that becomes available when you can buy poo poo off the traveling merchant. Money becomes a non-issue pretty quickly but if you want to buy all the outfits or something it's there. It's something like buying scrap parts and glass shards and then making beta scopes out of them but you should check a FAQ for that.

The best strategy for just about every fight is to hero jump with your guys to set up a triangle attack. There's a couple fights where directed attacks are better (since firing from the air randomizes your hits) but it's largely true.

Don't be stingy with your grenades, special ammunition et al. They're pretty easy to make.

If you see a red square on the world map it's a particularly difficult fight that usually rewards you with a bezel shard, always do these. However you can't run away from these battles so either save or make sure you're stocked up with healing items.

In particular there's one in chapter 7 (IIRC) with three wood ogres that are a real loving pain to beat since they have a ton of armor, hit like trucks and cause poison which turns scratch damage into direct damage. When you're going into this fight make sure your machine gunner has the magazine box equipped and that you have an ample supply of the armor penetrating rounds.

The game does a bad job of explaining the hex mechanics. If there's undiscovered hexes that need a particular color you can discover those then start linking hexes from there to a terminal as you'll have a groundwork of already colored hexes. If there isn't, as is the case with the forest (at least for red) you need to first put down an energy station of that color and build from there.

Don't forget that you can link terminal effects through non-core elevators as well. This is really useful in the deeper levels as the non-poo poo effects are generally pretty spread out.

If you completely clear a level you can use energy stations on that level to instantly travel back to Ebel City. This isn't worth doing until you've got a big stock of white hexes and you're forced to go through two core lifts just to get back home.

Foul Fowl fucked around with this message at 11:01 on Aug 2, 2010

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

Twitch posted:

Anything I need to know for Gratuitous Space Battles? Just picked up the game and all of the DLC on Steam (currently at a 75% discount), seems like a decent time-waster so far.

Unlocking everything is as easy as going to <user>\Documents\My Games\Gratuitous Space Battles\unl.dat and editing it

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
A Jagged Alliance 2 question:

Edit: I actually do have a question. How do you close the interface so you can move south?

e2: Also another one, my mercs have started to moonwalk. How do I stop them from doing that?

Foul Fowl fucked around with this message at 20:59 on Aug 9, 2010

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

Artix74 posted:

I'm quoting this one because I didn't see it get answered, and I just got it myself. I know absolutely nothing about it aside from it's a Tri-Ace game, so I'm expecting a good enough battle engine and music and lovely...well, just about everything else.


Foul Fowl posted:

The only thing worth dual wielding is machine guns, and only if you're high level enough that you can carry them while they're customized like crazy.

As soon as you find a new city you should immediately go to the customizer and see what kind of crazy poo poo he can cook up. Properly customizing your guns is by far the most important part of the game.

There's a couple optional dungeons in the game, ideally you should do all of them but you absolutely need to do Dakota Vein as it gives you a second machine gun that's better than your first; replace your original with it and in time dual wield.

Don't sweat it with the arena. If you feel like it's becoming a grind then gently caress it and go do some missions.

If there's a side quest that gives you an item you haven't seen before you probably need to do it before doing the main quest. In chapter 4 (I think) there's a side quest that gives you a vest that resists freezing. It makes the ice dungeons a lot more bearable.

When you get the escort quest SAVE. Then, if the thing you're escorting takes too much damage in one battle, retry. Having a tiny sliver of health left when you fight the boss makes it impossible.

There's an infinite money loop that becomes available when you can buy poo poo off the traveling merchant. Money becomes a non-issue pretty quickly but if you want to buy all the outfits or something it's there. It's something like buying scrap parts and glass shards and then making beta scopes out of them but you should check a FAQ for that.

The best strategy for just about every fight is to hero jump with your guys to set up a triangle attack. There's a couple fights where directed attacks are better (since firing from the air randomizes your hits) but it's largely true.

Don't be stingy with your grenades, special ammunition et al. They're pretty easy to make.

If you see a red square on the world map it's a particularly difficult fight that usually rewards you with a bezel shard, always do these. However you can't run away from these battles so either save or make sure you're stocked up with healing items.

In particular there's one in chapter 7 (IIRC) with three wood ogres that are a real loving pain to beat since they have a ton of armor, hit like trucks and cause poison which turns scratch damage into direct damage. When you're going into this fight make sure your machine gunner has the magazine box equipped and that you have an ample supply of the armor penetrating rounds.

The game does a bad job of explaining the hex mechanics. If there's undiscovered hexes that need a particular color you can discover those then start linking hexes from there to a terminal as you'll have a groundwork of already colored hexes. If there isn't, as is the case with the forest (at least for red) you need to first put down an energy station of that color and build from there.

Don't forget that you can link terminal effects through non-core elevators as well. This is really useful in the deeper levels as the non-poo poo effects are generally pretty spread out.

If you completely clear a level you can use energy stations on that level to instantly travel back to Ebel City. This isn't worth doing until you've got a big stock of white hexes and you're forced to go through two core lifts just to get back home.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
Anything for Just Cause 2? I bought the Black Market Aerial Pack but I somehow lost my JET PACK PARACHUTE after I bought it, any clue why that happened?

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
In lieu of the Steam sale: Anything for Medieval Total War 2? Do I need the Kingdoms expansion? Which mods are recommended?

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
Anything for STALKER: Call of Pripyat, specifically any method to fix the awful view distance and grass fade in or do I need to use mods?

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

GuyDudeBroMan posted:

Did you also get KOTRO2? That game was way too easy and unfinished. It's not worth playing without several mods.

It also offers by far the most interesting story out of any Star Wars game to date; the Jedi idealism is fundamentally incongruous with the world around it.

As long as you go in expecting an unfinished game you'll probably enjoy it.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
Some more Pillars of Eternity tips:

It's always worth exploring every area fully, some party members are slightly out of your way. After picking up two at Gilded Vale, I recommend fully exploring the areas south and west, there are three more party members to be found between Gilded Vale and Dyrford Village.

For fresh Chanters, get Reny Daret's Ghost and ignore the Skeleton summon. Reny Daret's Ghost does good damage, stuns with backstabs and can be summoned behind enemy lines. The Skeletons instantly crumble to any damage and just loving suck. You get relatively few new Chanter songs and invocations throughout the game, so make them count.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
Forgot about the first one mentioned. I would recommend traveling to Dyrford though, to pick up the last companion before venturing into Defiance Bay. Immensely useful class and the most interesting companion in the game.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
One Step from Eden

The game is hard. Really hard. It's Mega Man Battle Network style combat taken to its most extreme, so sometimes the screen is just ludicrously flooded with attacks and all you can do is be cool and try to take as little damage as possible. Memorizing enemy patterns is the #1 way at getting better at the game, shortly followed by learning the metagame and what spells and relics synergize well. It takes a while to get good at it.

Learn to know what spells you have in the chamber from the icons on top of your character. Looking at the bottom of the screen will get you killed in the more difficult fights.

As always in these Slay the Spire style games, diluting your deck of spells for no reason is a bad idea. Skip the rewards if they're bad or don't synergize with your deck.

I would strongly recommend you don't look anything up about the metagame. Learning it is incredibly fun and when you put together an OP combo you feel like a genius. You can find some broken combos that will let you breeze through a normal run.

You can choose two spell categories to focus on in your deck menu. This will make spells drop more often from those schools. This is basically always worth doing.

You unlock new characters by beating them as bosses in the 4th area (3-0) and beyond. All the characters play very differently from each other. Give them all a try and focus on the one you enjoy playing the most. Some of the characters have abilities that drastically change the game which will make learning it harder - Saffron's alt loadout can slow time, meaning you can react to most attacks instead of learning their patterns. But this doesn't work for any other character.

After fighting a boss, you can either kill them for more XP and an artifact, or spare them for a big health refill. If you spare them, they will show up during your run to help you. Some don't do much, some are incredibly useful.

Sparing or killing bosses determines what you unlock at the end of a successful run, as well as the final boss of the run. Light mechanical spoilers: If you spare every boss, you will unlock the current character's alternative outfit. If you kill some and spare some you will unlock the character's alternative loadout. If you kill all of them you can loop your run and you will unlock the character's alternative loadout. You can also unlock the characters' outfits with various achievements.

Sometimes one of the paths is highlighted in red. This increases Luck on that path, meaning enemies and drops are both better. It also changes other mechanics: items in the shop will cost health. Watch out for the treasure chests.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

Eat The Rich posted:

Any tips for Cruelty Squad?

it's a hard game and you will die a lot, particularly if you take chances in the levels. nothing you can do about that.

when you die enough times (1 and then 4 deaths IIRC) some stuff is gonna happen. it's the game adjusting your difficulty down. there's easy ways to change the difficulty later in the game.

headshots and exploiting the enemy AI with corners and doors are king strats. headshots with the silenced pistol are even kinglier since it won't alert other enemies.

one of the best implants for when you don't know the levels is the glasses that make you see NPCs life force as little dots through walls because you won't run into them and get shredded. can't remember if this is unlocked from the beginning or if you have to find it somewhere but if you see it, grab it.

avoiding enemies is as legit as killing them. the game has no preference for how you play it as long as you beat the level. the levels are chock full of shortcuts and secrets and more options open up with the more biomods you unlock.

some enemies seem unkillable. they are not, you just need to bring something heavier. there's a rocket launcher in Paradise that will help you, a lot, in the beginning of the game when you first encounter these kinds of enemies, if you choose to fight them.

there's a lot of secrets in the game. the hidden levels are the best ones.

talk to everyone, including your targets, if you wanna find out wtf is going on.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

CuddleCryptid posted:

Thanks for this, I tried playing Cruelty Squad last night and I was very confused.

To add on to the questions above

1. Is there a reason to do nonlethal?

2. Is Stealth a reasonable thing to expect or is the idea that you are going to shoot up the place the norm? The tutorial level has you getting shot up as soon as you walk in the door so I was confused.

1) no, but also no reason not to aside from clearing out the level, except on the lowest difficulty where you can eat organs for 1hp.

2. both, kinda. it depends on the level and your playstyle. you were probably getting shot up on the first level because you're using a loud gun and everyone inside can hear you. but i mean you can spec your guy to be a terminator or to be sonic the hedgehog (with spring powered legs) or tarzan who swings around using his guts for a vine or etc. etc. so it depends.

i'd recommend bringing the silenced pistol for the first mission and taking your time to headshot enemies. replace the lovely rear end SMG with another gun ASAP, there's a shotgun one floor up from where you go in, just take a right. it's on the target's desk IIRC.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

CuddleCryptid posted:

Thanks for the tips. I noticed when playing that even using loud guns the enemies do not aggro across the entire level so I think I need to figure out how "loud" things really are.

no probs, it's a really excellent game but an acquired taste for sure. there will be many more ??????? moments and you just kinda gotta go with it.

also i lied before, killing civilians gives you minus points so try not to murder too many. or do, your score affects nothing.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
what kind of game is la mulana? i always thought it was a bit like spelunky or maybe the other way around but maybe that's totally off base

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
cool i'll have to check it out :cheers:

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

Paper Tiger posted:

I just looked and they both happen to be on sale at this very moment: 75% off for the first one and 50% off for the second one

verified on deck :vince:

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Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

SiKboy posted:

Anyone got anything for Sifu? I've played enough to beat the first boss, and I'm simultaneously enjoying it while also feeling like I dont really know what I'm doing.

- gotta get good. it's a hard game.

- unfortunately the above is basically the only advice for this game. but if you can beat the first boss you can beat the rest of the game.

- there's a couple moves that are really good. i can't remember what they are but experiment with everything.

- don't get too used to the focus abilities.

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