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Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
Nethack:

You'll be killed. A lot.

Find a good spoiler site, like Wikihack.

Good beginner classes are Priest and Samurai. Don't play as Archaeologist, Healer or Tourist; these are handicapped classes designed to give veteran players a challenge.

99% of the time, you shouldn't use un-identified items.

You'll _still_ be killed. A lot.


Heroes of Might and magic III:

Money, money, money.

It's best to have ONE hero, preferably with Logistics, to do all or most of your fighting.

I forget the name, but there's one hero who appears as a blue genie. He begins knowing Chain Lightning. Get him early and you can dominate the map.

Black Dragons + Armageddon = teh win.


Alpha Centauri

Research, research, research.

Garrison your bases with one unit with basic weapons and the best armor you have, and one Mind Worm. If you are at war or think you will be soon, add more beef to your outlying bases, but this is enough for most cases.

Trade pacts are generally a good thing. The $$$ isn't huge, but they make the other factions friendlier.

AIR POWER. Once you get planes (then choppers) outfitted with a decent weapon, you pretty much can't lose. Gravships are funky, but not really needed.

Don't use Planet Busters unless you are willing to go to war with everyone.

Don't try to corner the global energy market. It costs a fortune, and by the time you can, grinding the other factions into paste should be a trivial matter anyway.


Oblivion

Unless you have a red-hot graphics card, be conservative with display options. This is still true today even though the game is 4 years old now. Although this is an RPG, fighting is fast paced. A poor framerate can kill.

It's been said before but I'll say it again; Oblivion's levelling system is somewhat retarded. Make sure you fully understand it before creating a character, or install a mod that fixes it.

Join the mages guild, and follow it until you are admitted into the academy. (or use a mod that let's you in right away). Making your own spells and items is very useful and a lot of fun.

Don't worry about money, the game throws piles of it at you before long, and there isn't much to buy anyway.


Fallout III

See above regarding video card/graphics options.

The default difficulty level is pretty easy. Once you get the hang of the game, crank it up to the max.

Intelligence is vital, Strength is important, Charisma is poo poo. Don't increase a stat to 10, go to 9 and have the bobblehead take it to 10.

You NEED at least one strong weapon skill. If you're not sure, choose Small Guns. Repair is vital, Speech and Barter are poo poo.

Mandatory perks: Educated, Comprehension, Strong Back.

poo poo perks: Child at Heart, Swift Learner, Here and Now, Lead Belly, Night Person, Chem Resistant, Infiltrator, Computer Whiz.

If you find yourself in Rivet City before the main quest sends you there, DON'T talk to Dr Madison Li. Doing so will semi-break the Galaxy News Radio quest.

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Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
General stuff for Bioshock:

It's pretty easy. Unless you're an FPS virgin, crank it up to hard.

You're priorities for spending ADAM should be;
1) More slots. These are not available at first, so keep about 150 ADAM saved.
2) Tonics that help you fight.
3) Plasmids.
4) Tonics that help you hack.
5) Tonics that do other stuff. (and only if you have ADAM left over)

Always hack. ALWAYS. Once you get the hang of it, it's easy. (at least on the PC. might be harder if you're not using a gamepad instead of a mouse.)

Don't be stingy with cash, spend it. There's nothing huge that is bought with cash. Also, although it's kinda cheating, you can earn infinite cash at the casino in Fort Frolic by abusing save/load.

Take pictures. TAKE PICTURES. TAKE PICTURES!!!!!!! Spend your last dollar on film if you're running low.

There is NO reason to attack a Big Daddy who is not guarding a Little Sister.

In my opinion, don't kill Little Sisters, rescue them. For every three Sisters you save, the scientist chick give you a care package which includes some ADAM. It doesn't quite make up the difference, but the other stuff you get makes it more than worth it.

The two best ways to kill a Big Daddy are...

1)Find a narrow choke point. Drop 3-6 prox mines there. Fire a shot to lure Daddy through. Boom.

2) Electric gel. It will make BD helpless while damaging him.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
In Fallout 3, the first part of the main quest is...

Colin Moriarty -> Three Dog -> Dr. Li -> Jefferson Memorial -> Vault 112.

You can skip ahead at any point along the way. However, if you skip ahead of Galaxy News Radio, and then go back later, you do not get the Brotherhood of Steel escort, which makes it harder.

If you do decide to do it this way, a sneaky way to beat the Behemoth is...

Run like hell to the GNR doors and click the intercom. The BoS guys will say "Looks like it's all clear" and let you in. (They must need new glasses). Go up some stairs and exit to a second story balcony. Since the Behemoth has no ranged attacks you can plink it to death.

The Alien Blaster is found with 120 units of ammo. You get more if you find the Firelance, there's some at Fort Independence, and a bit more at the base in Broken Steel. However, the Blaster can't be repaired (except by vendors, who do a poo poo job) so you only get about 60-80 quality shots from it anyway. But then, that's enough for the whole game if you only use it when you really need it.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
Sacrifice

Thread here.

Sacrifice is about 3/4 RTS and 1/4 RPG. Although it has a learning curve, it's not too deep, more of a beer and pretzels game. Hardcore grognards won't find much here. In fact, once you get the hang of it, it's a lot of fun after a little :420:.

In terms of assembling your spellbook, it doesn't matter much whether you stick to one god, or play the field. The spells and creatures at each level have roughly the same function, so you will never find yourself, say, without any ranged attackers.

In general, melee beats ranged, flyers beat melee, ranged beats flyers. That said, having all three is not always a requirement. Personally, I liked playing with just a massive squad of ranged attackers. :flame:

Manahoars are necessary, but don't go nuts. 2-4 is enough.

The general strategy is: if you are losing a battle, grab the blue souls and run back to your altar to regroup. If you are winning, try to drive off the enemy before he can grab all his souls, then convert his. Once you have an advantage in souls, you'll tend to keep on winning.

Never summon a sac-doctor in the middle of battle. It just doesn't work.

The high end spells are splashy and fun, but not always effective. In particular, be very careful when casting Bore or Death.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
Dungeon Siege

It's pretty simple. Half RPG and half small-scale RTS, but not too deep in either case.

It's very linear, with no backtracking at all. There are a few side quests, but they're mostly "Go tell my cousin I miss her, and she'll give you a healing potion."

You can specialize in melee, ranged, or two flavors of magic. IMHO, they're all good. However, contrary to Chris Taylor's blurbs promoting it, you ARE gimping yourself if you spread yourself around, or switch styles halfway. Granted, the default game is pretty easy, so you can do so and still win.

About a third of the way through, in the goblin caves, you get a sweet grenade launcher, which has 200 charges. What the game doesn't tell you is that the charges regenerate over time, so don't save it for a rainy day, use it!

The final boss is just a big sack of hitpoints.

Save the knife you start the game with, it's used to unlock an Easter egg later.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

im_sorry posted:

I'm thinking of buying NWN2 (which doesn't include Mask of the Betrayer) and Storm of Zehir on the D2D sale. Will the lack of MotB prevent me from playing most community created modules?

It will prevent you from playing modules that have any MotB of SoZ in them, even one little thing. I've never been to D2D, but I suspect that if they don't have it now, the 'Platinum Edition' will show up soon, prolly for not much more.

BTW, I played "I'm Sorry" on MAME. Dear Lord, what a weird game.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

MY FANTASYS.zip posted:

Just picked up Jade Empire from the Steam sale. Any tips or suggestion regarding the game?

General advice for every Bioware RPG ever:

Unless you're an RPG noob, crank the difficulty up a notch or two.

Examine everything.

Side quests = good.

Don't be neutral, choose good or evil early on and stick to it.

Talk to your companions a lot.


Specific advice for Jade Empire:

Don't spread your points around too much. Generally, you'll want one main damage style, one support, and one debuff. Transformation styles aren't too hot, except for Jade Golem, which is awesome but slow. Swords are OK, put points there if you enjoy it.

Companions are generally best in support mode, although the dual axe guy kicks axe. :ughh:

Talk to the goofy inventor companion a lot, and do his side quests. Don't leave the Imperial City until you've found out his secret.

Side quests = VERY good.

The annoying British guy (voiced by John Cleese) is VERY annoying, but gives you a unique weapon if you beat his annoying game.

The final choice, (to kill or poison the Water Dragon), gives you so many good or evil points that everything you did before becomes irrelevant.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Lets gently caress Bro posted:

Annoying? That was literally the best part of the game.

His acting was funny (I wonder if he wrote his own lines) but the minigame is tedious and the fight after is cheesy.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Lockback posted:

On topic, anyone have any general tips for Borderlands. Didn't see it in the Wiki. Its not too hard, but a "how to get the most out of it" would be nice. Is one class more fun than any others?

Soldier is easy mode. Put some points into turret skills, and get an elemental artifact, and the game becomes 'drop turret and drink coffee while enemies die.' His other skills are good too, in single and coop.

The Hunter is ok, the bloodwing is nice albeit a bit glitchy. However, the skill that lets the bloodwing attack multiple targets is at the end of a skill tree. His others skills are a mixed bag. Trespasser shreds guardians but isn't great otherwise.

The Siren is fun. Phase Shift can be used as a panic button or as crowd control. Mind Games is awesome, although it's at the end of a tree. Other skills are good, although Phase Strike is disappointing. (yes, I have the patched version.)

Brick is kind of blah. Berserk is godmode at the start, but it looses effectiveness later. His skills tend towards rockets, grenades and melee, none of which I really liked. His saving grace are Hardened (+12% health per level) and Safeguard (+8% shield per level), both of which are available at the start. Add a Titan classmod, which boosts health and shield further, and you're very hard to kill.

Other random tidbits:
  • Your most important item is your SHIELD. Regardless of class, the shield spells the difference between Dead and Not Dead. (hint: Not Dead is better).
  • Rarity is no guarantee of quality, nor is price.
  • Rocket launchers are fun, but they aren't as omgawesome as they are in most other shooters.
  • Ammo and health kits are dirt cheap. Always max them out.
  • Never buy an item that you can't use, but can after a few levels. You will invariably find a better item before then. This rule applies to almost any Diablo-type.
  • Using a vending machine does NOT pause the game! Make sure no baddies followed you there!
  • You can have more than $999999, it just won't show it.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Vander posted:

Any tips for Grand Theft Auto III, San Andreas, or Vice City? (Thank you, Steam!)


All games

I agree, play them in order.

The only really important skill to learn is driving. First thing, grab a fast car and drive like a maniac for half an hour to get the feel of it.

Explore, and don't be afraid to try stuff.

You _can't_ screw up. The only time you might need to load a savegame is if you have a whole bunch of cool weapons and lose them to busted/wasted. Still, save the game regularly; the PC version is mostly stable but it did crash occasionally.

Don't go for 100% unless you're spergy about that sort of thing; it's a lot of tedium and not much fun. Also, each title has a few hidden packages that you will never, ever find on your own.

The radio is awesome. Raise your hand if you've ever waited until the current song ended before entering a mission :banjo:

Sprint as much as you can; you will get in shape and be able to sprint more.

Missions are cool, but IMHO the best way to have fun is to get in the fastest car you can find and just gently caress around. (hint: :420:)


GTA III

At the start of the game, the only parked fast car is at the auto dealership, behind the glass.

Completing ambulance level 12 gives you infinite sprint, but doing so is drat near impossible.

At one point in the game, you will need $100,000 to progress, and at the very end, you need $500,000. You should probably have enough already, but if not, run taxi missions. The money adds up fast if you deliver a few dozen fares in one go. (hint: the Pay 'n' Spray repairs you as well as losing the fuzz.)

Doing the import/export thingy is rewarding, however you cannot obtain a Dodo until unlocking the final island. The import/export on the last island is insanely easy.

You'll be given a bulletproof SUV at one point. It will not respawn, so be careful. I found it to be invaluable for the final mission.

It's possible to screw up 100% completion if you do things in the wrong order. The mission where you drive around picking up donkey porn is essentially impossible after unlocking the second island. Mafiosi will spawn halfway through and give you a shotgun enema.

In the central story arc, the only really hard missions are at the very end.
The coffee stands: Get a car that's fast and durable, like a cop car. Don't exit your car to shoot the stands, just ram them very hard.
Catalina's SPANK shipment: Think outside the box.
Final mission: You'll need to take on a small army, and you only have a pistol. Where can you find more weapons fast?


Vice City

It's NOT pronounced "Fah-gee-oh". That said, do the pizza delivery missions asap. Doing so increases your base health from 100 to 150.

Don't save the game at Cherry Popper's, doing so may result in a corrupted save. Dunno whether this was fixed in later versions.

Once you buy a property, you need to do one or more missions to make it start earning money. The only one that's not obvious is the strip club: Go into a back room and watch a girl dance for 10 minutes straight.


San Andreas

Don't worry about respect, you'll earn all you need during normal play. And, in the first part, don't bother taking over more turf than you need; you'll lose it soon anyway.

The pedaled bike is fun for about 5 minutes, then you'll ditch it.

GTA:SA has a lot of RPG-ish stats, like strength, stamina, and skills for weapons and vehicles. You can grind them if you like, but you don't have to. Eat 2-4 meals a day (you can do it all at once). Having some body fat is a good thing; without it, you will burn muscle when you run.

SA has an insane amount of things to do on the side. At the very least, do all the street races.

Unlike the previous games, SA has flying missions as part of the main arc. On the PC version at least, the flying controls suck a poo poo-covered walrus cock. I ragequit after failing THE FIRST ONE for literally the hundredth time. Try to find a mission-skip cheat, or a savegame with those completed.

Gynovore fucked around with this message at 22:33 on Apr 29, 2010

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Astfgl posted:

Just about to play the original Deus Ex. Any advice? I know absolutely nothing about this game.

Megathread here. (contains spoilers).

Of all the advice I could give, I think the most important is...

As you are playing Deus Ex, remember that it came out a year BEFORE 9/11..

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Dr Snofeld posted:

Oh yeah that's another thing, raise Computers to at least Trained early on. You can do without it for a few levels as you find passwords fairly easily, but later on being able to hack is invaluable.

Level one in Computers should be taken at Liberty Island if possible. However, level two is of dubious use; mostly it lets you turn turrets against enemies, which is only useful if you are doing a run that is stealthy but not nonlethal. Master in Computers is a waste.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

LogicReason posted:

Alright, trying to get into Master of Magic as I picked it up off of GoG. Any advice?

Getting it to run is a game unto itself. MoM was created during that awkward time for PCs when 640K wasn't enough, but there were no standards for memory management. Hopefully the peeps at GoG bundled some compatibility software, or at least instructions.

Even with the final 1.31 patch, MoM still has bugs. Big ones. Some of the worst are...

The Soundblaster code is crashy, use PC speaker or nothing.

The Magic Vortex and Animate Dead spells will cause the game to become unstable and crash soon, whether cast by the player or AI. The Subversion spell does nothing, and Time Stop often causes the game to flake out.(workaround: use a hex editor to change the costs to 9999.)

Playing for more than an hour or two will eventually result in erratic behavior and a crash.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

21stCentury posted:

I suddenly feel better for resisting the urge to buy this.

Perhaps I stopped too soon. Master of Magic has a laundry list of bugs, some balance issues, no multiplayer, and the AI is dumber than dirt... yet I would still recommend buying it if you can get it for $10 or less. MoM is a very, very deep game, with a dozen races, hundreds of units, hundreds of spells, dozens of heroes, and zillions of ways to customize at the start. With a customizable random map generator thrown in (actually there _are_ no premade maps), it has massive replayability.

If you get it, PM me with any questions, I could write a book on it.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

al-azad posted:

Can anyone help me not suck at Master of Orion II. Enemies regularly outclass me even though I'm more technologically advanced and outnumber them 3:1 (what's this self destruct/pulse ability they seem to be using that destroys my entire fleet and how can I dodge it?). Also what's your recommendation for taking out planetary defenses like those starbases and defeating Orion's guardian?

Missiles rule for the first half of the game, beams later. Technology usually beats numbers. Starbases are handled like ships, just use standard tactics. You can also go right up to a starbase and board it, although that generally doesn't do much unless you have ground combat bonuses.

A good ship to defeat the Guardian is a battleship with LVL V shields, Hard Shields, heavy Plasma Cannons, and a good targeting computer. Build about six of these.

If you have archives, I sperged out a huge post on ultimate MOO2 strategy a while back.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Dr Snofeld posted:

I just got Dead Rising: Chop Till You Drop (which is the Wii version) and could use some tips. I don't know what the blended drinks do, for example, other than heal you. And do you need to go exploring between missions to get good stuff?

Although it's not a bad game on it's own terms, the Wii version of Dead Rising had so much chopped out it's laughable. Most books, most special moves, many drinks and items are gone. To make up for it, once you get a gun the game throws truckloads of ammo your way, so forget about improvising and just blast your way through. It's totally linear, no way to miss a survivor. As a final kick in the nuts, they took out infinite mode, which is the reason I bought it in the first place.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
My best Fallout 3 advice; if you're the role-playing type, leave the difficulty at medium, then build your character however the hell you want. Fancy being a suave, smooth-talking bounty hunter who befriends animals and seduces women? Go ahead. Medium difficulty is so easy you can do this and still beat the game.

If you want a challenge, crank the difficulty up to the max (it's still not really hard) and use this starting build:

STR 4
INT 9
CHA 1
Luck 8

Grab the INT bobblehead ASAP. It's in the Rivet City science lab.

Educated at 4, Comprehension at 5, Strong Back at 10 or so. Perks that don't give you stat boosts or help you in combat are iffy at best.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

C-Euro posted:

I picked up Heroes of Might and Magic III a while back and while I understand how to play it, I guess I'm not really sure what I'm supposed to DO when starting a scenario. I read all the tips on the wiki but the early game is throwing me off:

-Should I be recruiting new heroes left and right?
Almost always, you should have ONE hero do all your fighting, to maximize his experience and minimize attrition.

-Should I be killing every mob I see, or waiting to build up a big force and overwhelming them?
-How many casualties in a battle are "acceptable"?
You need to learn this from experience. Usually you shouldn't fight a battle that will cost you a significant part of your army... but if the stack is guarding that one gold mine, sometimes it's worth it to go down to the last man.

-How do I get around the fact that new troops only come in once a week?
Build creature dwellings as early as possible, +growth structures too.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Cryohazard posted:

Re: Fallout 3

If you find the following items, grab and stash them away. You'll be glad you did.

Nuka-Kola Quantum
Steam Gauge Assembly
Motorcycle Gas Tank/Brake
Pre-War Books
Fission Battery
Radscorpion Poison Gland
Lunch Box
Turpentine
Abraxo Cleaner
Scrap Metal
Leaf Blower

Also Cherry Bombs and Lawnmower Blades.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

eyebrow posted:

Can anyone clue me in on Neverwinter Nights 2? I'm a completionist when it comes to RPGs, but I'm trying to get away from using guides.

You can be a shining paragon of virtue, or you can rape babies, but 95% of the people you meet won't care either way. (In other words, it's just like every other Bioware RPG).

Yes, you're stuck with Neeshka at first. You can ditch her when you get to Neverwinter.

Unless a mob is right on top of you, you can rest almost anywhere. Corollary: Wizards and Sorcerers are insanely powerful. In particular, (Greater) Stoneskin completely breaks the game.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Mecha Labrador posted:

Best way to break the gently caress out of Oblivion:

- Reach level 20
- Enter an oblivion gate
- Get to the sigil stone at the end
- Save
- Pick up the stone, check to see what it does
- If it's the 20% chameleon one, good, if not, load your save
- Repeat four more times (or dupe the stone)
- Enchant the stones onto some light armour, clothes or rings/amulets
- 100% chameleon, you are now the Predator

You don't actually need sigil stones to make Chameleon clothes.

Spells: buy a low level spell and spam it like crazy. The only snag is that Destruction spells don't count unless you do damage to something, so use it on the frozen guys at Peyrite. Alternately, craft a spell that does 50 damage to a target and 1 to you, and cast it at a wall.
Weapons: craft a weapon that heals the target, then find a horse and pound it for a hour straight. (bring Soul Gems).
Armorer: learn a damage armor spell. Cast it on a piece of armor on the ground, pick it up, repair it, drop it, repeat.
Sneak: find someone sleeping alone. Sneak around for a few hours. Wear light shoes.
Lockpick: do Nocturnal's quest, then lockpick becomes irrelevant since you can just mash auto-attempt.
Athletics: stand in a corner, tape down ^, go have a beer.
Speechcraft: talk with every idiot in the street, and don't bother going past 25%.


EDIT: also, to REALLY break Oblivion, create a spell that does damage plus one second Paralyze. Since the target has to go through the 'get up' animation in addition to the paralyze, you can easily lock down and kill someone. You can even craft an AoE version, although the spell cost will be very high.

Gynovore fucked around with this message at 20:55 on Jul 4, 2010

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Astfgl posted:

I don't ever train speechcraft. Training illusion is all-around more effective. Charm spells are incredibly cheap at higher levels.

A really, really grumpy person might require both. Nevertheless, Speechcraft is useless past 'one free rotation of the wheel' at 25%.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Vidaeus posted:

I'm about to start a new game of Jade Empire for the first time. I remember there were some tips posted earlier on but I have no idea what page :(. Can anyone give me some spoiler free pointers?

All you need to know about Jade Empire is that Bioware made it, therefore...
  • Exploring is almost mandatory.

  • Talking to your companions will give you rewards. If you do 'evil' stuff, some of them will bitch and moan, but you can ignore that. You can boink about half of them.

  • There will be a puzzle based on combining primary colors into secondary ones.

  • You can be good, evil or neutral, which determines which video plays at the end, but most people you meet don't give a poo poo. You get special abilities for being good or evil enough, so there's no reason at all to be neutral.

  • As a final kick in the nuts, the last decision you make gives you so many good or evil 'points' that all your previous choices are irrelevant.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

melon cat posted:

Any advice for Fallout 3 (PS3)? I'll be picking it up today. I've heard that there are some game-breaking bugs. :ohdear:

Unless your system is ancient, consider getting the PC version, so you can download user mods. Steam is currently selling the "Bethesda Pack" for ~$50, which gives you Fallout, Oblivion, and all DLC for both. Unlike Oblivion, where 95% of user mods are nude furry yaoi, there are some very useful ones here.

If you are a role-player at heart, leave the difficulty at medium, then build your character however you like. Want to be be a smooth-talking, two-fisted, womanizing bounty hunter who befriends animals and children? Go nuts. However, if you want a challenge, crank the difficulty up to hard or very hard, and build someone focused on fighting.

At the start, set your INT to 9, and your STR to at least 3. Most people use CHA as a dump stat, although some like it.

You can't actually break the plot. However, it's best not to talk to Dr. Li in Rivet City until told to, or enter Smith Casey's Garage.

Yes, the ending is somewhat retarded. Broken Steel sorta fixes it.

Let me know if you have any questions at all, I can sperg about it for hours.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Orgophlax posted:

If you stay near the edges of the science lab you can avoid the sequence breaking, which is advised since it's a good idea to run in and out to get the intelligence bobble-head.

That's if you want to min-max and get all the skill points you possibly can out of the game.

All that matters is that you don't talk to Dr. Li. You can talk to anyone else, do the Replicated Man quest, strip naked and throw tin cans at her, whatever.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

BigTeaBag posted:

I am just now getting around to Bioshock. Any advice? I have already started on hard mode. Will I regret that?

Heck no, it's insanely easy. Even if you crank the difficulty up, and ignore the fact that there's no penalty at all for dying, it's still a cakewalk.

It's better in the long run to save Little Sisters than to harvest them. If you want all achievements, you have to.

Take pictures!!! Spend your last dollar on film if you're running low. And don't hoard money, there's nothing expensive to save up for. You can make infinite money in Fort Frolic by abusing save/load in a casino, but there's no real need.

Always, always hack machines. If you need practice, dig up an old PC game called 'Pipe Dream'. The hacking minigame is a shameless ripoff of it.

Don't kill :gay: in Fort Frolic, you can do it later. When you get his key, don't bother slogging back to Fort Frolic to open his box, it's just a bit of cash and ammo. Oh, and you can get the 'Irony' achievement for killing him... I'll leave you to figure out how. :downs:

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

PrinnySquadron posted:

Any help for a Magic newbie for Magic: The Gathering - Duels of the Planeswalkers? I am bad at this game.

I haven't played DotP, however, the best way by far to learn Magic is face to face with real people. Buy one of the latest prebuilt decks and hang out at your local gaming store. Most people there are pretty friendly and willing to help a newbie.

Gynovore
Jun 17, 2009

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WHY IS THIS GAME DEAD?!

RagnarokAngel posted:

If you bought DotP and dont already play, buying real cards is probably the last thing on your mind.

I'm not saying you should spend your life savings on cards. Go to your local store and spend $10 on the latest preconstructed deck. This will allow you to have a satisfying game with anyone who also has one. The people you meet at a gaming store are almost always friendly and willing to help a newbie, especially since Spergy McSpergerson spends all his time on Magic Online nowadays.

Offhand, my best advice is, know whether you are on the offensive or defensive. Sometimes you should be pounding your opponent, sometimes you should be preventing him from pounding on you. I've won many games where the opponent kept attacking when he should have been on the defensive.

Gynovore
Jun 17, 2009

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WHY IS THIS GAME DEAD?!

The Machine posted:

Master of Magic?
I was on the verge of sorta winning my first game on the intro difficulty when it crashed. I'm curious what I need to know before I try a higher difficulty level. I've been playing Civ games all my life, but I suck at HoM&M games and MoM seems to be a cross of the two.

Master of Magic is buggy as poo poo, and will crash no matter what you do. Fortunately it autosaves every four turns, but you should still manually save every so often. Some of the bigger bugs are;

Magic Vortex, Raise Dead, and Animate Dead will cause the game to flake out and crash eventually. As a workaround, you can go into spells.lbx with a hex editor and change their cost to 9999, to prevent the AI from casting them.

Diplomacy is poo poo; the AI will declare war on you eventually. Also, Aura of Majesty and Subversion do nothing.

The AI is dumber than dirt. For one thing, it is completely incapable of loading units onto a boat, so you can pretty much ignore an enemy on another landmass. Also, the AI ignores gold and mana upkeep, so debuffing it's cities and nodes does nothing.

Gynovore
Jun 17, 2009

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WHY IS THIS GAME DEAD?!

Ainsley McTree posted:

What should I know about Master of Orion 2 that's not in the wiki?

Try to colonize your share of the galaxy; for example, if there are 3 opponents, try for 1/4 of the galaxy. Still, don't colonize poo poo planets. Yes, you can colonize a foodless planet using freighter fleets to import food, but that costs you money each turn. Oh, always send a scout first!

Try to research stuff that gives you bonuses to research, farming, and production. When in doubt, research whatever is cheapest. Also, you can't go wrong researching Sociology, it's all good.

Missiles dominate the first half of the game, beam weapons the last. IMHO, Plasma Cannons give the most bang for the buck. Overall, tho, the guy with the best shields usually wins.

DIPLOMACY. Make friends with every race you meet, even if you have to butter them up with a few tech gifts. If you encounter a Repulsive race (no diplomacy possible), prepare for war.

If you have archives, I posted an uber-strategy about a year ago, forget exactly where.

Gynovore
Jun 17, 2009

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WHY IS THIS GAME DEAD?!

Ainsley McTree posted:

Thanks for the MoO2 tips, I think I'm getting the hang of it ever so slightly. What's a good beginner race to start as? I'm guessing not the Silicoids because they're repulsive, and I tried the Klackons but their research penalty is pretty poo poo - with the other races I seemed to get multiple techs per project, they only got one. I'm still not completely sure how the tech tree or research system works but I'm confident that that's a Bad Thing. I'm leaning away from custom races because you can't make them on easy and plus I had a gander at the selections just for fun and immediately quit out of confusion.

Here's how research works. There are eight fields of research, each with many levels. Each level contains 1-4 techs. When you choose what to research, you choose one tech within that field. When the research is complete, you get that tech, then the next level in that field becomes available to research. You cannot go back and research techs you have passed by, although you can trade or spy for them.

The Klackons are Uncreative. That means that only one tech per level is available, chosen at random. This is bad.

Custom races can choose the Creative ability. This gives you _all_ the techs available at each level. This is very good, although Creative is expensive to buy. Psilons are _not_ Creative as of the latest patch. (patching up is highly recommended, early versions have balance issues and are somewhat crashy).

Good starting races are Psilon (research), Gnolam (money and luck), and Elerian (telepathy, which gives bonuses to diplomacy and spying). Bad races are Klackon (lovely research), Silicoid (no diplomacy) and Bulrathi (ground combat bonuses are almost worthless).

Gynovore
Jun 17, 2009

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WHY IS THIS GAME DEAD?!

Ainsley McTree posted:

what are the most important traits that I should be looking for in Heroes? I'm guessing that once I fill my hero pool (is it 4 commanders and 4 administrators?) I stop getting offers, so I don't want to waste any picks, but I'm also not sure which skills are great and which suck. Farm and Labor leader seem like nice ones to have, as well as the science one, but what else?

Always always buy Megawealth leaders - 10BC per turn, free! Try to always keep at least 100BC on hand in the early game to hire one. Buy a labor leader if you have a big production planet, science if you have a research planet, etc. Assassin leaders are good if you are in contact with other races; they have a % chance to kill an enemy spy each turn. Other races _will_ try to spy tech, even if you are best buddies.

Don't hire ship leaders, unless they're assassin/megawealth. It's just not worth the cost.

Gynovore
Jun 17, 2009

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WHY IS THIS GAME DEAD?!

skizzenstifte posted:

the Oblivion tips were great, thanks y'all. gonna try Fallout 3(360) now, any advice?

I posted this a few dozen pages back, but it bears repeating; If you're a role-player at heart, leave the difficulty at medium, then build your character however you like. Want to be a smooth-talking, two-fisted, womanizing bounty hunter who befriends animals and children? Go nuts. Medium difficulty is so easy you can win with any build. However, if you want a challenge, crank the difficulty up to hard or very hard, and build someone focused on fighting.

Gynovore
Jun 17, 2009

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WHY IS THIS GAME DEAD?!

Cholfo posted:

Any good advice on Borderlands? I'm thinking about picking up the GOTY edition next paycheck/first steam sale.

Don't expect anything deep. It's fun, but you'll probably bang through it once and delete it.
Your most important item is your SHIELD. Regardless of class, the shield spells the difference between Dead and Not Dead. (hint: Not Dead is better).
Rarity is no guarantee of quality, nor is price.
Rocket launchers are fun, but they aren't as omgawesome as they are in most other shooters.
Ammo and health kits are dirt cheap. Always max them out.
Never buy an item that you can't use, but can after a few levels. You will invariably find a better item before then. This rule applies to almost any Diablo-type.
Using a vending machine does NOT pause the game! Make sure no baddies followed you there!
You can have more than $999999, it just won't show it.

Gynovore
Jun 17, 2009

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WHY IS THIS GAME DEAD?!

Vidaeus posted:

Anything for Fallout: New Vegas? In particular, skill/stat recommendations or items I should hang onto? I've played Fallout 3 before.

I'm only about 10 hours in, but character building strategy doesn't seem too different. Strength is more important, since some big guns have STR requirements (and if you are going hardcore, ammo has weight). CHA isn't a complete dump stat, since it affects companions. Basic guns still rule the early game, and a decent score in Explosives will still save your legs from being blown off repeatedly.

Repair is still important, but not as much as before, since performance of weapons caps at 75%, armor at 50%. Also you'll find weapon repair kits, although they're kinda weak.

The biggest change is that you only get half as many perks, so choosing wisely is important. In FO3 I always took Lady Killer/Black Widow just for fun, now... OK, I take it anyway, I need to be prepared for the inevitable wave of seduction usermods :huh:

Gynovore
Jun 17, 2009

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WHY IS THIS GAME DEAD?!

Binowru posted:

Fallout 3

I've posted this about half a dozen times in this thread, but it bears repeating; if you're the role-playing sort, leave the game difficulty at Medium, then build your character whichever way strikes your fancy. A charismatic, two-fisted bounty hunter who befriends animals and children? Go for it! However, if you want a challenge, set the difficulty to Hard or Very Hard, and follow the character building tips people have posted here.

Gynovore
Jun 17, 2009

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WHY IS THIS GAME DEAD?!

AlPath posted:

Picked up Neverwinter Nights 2: Platinum from the Steam sale, anything I should know before I start?

  • It's a very faithful and complete implementation of 3.5 D&D. If you're a fan of D&D, you'll be pissing yourself with joy. However, if you aren't, this won't change your mind.
  • No classes are totally gimped, but some are better than others. Warlocks, in particular, are for those who want a challenge.
  • You can rest almost anywhere. As a corollary, wizard types are godlike, especially at high levels.
  • In particular, Stoneskin and Greater Stoneskin make the game a cakewalk.
  • Yes, you have to tolerate your first three companions join you until you reach Neverwinter. You can give them the boot then.
  • Crafting is powerful, but crafting skills are a waste on your main character. Have someone you don't plan to adventure with take them.
  • Roughly halfway through, there are dwarf-only items that made Khelgar a combat god.
  • When you're done, there are literally thousands and thousands of community-made add-ons. 95% of them are pure poo poo, and many will make you question the author's mental stability, but among the 5% some real gems can be found.

Gynovore
Jun 17, 2009

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WHY IS THIS GAME DEAD?!

Holistic Detective posted:

I could use some info on New Vegas, I just picked it up and am about an hour in. I'm pretty happy with my character so I don't need any advice there, what I would like is a list of any items I should be hoarding, either for quests down the line or because they're useful for crafting.

Some of the major differences between FO3 and New Vegas:

-Money is much more useful. Instead of bobbleheads, stat upgrades come from implants, which cost 4000 caps each. Also, there are some awesome weapons for sale for 3-6K.
-The Barter skill isn't poo poo anymore. In addition to better deals at shops, most of the 'You should give me more caps!' dialog options have been moved from Speech to Barter.
-Melee/unarmed is awesome, even at low levels. Also, energy weapons do not eclipse everything else at high levels.
-Actually, the only poo poo skill is Survival. Turning bloatfly meat into sliders is loving useless, while most of the more powerful recipes require very rare ingredients. The only worthwhile recipe is poison, and you can make a good one at 25 Survival.
-You can get laid _without_ resorting to prostitutes.
-Perks are only gained every other level. Choose carefully.
-Permanent skill books are much rarer. Corollary: you are _not_ gimping yourself by not taking Comprehension.
-It still uses level scaling, but it's less forgiving. If you venture too far away from the roads early on, you will be facefucked by mobs you have no chance of beating.

Gynovore
Jun 17, 2009

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WHY IS THIS GAME DEAD?!

Holistic Detective posted:

Ok, so here's something I wish I'd known. Looking up implants on The Vault I see that they need Endurance to install. How much am I gimping myself by having stupid low (2) endurance?

Moderately gimped. You can only get two implants, have low hitpoints, and you can't take the Toughness perk, which requires 5 END.

Which reminds me, I forgot to mention one of the biggest changes from Fallout 3 to New Vegas; armor no longer reduces a percentage of damage, but instead increases your Damage Threshold, which directly reduces the damage from each shot. Against someone with little or no DT, any weapon with good DPS will work, but against foes with high DT, you need a weapon that does a lot of damage per shot, or negates DT.

If you want to break the game, get two levels of the Toughness perk (+6 DT) and the subdermal implant (+4 DT). With this and good armor, you're almost invincible.

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Gynovore
Jun 17, 2009

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WHY IS THIS GAME DEAD?!

Repelex posted:

Bioshock 1?

The only reason to play Bioshock is the story and atmosphere. The combat is mediocre and far too easy, even if you discount the fact that there's no penalty at all for dying. Still, the story and setting are good enough for a weekend's amusement.

Hack everything. The hacking minigame is blatantly copied from and old DOS game named Pipe Dream, so if you need practice, try to find a copy.

Don't hoard cash, there's nothing big to buy.

Take pictures!! IIRC, taking a picture that doesn't count does not use up film, so just snap everything in sight.

Electric Gel kills Big Daddies effortlessly. If you don't have that yet, put half a dozen prox mines in a chokepoint. Also, never attack a Big Daddy that's not guarding a Little Sister, there's no need.

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