Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
im cute
Sep 21, 2009

Universe Master posted:

I bought all the Fallout: New Vegas DLC during the Steam Thanksgiving sale. I played through the main game twice when it was first released, but haven't done any DLC. In what order, and about when in the storyline should I start each one?

I'm gonna go ahead and disagree with everyone else and say the order should be HH > OWB > DM > LR. HH is almost completely disconnected from the other three except a couple of mentions of locations and That Other Courier. It's also pretty easy if you keep a few extra critter-killer rounds on hand: gecko and yao guai attacks are the only things to worry about, combat-wise.

OWB actually does a pretty good job of introducing the DLC-centric characters, repeatedly mentioning them in conversation, holotapes and notes. Meeting Christine and killing Elijah in DM when it first came out didn't really carry the same emotional impact as it did after finding each character's backstory in the other DLCs.

Also, saving HH and OWB for later means all the haters are shooting you with bigger guns, so forget it.

As for levels, it doesn't matter too much; despite what the little pop-up warning tells you before each DLC, just about everything levels alongside your character. I did the above run at 10 > 20 > 30ish > 40 with no trouble. A friend of mine did Dead Money (the OMG LVL 25+ ONLY NO NOOBS one) at 5 without much trouble either. Also, the DLC story and main storyline are almost entirely disconnected so don't worry about finding a "right time" in the story to cut out for some DLC. Keep in mind, though, that your method of ending Lonesome Road will pretty much permanently effect your reputation with the NCR and Legion, along with the Boomers, the Followers, the Powder Gangers and I believe the Brotherhood <- semi-important gameplay related things, so you may want to save LR until after you totally commit to a faction.

im cute fucked around with this message at 05:38 on Dec 13, 2011

Adbot
ADBOT LOVES YOU

im cute
Sep 21, 2009

Astfgl posted:

As someone who generally does the same thing with TES games, I don't recommend it here!

The reason being that if you follow the main quest (to the point where you have to climb the big-rear end mountain with 7000 steps and talk to the old dudes) you unlock a bunch of really powerful abilities that are a lot of fun. Things like slowing time or becoming ethereal or freezing people solid or all sorts of other things. While you'll get these "spells" just by finding magical walls in certain dungeons, you won't be able to unlock/use them until you advance the main quest and start killing dragons. The main quest is still optional, but I recommend progressing it far enough so that you can start using shouts

On the other hand, following the main quest populates the world with dragons, including random and pretty frequent dragon attacks. It can get pretty annoying if you're concentrating on side quests or simply exploring Skyrim and don't want to be bothered. If you want to avoid dealing with dragons, then don't enter Bleak Falls Barrow.

im cute
Sep 21, 2009

Cbouncerrun posted:

It's only been out for a day, but anything for Dragon's Dogma?

Advancing the story another step will cancel any non-Notice Board quests you are working on. They don't warn you the first time this happens, so make sure to wrap up any personally-given quests before you commit to the first Pawn Guild quest.

Sour meat > fresh meat > rotten meat. Sour meat heals more stamina, sells for more gold, and is more useful alchemically.

Many of the class skills and core skills bleed over to adjacent classes. Try out related classes for a while to pick up unique augments and skills you wouldn't otherwise see but could still use.

"Yellow" classes can double jump. "Blue" classes can levitate (so long as you equip a staff). This is extremely handy most of the time and practically necessary for some treasure chests and DLC token fetch quests.

Pay close attention to inclinations when hiring pawns for specific roles. A burly fighter is a better candidate for the Guardian inclination than a squishy mage, while that mage is probably a better Medicant than the utterly spell-less fighter. The Pioneer and Aqcuisitor inclinations are pretty useless.

Hiring pawns a few levels above yours is a good investment. They'll typically have more beast/quest lore than you and can carry their weight in combat a bit better.

Avoid lolita pawns. They're a dime-a-dozen, generally under-equipped, get knocked around easily and can't carry a thing.

Pretty much every creature in Gransys reacts poorly to being set on fire, save Hellhounds and Drakes who obviously couldn't care less.

Despite appearing to take damage from enchanted weapons, it is much, much easier to kill ghosts with straight magic. Consider taking some Dragon Spit with you if you know you'll be venturing through ghost territory.

And a personal suggestion: do the escort quest from Gran Soren to Granwall as soon as you're able. Despite it being available at a low level, it is a LONG haul rife with goblins, hobgoblins, sulfur saurians, bandits high and low level, cyclops, chimeras, undead of all stripes, harpies, some ghosts and maybe some ogres a bunch of angry monsters that you'll be encountering for the rest of the game. It's a great way of throwing yourself into the mouth of danger and, provided you do a healthy amount of running away, you'll come out the other side a much improved Arisen.

im cute fucked around with this message at 04:50 on Jun 12, 2012

im cute
Sep 21, 2009

Ainsley McTree posted:

This has been very helpful as I've been playing, thanks!

Something else I've been wondering about--are there any craftable materials & tools I should be hoarding, or can I get by just fine by selling materials for gold, and just buying supplies? I get easily overwhelmed when it comes to inventory management, and this is the kind of game where if I start hoarding crafting materials, I'm never going to stop, and I'm going to be constantly heavy and/or overencumbered...my instinct is to just sell all that stuff and keep myself supplied with items from shops, which seeeems to be working so far, but I just want to know if there are particularly precious items that I should be hanging on to when I find them.

Keeping in mind that I'm playing on easy mode and don't need to be powergaming.

There's a pretty deep crafting/alchemy system in DD, but I've never given it much thought as most of the craftables are just temporary boosts, stronger versions of common healing items, kind of useless arrow subtypes or more reagents. I'd hold on to at least 10 of any reagent/material you come across, since the weapon improvements require all sorts of weird garbage and it's all too easy to sell some rare ingredient you'll find yourself spending hours farming for later.

That said, keep the following in mind: empty bottles (for healing spring use and abuse), five ambrosial meats (for a certain dick of a quest early on), anything that gets filed away under Misc. in your inventory (usually ends up being quest related), a few shackles which you will turn into keys, lanterns until you have four of them, a single bottle of water (for a quest involving Fournalt's dumb brat), a handful of bottles of oil, blast arrows if you plan on doing much archery, FERRYSTONES and LIFESTONES, and at least one pickaxe.

And here's a thing you might find handy: as soon as you're comfortable fighting ogres, go ahead and clear out the mine WNW of Gran Soren. Once you've cleared it out, it stays that way and all sorts of goodies respawn inside and one of the better merchants moves in. Not to mention it's one of the handiest shortcuts in the game and exits on the south end about 20 yards away from yet another merchant and rest camp. I was kicking myself for not clearing it out sooner; I've been through there dozens of times since clearing it.

im cute
Sep 21, 2009

Luminous Cow posted:

I checked the wiki and the last 5 pages but didn't see anything, so: I just bought the Walking Dead. I have never watched the show, read the comic books, or gotten any spoilers. Should I wait until sundown, turn out the lights, put on headphones, and just play the poo poo out of it? Any stupid bugs or anything I need to avoid?

You don't need to play it with the lights out at night under a blanket with headphones on; it's not a very scary game outside of a few AGGH! SHITSHITSHIT moments where the Panic (read: quicktime) events happen. It is, however, a very depressing, oppressive, heavy game and you will want to take breaks in between episodes to maybe drink or watch some kitten videos.

Also seconding the "play it as Lee" opinion stated earlier. Intentionally fence-sitting for the sake of getting a Best Ending doesn't work out in this game. If you think Lee would remain neutral or even dead silent in some situation, by all means, but the game pretty much actively defies powergaming convention.

Luckily, there is a rewind function and multiple save slots that allow you to play Omniscient Game Lord and see how alternate choices would play out, so go nuts; don't fear the reaper.

And speaking of alternate choices: TWD is still a pretty straightforward narrative despite all the ample player choice. Some things will always happen, and most often when a main character dies or leaves, it is destined to happen that way. The only exception I can think of is very late into the story and is extremely deliberate.

im cute
Sep 21, 2009

Geektox posted:

Anything for Dragon's Dogma specifically for the Strider vocation? My blades seems to hit like a wet noodle.

If you want to solve this problem in a hurry... try searching the tip of the spear on the hillside warrior formation, near the old Arisen's cave or maybe diversify into Assassin or Ranger. They both hit a lot harder (and the Ranger from much farther away) while giving up some of the more tricky, less direct Strider skills.

im cute
Sep 21, 2009

Cliff posted:

Should I play Dragon Age: Origins before Dragon Age 2? Do I have to?

DA2 is a middlin'-to-high quality mindless action RPG with better than average character arcs for its genre. The connections to DA:O are tenuous; they change a few lines dialogue and probably a cameo or two.

If you compare it to stuff like Two Worlds, Divinity 2 or Circle of Doom, you will be pleasantly surprised. If you go into it looking for The One True Sequel to the first game, you will probably come away disappointed.

EDIT: Also, yes, the Ultimate Edition is worth it! Maybe consider skipping Witch Hunt though.

im cute fucked around with this message at 21:12 on Jan 30, 2013

im cute
Sep 21, 2009

1redflag posted:

Anything for Dragon's Dogma: Dark Arisen? The website is a little thin. Should I be buying new equipment and upgrading it, or should I just wait to pick it up in the field/quests? Any skills I "must" get for striders/mages/etc.?

I love this game and could go on and on about it, so I'll try to keep it brief: Most of the best equipment is found in chests, usually squirreled away in hard-to-reach or semi-hidden areas or at the far side of dungeon-type areas, typically near wherever you fight bosses. If you find yourself using a particular set of equipment a lot, by all means upgrade it; it usually doesn't break the bank and most of the items used up in the process are farmable. Some very high-level gear will use rare or unique reagents for their upgrades. These will usually be prohibitively expensive, so if you come up with some equipment that costs 400k to improve, maybe look into it.

Pick up all the core skills for every class you will conceivably use (read: all of them). Augments aren't very well described in-game, but typically augments that give you a multiplier are better, and get much better farther on, than flat additions which are more for new players. In particular: Hundred Kisses for daggers and Sixfold are great Strider skills. Anodyne is a must for mages, and Fire (early on) and Holy (later on) Boon are also wonderful to have.

And if you gently caress something up or miss something, don't worry too much. New Game + is essentially a complete reset on the world while you carry over all of your items, experience and and skills. If you haven't started playing yet, go borrow a vanilla copy of Dragon's Dogma and create a save file! as Dark Arisen gives enormous bonuses to existing characters, including the ability to fast-travel without using Ferrystones.

And enjoy this awesome game!

im cute
Sep 21, 2009

juliuspringle posted:

Any useful tips for helping me be the very best, like no one ever was? I don't remember actually finishing a game since Gen I though I did own (but never played much) Heartgold though I missed Gen IV completely so I'm wondering about new stuff. I sort of understand Pokemonami and super training but only the minigame part none of the stat stuff. For me Pokemon breeding never went deeper than make two Pokemon gently caress, hope you get an egg. Useful moves, stuff like that.

edit: I wasn't very clear, I'm asking about Pokemon X/Y

Everyone is right about EXP Share. It has been expanded since Gen II and now affects the entire party. I left it on the entire game and by the end I had three maxed out party members and my HM slave, who had never once been in a battle, was in its early 80s.

Amie has no effect outside of single player besides being cute and collecting cute furniture. In battle, the more doted upon your guys are, the more likely they are to shrug off status effects, land critical hits, dodge attacks, etc. Super Training is EV training and fully training someone can provide small stat boosts. It's largely negligible in single player, but par for the course in competitive multiplayer where a difference of a couple points can mean victory or defeat. Also it's kinda fun to do the secret challenges.

Breeding hasn't changed a whole lot. You can now get egg moves (where known attacks are passed down from parent to baby) from both the dad and mom.

im cute
Sep 21, 2009

Fallingup posted:

Just grabbed Shin Megami Tensei IV from the e-shop sale. Anything in particular I should know, or is this just a "fuse everything, all the time" thing like in Golden?

Fuse everything, all the time. You can accrue a massive amount of demons at a time thanks to the upgrades you can get, but you're better off keeping a lean team and spending your upgrades (app points and apps) elsewhere, like on extremely valuable skill slots, summoning discounts and MP regeneration.

There's a few DLC demons, I've never bothered with them. There are also a few app point/money/exp grinding DLC. They break the game in half.

I guess most of the standard SMT advice applies. Don't feel bad about looking up a map for Tokyo. I definitely had to.

im cute
Sep 21, 2009

Anyone have any tips for the SNES Fire Emblems? Namely, Fire Emblem: Mystery of the Emblem, Genealogy of the Holy War and Thracia 776? I hear that Genealogy has a generations system sort of like Awakenings that I'd like to do well by the first time.

im cute
Sep 21, 2009

Cake Attack posted:

Genealogy:

Yeah, there's a generational system. It's different from Awakening in that the game has two separate generations, one where you play as the parents, and another where you play as the children. Because of this, you need to have your pairings locked up by the end of Chapter 5. Also children vary much more based on their parents, so it's not like Awakening where pretty much any pair is workable. Anyway, here's some advice on how inheritence/lovers system works.

- Love points are gained whenever two people are on a map together, but is gained much faster when they're standing side by side. After 50 turns, you don't gain love points anymore. Once a pair reaches 500 love points, they become lovers. The other way to get lover points is by conversations at certain points in the game, which occur between set pairings. These pairing, normally called predestined pairings, generally provide quality children and so give a good guideline as to how to pair people.

- Inheritance works as follows: Each mother has two children. Each child has a dominant and non-dominant parent - for everyone but Briggid and Ethlin's kids, the dominant parent is the same-sex parent so I'll use dominant and same-sex interchangeably. Anyway, each kid inherits their dominant parents growths + half their non dominant parents growths, their dominant parents inventory, some base stats according to complicated formulae, non-class skills and Holy Blood.

- This makes me talk about Holy Blood. Some characters will either have minor or major holy blood of a certain line. This boosts growths, weapon ranks (which are static and locked to classes), and people with major Holy Blood can wield Holy Weapons. Anyway, a kid will inherit major holy blood from the dominant parent if they have it, and will inherit any other holy blood as minor holy blood. If both parents have minor holy blood of the same line, it'll become major holy blood in both children.

- Here are some good starter pairings: Aideen/Jamka, Ayra/Lex, Lachesis/Beowulf, Fury/Levin, Sylvia/Claude, Tiltyu/Azel, Briggid/Holyn

Alright, some mechanical differences, because Geneology is pretty unique:

- Promotion works differently. A characters level ranges from 1-30, and isn't reset upon promotion. Instead, anytime from level 20, you can promote at your home castle and get promotion gains while keeping your level. Also, some prepremotes start below level 20, despite being promoted (including the lord of the first generation, Sigurd.)

- The Arena can be accessed from any castle, and doesn't kill you if you lose. Instead, you can only win a set number of fights per chapter, with gold and exp being the prize. If you lose, you just get left at 1 HP.

- Every character has their own inventory and money. The only way to trade inventory is to sell an item to the Pawn Shop, and then have someone else buy it from the pawn shop. Gold can be exchanged between lovers, and thieves can give out gold.

- Not everyone can double attack. You need the pursuit skill to do so.

- Weapon ranks are static and don't grow outside of promotion. They're based on a combination of class, and holy blood. (Holy blood boosts it by one rank for minor, and lets you use anything for major.)

- Villages don't instantly get destroyed. Instead, they start at a base of 5000 gold for visiting them, and decrease by 500 gold for each turn a bandit attacks them.

- Once a weapon gets 50 kills (denoted by a number next to a star in the items stats) it can start dealing critical hits, with a kills-50% chance. Outside of the Critical skill and using effective weaponry, this is the only way to get a critical hit.

- Lachesis seems crappy, but when she promotes she promotes to Master Knight, which has insane promotions gains, learns Pursuit and can use every weapon type with an A rank except for Light Magic (a C rank) and Dark Magic (not at all). Leaf has the same promotion.

- Weapons can be repaired at the blacksmith for a nominal fee.

The most important thing is to keep this list of secret events in mind:

http://serenesforest.net/genealogy-of-the-holy-war/miscellaneous/secret-events/

Lex's Hero Axe and the Pursuit Ring are super important.

Thracia 776:

- ON AN ESCAPE MISSION ANYONE STILL ON THE MAP WHEN LEAF ESCAPES DIES.

- At the end of chapter 3, give any swords, scrolls and anything you might want to Leaf and Lifis. For a while, the rest of the party except them leaves.

-Your life is based on the Pursuit Critical Coefficient. Basically, if you're fast enough to double an enemy, the second attack's critical chance is actually the displayed critical chance, multiplied by a number between 0 and 5 unique to each character. Serenes Forest has what everyone's PCC is, and it's very important, because a character with a PCC of 5 will almost always crit.

- The game will never give you money. The only way to earn money is either through the arena, or selling stuff you have. This means the best way to keep your forces armed is to capture enemies and take their gear. When capturing, and holding a captured enemy, most of your important stats are halved. Learn to swap and drop - if one character captures an enemy, a second can take the captured enemies inventory, take the captured enemy from the first character, and then drop them, meaning nobody is stuck holding onto an enemy. The way capturing works is that you can select it instead of attack if your build is higher than your enemies, and you'll then attack with halved stats. If you get the kill, the enemy is captured instead.

- Whenever you go indoors, your mounted units need to dismount. This lowers their stats (actually mounting increases stats, so a really strong unit can have max stats either way) and forced them to only use swords. Dragon Knights basically become useless dismounted.

- Staves are your friend. If your magic is greater than your enemies you can use a staff on them, which lets you do all sorts of crazy poo poo with Sleep, Silence and Berserk. Especially since if you use M UP or a Holy Water you can get a +7 boost to magic which goes above caps. Also Rewarp is amazing on a good staff user.

- Scrolls boosts growths by a net 30%, and nullify criticals. Try to make it so anyone who levels up is holding as many scrolls as possible.

- When Asvel hits level 10, promote him. Sage promotion gains are insane, and he becomes a super helpful crutch for the early game.

- In Chapter 15, have Mareeta talk to Shanam. She'll learn Astra, and become even more of a death god.

- In Chapter 12x, if you talk to Pahn with Lara, she changes class to dancer, but keeps her thief abilities.

- In Chapter 14, there's a village right next to the boss that's almost impossible to reach, since it's a defend map. If you warp Dean there, have him visit it and rescue him, you get the Dragon Lance, a really good unique weapon for Dean which attacks twice per attack and lets him always attack first.

- As long as we're talking about thieves, they can be really good. As long as they're faster than an enemy, and have more build than an item's weight, they can steal it. Even weapons.

- Tina has a special staff called the thief staff that lets you steal anything from anyone as long as her magic is greater than their's. It's a beautiful thing.

- Here are some opinions on good units: Anyone who can use a staff, Othin, Havan, Carion, Asvel, Fergus, Shiva, Makua, Finn, Karin, Homer.

- There's a skill called Ambush which lets you always attack first, and a skill called Wrath that makes it so you'll always crit on a counter attack. These do not stack. If a unit has both, Wrath only applies to the second attack if they double. Don't give a unit both thinking it'll make them gamebreaking, it makes them worse.

Awesome, thanks!


Kanfy posted:

Best advice for Thracia 776 is that the game hates your guts, never turn your back on it. It'll probably spawn guys with daggers behind you and stab you before you can react.

Genealogy is a great game though.

I'll give it a shot, though I think Genealogy is more appealing at the moment.

im cute
Sep 21, 2009

duckfarts posted:

Anybody have anything on Dragon's Dogma? I read the info on beforeiplay, but I still managed to go to the castle way earlier than i think i should have and hosed up 3 escort missions i probably shouldnt have taken yet. I'm at level 9 or 12 or something, but some poo poo is still kinda confusing; is there supposed to be a game map somewhere, or am I supposed to explore all these areas that want to kill me just to figure out what the places are these missions are referring to? It just seems like I'm constantly stumbling into places I really shouldn't be yet.

Also, I'm on the Dark Arisen version of it if it makes a difference.

There are A LOT of other posts ITT about Dragon's Dogma, some of them from me, so I'll just cut to the chase. Feel free to PM me or anyone in the Dragon's Dogma thread though if you have more questions.

9-12 is a good level to head to Gran Soren, so don't sweat that part. 9-12 is also relatively low level, and some areas and enemies will just tear you apart, so don't feel bad about running past unwinnable fights. You can look at the in-game map by pausing (not Back button-ing) and selecting Map. You may have to zoom out if you're in Gran Soren or Cassardis, and from here you can even plunk down new waypoints. Doing story missions is a good baseline; if you're having trouble doing them, then go out and kill some goblins or something, but if you're breezing through them then go ahead and wrap things up.

Now, about escort missions:

Escort missions take you all over the map, to points you may be unprepared to reach at the time they're made available. The important thing to remember, even if you gently caress them up is: it doesn't matter. If you piss them off or lose them on the way, it doesn't matter because escort quests are there to raise affinity (waifu points); the only people whose affinity you should be the least bit concerned with is your future Beloved or the small handful of merchants whose inventory will open up a bit more for their pals. If your escort should DIE on the way there, it still doesn't matter. All important characters respawn after 7 in-day games. If you should see an escort quest on the board and ignore it, that's cool too! They almost never expire, and even then, the rewards are usually uncommon vendor trash or things you can buy anyway.


1redflag posted:

Anything for Earth Defence Force 2025? I'm playing on PS3 if it matters.

Pick a favorite mission and see if you can squeak by on Hard/Hardest/whatever. Doing that a few times will net you superior weapons, which make all the difference. Farming easy missions for tons of Armor is also a wise move, especially if you're maining the Valkyrie (which has super low armor gains) or the Support guy (which needs all the survivability it can get).

im cute fucked around with this message at 05:01 on Sep 1, 2014

im cute
Sep 21, 2009

Alris posted:

Anything for Kid Icarus: Uprising? Should I invest in a wrist brace like my friend suggested?

I'd recommend assigning movement to the stick, turning to the face buttons, items/zoom to the D-pad and aiming to the touchscreen, then turn auto-shoot and auto-aim-toward-enemies-that-have-the-drop-on-you to ON. It's not perfect, since turning and shooting (or strafing/running and shooting if you're left-handed) simultaneously is very difficult, but it's the best scheme I've found.

Also try out each weapon type and see which ones you like. Weapon skills will make a bit of difference, but the basic types are what really determine how you'll play.

Finally, the game is not hugely difficult, especially at base difficulty, but you'll want to bring along the Heal skill just in case. Some levels can be barren of piles of fruit and meat.

im cute
Sep 21, 2009

Anyone have any tips for the Dark Souls 2 DLC before I dive in? All I know is "don't start NG+ before starting the memories".

im cute
Sep 21, 2009

1redflag posted:

The enemies in both DLC all have relatively high elemental defenses. I'd recommend taking a non-infused strike weapon and a lightning infused stab weapon with you for both DLC. If you see ghosts, find and destroy their body first. For the optional boss in SUNKEN KING, divide and conquer and don't ignore the archer. Take a bunch of poison moss with you to Sunken King, too. Also, they are really great DLC.

Edit: also, both DLC ARE designed as end game content. You can start the DLC as soon as you beat the respective boss, but is wait until you at least have the ashen mist heart or the giant lord's soul.

Thanks! Finally slogged through it with a sorcery build. Definitely way more challenging coming up against a bunch of enemies that resist practically everything. Brought along a spiked club +9 and it helped immensely.

im cute
Sep 21, 2009

Mayor McCheese posted:

Also regarding Dark Souls 2, I am going to start a fresh character and play through again. So a few questions:


Do strength builds still go for the giant's club (or whatever it's called) as a solid primary weapon or has something else replaced it with the balancing patches?

Is it possible to do a no-Magic run all the way into the DLC?

Is the new loot in the DLC game-changing / overpowered or is it all balanced?

I believe the go-to 2 Strong weapon these days is the Demon's Great Hammer. It has great scaling, a good moveset, is enchantable and is available at the very beginning of the game, if you're willing to farm or get very lucky. Only downsides are the weight and STR requirements is crazy high. 26.0 and 50/8/0/0 I believe.

It's entirely possible. The only weapons I found sort-of nonviable are claws, reapers and bows. The enemies in the DLC apparently eat and poo poo Poison (in Sunken King) and Fire (in Old Iron King), and they all seem to resist magic and miracles to differing degrees. Getting proficient with fully upgraded strength and dex weapons seems prudent.

The rings are great, the magics range from amazing (Denial) to bleh (Fire Snake), the weapons seem like kind of a mixed bag of novelties though I really liked the Pilgrim's Spontoon. Besides the OP rings, the loot seems to be balanced and definitely to taste. The Drakeblood armor set is very fancy!

im cute fucked around with this message at 05:15 on Sep 22, 2014

im cute
Sep 21, 2009

Polite Tim posted:

Just started Mass Effect 3, any points of no return or any other missables?

I'm paraphrasing the wiki here: There is a clear endgame point of no return when you visit the Cerberus base. I think there's even a pop-up, but yeah, once you're in you're essentially locked in. There's also a halfway point in the game that changes things quite a bit on the Citadel; if I remember right, it's triggered by reading an urgent email after a few Priority missions, so if Traynor says you have one, wrap up your current sidequests before reading it.

A lot of the ambient fetch quests and "side with person A or person B" deals are one act only, acts being divided by Priority missions (I think it goes Palaven, Sur'Kesh, Tuchanka, etc.). They mostly serve as a source of extra spacebucks, but there are a few good story and character-related sidequests that are easily overlooked due to being tied to some tertiary nobody you have no reason to go out of your way to visit. If you want to be thorough: check your email often, check your local map when on the Citadel for any highlighted names, and before you head off to the next Priority: Wherever mission, do a quick jaunt around the Citadel and your ship to see if any of the ambient dialogue gives you a quest.

While not permanently missable, every mission has weapons, armor pieces or mods stashed somewhere that you can pick up for free. If you miss them, prepare to pay out the rear end when they pop up in one of the Citadel's stores.

im cute fucked around with this message at 23:49 on Oct 29, 2014

im cute
Sep 21, 2009

It's a long shot, but does anyone have any advice for King's Field IV: The Ancient City?

EDIT: besides what's on the wiki?

im cute
Sep 21, 2009

Draile posted:

In the first cave, your goal is to find an egg to trade for a fire magic crystal. Find a second egg and trade the second one to the guy on the second floor of the small temple for a crystal vial.

Unlock the blue healing water as soon as possible. Don't do serious exploring until you have it. You'll need to kill a spider boss and clear a room with dozens of rapidly respawning skeletons.

Magic crystals give you 50mp when used so you can store them and use them to power Earth Heal. This trick becomes less useful once you have red water.

You may want to grind Earth Heal levels because it slows enemies at level 3, but that will take many, many casts and you need to be at less than max hp or a cast won't count.

Until you unlock repairs you'll need to swap weapons frequently as they degrade. Sturdier weapons last longer. The elemental knives are strong early on but degrade quickly.

You stun enemies when you hit them for at least 1/3 of their health. Be careful if you're fighting an enemy you're not stunning. You won't interrupt its attacks when you hit it so you will leave yourself exposed.

Thanks!

im cute
Sep 21, 2009

Kaboom Dragoon posted:

Shin Megami Tensei 4 finally came out in Europe today. Other than following a guide to get the Neutral ending, is there anything specific to this game I should be aware of? I'm an old hand at the series, so I know most of the common pitfalls typical to Megaten games. Also, what DLC should I get/avoid?

It's already pretty easy for a SMT game, but the money/app points/EXP item grinding DLCs destroy any semblance of fairness. Would only recommend them if you're steamrolling through the game to get Chaos/Law endings. I think there are some free item DLCs that require minimal effort to get some good gear, but it eventually will be outclassed by stuff in shops.

One thing unique to SMT4: do activate the streetpass feature. It doesn't really matter which demon to bench because it's going to fuse A LOT, but it will also accrue a lot of stat bonuses and skills (which you can then write over in the compendium), bring back a lot of useful items, and adds another counter to the streetpass-reliant special attack.


al-azad posted:

Is all of that stuff necessary for Mass Effect 3? I don't recall at any point of the game, including the mission on the Citadel, that locks anything out prior to attacking Cerberus HQ.

It's not necessary since, like GhostBoy said, the worst you'll miss out on is war assets and cash. But there are some unique conversations and occasional side missions that pop up by taking your time and exploring a bit.

im cute
Sep 21, 2009

Captain Walker posted:

The what now? :psyduck:

IGN posted:

Demons attached to the cards you receive can aid you in battle with the DDS Skill. Received cards are shared amongst all save files.

Using DDS Skill in battle will cause all of your cards to be used. The more cards you have, the stronger the DDS Skll will be.

You can hold a maximum of 12 cards. If you receive more cards than that, the old ones will be automatically deleted in the order received.

In this case, cards = people you've streetpassed with. You yourself attach a demon to a card (white card = no fusing just stat-ups, black card = fuse randomly) and it gets sent around too.

im cute
Sep 21, 2009

Pseudoscorpion posted:

Wait, seriously?! I almost never used the StreetPass feature in SMTIV because the demons always ended up fusing into Slime or whatever. Dammit.

It threw me through a loop too, since I was just choosing the color randomly at first. I did end up with some very powerful low level demons this way, however, but I can see how it could get frustrating when you randomly go from Ancient of Days to High Pixie.

im cute
Sep 21, 2009

blackguy32 posted:

Anything for Alien:Isolation?

I'm only a couple hours into the game, but maybe I can help:

-Play on Easy
-Terminal messages that have door codes in them are highlighted in your Log
-Don't be afraid to haul rear end from enemies; stealth turtling only goes so far
-Do be afraid at all other times
-Hacking the air conditioning gives you refreshing spring mist action, does not conceal you from murderous crazies, rampaging androids, xenomorphs.

im cute
Sep 21, 2009

Sociopastry posted:

Icewind Dale? I've played Neverwinter Nights and Baldur's Gate, but I'm wondering if there's anything specific that I should know.

The first IWD uses 2nd Ed. rules while IWD2 uses 3rd Ed.; different things will be brokenly OP in each edition so go for whichever one is a better fit for you. Or try them both!

Would recommend taking along at least the one diplomatic character in addition to 5 fully min-maxed asskickers. Sticking diplomacy/persuasion/intimidate/etc. on a single Rogue is usually a good choice.

Covering your bases class and damage-wise is a smart move, though you'll probably be tooling them toward "meat shield" or "glass cannon" roles by the end. Stay away from gimmick classes and builds that lack chutzpah.

im cute
Sep 21, 2009

Ryoshi posted:

Was Kingmaker any good? I bought TWO disc copies of NWN Diamond and lost them both, and when I got around to rebuying the game on GoG so I didn't have to mess with discs anymore apparently Kingmaker was excised for it's M rating. Am I actually missing anything by not playing it?

(Also how many years does it take you to block the "Aye, it's done!" sound bite from memory? I'm going on three or four years now...)

E: Maybe I'm alone in this but NWN2's user interface is a huge step back from the one in NWN. I have no idea why they went to that menu system, is there some advantage I'm missing?

Eh, nah. To all of these questions. Though if you pick the snarky girl voice in Dragon Age, you'll probably get CAN I GET YOU A LADDER? :twisted: stuck in there, too.

im cute
Sep 21, 2009

PJOmega posted:

Doesn't the base campaign have a metric effton of crit immune enemies?

That's NWN2, with those no-good undeads disregarding all backstabs.

im cute
Sep 21, 2009

SolidSnakesBandana posted:

This is only an issue in the last area of the game, where you're already a walking God anyways. So it's a moot point. The real benefit to being a rogue is having the amazing Duelist hat, and also being able to master all conversation abilities.

This is more true than any other NWN2 advice ITT.


Ainsley McTree posted:

In Dragon Age Inquisition, do mages still own bones like they did in the previous games? And if so, what's the best way to spec them to get the most damage out of them? Barrier seems like an essential skill to have on at least one party member, but outside of that I just want to have a party that can kill stuff as quickly as possible (as a warrior, I'm worrying about the tanking).

Inquisition is still really new, but so far it's looking like mages are still owning bones. The way Barrier and Guard work in DA:I seem more similar to how Barrier/Shield/Armor worked in Mass Effect 2, if that makes sense. A lot of stuff is still getting worked out, though.

im cute
Sep 21, 2009

The Iron Rose posted:

I know it's a pokemon game but anything for Omega Ruby/Alpha Sapphire?

With EXP All on, you can essentially skip all wild encounters and a good number of trainers. Unavoidable gym fights and leaders, rival battles, trainer speedtraps and scraps with Team Aqua/Magma will keep you plenty leveled. While it does let you steamroll the game if you keep the same team for any extended amount of time, it also lets you swap pokemon in and out more often without falling too far behind or having to grind too hard to catch up. I'd turn it off if you know exactly who you're going to use throughout the game and still expect even a marginal challenge. Turn it on if you like gimmick teams.

Amie happiness and actual happiness are two different stats. A high Amie rating will grant you extra EXP, extra criticals, more dodges, spontaneous status heals and holding on by 1HP, and some flavor text during fights. High happiness is what you need to evolve Golbat, Chansey, Eevee into Umbreon or Espeon, all the baby 'mons, and a handful of other evolutions. On a side note, regardless of happiness, Return and Frustration are still useless moves.

Look up a guide if you want to get into Contests. There are like 500 goddamned berries and it is not very intuitive which combos will make superior blocks. I believe the taste preference mechanic from RSE is gone, so stuff the little dudes with whichever blocks you like. If you're looking for Cosplay Pikachu you get him after your first contest win by an admiring fan.

DexNav gives more information and finds better variants the more you fight a certain pokemon. If you're hunting for that perfect Lotad, fight a dozen shittier Lotads first.

You can fly to any route or landmark from the AreaNav screen. Keep this in mind before passing over berry planting spots or clever secret base holes.

im cute
Sep 21, 2009

FredMSloniker posted:

Hm? I was under the impression that a max-happiness Return was one of the more powerful Normal-type moves, especially considering its lack of downsides. Are you just saying 'don't bother with Normal-type moves, they're poo poo', or is there something else I'm missing?

At max happiness, the BAR is 102. That's fairly high, and with 20pp and 100 accuracy it's actually a pretty good move at first glance and definitely one of the better Normal straight-up haymakers.

But, it lacks any extra effects without held items, and the fact that you have to get happiness that high in the first place to make it do that much damage limits it; it'll only be worthwhile on pokemon you've been babying and probably have given better movesets, or on pokemon you've specifically ground happiness for (Igglybuff, Buneary and Chansey are the only Normals I can think of that NEED happiness, and none are particularly brawny).

Also, it's a Normal attack. It'll never be super effective, won't harm ghosts at all, and is one of the many types resisted by popular Rock and Steel defensive stalling-types. Normal doesn't get enough love.

im cute fucked around with this message at 08:09 on Dec 7, 2014

im cute
Sep 21, 2009

Flame112 posted:

It's pretty easy to get something to max happiness. And Return is also good on pokemon with Aerilate or Refrigerate or whatever all those abilities are.

Well, I tried my best. Maybe Return isn't so bad. I still stand by Frustration being a poo poo move.

im cute
Sep 21, 2009

Zaggitz posted:

Anything for Shin Megami Tensei 4?

Don't forget about the street pass stuff! It was talked about a bunch of pages back, but essentially it lets you buff up a certain demon like crazy (white card), or you can let it randomly fuse with passersby in addition to grabbing extra stats and skills (black card). You also get a special multi-hit attack, which maxes out at 12 or 15, dependent on how many streetpasses you've gathered.

Though, like the DLC, it does tend to make an already pretty easy SMT game even easier.

im cute
Sep 21, 2009

Ur Getting Fatter posted:

Just started playing Dishonored for the first time.

Given that I usually don't play games more than once, is it worth doing a non-lethal run or am I just condemning myself to a less fun version of the game?

Also, I have the PC version, but playing with a controller. Is KB/M a signicantly better experience?

On the no-kill run thing: it is entirely possible to accidentally murder someone without your knowledge (fell off a ledge, drowned, hit by a car while knocked out, devoured by a passing gang of rats, etc.) and it will neglect to tell you until the end of the mission. If you don't mind copious savescumming, it's possible and god knows I tried, but eventually you'll just want to embrace your role as an assassin and do some murders.

If you limit yourself to accidental deaths/chokeholds/tranq dart, then it's pretty easy to get the Low Chaos ending.

im cute
Sep 21, 2009

^^^^
They miss you in the AUSPOL thread, and you should start posting in there again.


CrusherEAGLE posted:

Shovel Knight? I doubt there's anything, but still.

You can upgrade your stats to a total of 10 health and 100 magic. Health should be your top priority 3 Meal Tickets are sold by the goat, the rest are found after every third boss, though magic is a close second and will become more and more important as the game progresses. Top off early.

Troupple King's buffs are useful and free. Look up how to get both chalices early because you'd be a fool to pass them by. On a related note, fishing spots that spawn a troupple pal are consistent, keep them in mind if you found one near a challenging section.

As far as I know, you cannot permanently miss relics. Most of them are easy to get to at any rate. Many dungeons are built around the item found within, Legend of Zelda-style.

You can smash savepoints for quick cash, but it will disable the checkpoint for the rest of that particular dungeon run.

If you're finding a particular level or fight challenging, don't be afraid of loving off back to the blacksmiths for upgrades. Some upgrades can make awful levels a cinch. Ornate Plate will make you fabulous.

The Hall of Heroes is a sidequest that you can ignore as long as you'd like. There are music sheets and a well-paying boss battle to offset the cost of entry, but the level's gimmick can be frustrating if you're not proficient in juggling.

The Hat Shop/Mr. Hat battle is another sidequest that costs gold to get going. Hunt him down three times after the fight to get some gold back. Don't leave town or he'll vanish.

If you're on the 3DS: streetpasses are an easy way to make some gold. It pits your 'ghost' against a mirror version of some other shmuck's 'ghost' for 3 battles with a 5-second time limit each. If you play to kill instead of gathering the most gems, you'll win 9 times out of 10. Spam fireballs or the horn and you're golden.

Try fishing and swimming in Troupple Pond.

im cute fucked around with this message at 08:40 on Dec 27, 2014

im cute
Sep 21, 2009

Sociopastry posted:

Christmas happened! Anything for Pokemon Y

There is a ton of advice earlier in the thread, and much of the ORAS advice is relevant as well, but here are some highlights:

Turn OFF Exp. Share if you want any kind of challenge at all.

There are three apps on the lower screen: Super Training is EV training; Pokémon Amie grants boosted EXP gain and spontaneous turns of good luck in single-player battles, is required to evolve Eevee into Sylveon, and is also pretty cute; PSS replaces and centralizes the old C-Gear and Global Link options.

Use O-Powers regularly, even if you're playing offline. They level up to become much stronger and will generally be worth your time.

Look up a guide to collecting the mega stones. They are jammed in all sorts of non-obvious places.

im cute
Sep 21, 2009

Scrap Dragon posted:

Alternatively, keep it on once you find about 10-12 Pokemon you like and just rotate them out. It's way more fun, especially with Y's increased Pokemon selection.

It's true, EXP Share is very handy if you switch around and experiment a lot, or for dragging mons out from being underleveled in a hurry.

im cute
Sep 21, 2009

The Jorts of Zeus posted:

Okay... I feel like I hosed up a little bit.

Fire Emblem Awakening

I felt like I'd played a bit of FE before so I went Hard and Classic. I read the tips already posted and I'm still struggling.

I'm having a hell of a hard time keeping people alive. I'm only on the 4th Chapter (the one where Mirabelle and some other pain in the rear end unit is almost assuredly going to be destroyed post-haste.

I've been using the tanky Knight dude (the one who has some weird complex about people not noticing him). I've been pairing dudes up. I just feel like I'm always super close to getting out with everyone alive, but someone inevitably gets messed up.

I've heard you can grind a ton, but I'm not sure if I'm too early in the game to have access to that stuff or if enemies will scale with me anyway...

What should I do?

After the first push, I stuck chrom/MU/less assaulty units in the forts to prevent your main force from getting flanked, then pushed again up the right side with the cavaliers paired with Virion and Miriel with a wind tome. I'll agree, though, its a tricky map. It might be worth it to pick up a spotpass/dlc unit or two to take the brunt of attacks, because odds are fairly good on someone eating dirt.

im cute
Sep 21, 2009

oldpainless posted:

Hello friends. I got Wolf Among Us, Murdered: Soul Suspect, Arkham Origins and Thief (the new one) for Christmas.

Please tell me how to play my big-boy games.

Wolf Among Us doesn't really need much in the way of tips as it's a straight and strictly narrative game; even a blind first-time attempt couldn't mess up enough to warrant a redo and even then there's the rewind function in case you miss a cue or something. Make sure to explore thoroughly if you're looking for all the codex/Book of Fables entries. You'll need to rewind or do a few different playthroughs to get every last one. Try not to spoil yourself by reading the comics, as the game is something of a prequel. If you care about being "in character" and consistent with the source material: Bigby is a violent guy and often a prick, but genuinely cares about those close to him. Smoke often.

im cute
Sep 21, 2009

Neddy Seagoon posted:

This is mildly spoilery, but; When you get to Medical, the Alien's going to actively stalk the poo poo out of you. It's going to stay on your rear end and wander the corridors most of the time while you try to work your way around it to reach your objectives. This is not indicative of the rest of the game, it's just a very hard initial stretch. The rest of the game it's going to mostly scuttle around in the vents to keep you on your toes, occasionally popping out to stretch its legs before hopping back in. Or to come out and tell those pesky humans to keep the noise down if they fire guns.

Also; when you pick up the Security Tuner early on, go up the stairs to your left and circle around. You'll avoid most of the scavengers if you're trying for a no-kill run on Humans.

This is decent advice since I almost quit playing after getting run down a dozen times in the same half-circular hallway essentially right at the start of Medical. It DOES get better!

Adbot
ADBOT LOVES YOU

im cute
Sep 21, 2009

KingSlime posted:

I know it's been posted before but what are the general tips for Shin Megami Tensei IV?

From what I've read, looks like I have to choose between a DEX and MAG build for the MC. Is one notably better than the other?

I think that's the general gist of it. A lot of older general SMT tips still apply (fuse liberally, exploit weaknesses hard, etc.) and are written up on the wiki.

If you turn on streetpass, you will end up with some very OP demons, items, skills, occasional gear and a streetpass-only attack for your MC. Remember that the black card is for random fusion, white card if you want to keep the same demon.

DLC, especially the EXP/Gold/App Point grinding ones, will just break the game in half.

Tokyo is a complicated place. Don't feel bad if you want to look up a map.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply