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TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.
As I'm kind of addicted to this game, I am now obligated to tell you all about Naval Ops: Warship Gunners 2, one of the most underrated games of the Playstation 2. Its a very cool naval combat game made by Koei (the fine folks behind Dynasty Warriors, Samurai Warriors, Warriors Orochi, Hokuto No Ken: Ken's Rage and many Romance of the Three Kingdoms titles). You control one ship, customize its weaponry, engines, systems, flag and perform brave deeds against the vastly superior forces of the Empire.

The plot takes place in an alternate universe where whats now coastal China was conquered and settled by the Dutch who formed the Kingdom of Wilkia. You start in a training exercise gone awry, go back to base, discover a coup d'etat has taken place and are in charge of securing the exile of the Royal family. The fleet escapes to Japan, a friendly country, where your fleet is detained and your crew interned. With the help of a brave Japanese officer, you manage to escape in a much lesser ship than the one you arrived with the newly created Empire of Wilkia hot on your tails. As you flee to the United States for succor, strange reports of ships larger than anything designed anywhere else in the world are heard.

You should play this game if you like combat against overwhelming odds, have a set of stones the size of a ship boiler, post or read the TFR Air Power thread and/or Zack Parsons' "My Tank is Fight". Some of the weapon designs in this game would have given Nazi Germany a bad case of priapism. The difficulty curve is nice and not abusive but the game will take the kids' gloves halfway through the game.

You should avoid this game if you are a simulation sperg who cannot appreciate mounting a 100cm main gun on a cruiser or using bow thrusters to swing around a battleship and give it a torpedo broadside. Also, gently caress you.

The game revolves about naval combat. You are sent on a mission against vastly superior forces. You are assigned a main objective, which can be to sink a number of enemy ships or prevent an enemy task force from shelling a vital port. There are secondary objectives like sinking all aircraft carriers, battleships or ensuring certain enemies do not escape. You play in third person view but can zoom the camera a little. As you sink enemy ships, they can drop health refills, ammo refills, parts for your ship, extra repair crews or extra money. Also, part of the enemy crew will be left in life rafts and you get extra points for rescuing them. Once the mission is complete, you will be assigned a grade depending on how many ships you destroyed, how many rafts you rescued, how many objectives were met. Score highly enough and you'll get extra swag once the game enumerates the gear you picked up in the mission. Afterwards, you will go to port where you can design/modify your ships and research new tech. R&D is big part of the game, you can research improvements for engines, hulls, systems (accessories like Radar, Sonar, Fire Extinguishers, etc), aircraft (yes, you can play an aircraft carrier or just a small heliport for VTOL and choppers), weapons (BFguns, dril missiles, 80cm rockets, supersonic torpedos, nuclear mines and 406mm Gatling cannons, are among the few) and many others. This takes money which is gained both by picking it up during the battle and at the end of the mission. There is some tech that you won't be able to find/research until your next playthrough like lasers and such.

There are many play styles, you can play as destroyers, cruisers, submarines, aircraft carriers, battleships, battlecarriers, frigates and some unique ships. You can play in many ways, brawling and exchanging cannon fire with the enemy or dashing around the slower ships, showing them you care with torpedos, rockets and mines. If you prefer to pretend you are in Das Boot, you can play a submarine too.

What you should know about this game: there is a lot of stupid advice in the gamefaqs page about this game so I'll cherry pick it for you.

-Many guides were written with the moronic assumption that someone who is just starting the game has access to all the game breaking equipment that you can find later in the game.

-Engines are the most important thing you can research at the beginning, followed by propellers. Speed is life and a properly speedy destroyer can get you through half the game. Try to keep destroyers, cruisers and frigates above 30 knots as anything slower will get your rear end sunk to hang out with Poseidon and Amphitrite. Bigger ships can be uparmored to take hits better but still, try to design them to be fast.

-You don't have to research every variant of every hull. Most hulls have 3 to 4 variants (US Destroyer 1, UK Destroyer 1, Ger Destroyer 1 and Jpn Destroyer 1). They vary in the layout, hull weight (dead weight), hull capacity (how much crap you can put in the hull), endurance (no idea what this does, you don't manage fuel on this game) and the number of aircraft you can carry. Generally, hulls with bigger capacity are better because you can mount bigger guns but some higher tier hulls have a smaller surface to mount guns at.

-Armor is important but don't sacrifice guns or speed to carry it. Some of the later missions will make you realize that, yes even swarms of obsolete aircraft can give you the death of a thousand cuts, regardless of your armor.

-Make sure you do training missions to farm money, moolah, cash, dinero. You cannot pimp out your ship without money. You cannot research without money.

-The game starts easy enough but stops giving a gently caress about fairness or balance when you reach Gibraltar. This is probably where you'll be sunk for the first time. The mission will separate men of the sea from kiddies riding tyre tubes doing a sewage channel. Sure your ship is pretty strong but when the enemy has 30+ stronger ships, you'll understand why men like Horatio Nelson and Heihachiro Togo are considered masters of the sea. Naval combat is more than just bring the biggest guns and pointing them at your enemy. Feinting, enfilading and dividing your enemies becomes more important. There are missions where you WILL die if you do not use your brain. Read about the battles of Tsushima, Trafalgar. Maybe Red Storm Rising by Tom Clancy or Shout at the Devil by Wilbur Smith for inspiration.

-Research makes or breaks the game. Keeping a technological lead will help balance out the fact that the enemy outnumbers you. Eventually the enemy will start catching up and boy will you scream. Don't spread the research too much until you reach the limits of what you can research (tech in this game unlocks both by time and enemy drops). Engines, Hulls and Guns first. Once you start encountering carriers, you will need to research AA missiles and a decent radar.

-Not every mission can be played by submarines so keep a decent ship in case the game decides to not let you use your sub.

-Autofire is adequate at the beginning and completely useless after half of the game. Once the enemy starts fielding antiship missiles and jet aircraft, you will want to intercept some of them manually.

-The AEGIS system applies to most missiles and torpedos. It allows you to lock on to as many as 10 targets of the same type and fire at them simultaneously. This is imperative to use when you have swarms of ships and planes around you.

-Some guides warn against trying to make ships all purpose but I think they are foolish. If you could coop multiplayer, sure, let someone else handle part of the combat but given that you go on missions ALONE, you drat better be capable of handling everything the game throws at you.

-You and every fan of this game must write to KOEI and ask them why they haven't released a PS3 or PS4 version.

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TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

Chortles posted:

This is in a way why aircraft carriers are a bit of a R&D trap -- without a "viable offense" in aircraft, there's not much point.

This is correct. I have only found carriers useful in some circumstances. The maximum size of cannons you can mount are 25.4cm which is very crappy. Eventually you can remove the cannons and just play a carrier missile boat. Antiship, Antiair and ASROCs. Get a decent radar, Automation III and AEGIS and you can make it work. Carriers can be useful on missions where you fight fleets that include large numbers of Carriers and BattleCarriers as having your own birds can help manage enemy plane swarms which can and will thousand-cut you to death. I also find that your birds tend to distract the enemy so they fire less at you. Don't try to take carriers to boss fights because even while using the heaviest bombers with the largest bomb loads will still take forever on their own.

Destroyers and Cruisers can remain viable in late game if you make sure you can equip hard hitting but light weapons. Oxy torpedos, Supersonics, Guided torps are still very useful. You'll have to get bow and forward thrusters so you can dance around the enemy. Its unlikely you'll be able to get the armor plating heavier than 20cm plating so don't bother. If you are not good at maneuvering, avoid using these ships in the late game as many battleships and bosses can OHKO you.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.
State of Decay: zombie survival game with base building mechanics and a persistent world that plays when you aren't on.

-This game is tough. Resident-Evil-1-as-Cris tough. Be patient and don't grow discouraged if you seem to be on the bottom of a manure displacement ditch, it becomes easier once you start using your head instead of your cojones to survive.

-Characters vary in their tolerance of damage but even the badasses will get killed if you are not careful about where and when you fight. Unlike Resident Evil, zombies respawn. Getting into a seemingly easy fight can end up with your character limping home with a sliver of life left. As the damage accumulates your characters will incur wounds which give you a vitality penalty until you are treated. This is very dangerous in a game with no healing items. There are painkillers (which remove penalties temporarily and won't heal), wounds don't magically fix themselves after snorting/smoking green+red herbs. Once you switch characters, they'll go into rest or the infirmary if you built one and start recovering.

-Initially you only have two characters that you can switch between so, again, be very, very careful. As you complete missions, your friendship values with the person will grow and you'll be able to switch out with them. Once you have 5+ friends, you may become riskier.

-Melee is a very viable option in this game. Marcus can turn into a stimulant-jockey that jack knives the zombies into the grave. Remember to dodge and weave and roll. Melee requires you to kill the zombies one by one. Slow, yes but stamina regenerates. Ammo doesn't.

-This is probably a bug but the game is hard enough that this won't break it. As you discover supply caches (fuel, meds, ammo, construction materials and food), you'll be tempted to call the scavengers to get someone from the base to lug out what you cannot carry. You can get at least one extra supplies if you call the scavengers first and then take the last bit of supplies. Cheating, yes but in a game where resources do not respawn it can be necessary.

-Workshops repair weapons and cars every dawn. All weapons you leave in the stash will get repaired periodically. Don't destroy weapons just because they are about to break. Stash'em in the inventory and take something else. Cars left in the safehouse parking spot will get repaired. You can run out of cars too.

-If you find a cool weapon but don't have space to carry it home? Don't be afraid to eat/use pills/snacks or to destroy distraction items like firecrackers or flares so you can free a spot. I'm still bitter because I left a Mosin-Nagant in a gun shop, didn't carry it home and when the game entered simulation mode...someone went and nabbed it.

-Zombie hordes are dangerous and running them over with cars will damage the car so you'll need to be creative to deal with them. If a horde is heading to the base, try driving around with a car and slam on the horn. The zombies will start pursuing you. Lead them to a goose chase and then dump the car and make your way home.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

Spikeguy posted:

I want to start up a KOTOR 2 run and really want to mod the gently caress out of it. Besides the restoration mods, does anyone have any suggestions?

And along with this can someone post a step by step guide to get the restoration and high res mods working with the steam version?

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.
Anything about Risk of Rain? I'm getting my poo poo pushed so far in I feel I'm playing Bionic Commando on the NES again. The gameplay is pretty fun but unforgiving.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

WarLocke posted:

I'm going to play Sleeping Dogs again but I haven't touched it in forever. Any tips?

Whenever you get into unarmed combat you are required to scream like you are in a Bruce Lee movie :colbert: Doubly so if you are doing the Zodiac Tournament.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

al-azad posted:

No, no, yes.

Legend of Mana is the kind of game where the more you put into it the more you get out of it. You can play it pretty straightforward and get some enjoyment out of it but it's more fun when you explore all the subsystems. If that's not your cup of tea then you'll probably be dissatisfied with the game because it doesn't offer a linear narrative, it's about the 4 or 5 subplots that are happening in the background and how they're connected to each other.

I recommend playing the game blind at the start. Since you're unlikely to see more than half the content or so on that first playthrough you'll unlock New Game+ which lets you increase the difficulty. At this point, all those fun subsystems like crafting weapons/magic/golems becomes useful and necessary. Legend of Mana is my favorite game in the series because it's so dense and the game makes it pretty clear you're not going to see everything unless you slavishly follow a guide.

I'll elaborate a little. All runs in Legend of Mana have the same ending. This is a game where you "build" the world as you play, so depending on where you place the parts of the world, you may miss some content and characters. Sidequests and NPC quests get resolved during the playthrough, provided you make the right choices. Many mana fans dislike the non-save-the-world plot. Many mana fans also eat uncooked boar anuses and probably like Cheetahman. Don't be that guy.

As Al-Azad said, you get what you put in. This game is offline only so your pets, NPCs and golems are your only company as you explore the game.

You can sell equipment, however you should know that you don't get a lot of loot in this game. You MAKE your own loot. Want to make a sword that could cut God like a sashimi? Craft it. Want an armor that can shrug off most damage? Craft it. You can buy some mediocre gear in the shops but you should actually craft your own. Its half the fun in the game.

Once you master all of this, you will cry because you will see how Squaresoft could improve this game by giving it slightly better graphics, full multiplayer, no pets/golem restrictions but they instead choose to make Final Fantasy n+1 SCOWL HARDER. Basically this game is a proto MMORPG without the MMO.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

al-azad posted:

Hyper mode

There is a trick involving the Holy Pendant, an accesory that doubles the duration of beneficial status effects. Equip one and have the gear enter Hyper Mode, by defending repeatedly at Deathblow Lv3. Since the accesory doubles status, your character will now get 6 turns in a row of Hyper Mode. IIRC this doesn't work on Fei's System Id.

Nate RFB posted:

Everything else most people will figure out on their own just fine or doesn't really matter all that much.
I've played Xenogears more times than I'd like to admit and I'm not really sure what you mean by this. There's really only one sidequest in the whole game that's actually plot relevant (the Lighthouse), which you probably won't need a guide to find. If you're talking about the thing with ring it's not really worth worrying about.

There is a crapload of items in Disc 2 Shevat that you can only get if you got the necessary items on Disc 1. Watch the Let's Play in the archive and you'll see what I mean.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

ToxicFrog posted:

I can't help but feel that there is something missing from the wiki, because I read that, played Tactics Ogre, was doing alright, and then got into an unskippable fight between just the main character and a boss which I simply cannot win, and I'm not sure if I should be grinding a lot more or if I just picked The Wrong Class for the MC.


People keep saying that tech is underpowered, but I played through with a mostly-tech (all-tech, once I realized how completely goddamn useless Virgil is) party, and by the end the party was basically a Brotherhood of Steel cosplay event escorted by an army of killer robots and with ball lightning guns for everyone. And even before the endgame I was curbstomping most things pretty reliably.

Magic may be overpowered in Arcanum but tech is pretty :krad:

Try the Stringy Pete fight. Instead of going to complete the quest to lift his curse, attack Stringy Pete. He and his pirate skellies are level 50. If you win, you get your own pirate ship.

Tech is the best way to play. Magic is too easy, just choose the fireflash spell and everything dies.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

Pancho Jueves posted:

Just picked up Age of Empires III, any tips for starting out? I've played II, but it's been a long time.

There are a few new mechanics and they streamlined the resource gathering. You no longer mine stone. Depending on your civilization, you may have an extra resource called export. Basically, you build an embassy, choose an ally, and you set the export %, up to 10%. This makes your gathering take a slight hit but accumulates export faster. With export you can buy some upgrades and unit groups. Some civs have different mechanics. If you play a colonial civilization you may choose to secede from your parent country instead of upgrading to Age V. This will transform all your settlers into riflemen and add the ability to build Gatling guns. Choosing this option disables the ability to build settlers, so you better have 20K resources in store.

Military wise: walls and towers are worth bupkis. A group of about 20 units can and will get beyond those walls. Walls are only for delaying the enemy. My defense consists of a reasonable cavalry (about 20) formation that engages siege/artillery units and flanks the rest. You can buy mercenaries which are slightly stronger units from saloons/command posts. They cost cold and extra population and may/may not be worth it. Each civ has different mercs available. Damaged building are repaired by pressing the little hammer button on the UI once you select the damaged structure. You may want to bring along a priest or surgeon (if you got the cards) to heal between skirmishes and a settler to building closer to the enemy base.

The card system: this is a very important part of the game. As you win matches, you'll get points to purchase cards so you can build decks. These cards can be deployed once you earn enough experience by fighting, exploring, building, capturing trade posts, etc. I normally prefer upgrade cards rather than unit cards as units get killed but upgrades affect your units for the rest of the game. I don't know if there are any official servers still working but you might want to upgrade your city to lvl 50 as leveling normally would take a shitload of time. AI will adjust to your level anyway.

Exploring: the relic system of Age of Mythology has been expanded. You no longer get relics but instead will find treasures guarded by neutral enemies. These can range from extra resources, extra units (settlers, healers, explorers and animals) and major HP or speed upgrades. The most beneficial ones can be dangerous to get (8 pistoleros and such), your explorer or hero will keel over once he is reduced to 0 HPs and you'll have to rescue him or ransom him from your town center.

Trade posts: you can find neutral factions that will allow you to build trading posts on their territory. This will give you access to native units that do not count against the pop limit. They also provide special upgrades. There are other trading posts along a central route which will give you experience (or whichever resource you choose) every time the coach arrives (you can upgrade to a stagecoach and then to a train which speeds up the travel speed, they also provide LoS). If you build on all possible slots of that building type (all posts on the route or every native post), you can trigger a countdown for a trade monopoly victory.

AI: the computer is pretty retarded when they are your allies, they tend to require rescuing VERY often. They perform very ineffective attacks and then send them to the least ideal place. Against you however, they tend to fight to the bitter end. Even when you have razed half their base, they'll still build a crapload of artillery units and slowly whittle down your attacking force. Attrition is very high. If they start attacking your base, you better take them out quickly or they'll smother you with their corpses. I have lost many skirmishes simply because I'm being attacked at the same time I'm attacking.

There is a pretty good mod that adds some balancing, differentiates between the civs and even adds the American civilization. http://www.impmod.blogspot.com/

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

Azran posted:

Anything for State of decay? Bought the base game and both DLCs, and I've been messing around for a bit.
Expected progression? Any tips or stuff to avoid?

Oh haha, I just realized we have a page for it in the wiki. :downs: Anything not covered there? Dunno how outdated it is.

Outposts make an area around them safe from spawns. It means monsters can follow you but not spawn in there. Researching explosive mines extends the area around the base and the outposts and explodes the first horde that comes through that area. They do reload but a bit slowly. Try to make a corner of the map safe so your guys don't get banged up from fighting hordes invading your bases.

The most dangerous zombies are the Big Un's (huge fat fucks) and Ferals. They both inflict wounds every time they attack your characters and can kill them outright. For the fatties use Flame Fougasses while keeping your distance and try headshotting the ferals. Don't let missions accumulate, otherwise you can have a chain reaction of morale drops caused by multiple missions failing at the same time.

If you are going the firearms route, suppressors are a must. As the game progresses, a single, unmuffled shot can bring every zombie in a wide radius to your locations.

If you get a workshop up at the base, they'll repair weapons that are in yellow status.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

Fat Samurai posted:

Another good way to get more time before a trace hits you is to bounce through servers you have access to. The easiest way to do it is to open an account in each game bank (search "bank" in Internic).

My usual starting gambit is to open accounts in all banks, get loans, get password craker max version (skip the dictionary ones AND TraceTracker), get log deleter max version and complete some easy jobs. If you don't have enough cash for log deleter do a few easy jobs anyway, because if your bounce is long enough the traces will take at least a couple real time hours, enough for you to complete a lot of jobs and still delete your traces on Internic.

A couple more tips:

- If you want to play on the stock market, buy stock for the companies that you take jobs from. After doing the job, wait until it hits the news and your stock will be worth much more.
- Divert CPU power to the program you are using RIGHT NOW with the arrows at each side of the programs. That will speed up cracking stuff.
- Don't make a long bounce chain in missions where you have to frame someone. You'll fail the mission because the trace is too long and the game can't trace it back to your scapegoat.
- Don't do incremental upgrades, at least at the start. Either buy the best version of a program or don't buy it at all.

Also you can gain a ridiculous amount of money if you got the speed and the guts to do it. Sometimes you'll get a mission where they want you to hack someone's bank account to find the balance and it'll be a ridiculous amount, over $200M. What you'll need is set up an account in the bank you are going to hack, hack the bank with all the cipher crackers, transfer the money to your account in that same bank. Wipe the records of the transaction on both accounts and then do what Stelas outlined. Basically there are two types of traces: Passive and Active. Active is the countdown that you get when you are hacking. Passive doesn't give any indication that its undergoing. Even if you clear the logs and disconnect before the active trace hits you, IT personnel will follow the switch and router logs and find you. Usually within 24 hours. The bank hack I mentioned before gets a REALLY fast passive trace...measured in seconds. You get about 20 seconds to transfer the money, delete the transaction records and wipe the records at interNIC. Once you do this, you don't need to take a job again, you can dedicate yourself to the plot.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

Head Hit Keyboard posted:

I'm finally caving to peer pressure. Anyone got tips for Fallout 2 or Phantasy Star 4 that might be helpful?

SpellsTechs are very confusing so here is a small guide to know which does what.

On spells, the prefixes Gi and Na are like the ra and ga suffixes from Final Fantasy.

Foi (Fire) > GiFoi (Fira) > NaFoi (Firaga)

Wat (Water)

Gra (Gravity)

Thu (Thunder)

Zan (Wind)

Res (Cure)

Sar (Cures all party members for less HPs than Res)

Deban - raises defenses

Saner - Increases evasion

Do not level past level 80 in this game. There is a nasty overflow bug that hits characters in the 90 levels where they actually start losing stats and tech points as the level. Some characters like Rika gain exp in an accelerated rate and can thus hit 80s before the rest of the cast.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.
Any tips for not getting the poo poo pushed in Metal Gear Revengeance? I'm playing keyboard mouse and feel that whomever designed this battle system thinks I have an extra arm or fingers on the bottom of my left wrist.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

Panic! at Nabisco posted:

Get a controller. Your hands will thank you. Platinum games really don't work with kb/m.

Any recommendations? I tried getting an old PS2 clunker working with a usb adapter but the game won't pick it up.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.
Ok, I finally made to the end of Revengeance but I'm having a brutal time finishing the last fight against Senator Armstrong. Got zero nanopastes left and the bastard can kill me in 5 hits. The farthest I've gotten in the fight is when he starts to throw debris at you that you need to cut just exactly. There is a 1 second window to line up a cut and the mouse is not helping matters. For some stupid reason the cursor starts horizontal and the adjustment takes too long. I'm about to drop the game because this is fake difficulty. I had fun at almost every boss fight but this one sucks. Does anyone have any tips on how to kill him?

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

Cardiovorax posted:

Play the game for two hours while noting down everything about it that annoys you. Then find mods that fix those issues. It's much better to make the effort right away instead of being aggravated into restarting 20 hours in.

Also do try to complete 1 part of the main quest for every two sidequests...otherwise you'll suffer from the Elder Scrolls Tangent* where you start doing sidequests and gaining levels and gear so the main quest feels gimped.

*This happens to me on every playthrough.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

Pierzak posted:

Wait. There's a TA remake in SC engine?

There is a total conversion mod.

http://forums.gaspowered.com/viewtopic.php?t=21520

Not finished yet but they have made steady progress.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

duckfarts posted:

Anybody got anything for Dynasty Warriors 8: Xtreme Legends Complete Edition 2 Turbo Champion Edition XL Ultimate Director's Cut SE? I'm starting it for PC, and I don't know what the gently caress is going on with some of the stuff like this Heaven/Earth/Man weapon thing.

The only thing I figured out so far that isn't obvious is:
  • Rebind your gamepad buttons immediately

Heaven / Man / Earth is an RPS system to make the fighting slightly complex. You can carry a main weapon (the one your character performs musou attacks with) and secondary weapon of your choice. When you battle enemy officers, they have a weapon with one of these elements so you need to switch as required. IIRC, Heaven beats Earth, Earth beats Man and Man beats Heaven. If you use a weapon with an element advantage, you can break your enemy's defense and storm rush them (continuous beat down that helps kill them quickly).

Try unlocking the castle building mode so you can grind weapons quickly.

Don't fight Lu BU in the first missions unless you are an expert.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

YggiDee posted:

More for Xenoverse : You'll be collecting an rear end-ton of different attacks, but for the early game, anything you get from Raditz or the Ginyu Force is pure gold.

I have a question about Xenoverse. I'm kind of on the fence for this game since its made by Bandai...are they still using that retarded floaty fighting engine with horrible response?

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

Overminty posted:

A lot of equipment bonuses don't stack by design. Say you've got a ring that improves fortitude by 10 and a cloak that improves fortitude by 5 equipped only the bonus from the ring applies. This is highlighted in the character sheet where the bonus from the cloak will be greyed out with "(Suppressed)" written next to it.
e: This doesn't apply to bonuses from weapons or shields, those always stack.

In terms of bugs in the game a few of the more critical ones have been dealt with but someone else can probably answer about it's current state better than I can.

There is a serious bug in Pillars related to swapping companions. Once you get the stronghold and can swap companions, make sure you remove their equipment before removing them from the party. Otherwise they may lose their equipment, including quickslot items, weapons and such. I lost all my summoning items, my grimoires and many potions. I am not playing again until they fix this poo poo.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

Eldred posted:

If you're playing the normal game I wouldn't bother. It's pretty easy on the whole and there are enough timers that you'll have to wait on (building to finish, next mission to appear, etc.) that you'll have plenty of time for it later.

Spoiler alert. Doesn't the ranger station get overrun? Where are you going to find food once you harvest all of the tents and cabins?

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

limp_cheese posted:

That's the gist of it. You can only take 5 characters with you when you reset but you get to keep everything in your storage locker. Resources reset to zero and if you want more survivors you have to find them again. There are certain challenges you can complete to get special survivors and any with perform X amount of actions also reset back to zero. Once they are unlocked and you go save them you don't have to redo the challenge.

A good idea is loading up the survivors you take with weapons and items that have a high influence so you can put them back in the stash after the reset to get a nice influence bonus.

I would also find a mod that auto locates the RV after a set amount of time. Searching for it is nice the first few times but that mother fucker can be EXTREMELY well hidden. I think I spent 5 hours only searching for the RV at one point.

Also there is an exploit that you can use to take up to 20 persons when you load the RV, making moving to a new location trivial....now if they just fixed the inability of assigning snipers to the watchtowers.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

Mr E posted:

Anything for Don't Starve/Together?

Try playing with a Friend.

You'll run out of food really fast so make sure to build a shovel you can replant berry bushes easily.

Try settling on a savannah with buffalos so you can get manure to fertlize your farms.

At night NEVER be without a torch or the materials to make one.

Healing is kind of hard at the beginning so avoid fighting unless you know you can win.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

Pierzak posted:

There are two storylines that diverge on the very start, the choice is based on whether you go/don't go with Ryogo.
For the love of god and all that is holy, pick the one that gets Emma in your party, the other one is... less mentally sound.

It is also the easier storyline. Alisa's is quite a bit harder. FM3 has a new game plus mode in which the characters retain weapon levels.

Concentrate fire.

Learn to eject enemy pilots and use that obtain parts. Once you are ejecting one or two foes per battle, you won't have to grind on the simulator for money.

Rifles suck.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

Count Chocula posted:

Update: brought a friend, friend got confused, I got annoyed they had to start with a basic gun and no materials, friend wants to go back to Towerfall.

This is why I require said friends to play the game alone first so they get the basics out of the door.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

Wolfsheim posted:

I was gifted both new South Park (Stick of Truth and Fractured But Whole), starting with Stick of Truth but is there any one class/companion/gear set that's better than the others?

Also bought Night in the Woods but that doesn't seem like a game where you need to strategize?

Master timing when you block. A properly timed block prevents bad status effects.

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TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

SpaceAceJase posted:

I've just started Phantasy Star IV, the first time playing this series. Any tips for a Nintendo kid? I'm a few hours in and I've died for the first time. Not sure if I've got a firm grasp of the skills and battle system.

This is an old school game so you ought to grind at least 2 or 3 levels between dungeons, level scaling hadn't been invented yet.

Gear is VERY expensive in this game so grind accordingly.

This game features magic combos: if two characters that are next to each other in initiative cast certain spells, those spells can combine and form potentially devastating combos. A few early ones: Chaz (foi) + Alys (zan) => Flame Tornado, Han (wat) + Alys (zan) => Blizzard, Chaz (cross cut) + Raja (holy power) => Grand Cross (this is VERY abusable), however there are many more, including the impractical Destruction which involves 4 characters.

Do not level any character to level 99, this game suffers from a serious bug where reaching level 99 makes you lose stats and skills. Once you reach lvl 80, finish the game.

Some equipment can be used as items to cast certain spells, use a FAQ to find which. Also some weapons can cast a spell on a critical.

Make sure that you keep going back to Aiedo (the town where Chaz lives) to the Bounty Hunter guild to get some sidequest and some very sweet gear.

Go back to Rykros once you finish the quests there, Chaz can get his most powerful spell there after a tricky quest.

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