Just a note about DQ8 tension:
Level 1: 1.7x base damage
Level 2: 3x base damage
Level 3: 5x base damage
Level 4(max): 7.5x base damage
So it is worth it if you have the time and you know you won't die from attacks. With some of the later bosses, it's better to have a single huge attack then smaller numerous attacks.
A small note, even if you don't invest any points into it, keep a boomerang on hand on the Hero at all times. Boomerangs are great for dealing with your run of the mill monster encounters as boomerangs attack all enemies. Plus boomerangs will be the only all-enemy attack that you will have for a while.
|# ¿ Jan 19, 2011 01:46|
|# ¿ Oct 30, 2020 23:14|
Alchemy is pretty much the magic system of the game. If you have the ingredients on you, you can cast the spell. The screen for viewing which elements are needed for each alchemy is in one of the radial menus (the y-menu; press up/down to go between the different cateegories). The icon looks like a flask. You also have to equip an alchemy before you can use it (not sure if this applies to the early-game ones). To equip an alchemy, you need to talk to certain npcs. I think they guy you get Hard Ball from is one of them.
To add to this:
Flowers/Nectars for healing can be bought in most towns. Remember to also buy Dog Bones to revive your dog. There are a ton of people who you can buy ingredients from and many people have the same ingredients at different prices. Alchemy levels up the same way as in Secret of Mana, the more you use the spell, the stronger it gets.
Along those lines, take the time to powerup your first Heal spell. It's cheap as gently caress (1 root, 1 water), provides excellent healing at higher levels and you can multi-target it. I pretty much ignore all other heal spells as they cost too much compared to Heal.
Edit: If you are quick with your fingers, you can mass spam some of the spells for tons of damage.
Kuros fucked around with this message at 22:51 on Feb 15, 2011
|# ¿ Feb 15, 2011 22:47|
Finally getting around to playing FTL: Faster Than Light. Seems simple enough but I'm reading that I should start on Easy Mode off the bat?
Highly suggested to start on Easy mode so you get a hang of the mechanics of the game. Also, make liberal use of the pause mechanic so you can think out moves during fights. People who do Hard No Pause runs like LethalFrag can do those because they have tons of experience with the game.
|# ¿ Dec 17, 2019 15:50|
I notice that the Might and Magic 6 page is sorely lacking so here's a ton of help:
Unlike Might and Magic 7 and 8, Magic is much stronger than Might due to the rudimentary nature of the skill system that was more polished in the later games. Therefore caster heavy builds will fare much better mid to late game.
|# ¿ Feb 12, 2020 05:24|
Alright more Might & Magic tips, this time Might & Magic: World of Xeen, which is M&M 4 and 5 put together:
Adventurer or Warrior mode? Simply put, the game is balanced around Warrior mode and Adventurer mode is the Easy mode.
Character Creation and Party Builds:
The default party you start with is okay, but I suggest deleting those characters and creating your own party, HOWEVER, before you do, distribute the items on those characters as the characters you build don't get the extra items the prefab characters get.
Knight - High HP, can wear all armor and use all weapons. No magic. Gets an extra attack every 5 levels. Your basic tank.
Barbarian - Higher HP, gets an extra attack every 4 levels, but is limited on armor and a few weapons. Will have less def than a Knight, but more HP. Take your pick.
Paladin - Knight + Cleric. All weapons and armor, but less hp, less attacks and can cast Cleric spells.
Archer - Knight + Sorcerer. Most weapons and armor, less hp, less attacks and can cast Sorcerer spells.
Robber - One of two characters who can pick locks and disarm by default. More defense orientated and has more thievery.
Ninja - The other characters who can pick locks and disarm. More offensive as they get more attacks but less HP and thievery.
Sorcerer - Your main nuker, gets lots of good spells but little in the way of HP, armor and weapons.
Cleric - Your main healer, great healing spells and decent defense but little in the way of HP and offense.
Ranger - A combo of Paladin and Archer. Better HP than both, but has a weaker spell list. A generalist.
Druid - Similar to the Ranger, but the Sorc and Cleric instead. Doesn't get the best of the best spells.
In World of Xeen (WoX) you will typically want: A beefy front line, someone with thievery and good casters. The prefab party is: Paladin, Knight, Ranger, Robber, Cleric, Sorcerer. This is a good party. If you want more spellcasting, go Ranger, Paladin, Archer, Robber, Cleric, Sorc. Or you could go with more frontline offense and go Barb, Paladin, Ranger, Ninja, Cleric, Sorc. Druids are the least useful of all the classes and I wouldn't bother with one of those. Otherwise the rest are all pretty good.
Certain classes will also get bonus skills, but you can get these for other classes later.
Race plays a minor effect on your character with bonuses or detriments to HP and SP per level, resistances and skills. They are not super important except if you're trying to min/max. Alignment is very minor in this game and really is more for flair from what I can tell.
Stats: Stats are important with 11-12 being average. Less than that and you have penalties, more and you get bonuses.
Might: Boosts physical attacks and is needed for bashing open doors any other things that call for a Might check. Primary physical attackers should have this reasonably high.
Intellect: Important for Archers, Sorcerers, Druids and Rangers for SP. Otherwise a dump stat.
Personality: Important for Paladins, Clerics, Druids and Rangers for SP. Otherwise a dump stat.
Endurance: HP per level. Important for all.
Speed: AC bonus and how early in a round your character acts.
Accuracy: Chance to hit with melee or ranged.
Luck: Applies to Resistance Rolls for status effects and damage effects.
Arms Master: Bonus to hit
Body Builder: Extra HP
Merchant: Full value for selling items at shop instead of half.
Mountaineer: Only 2 characters needed to move through mountains, but good for everyone to have.
Navigator: Reduces time in deserts to 10 minutes per move instead of 4 hours.
Pathfinder: Same as Mountaineer, but for forests.
Swimming: Needed to go through shallow water without Walk on Water.
Astrologer: Extra SP for Druids and Rangers
Crusader: Needed for Castle Burlock.
Danger Sense: Lets you know when enemies are near.
Direction Sense: Enables the compass.
Linguist: Some checks look for this skill.
Prayer Master: Extra SP for Paladins and Clerics.
Prestidigitator: Extra SP for Sorcerers and Archers.
Spot Secret Doors: Lets you know where you can bash open hidden passages.
Thievery: Innate on Robbers and Ninjas. Mandatory.
Once you're ready to go, take your time, play it slow and save often. Keep multiple saves even. With WoX, you can move between the Clouds and Darkside through the pyramids, but the Darkside is much harder overall and made for higher level parties. Don't bother with the Darkside until you get a few levels under your belt. You can easily go into late game areas and get wasted very easily, so be careful.
If you get stuck and need a way home, you can click the gem in the middle of the screen and call for Mr. Wizard. He will take you back to Castleview, but will take ALL of your gems on hand. Be warned.
Misc items that cast spells are very useful for non-magic casters and other characters who can't cast a particular spell. Some spells you should look out for in items: Lloyd's Beacon, Town Portal, Lightning Bolt, Fireball, Time Distortion, Teleport, Cure Paralysis/Poison/Disease, Divine Intervention, Power Cure, Raise Dead, Town Portal, Stone to Flesh.
With regards to weapons and armor, the general rule for Material is: Obsidian > Diamond > Sapphire > Emerald > Ruby > Platinum > Gold > Quartz > Steel > Ebony > Silver > Amber > Pearl = Lapis > Iron > Coral = Crystal > Glass > Bronze > Brass > Wood > Leather.
Element and Attribute modifications are useful on Accessories and not so much on weapons and armor.
|# ¿ Mar 21, 2020 02:26|
The tips on the wiki are A) kinda unclear/useless, and B) missing a lot of the point, soo...
I want to add onto this instead of using FF Restored rom hack, go to http://finalfantasyrandomizer.com and choose the Improved Vanilla option. It does everything mentioned and also fixes bugs such as LOCK and TMPR not working.
|# ¿ Apr 24, 2020 21:34|
Generally speaking charge weapons are pretty bad due to the period of vulnerability they leave you. In Hades not getting hit is typically very important as it will force you to spend gold on recovery rather than upgrading yourself. To spear is one of the best weapons in the game due to it's incredibly long range and instant attack animations.
To add onto this:
It depends really on the charge weapons, the shield has a charge mechanic, but you have full frontal immunity when charging. The shield is really good for learning attack patterns of enemies.
What rooms you take depends on if you're just staring out or later on after some runs. Early on, taking Darkness or Keys is really good as you need those to upgrade, and it's almost 100% sure that you're gonna die since you don't have the upgrades necessary to make it to later parts of the game. Once you've unlocked most of the Mirror or all of the mirror, I usually pick in this order: Double Boon > Hermes Boon > Boon > Hammer > Heart > Obol > Pom > Nectar > Gemstone > Darkness > Key. Toss in Charon and NPCs (Sisphus, Eurydice, Patroclus) as needed.
Note for hammers, you can only get 2 per run. Hermes is also typically restricted to two per run as well due to how powerful most of his boons are.
Charon's well is pretty good if you want to guarantee something or need health. The temp buffs are only good if you are using his keepsake, which extends how many rooms his buffs last.
Dragon Quest VIII 3D
I believe the 3ds fixed the missable stuff compared to the PS2 version.
You can eventually farm seeds of skill so you can use every skill but typically I roll with, considering every character will have 350 skill points at level 99:
Eight: Swords - 100, Spears - 59, Boomerangs - 0, Fisticuffs - 11, Courage - 100. This leaves you 80 points to do whatever with. Swords and Courage are Eight's strongest trees, Spears is at 59 for Lightning Thrust for metal farming and Fisticuffs at 11 for Defending Champion. You can do 18 in Boomerangs for Power Throw, which makes boomerangs do equal damage to all enemies.
Yangus: Axes - 100, Clubs - 0, Scythes - 70, Fisticuffs - 0, Humanity - 82. This leaves you with 98 points to do whatever with. Axes are his best weapons IMO. clubs aren't that great, scythes are pretty good, plus you want Stainless Steal Sickle. Fisticuffs are pointless and Humanity has some pretty good skills for Yangus. Kerplunk is a great skill in a pinch if you're nearly down and out.
Jessica: Knives - 0, Whips - 100, Staves - 100, Fisticuffs - 0, Sex Appeal - 100. This leaves you 50 points to work with. Her whip skills are very powerful and worth investing in. Staves also gives her very useful spells and is worth maxing out. Sex appeal isn't as good, but Hustle Dance is another Multiheal, so it's worth it IMO.
Angelo: Swords - Bows - 100, Staves - 65, Fisticuffs - 0, Charisma - 66. This leaves you with 119 points to work with. Sadly most of his trees aren't that great. Angelo is best suited to using a bow and healing. Use the rest of the points to max Staves and Charisma with a bit in Swords or max Swords and put the rest in Charisma or Staves to get the 2nd to last ability.
Red: Fans - 82 Whips - 0 Knives - 100, Fisticuffs - 7, Rougery - 100. You have 61 points to do whatever with. Dance of Life is a cheaper version of Kazing, well worth the points. Whips are covered by Jessica. Knives are loving powerful once maxed. Blade Cascade is 50% damage per hit times 6-8 hits. So 300-400% damage base. Combine that with tension and Oomph and you can do 6000-10000 in a single turn. 7 points in Fisticuffs for Defending Champion and 100 in Rougery for the steal skilsl and extra hp.
Morrie: Claws - 100, Clubs - 100, Boomerang - 0, Fisticuffs - 0, Passion - 100. You have 50 points to work with. Claws on Morrie are very good. Hardclaws are a free 150% attack. Rake N Break, removes buffs AND tension from an enemy and Hand of God ignores defense completely. Power Pummel is his version of Lightning Thrust/Executioner, great for metal farming. Also he gets great abilities from Passion. Pit Stop is a self midheal + status removal. Grande Gusto is a 2x tension for free. You can have Morrie at 100 tension in one turn with two Timbrels of Tension. He gets Kazing at skill 88 as well. I'd put the other 50 into Boomerangs.
With these setups, you have 4 people with Kazing or a version of it. Eight has Zing and Yangus has Kerplunk if you're in a really tight bind. Plus you'll have some very powerful skills.
|# ¿ May 10, 2020 03:53|
Uh, I don't know how useful a giant mass of spoiler text is for "before I play" advice
I figured I'd give the option for Inspector Gesicht and others who haven't played the 3ds version to be spoiled or not. Some people have played the PS2 version, so they might not mind the spoilers. It's mostly character spoilers.
Glad you added on because I disagree with a lot of what SweetBro said. Hades is a game where just about everything can be good in the right hands and everyone tends to think their favorite weapon is OP while the stuff they don't like sucks. Almost everything is good in the right circumstances. Half of the skill progression of the game is trying everything out and figuring out what those circumstances are, as well as what fits your playstyle best.
There are some aspects that are clearly better than others, but each weapon brings its own playstyle and the game makes you work around that.
|# ¿ May 10, 2020 14:40|
In general, I think the advice isn't bad, but could more accurately be boiled down to something like "You will fail a lot of runs, and that is part of the normal progression. When you get to a point where finishing runs or beating bosses is more critical than unlocks in the House of Hades, focus on boons first, especially Daedalus hammers, which will help define your build on any given run."
To this point, I would actively suggest someone who has only a few runs into the game to take Chaos boons that increase darkness gain and just focus on getting as much darkness as possible. You can gain 1000+ darkness in a run if you stack on the bonuses, which goes a long way for early unlocks.
|# ¿ May 11, 2020 02:52|
Any tips on Horrible Mom who got me hooked on prescription drugs at an early age? I'm having issues with the early parts of the game.
|# ¿ Aug 5, 2020 22:23|
Anything for Spelunky 2 yet? I played the first one but only made it to the final boss once so any tips and differences would be appreciated.
A few more tips:
1. Whipping is slightly different than the first Spelunky and will taking some getting used to. Most notable is that the backwards range on the whip is bigger. A good strat for bats is to face away from them and when they are close, whip. The backwards hitbox on the whip will kill the bat.
2. You can steal from shopkeeps and potentially be forgiven. You have to steal from the shopkeep, not kill him, and in the next level, NOT hurt any shopkeeps at all. If you get out without damaging another shopkeep, you will be forgiven and they won't come after you. However, any damage to a shopkeep counts against you, even if you didn't cause it.
3. You get more time per level now, 3 minutes compared to 2 minutes 30.
4. Ghost pots are high risk and reward. You get a diamond from breaking it, and diamonds now scale in value depending on the world. However breaking one summons the Ghost.
5. Various animals can be tamed and ridden! The turkeys are one of them, try it out!
|# ¿ Oct 2, 2020 17:57|
Is this different at all? Backwards-whip bat-killing was my standard strat in the first game.
The overall strat is similar, it's just that the whip hitboxes feel slightly different.
|# ¿ Oct 5, 2020 00:07|
|# ¿ Oct 30, 2020 23:14|
Delete pool ladders while people are swimming in them, also, read up on "The Painting Goblin".
|# ¿ Oct 23, 2020 20:50|