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LibbyM posted:Just starting Etrian Odyssey 3 and had a question: The first skill point for both has the largest gain, +10% hp/tp I believe? They're both pretty much all or 1 point skills, since points 2-5 or so have really small gains. As far as neutral skills go, combat study is pretty important if you ever want to change your party, since it works on people in storage so you can create dudes and they'll level up at half the rate of people you're actually using. The game also has some easy character building traps you can fall in to, the only one I can remember (and is easily the most egregious) is that mastery skills are completely worthless outside of serving as prerequisites for other skills. For example, shield mastery on hoplites has a really similar tooltip to the skill at the top of the skill list but is something like 1/5th as effective.
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# ¿ Jun 12, 2012 08:30 |
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# ¿ Apr 25, 2024 08:25 |
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Jarl posted:I'm considering buying Legend of Grimrock. What should I know beforehand. Especially if I don't want to gimp myself. It's good to have one of each class, filling out your fourth character slot with a second fighter or rogue. A second mage will screw you over unless you're really good at clicking buttons quickly. I don't know if there have been any balance patches, but archery was hosed up in that it benefits (a lot) from strength and not dexterity, so minotaur rogues were easily the strongest characters in the game. Using the turn buttons (default Q and E, I think?) instead of dragging with the mouse also makes combat a lot easier.
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# ¿ Jul 11, 2012 20:34 |
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victrix posted:About to start Dragon's Dogma - any whammies? I'm fine going in blind otherwise, but some basic advice on a class would be cool. I love that game. -The SA thread for the game has some links at the bottom of the OP. List of class augments is the important one and around level 20-30 you'll want to take a gander to see if there's anything you really want, but the list of class skills is also nice to have. - There's an early story quest (the Pawn Guild one) that has two creatures you aren't capable of fighting directly, confusing the poo poo out of a lot of people. You can kill one by getting it to run off a cliff, but the other you have to run away from. - After doing everything at the encampment there are some quests you can take on that you can actually do but they're ridiculously hard if you're new to the game. If you have trouble with them, just carry on with the main plot-line. - There're two stores in the residential district of Gran Soren (The Black Cat, which lets you make forgeries, and the barber, which... barbers). They're hard to find, but get added to your map when you do. - Mage and sorceror are both really boring to play as. Don't do it unless you really want certain augments and/or are weird. - Fighters and Mystic Knights (focusing on ripostes instead of sword-magic) are the most fun melee combatants and probably the most reliant on player-skill in the game. All the classes besides the two pure magic ones are fun and worth trying, though. - The difficulty levels off really really hard, the entire game becomes a cakewalk at level 75 or so, earlier if you're an Assassin. Don't grind for levels or dcp.
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# ¿ Jul 25, 2012 10:27 |
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Cryohazard posted:Dungeons and Dungeons: The Dark Lord. I'm 2 days late to reply to this, but no, Dungeons has absolutely no redeeming qualities. God help you if you spent actual money on them.
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# ¿ Aug 22, 2012 04:25 |
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Mr E posted:Metro 2033 The game's helmets are functional. Which is to say, if you're using a throwing knife or low-caliber weapon, it'll bounce off of a dude's helmet and ruin your stealth run Knives still instakill with a throw to the gut, though.
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# ¿ Oct 12, 2012 07:07 |
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GOTTA STAY FAI posted:In Immortal Defense, does turning the difficulty down affect the story at all, or does it just lower your high score? I've heard many good things about the story, but I'm not so great at tower defense games. It doesn't affect the story. Unlocking the bonus chapter just requires beating every level without letting a single enemy get through, with some really obvious exceptions.
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# ¿ Nov 2, 2012 04:01 |
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VogeGandire posted:Any advice for a STALKER virgin starting S.T.A.L.K.E.R Call of Pripyat? Throw bolts to find the edges of anomalies; major anomalies where you can find artifacts are all on your minimap and visiting them will help you out a lot in the long run. If you have to repair a gun to sell it, it's not worth looting until you've got a technician who gives you a discount.
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# ¿ Nov 22, 2012 01:51 |
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WarLocke posted:I'm installing Aquaria right now, anything I should know before diving () in? The number keys are shortcuts for songs; using them instead of the right click thing will save you a lot of grief and time. I can't remember what button it is, but it might be spacebar for dashing/twirling, which is really important for combat. The game is pretty non-linear, but some of the bosses are total fuckers and if you're having trouble with, say, the sun temple boss, just leave and come back when you have a bunch of ridiculous food in your inventory.
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# ¿ Feb 15, 2013 15:45 |
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Xander77 posted:I've got Sleeping Dogs, and the game has a DLC list that costs about twice as much as the game itself. Which bits are recommended/essential? I'm not that interested in costumes/weapons, but additional gaming content would be welcome. Nightmare at Northpoint, The Zodiac Tournament, and Year of the Snake are DLC with actual new content. None of the DLC for the game is a great deal, the three campaign add-ons I mentioned are all only a few hours long, though they do switch the gameplay up a bit. The Tactical Soldier Pack gives you a grenade launcher in the open world, which is hilarious.
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# ¿ May 7, 2013 07:57 |
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Kaboom Dragoon posted:Finally, play on Easy til you get the hang of the game. It's radically different to past X-COM games, so experiment, so take the time to screw up, see how things work. You'll be thankful for it when Newfoundland is neck-deep in Chryssalids. This sounds like a really good way to make the game boring as hell if you're at all decent at strategy games.
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# ¿ Jul 24, 2014 08:33 |
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Aphra Bane posted:My dad is a dork and keeps nagging me to play Skyrim. The only video games I've played in recent years are FF12 and Dungeon Siege so I'm fully prepared to be out of my depth. What should I know before I jump in? There is literally nothing you need to know about Skyrim. It's a giant world where you can't really gently caress up, there's a bunch of annoying quests you can ignore (or do, but half the quests in the game are idiotic bullshit you'll regret spending time on), and none of your actions have any long term consequences. Some stuff, anyways: Enter a waking dream state, get high if that's your thing. Since you're probably playing on the PC, getting SkyUI from the mods thread is worth doing: http://forums.somethingawful.com/showthread.php?threadid=3567959&userid=0&perpage=40&pagenumber=1 There's also a bunch of unofficial patches to fix bugs and poo poo. Dual wielding and stealth are both overpowered, most destruction magic is underpowered. This doesn't really matter because the difficulty is a slider and if you specialize in destruction magic you can just set it slightly lower until it feels good to use. Argonians get the best racial ability. I think the Redguards get a pretty good one too?
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# ¿ Nov 1, 2014 10:29 |
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Pseudoscorpion posted:I bought Dungeon of the Endless and I'm currently getting thrashed at it. I can't even get out of the first floor 80% of the time, usually getting owned on the way to the exit. Any tips? This was from a couple days ago, but some advice: -Build 2 industry generators as soon as you can. One in the first room, and one in the next that has a major module space. Whether you get a food or science module after that is up to you, but I generally prefer science. -Don't build modules if you think there are only a couple doors left, especially industry ones, since the more doors left there are the more they'll generate in their lifetime. -Enemies should never be able to attack your core, if they're doing so you hosed up and might have started your death spiral. Building too many defenses however hurts your potential in the next floor. -Big one for getting to the exit, once all the doors are open your resource modules no longer do anything. Go to the zoomed out map and switch your powered rooms so everything on the path to the exit is powered. Most of the time, on the first couple maps, you can get it so your heroes won't be attacked at all on the way to the crystal.
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# ¿ Nov 16, 2014 20:52 |
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Neddy Seagoon posted:Some Until Dawn stuff; On the other hand, forget all of this besides feeling free to take your time and search for the totems
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# ¿ Dec 22, 2015 04:50 |
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double nine posted:Anything I need to know about path of exiles? The goon guild is generally inactive before major updates (like the one in 9 days) but you can and should ask either the guild chat or SA thread ( http://forums.somethingawful.com/showthread.php?threadid=3754959 ) for advice whenever you're feeling a little lost. There's easy/cheap builds for pretty much every character type you can think of and if there's one in particular you're interested in-- i.e. spell caster, totem user, 2 handed melee fucker --the goons can direct you to a good starter build. Don't be afraid to sell Orbs of Transmutation for identify scrolls (each one is worth 4) early in the game. Armourer's Scraps also sell for some id scrolls and can be worth selling but generally you want to slowly build up a stockpile of those. You can get two iron rings really quickly (finding them or buying them for 3 id scrolls from the magic vendor) which will make act 1 a breeze if you're using physical attacks. If you're a spellcaster, there's not really an equivalent early game boost in power besides a complicated vendor recipe. Skills need to be linked to be effected by support gems. Not sure how people miss this so often, but when you look at the sockets on your items, linked sockets have a little brass link between them. However, skills don't need to be contiguous in the link to be supported (i.e. a single active skill can be supported by up to 5 support gems, even though each socket can only have links going out two directions). You can tell whether a link is working by whether it adds a letter to the skill's icon in your toolbar.
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# ¿ Feb 24, 2016 07:47 |
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Mister Adequate posted:
You don't have to worry about this until you have more than 20 dwarves, imo, but yeah as soon as you hit that threshold it pays off to boot that poo poo up to make it possible to tell your dwarves apart and make changing their labors take 5 seconds instead of a minute.
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# ¿ Apr 9, 2016 01:07 |
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Ainsley McTree posted:Now I have a question about a game I'm playing myself; in Pillars of Eternity, will the named companions you find develop new quests as you travel, or can you safely put them on the bench as soon as you're done with the initial quest that they came with? Each companion has one really simple quest-- not necessarily doable quickly, but if I recall Kana's requires you to get to the bottom of the stronghold dungeon so you can probably finish most of the rest of them at this point. The lack of in-depth quests for them is a little disappointing, but feel free to bench them, even if you haven't finished their quest. There's no bonus besides party wide EXP for finishing them. You do miss out on party banter with generics, but chances are unless you have subtitles for minor dialogue or whatever on already, you're missing out on most of it anyway since you can't hear your dudes more than like a screen and a half away from where they're talking. Worth noting that chanters are really loving strong at high levels though. Not strong enough that they're required or anything, but they start mediocre and get to be one of the most universally good classes at the end.
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# ¿ Jul 2, 2016 08:18 |
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Mick Swagger posted:I'm considering playing Etrian Odyssey IV but am not looking forward to the Atlus grinding. What are some bullshit cheese strats I can use to breeze through the game? Just make a good party comp on your first try I can't remember EO4's classes and how they work, but if you're not going for the post game content it should be possible to get through with almost no grinding (unless you count almost dying and returning to town while you explore a lot as grinding) It's also got an easy mode, if you'd enjoy that more.
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# ¿ Aug 22, 2016 01:18 |
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Xander77 posted:I don't think those are a thing in Ground Zeroes (I added MGS5 mostly based on the assumption that the basic gameplay is the same) The controls are the same but GZ and TPP are very different. Pretty much no advice besides basic "how to stealth around" stuff will apply to both, and even that's a bit different because you get way better silenced weapons really quickly in TPP. GZ is still really good, and I wish TPP had a single large base as refined as it.
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# ¿ Aug 27, 2016 23:56 |
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Poison Mushroom posted:but the story tries to be serious, so, IDK, up to you. This is exactly why I hate the more flowery language of War of the Lions, fwiw.
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# ¿ Sep 19, 2016 09:32 |
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IAmTheRad posted:Another question for Dragon's Dogma. No? The support pawns are as capable as your own pawn, as long as they don't have Guardian or Nexus as inclinations (which you can check before hiring them). So to not gimp yourself, just make sure your own pawn doesn't have those inclinations. Count Uvula fucked around with this message at 01:44 on Nov 30, 2016 |
# ¿ Nov 30, 2016 01:42 |
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Kenny Logins posted:[*]Your overall account remembers weapon masteries and controls overall currency and storage items. Your avatars (Fighters) can be destroyed and lose Decals and carried equipment, but you can always make some progress Something important to note here for Let It Die: Paying Uncle Death to bring them home lets you keep everything in their inventory, including the money they found. It'll pretty much always be worth it to bring them back if they die before floor 7 or 8, unless you were sending them in naked and dying without amassing many coins.
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# ¿ Jan 1, 2017 06:23 |
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Gerblyn posted:Anything for Battle Brothers? Get a couple dudes with heavy armor and the "damage taken is reduced based on armor" perk (a level 6 one iirc) ASAP. It can still take a while to get heavy armor if you're learning the ropes. Spears are the king of the early game weaponization, since they give a huge bonus to aim and spearwalls are great against some of the early game nightmares like Dire Wolves, undead, and Nachzehrer hordes. Intelligent enemies will avoid spearwalls if they can, causing you to waste precious fatigue. Flails and daggers can be used to steal intact armor by killing a dude without damaging his sweet scale mail. An easy way to slot in daggers is to put one in the pockets of each of your good melee dudes and switch to them if the only enemies left are fleeing and wearing poo poo you want. Retreating is your best friend in Battle Brothers. It can be done at any time, including in the enemy's turns, and saving the life of your good boys is worth the injuries retreating unsafely causes.
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# ¿ Nov 29, 2017 20:56 |
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Tollymain posted:- give your first character 18 in every stat except ego, unless you take mental mutations in which case get 18 in ego and sacrifice something else (toughness?) But every weapon skill tree is pretty much balanced around you taking max ability points in your favored weapon...
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# ¿ Dec 28, 2017 21:44 |
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WHY BONER NOW posted:Some of the tips for xcom: enemy unknown leave a little to be desired... I don't have editing rights on the wiki but I'd pare it down to this personally: quote:The most important upgrades from the Officer Training School are the ones that increase party size. Get them ASAP. Attempting to get rid of the "obvious enough it doesn't need to be stated" information and give a little more context to the vague tips.
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# ¿ May 26, 2018 18:31 |
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Cardiovorax posted:"Obvious enough to not be worth mentioning" is always kind of an iffy proposition because there's a pretty big difference between "obvious to someone who has played the series before and is just looking for extra tips for this particular game" and "obvious to someone who has never played a game like this at all." I'm aware, but stuff like "an enemy type that shows up after like 5 hours of playing is not a pussy" is not particularly useful, while "flank the enemy!" is super obvious to most people but worth reiterating.
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# ¿ May 26, 2018 21:04 |
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Mayor McCheese posted:*Lots of missions require you to have gear that you unlock later before you can 100% complete them or achieve S-ranks. Isn't this only true for like 2 or 3 missions? Mayor McCheese posted:*Throwing a smoke grenade into a vehicle and driving it will cloak you, and is very silly. This absolutely breaks the game and fucks up enemy AI so don't do it for anything besides loving around IMO.
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# ¿ Jul 27, 2018 06:57 |
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McKracken posted:I've read the wiki already and most of the games manual but I think I hosed up just assuming I could figure out the Pillars of Eternity combat on my own never playing an isometric RPG before. First game? Bring a priest and/or craft scrolls of the Prayers that block afflictions. There's also tons of items that summon creatures to fight for you, and they're extremely good-- one of the reasons being enemies will get distracted by them and maybe waste some good abilities on them. Suppress Affliction (and the similar but stronger Liberating Exhortation paladin skill) is also available from a lot of sources and lets you keep your most important party members in the fight. Outside of that it depends a lot on what you're fighting or what level you are, but try to disable/kill enemy casters quickly.
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# ¿ Dec 16, 2019 01:15 |
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Kuros posted:- When you kill an enemy it starts a Greed Kill chain. The more enemies you kill in a chain, the more gold you gain. You don't have to kill another enemy to refill the Greed Kill timer, as long as you damage an enemy it will refill the timer. Enemies with a blue health bar are summons and do not refill the timer. hitting summons does refill the timer they just don't increase the multiplier when they die.
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# ¿ Mar 1, 2021 07:37 |
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moosecow333 posted:The websites post for Battle Brothers is pointing me in a good direction, but is there anything else I should know? All of the DLCs are worth it if you like the game. Beasts & Exploration adds a couple things you have to be really careful about loving with (Schrats and Hexens, and to a lesser degree Alps) but is overall good. Warriors of the North is pretty great overall but unless you're a masochist it does mean you'll eventually stop spending time in the north because the barbarians have absolutely gnarly end-game fights without an accompanying increase in reward for winning against them. Still worth it for everything else in the DLC. Blazing Deserts adds a ton of content that's pretty decently balanced with the main game's difficulty. The retinue system is extremely useful and lets you specialize your company in a way you can't without the DLC. FWIW I'd also update the wiki to something like: quote:When negotiating a contract, the number of skulls at the top of the window shows the difficulty of the contract. Pay rises based on how difficult it is, but it can be smart to stick to 1-skull contracts if you're having difficulty progressing.
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# ¿ May 18, 2021 10:02 |
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WaltherFeng posted:There has to be a real example where the dictator joins the rebels and they elect him again. Not quite what you're asking for but: Maximilian I, emperor of Mexico, refused an attempt to save him from execution and at his execution said "I forgive everyone, and I ask everyone to forgive me. May my blood, which is about to be shed, be for the good of the country. Viva México, viva la independencia!" After using them to get in to power, Ataturk completely disassembled the Sultanate and Caliphate of the Ottoman Empire/Turkey and replaced them with a democratic government. This one's more of a mixed bag because he was a militant nationalist and carrying on the ideology of the rebellion that did the Armenian genocide. I guess the upside is that he killed everyone that wanted to get rid of the democratic elections in addition to a bunch of innocent random racial minorities...
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# ¿ Jul 24, 2021 08:17 |
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# ¿ Apr 25, 2024 08:25 |
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Don't enemies take like 3x damage from the wrench when frozen with the gloo gun? Seems kinda relevant as to whether the gloo gun is worth using when talking about how little ammo you'll have for all your guns
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# ¿ Aug 18, 2021 08:24 |