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Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Pryce posted:

Okay, so I finally finished AC:Brotherhood last night and will be working my way through Assassin's Creed: Revelations before I move onto AC3. Anyone got suggestions to share? I'm not looking to 100% the game, just get through the story, but if there are any side missions that'll make that process easier, I'd be much obliged.

When you get to bomb-making, you want smoke bombs (the break-on-impact shells, large area), Datura Bombs (ditto) and the noise-maker bombs (can't remember the name, but same; impact shells and large area powder). These three will see you through the entire game.

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Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Kruller posted:

You do NOT need to go back to a bomb station to refill your bombs. You can make them out and about, so long as you make the same type you had.

The first person missions are pure story, dumb platforming, and kinda lovely.

The story itself is alright in of itself, but The Lost Archive DLC puts the first-person puzzles to much better use in something that's actually fun. (Get the Platinum or Ottoman Edition if you can, they have most of the DLC tossed in.)

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


upperthorax posted:

Just got Dead Space 2. Any good armor/weapon tips?

Always keep the Plasma Cutter on you. It never stops being useful and ammo is plentiful for it. The Assault Rifle has a new secondary fire instead of the rotating barrels it had in the first game; It now fires grenades. The Force Gun also got a bit of an upgrade and is now a great close-quarters weapon in tight spaces.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Bolverkur posted:

I'm playing Final Fantasy 7 on my Vita, first playthrough believe it or not. Any gameplay tips for Materia, etc? I know not to level Aeris but I still do.

Get the Choco\Mog Materia from the Chocobo Ranch (Talk to the chocobo by the left fence). It never stops being useful. When you get the first E.Skill and Manipulate Materia through story events, start going back to earlier areas and using Manipulate on creatures to get their buff spells. You specifically want Big Guard (Magic Barrier, Physical Barrier AND Haste, party-wide. The shoreline hermit crabs near where you'll get Manipulate have this) and White Wind (Group-heal for the caster's current health. The big green birds around the second open area use it. You'll know them when you see them). Oh, E.Skill Materia works by learning skills when they're cast on the wearer. You can't transfer skills between E.Skill Materia by casting on each other, you have to get a enemy to do it.

All this takes place in areas right after leaving Midgar, but I've kept it vague just because I've no idea where you actually are at or what you know of FFVII's plot and locations.

Neddy Seagoon fucked around with this message at 14:16 on Oct 31, 2012

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


James Woods Fan posted:

Any tips for Jedi Academy? I am on the tutorial and it feels a bit sloppy. I know a lot of people prefer Jedi Outcast but I've played that a million times.

Look up the code for "realistic lightsaber combat". Then enable it and enjoy. (Though you might want to disable it when you start getting into duels with lightsabre-wielding enemies)

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Centipeed posted:

I recently played through Halo 1 for the first time. Can I play Halo 2, 3, and 4 in that order, skip ODST and Reach, and not miss anything important story-wise?

You can indeed, but Reach is one of the best in the series and well worth a look. ODST's basically Halo: Firefly due to its voice cast, and it's pretty drat good itself.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Major Ryan posted:

So imagine I've been living under a rock for the last decade and have essentially no exposure to the Halo series before the Forward Unto Dawn trailer video for Halo 4.

I really like the story/setting - would I be better off starting from the start and playing the games in order or are the games in fact story-free shooters that I can safely play through with my brain switched off? How much would I miss by cribbing the story info from wikipedia and just getting Halo 4?

If I did play the games in order, am I boned because I can't get Halo 2 on Xbox 360? No, wait, 360 can play original Xbox games. Will that look and feel terrible now though? Which is OK since at the minute I'm more interested in the story than the game, but it would be nice if it weren't awful looking.

If you're interested in the story, start with Reach (and it's a really good game on its own in terms of story and gameplay). Then get yourself Halo: CE. You do actually need to play Halo 2 before Halo 3, it sets up most of the plot points in the latter game (I believe it's downloadable off of Xbox Live, and the graphics hold up pretty well). ODST's completely optional, but most of the main cast is from Firefly and this fact was not lost on the game's writers.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Notinghamington posted:

Can anyone tell me anything for Persona 4 Golden. I just made it past the first part, I guess. I got the Hero's persona, but before I go any further I want to know a bit more of this game.

Keep Yosuke (and the general default party of Yosuke/Chie/Yukiko) until you a persona with Garu spells or Dekaja. Dekaja wipes all enemy buffs and never stops being useful. It's also a guranteed hit. Abuse the hell out of hit whenever something uses a -kaja spell (Tarukaja, and so on).


Continuing on from what Rentacop said, sometimes individual party members will offer to follow up with a unique attack when you knock a Shadow down. Most aren't worth doing, save for one exception - Chie. If she offers, accept. Galactic Punt is an instant kill that ejects enemies from the field (it's unlocked at S.Link rank 3, I think, with her).

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Lizard Wizard posted:

The entry for Final Fantasy 7 is oddly sparse. Got anything for that?

I'll leave you to look up the Wiki for the specific creatures (I've named the only one that's moderately far into the game, so don't look up that one), but here are the Enemy Skills that are must-haves. You'll need Manipulate (which you get as part of the story) to make the appropriate enemy cast the buff ones on your party members who have the E.Skill Materia (Big Guard and White Wind, respectively).

Big Guard (Fully-stacked Barrier, Shield, and Haste to everyone. It never stops being useful.)
White Wind (it purges ailments and heals for the caster's current HP)
Bad Breath (dropped from Malboro's in an icy region about 3/8ths through the game. I won't say more as I don't know how much you know/have played)
Trine (insanely good Lightning Spell, but only three enemies in the game have it. The first is a miniboss near the end of Disc 1 in a mountainous place)
Beta (Insanely good early Fire Spell. Easiest, relatively, creature to get it from is the Midgar Zolom near the Chocobo Ranch.)
Aqualung(ditto for Water).


I think I've kept this spoiler-free enough. Anyone want to give this a glance and make sure?

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


flatluigi posted:

I've had Halo 3/Reach/ODST sitting on my shelves for a while now, but as a mainly PC gamer I never really had major experience with the Halo series. Could someone give me some general tips - something along the lines of 'these guns are great while these suck' and things like that.

Shooting enemies with enough rounds from the Needler will result in a small explosion. It's usually enough to crack an Elite's shields (or a Brute's in Halo 3) on the higher difficulties, and ammo for it isn't too uncommon.

The Plasma Pistol is worth grabbing when you're up against large numbers of Elites or Brutes (mow down the Grunts usually with them with headshots from a Magnum or Battle Rifle and take these from them) as a charged shot will disable a vehicle for a few seconds, or utterly deplete an enemy's shields ( the same goes for your own, watch out for Grunts charging their own pistols).

The Battle Rifle's a 3-round burst-fire gun that does the same thing as the pistol did in Halo 1: Kills anything unshielded with a single headshot (Grunts, Jackals, Unshielded Brutes/Elites). Halo Reach also has a similar gun called the Designated Marksman Rifle (DMR) that fires single rounds with a fifteen-shot clip. It's just as good and deals out a good dose of pain.

The Brute Shot is a great explosive weapon, and ammo's fairly common in some levels. It also alters your melee strike into a nasty swing of its blade.

The gimmick items you get in Halo 3 (The first you'll probably see is the Bubble Shield) are alright, but not really something utterly game-changing. The armor mods in Halo:Reach, however, are a different matter. The Bubble Shield mod in Reach will regenerate your shields and health while it's deployed whilst protecting you from limited incoming fire and grenades (they bounce off). Cloaking is another good one if you're patient (the slower you walk, the more transparent you are while it's active).

There are four grenade types in Halo 3 and it's well worth knowing the difference between them. The standard marine grenade works as advertised - you throw it, count and it goes boom. The plasma grenade is a sticky bomb. Whack it on something and they'll generally have time to let out an annoyed yell before it blows. The Spiker grenade is the same as the plasma, only in Brute form. I think it does a little more damage, but I'm not sure. The Inferno grenade is your basic napalm bomb. Brutes do not like being on fire one bit, so use them when you find them.

Oh, and know when the best time to remove a mounted turret is (when you rip a turret from its mount, it only gets limited ammo) - clear everything in line of sight, wait to see if anything new comes in firing reach, then rip it off and carry the fun with you.

Everything gets named, or is made obvious early on (enemy creature names), so don't worry about having to figure out "is this gun the Needler?" or anything like that.

Just as a general rule of thumb; You want to pick the Battle Rifle over the Assault Rifle if you go for the higher difficulties. Being able to put down one of the bigger Covenant aliens once their shields pop with a single shot is a real lifesaver.

edit: Oh, and the order you should probably play them is Halo 3, ODST, Reach. Just thought I'd add this as the question does get asked on occasion.

GOTTA STAY FAI posted:

You're good.

And seriously, Beta is absolutely ridiculous, especially considering how early in the game you can get it. I read somewhere that its effectiveness is increased if you scream "EAT NUCLEAR FIRE, BITCHES!" at the screen when you use it

Thanks .

Though I prefer a good Grandia 2-style "DEEP-FRIIIIED GOODNESS!", myself.

Neddy Seagoon fucked around with this message at 06:57 on Nov 30, 2012

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Nate RFB posted:

I was able to import a save with all of the fun stuff already taken care of from the first game, but otherwise is there anything I should know about Digital Devil Saga 2?

Level everyone. Cielo's not worthless this time, and you'll need to take the time to get all of your party members to a decent level throughout the game for after a certain event. There's also two questions asked during conversations in cutscenes that will decide something in the final dungeon. It doesn't affect gameplay or story in any major fashion, it's just a nice little thing that happens. As general advice to the questions; Stand by your friends.

If you pick the correct options in four dialogue choices, two in DDS1, two in DDS2, you get Heat back for the final dungeon

Neddy Seagoon fucked around with this message at 15:36 on Dec 2, 2012

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Smerdyakov posted:

Totally agree. But I'm not the one who made melee takedowns use up a very finite resource, nor did I put in a boss fight where you have to use a rocket launcher and grenades. I was so shocked I actually went to the FAQ to see if there was a diplomatic or stealth option I'd missed. Nope! It was like they went back and said "Hey, remember in Deus Ex how you could avoid that fight with Gunther by learning his override and how cool that was? Well, that was a bug, and shouldn't have been in the game."

Actually, the dev team admitted to farming out the boss fights to another studio due to time constraints. It's why they're generally so bad compared to the rest of the game.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


LOCUST FART HELL posted:

Anything I should know for Pandora's Tower?

Check the basement of the house for an easy early gift.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


OilSlick posted:

Anything for The Last Story?

There are plenty of side-chapters lurking in Lazulis City, don't be afraid to go wandering through the town between story chapters. If you see the chapter count jump a few numbers, you've missed a sidequest or two (I'm pretty sure they're not permanently gone, though). Oh, and hunt the frogs. You get some good bonuses.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Derek Dominoe posted:

Just started playing Mass Effect. I checked the wiki, which gives some contradictory information. I have some specific questions.

1. I know somehow characters and decisions persist through the sequels. Will certain decisions end up costing me a lot of story in sequels? E.g., if you let such-and-such die, you miss a lot of cool dialogue/backstory/quests.

2. If you do multiple playthroughs with one character, can you complete multiple ally achievements? Do they all persist in the sequel?

3. For that matter, does any amount of min/maxing or achievements apply in any significant way to the sequels, or do you get a somewhat fresh start in terms of your character?

4. For party composition, how important is diversity? I'm really digging Wrex's and Garrus' dialogue, but they're kind of redundant for my soldier.

5. Can you switch Shepard's class on a subsequent playthrough without starting from scratch? I know soldier is supposedly the easiest for the first game, but is there any big story/content advantage to choosing a different class?

For background, my main interest in an RPG is usually getting the most story content. I generally don't have time for more than one or two playthroughs on most games these days, so I try to get the most out of each run. This often involves min/maxing mainly to unlock the maximum dialogue. I'm willing to do fetch quests if they unlock something really useful, new quests, etc. but not for crap like development artwork or something equally inane.

Conversely, if I'm not going to miss much by just pursuing stories/missions without trying to find every hidden piece of debris on each planet, then I'll just press forward.

Aim for Paragon or Renegade, don't try to take the middle ground. Some conversation options near the end of the game require an insanely high rating in either.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Kneel Before Zog posted:

Bought the GTAIV Franchise on Steam. Any particular mods I should install to make the game more enjoyable? Should I play the games in any particular order?

If you have a PC with top-end specs, get the iCEnhancer mod. It will do wonderful things to the graphics. Wonderful shiny things.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


poptart_fairy posted:

Anything for Assassins Creed: Revelations? Not too fussed about achievements or anything, but anything to unlock more story and toys would be great.

There are only three bombs you need in the entire game: Large-area Datura bombs that detonate on-impact, Smoke bombs (again, large-area powder and impact shell), and Sulfur Bombs (same powder and shell again. The sulfur bomb makes a loud noise and distracts guards, just so you know.)

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Xander77 posted:

Seconded.

Have a look at the two posts right below the one you quoted

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Ainsley McTree posted:

Some times when you bribe a town crier, he'll become available for bribing again once you move a certain distance away...this allows you to quickly bring down your notoriety by just using the same crier over and over again.

Conceptually, it's kind of silly, because this guy's betraying you the moment your back is turned so why would you trust him with more money, but for gameplay purposes it's fine. They're basically rainmaking you.

What do you expect when you immediately pickpocket your money back from the guy?

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Nohman posted:

I've finally gotten around to playing the Mass Effect series and have made it up to Mass Effect 3? What should I know? Any DLC worth grabbing? What's the score?


Omega isn't worth getting. It's a two-hour mission that adds all of two weapons, neither of which are particularly spectacular, and a few weapon mods that are boring (things like a pistol barrel that does a bit more damage than the regular barrel extension, but adds 50% weight). Leviathan is far and away the better buy, along with From Ashes (which adds a LOT of little nuances to various points in the story). Oh, and don't forget to get the Extended Ending too. If you have leftover points, the two weapon packs add some pretty fun guns (I've grown quite fond of the N7 Typhoon LMG and the Venom Shotgun).

Neddy Seagoon fucked around with this message at 01:40 on Jan 29, 2013

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Oh and for the Mass Effect 3 guy; make sure you did all the content DLC from ME2 before you start (Kasumi - Stolen Memory, Overlord, Shadow Broker, and Arrival). They influence a ton of little things, and they're all pretty decent in their own right.

Neddy Seagoon fucked around with this message at 04:39 on Jan 29, 2013

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


al-azad posted:

I liked the first game's story more than the second. While ZoE2 is a straight better game, Dingo is practically nonexistant as a character past the excellent prologue and everything gets batshit insane towards the end. The first game is basically a war story from a civilian's point of view and how he's trying to abstain from fighting while hiding out in a sentient war machine. ZoE2 also had one too many escort missions including a boss battle that's entirely an escort mission and a gigantic battle where you have to babysit a bunch of weak troops. Give me the "minimize collateral damage with 1hp" missions from the first game any day.

That's not really true. The second game's story has signs of being good, it's just crippled by a hilariously awful dub script. And the escort missions are actually drat fun. One of them you have to carry someone in a disabled mech, and you can just toss them away when you need to fight (they'll float down very slowly. You also have a ranged grab to retrieve them). The other is a massive battle between 40 friendly mechs against a shitload of basic enemy types. By the time you get to that mission, you have every weapon in the game and gather enough Subenergy and Metatron throughout to just go hog-wild. You can heal your damaged friendlies, and it's quite possible to get through without losing a single one.

The boss battle al-azad is referring to isn't as hard as it's made out to be. You just need to know what to watch for and look for the big telegraphed move for when to attack. You might fail it the first time, but you'll recognise the pattern.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


BisKuit posted:

I just got Dishonored from the PSN... Any tips ?

Max out Blink first. Whether you're killing everyone or stealthing through, it's invaluable.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


CowboyKid posted:

Just got Binary Domain. Heard good things.

What should I know?

Blowing robots to pieces gets you more credits than a mere kill. Just keep shooting as they fall to knock pieces off. It'll also give you a Trust bonus to your active squadmates. Oh and keep rotating them around - the squad trust meters affect the ending somewhat.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


WarLocke posted:

Discussion in the Steam thread got me nostalgic and am finally installing The Longest Journey. Are there any easter eggs or classic Sierra-style 'gotcha, now you can't finish the game' type things to worry about or should I just go in blind?

No, you can never make the game unwinnable or get yourself killed. Most of the puzzles are pretty reasonable, but there's one in the second, maybe first, chapter that is a bit abstract. It involves getting a key off of electrified train tracks, and chances are you'll need a walkthrough for it. That single puzzle aside though, the game's pretty straightforward with logical puzzle design.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Robzor McFabulous posted:

I finally got round to getting Final Fantasy 9 from the PSN while on sale. I've had a look at the Wiki entry for some things to watch out for, but it didn't say anything about potential missables. Is there anything worthwhile I need to find/do before certain points of the story? FF7 had quite a bit of this, including two possible party members.

You learn skills from weapons. Max each weapon out before you replace it with the next. Also, don't sell your old weapons if you can avoid it - there's a few weapon fusions late in the game that use the early weapons and their either unobtainable at that point, or at least extremely difficult to get ahold of.



Head Hit Keyboard posted:

EDIT: Anyone got anything for Mass Effect 1? The wiki page seems to have a lot conflicting information (Get Rich quick/don't worry about Rich, Get an Assault Rifle ASAP/The pistol is awesome).

Any weapon you don't have a proficiency in should be ignored. You can shoot with them, but only from the hip (and thus utterly inaccurately). There is one exception, however. Late in the game you can get a Geth Assault Rifle. Its accuracy is so high you can fire it without aiming and you'll hit dead-on. If you're playing a class that doesn't have proficiency in Assault Rifles, it's well worth getting.

Oh, and choose Paragon or Renegade, don't strive for a middle ground. Some of the later dialogue options require a high Charm or Intimidation, and the Paragon/Renegade bar buffs on top of them.

edit: Oh and don't forget to download Bring Down the Sky off the Bioware website. It's the sole DLC mission for ME1 and a pretty decent little sidequest.

Neddy Seagoon fucked around with this message at 15:52 on Feb 16, 2013

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Burning Mustache posted:

Mass Effect 2:

With the heavy weapons, don't bother with anything except the default Grenade Launcher, the Collector Particle Beam, the Cain or the Arc Projector (which you may not even have depending on DLC / pre-order / edition situation). Of the vanilla weapons, the Particle Beam is probably the best allrounder, though the Cain is an absolutely massive boss killer, but you won't get to use it more than once per mission due to its ammo consumption. Until you have either, stick with the default Grenade Launcher.

I personally think the best Heavy Weapon (albeit part of the Collector's Edition, or possibly the Limited Edition and above, I'm not quite sure,) is the Blackstorm Projector (and the matching Terminus Armor is pretty good too). It fires a singularity that travels in a straight line, sucking up every hapless motherfucker unlucky enough to be in its path. When it hits a wall, or reaches a certain distance (about the length of the average room in the game), it hangs for a moment then explodes for extra damage. It will outright kill anything unshielded and do decent damage to bigger or armored targets. You get enough ammo for it to always have a round or two ready to fire (I think the maximum it holds is eight), so it's a very fun gun to have on-hand for mowing down large groups of basic mercs.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Burning Mustache posted:

Not true.
I've recently left most of the sidequests in Sanctuary open and did some other stuff on the side, and even some 5 levels later they're still at the level they were when I got to Sanctuary and I had tons of level 8 and 9 quests when I was already at 13.

E: And by leaving them open, I mean not even touching the quest so they'd still be set to "(Undiscovered)" in the quest list, if they showed up there at all.

In fact, this is honestly my biggest complaint about the game right now and kind of keeping me from wanting to play it even.

You're looking at it the wrong way, especially given your followup post of -


Burning Mustache posted:

Ah, right. I haven't done a PT2 in BL2 yet because I'd rather try a new character I haven't played yet. Oh well. Too bad

If you have enough quests that you've got some left undone until they're worthless, go do those ones on your next character .

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


GhostBoy posted:

Dead Space 3

Just to add to this, try and keep a Line Gun as one of your four weapon tips. It's a good general weapon and it never stops being useful.

* The hydraulic engine is insanely useful in close-quarters levels (the second over-arching area for example), just make sure you have a conical tip attached so you swing the weapon around. It only uses ammo on a successful hit, so there's nothing wrong with swinging wildly when you get boxed in.

* The stasis attachment pairs really well with a military or telemetry spike engine if you use a rapid-fire tip of some sort. Everything that gets hit slows down and you can pick apart the frozen targets.

* If you want a more "conventional" weapon like a shotgun or assault rifle, use a telemetry spike engine to build the chaingun or rivet shotgun rather than the military variants. They shred Necromorphs to pieces much better and have bigger clips.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


The Dark Id posted:

What's the score on The Last Story or Pandora's Tower?

The Last Story

Keep to everyone's default armor types, they're already suited properly. Just upgrade them as you can.

The story is mostly linear, but you'll keep returning to a single hub town and you can go back to dungeons you've completed.

There are side-chapters, and you'll know if you missed one by the chapter increments skipping a number. Just go look around town and you'll find it eventually (these don't go away if you advance the story).

At first you'll only be controlling Zael, but about the 1/3 mark you'll get the ability to give orders to the other party members.

There's a wealth of little things that can only be found by roaming the city (especially crossbow stat upgrades). Don't be afraid to spend a while just running through the streets and talking to people. Oh, and catch all the frogs.


Pandora's Tower

I've only played a little bit so far, but there's a gift you can find right at the start in the basement to raise your affinity with Elena.

Neddy Seagoon fucked around with this message at 05:17 on Mar 9, 2013

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


monkeymagic posted:

Any suggestions for Dead Space 3? I'm planning on playing single player only first.
A couple of things that can help:

- Make sure you always have a Line Gun amongst your weapons - It never stops being useful.

- Try and craft a pair of Elite Heavy Frames once you've got some basic weapon parts - they have a good balance of stats, and they let you slot 4 upgrade chips onto each of the weapon's tools for a total of 8.

- The Telemetry Spike Engine makes weapons that have the same basic types as the Military Engine (machine gun, shotgun, etc), only far more effective. The Chaingun has far more ammo than an assault rifle, and the rivet shotgun does nasty damage at close range.

- Experiment with your guns. Some combinations produce wildly varying effects, and there's no penalty for experimentation due to the Universal Ammo.

- Upgrade Chips are removable and reusable, so don't worry too much about if they might be locked to that frame or anything.

- Keep your scavenger bots busy - deploy them again as soon as they return so you get as many materials as possible

- Make sure you AlWAYS have one tungsten bar in your inventory, and make one if you don't. You'll never encounter more than one door that uses them between benches (they essentially replace power node doors).

- Don't be afraid to go off the indicated route - there's a few side missions to find, as well as hidden weapon parts and collectibles tucked away.

- It's not readily explained unless you go looking for it, but Ration Seals let you buy the resource DLC packs without spending money. 30 Seals for the Basic, 60 for the Ultra.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Barudak posted:

If you're curious as to why the plot doesn't make sense at all you need to understand that the pre-rendered cutscenes were designed first with no regard for how they would fit into the story and the ending wasn't decided on until the lead producer saw the games logo.


This explains so much about that game .


Anything I should about The Darkness 2? Seems a pretty straightforward game, but I just want to know if there's any particular power trees worth focusing on or any good ways to rack up points I should know about.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Anatharon posted:

Thanks. What about ME3 DLC; I heard Citadel is really good?

Everything but Omega is worth getting, even the weapon packs. And Citadel is really good, but best done after you've beaten the game.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Sociopastry posted:

Finally getting around to playing old adventure games. Anyone have anything for Beneath a Steel Sky?

Keep in mind that a lot of the puzzles involving people require you to screw them over as a distraction so you can achieve your own goals. Look for the best way to achieve this.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


I picked up the PS3 version of Alpha Protocol based off of the multitude of goon recommendations in the Steam thread. Is there anything I should know that isn't already in the wiki?

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


JaggerMcDagger posted:

Any useful tips for Ni No Kuni? It seems pretty straight forward, but I just want to make sure I don't screw myself or something.

The Mite you start with is going to be your go-to guy for a good long time. Get him into his second form as early as possible (level 13, I think) to save a much harsher re-leveling experience (all evolved familiars reset to level 1, as do most tamed ones when they join your party).

The Lemur you get a little ways in is great as well for laying down constant damage. He won't seem that way early on, but a few levels tacked onto him will make the little guy into a competent asskicker. Defense-boosting candies will also go a long way to helping him too.

Once you get the second party member, give them a familiar that knows Defense so they can guard during the nastier enemy/boss moves.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Avalanche posted:

Just bought Chrono Trigger for my phone because this is apparently the best RPG made ever + I wanted something to stress test my new phone with.

So far, it seems like your standard final fantasy type RPG. Haven't run into any surprises so far. Anything useful to know about weapons/characters/stuff that if you don't pick up, you will permanently gimp your playthrough?

Don't just open every random treasure chest you see. If you leave them until you can visit the same place in the future, they'll have much better loot inside.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Spuzzz posted:

I picked up a copy of Infinite Space. Anything to watch for? I heard they released tutorial videos to show you how to play it, anyone have those?

Do all the sidequests/errands (there is a lot of potential crewmembers). Gameplay-wise; when you can get Carriers, buy a pair and start laughing. You'll be unkillable in most battles as your starfighters rip enemy ships apart.

Cake Attack posted:

Don't be a cheapass when it comes to flowers.

Also yell.

Neddy Seagoon fucked around with this message at 05:00 on May 24, 2013

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Remote User posted:

Early on you'll be presented with missions where you can choose which country to help, choose the one with engineers as a reward.

Along with satellites, build a satellite up-link as quick as you can, you'll need it to launch your sats.

You'll probably lose some countries, but that's perfectly acceptable, just don't lose 8. You'll also lose soldiers, so be sure to take a rookie or two out on missions early on to get them experienced.

Assault class are really powerful, get the Run-and-Gun ability, and later on equip them with Ghost armor and Alloy cannons.

Squad Sight ability for snipers is also very useful.

You don't need a specific group of classes, but I find that...

2 Snipers
3 Assault
1 Support

Works best for me. I don't use Heavies unless I absolutely have to.

Heavies are insanely useful and you should abuse their rockets at every opportunity to destroy enemy cover.

I found a good mix to be

2 Support
1 Sniper
2 Heavies
1 Assault.

Assault guy charges in, the Supports sweep and cover, the Heavies murder and the sniper hangs around in an elevated stationary location with Squadsight.



The Crooked Warden posted:

I'm feeling a little burned out on Monster Hunter, so I thought I'd boot up the one other game I have for my WiiU: ZombiU. Anything I should know before going in?

Don't horde things in your backpack, always keep something in reserve at the container at your safehouse and stock that up well. You will die, and getting back to your now-zombified last guy can be dangerous in some places. Also, play it with your WiiU connected to the internet. You'll occasionally come across zombified versions of other players wandering around and can raid their bags (it doesn't mean someone can invisibly steal your zombie's stuff, it's just a copy).

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Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


Colon V posted:

Anything for Serious Sam 3? BFE Edition, if it matters.

The first few levels are very slow. You'll know you've hit the spot where things start getting good when you get your hands on the double-barreled shotgun (you also start acquiring new guns at a much faster rate beyond that point). Also the double-barreled shotgun is as fun as the old Doom 2 Super Shotgun. Treat it like the book of god, and spread the good word to all .

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