juliuspringle posted:Is there anything I should know about Knife of Dunwall and Brigmore Witches that isn't covered by general Dishonored stuff on the wiki? Specifically stuff like are there different endings depending on how many people I kill?
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# ¿ Dec 20, 2019 13:48 |
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# ¿ Mar 29, 2024 09:26 |
NikkolasKing posted:Neverwinter Nights EE and 2 It's not about synergy between race and class, but between stats and class - playing a limited-intelligence wizard, limited-strength fighter or a limited-charisma sorcerer can backfire on high levels when these values are actually needed. You can mitigate this to an extent by items but I sadly don't remember that much of NWN2's inventory. anilEhilated fucked around with this message at 12:10 on Dec 22, 2019 |
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# ¿ Dec 22, 2019 12:07 |
juliuspringle posted:Can someone explain how bonecharm crafting in Dishonored 2 works? Like can I use bonecharms I won't use to make new ones? You also need the level the charm-making skill which decides how many effects you can give a new charm. Note that same effects can stack on top of each other, so having stuff like a 4x movement speed charm just makes you ridiculously overpowered. Then again, it's Dishonored, being ridiculously overpowered is kind of the point. e: f, b. anilEhilated fucked around with this message at 13:56 on Dec 24, 2019 |
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# ¿ Dec 24, 2019 13:51 |
Fat Samurai posted:Anything for Warhammer 40k: Mechanicus? I don't see anything on the wiki. - The campaign is on a turn limit of sorts; you won't be able to do every mission. You should be able to do most of them, though - you'll get around 30 missions per campaign (more if you're quick and quiet) and the first two missions chains you get are 12 missions each; it is probably better to not try finish both of those in one run. - Speaking of campaign planning, it is a good idea to do missions issued by Khepra as they unlock more tech-priests for your party. - There is a semi-hidden mission-giver that starts giving you tasks when you are after roughly 20% of the game; it's seven missions with a secret boss at the end. The questgiver shows up when you press Space on the ship menu screen where you choose missions. - It is pointless to upgrade auxiliaries, past early game they are only good for distracting the enemy. - On that account, the skill tree that makes your Techpriests buff your auxiliaries is worthless. - When it comes to picking armor and upgrades, movement is king; everyone should have at least one movement-increasing skill. - There are no good Energy Melee weapons unless you got the preorder/deluxe version DLC. - There is an early item that lets you deal minor damage to an enemy and push it away one square. Everyone should have that since it can prevent killed enemies from rising again. anilEhilated fucked around with this message at 19:27 on Dec 29, 2019 |
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# ¿ Dec 29, 2019 18:00 |
Which one?
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# ¿ Jan 6, 2020 13:44 |
pentyne posted:The "don't pick Malkavian or Nosferatu" should be in big bold letters. Its a major change from the other clans as far as typical gameplay. Nosferatu isn't even fun unless you really want to RP the idea of a monstrous beast lurking in the dark. Agree on the Malks, though. Julius CSAR posted:I bought Civilization VI, really enjoying it but having trouble figuring it out. I was born in 1985 I have somehow never played a Civ game before lol. I got real frustrated because I only had two cities, and I had that chucklefuck from Rome next door dogging me about not having enough cities. Are there any tips you guys have for starting out a new Civ, or for beginners? Not looking to outright cheeze the game or anything, but just some general tips for a new player. anilEhilated fucked around with this message at 01:18 on Jan 7, 2020 |
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# ¿ Jan 7, 2020 01:15 |
Ainsley McTree posted:Thanks! I already picked up mimic matter, so I wanted to make sure I wasn't missing anything else in there that's useful for exploration. I'm playing on easy so I don't really care too much about any combat-oriented abilities, since that's already not a challenge (although that does mean the turrets will be pushovers so I shouldn't care either way) For gently caress's sake, now I want to replay Prey.
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# ¿ Jan 11, 2020 00:09 |
Not really, you might miss some optional objectives but the game is built with replaying missions in mind anyway. Besides, MGS5 does the Dishonored thing where the game becomes increasingly more fun as things spiral out of control over trivial fuckups. anilEhilated fucked around with this message at 17:07 on Jan 22, 2020 |
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# ¿ Jan 22, 2020 15:52 |
Zaodai posted:Yeah, the StS wiki stuff all seems accurate for first time players. I wouldn't worry about throwing in addendums about Ascensions because by the time someone is playing Ascensions they'll have a grasp on the game (and the Ascensions tell you what they're changing as you unlock them).
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# ¿ Jan 26, 2020 21:24 |
Anything for Stygian: Reign of the Old Ones?
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# ¿ Feb 2, 2020 21:28 |
Kanfy posted:The Might & Magic 6 talk remains me that if we're sticking strictly to the official names of games, there's no game called Heroes of Might and Magic VI because they changed the naming convention to Might & Magic: Heroes VI (which is not the same game as Might & Magic VI).
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# ¿ Feb 12, 2020 20:01 |
srulz posted:Prey: 1. All junk is intended for recycling. I would advise against recycling ammo and upgrade parts but everything else is fair game. 2. No trap skills. Even Leverage has a point, it just isn't opening doors but killing Typhon by throwing teacups and reployers at them. It also lets you turn all those oxygen bottles into conveniently placed grenades. 3. Enemies respawn as you progress through the story, items don't. I don't think you can farm anything per se (there is a later-game enemy enemy that has a chance of spawning in every area and will eventually come back if you kill it but it takes more resources to kill it than you get). That being said, farming isn't really needed.
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# ¿ Feb 22, 2020 13:29 |
BaldDwarfOnPCP posted:You will be judged by the violence you do. It’s not Spec Ops: The Line
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# ¿ Mar 13, 2020 22:01 |
Can't speak for 2, but the first Ori was perfectly beatable on KB/M.
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# ¿ Mar 14, 2020 18:25 |
Anything for Ace Combat 7 on PC, bearing in mind I never played an AC game? What is the preferred control method?
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# ¿ Apr 7, 2020 18:00 |
McKracken posted:Anything for Renowned Explorers? Your selection of maps should be governed by what kind of attitude your team prefers - I generally find the Devious ones the easiest because there's a lot of debuffs available. The Anagogic Archipelago and Shangri-La maps are hard as balls, avoid until you've got more experience. The Lost Island, on the other hand, is perfect for a final adventure since it allows your choice of three boss fights (even if one of them is arguably the toughest in the game) and you can even tag out early if you have enough renown. All of the characters can be powerful but some require a lot of effort - and in some cases luck with story cards - to get there. Being more straightforward does not necessarily mean they are weaker. anilEhilated fucked around with this message at 10:44 on Apr 15, 2020 |
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# ¿ Apr 15, 2020 10:42 |
Anything for The Council? I understand it has some RPG elements, are there any skills to be avoided?
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# ¿ Apr 28, 2020 19:45 |
Pierzak posted:Anything on Beyond Divinity? - Save often and in multiple slots. The game loved crashing even back then and I can't imagine it getting better on modern systems. - Magic builds will have a much harder time at the beginning as the good spells don't really become available until act 2 and even those don't scale too well. - From what I'm reading now, there is a bugged quest: near the end of the game, when a merchant asks you to get him an amulet. If you do it, there's a chance of it corrupting your save. - Look up what the various charms that can be slotted into items do. For whatever reason, the game doesn't display their effect. - Skill points are fairly limited and you don't want to waste them; on the plus side, you can unlearn skills for a price. - You'll eventually get access to temporarily summonable party members; those do not level up with experience but need to be upgraded via the corresponding skill. They do get outleveled pretty fast but have one use handy for any kind of character: springing traps. anilEhilated fucked around with this message at 16:08 on May 5, 2020 |
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# ¿ May 5, 2020 16:05 |
Are there any such tips, especially with regards to the AI, for Civ VI? I know the AI is supposed to pursue specific agendas but it just seems like they gang up on you come midgame every time.
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# ¿ May 7, 2020 23:07 |
Dr. Quarex posted:In addition to what AnilEhilated said (though I have to say the ending to Beyond Divinity is surprisingly good, and definitely made me feel more personally invested in the stakes of the now-nearly-forgotten Divinity II: Ego Draconis): Anyway, I'd like to ask about Hades - it is on the wiki but the section is really sparse and I assumed they'd have changed quite a bit on account of the Early Access status; do the tips still apply and is there anything else one should know?
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# ¿ May 8, 2020 11:10 |
Sylphosaurus posted:Since I´m going through a janky RPG phaseI´d like to hear if anyone have something for Divinity 2: Ego Draconis?
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# ¿ May 9, 2020 18:16 |
Anything for Queen's Wish past the one bug warning on the wiki? I'm specifically interested in trap skills and character builds - trying to run a throwing weapons specialist in Avernum is something I do not wish to ever repeat.
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# ¿ May 22, 2020 22:37 |
Anything for Code Vein past what's on the wiki? Any classes/skills to avoid?
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# ¿ Jun 21, 2020 11:26 |
Hey folks, regarding the possible move: some goons from the Let's Play subforum have set up a new forum at https://lpbeach.co.uk/ It's not exactly convenient, but it's a goon forum that could easily accomodate a Before I Play thread if things go south.
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# ¿ Jun 25, 2020 08:45 |
Omi no Kami posted:Ooh rad, thanks! When it comes to progression, how on-rails should I stick after I get a companion? Like, can I skyrim it up and just wander around like a lost rear end in a top hat, or should I stick in one area and/or systematically focus on core story content?
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# ¿ Jun 29, 2020 09:12 |
SiKboy posted:One specific tip about StS that a lot of people miss: You can look at the map before picking your bonus at the start of a run. This can sometimes help you decide which bonus to pick.
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# ¿ Jul 28, 2020 23:04 |
owl_pellet posted:I just started Vampyr - should I generally be breaking down items or selling them? Also is there ever anything inside breakable scenery like barrels and crates? 2) IIRC there is no loot in them, they just get in the way.
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# ¿ Aug 3, 2020 18:05 |
Sandwich Anarchist posted:Two, you will have the option to drink from a human in a certain boss fight. Doing so does not count against you for the Not Even Once achievement, as that only looks at non combat deliberate embracing. Drink the fucker dry, or the boss will (and make the fight much much harder). e: For what it's worth, that achievement/ending is so not worth going for. anilEhilated fucked around with this message at 17:04 on Aug 4, 2020 |
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# ¿ Aug 4, 2020 16:56 |
Lunchmeat Larry posted:Huh, it didn't count when I played not that long ago (I tested as there was some debate around it). When did you play?
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# ¿ Aug 5, 2020 15:17 |
Weird. Did it change your eye color?
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# ¿ Aug 10, 2020 17:49 |
owl_pellet posted:No. That's one of the things that tipped me off that I may have been ok.
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# ¿ Aug 11, 2020 18:52 |
Anything for Spelunky 2 yet? I played the first one but only made it to the final boss once so any tips and differences would be appreciated.
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# ¿ Oct 1, 2020 11:34 |
skooma512 posted:I'm trying the remaster, any tips for Age of Empires 3?
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# ¿ Nov 8, 2020 20:01 |
Anything for Hellpoint?
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# ¿ Jan 8, 2021 18:06 |
Anything for Greedfall? The wiki is rather sparse.
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# ¿ Jan 15, 2021 21:17 |
Anything for Cyberpunk 2077 regarding trap builds/skills? I'd like to play a stealthy character, is it at all viable?
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# ¿ Mar 26, 2021 22:12 |
Captain Walker posted:I wish more games would bring back the classic Dragon's Tooth Lockpick technique from the first Deus Ex Anyhow, I played the first couple of hours and is it just my impressions or do the pistols really suck?
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# ¿ Mar 27, 2021 22:37 |
Dr_Amazing posted:- crafting in general was largely pointless since it required such a massive amount of materials to make a lvl appropriate item, and the next goon you kill will probably have something of roughly equal value.
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# ¿ May 24, 2021 18:01 |
Fruits of the sea posted:Related: Are the giant flamethrower dudes harder to kill now?
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# ¿ Jun 4, 2021 22:18 |
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# ¿ Mar 29, 2024 09:26 |
Kennel posted:Anything for Hellpoint? -There are secrets everywhere. Look for messages and hidden walls - there is, in fact, one type of wall tile that often hides a secret. -Just because you can go into an area doesn't mean you always should. It is very easy to sequence-break and get frustrated when you find yourself in a high-level zone. -The clock in the upper left corner of your screen indicates when Things Happen in the zone you're in. When it hits the hour marked in orange, you want to be really careful. -You don't upgrade your weapons themselves; instead, you spend currency on improving conductors that boots the weapon's parameters but can be switched from weapon to weapon. There are several types of conductors and they give different abilities. -At the same time, you get better with weapons the more you use them, this also unlocks weapon abilities. -The true final boss is hidden behind a fairly obscure sidequest; don't feel bad for looking it up. -Magic is tied to weapons - you get new "spells" as you level the weapon in question up. -You can walk on the outside of the space station for a short while before dying; in order to stay there longer, you will need to find and repair (or craft) a spacesuit. -Get ready for some immmensely frustrating -and required- platforming. -In some zones, there are well-hidden obelisks that transport you into a mirror dimension of sorts. Some items and bosses can only be found there. -One of the in-game goals is to collect 100% data. This doesn't mean you need to collect every single message and entry - the game actually has more than 100%. -There is a sidequest that, if finished, actually makes the final boss fight harder. anilEhilated fucked around with this message at 07:04 on Jun 26, 2021 |
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# ¿ Jun 25, 2021 20:37 |