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SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
I've got an obscure one. What should I know before playing Serpent In The Staglands?

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SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

Mordja posted:

I've only started it myself, but dying also levels up the orc that kills you which means he'll drop better loot the higher rank he is. Relatedly: I'm really impressed with how many unique looking orcs there are in this game.

I like to think that this is the reasoning big baddies never kill the hero early on in their adventure. If they build 'em up first, and then kill them, they drop better loots.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

Xander77 posted:

Now that Arcanum is on steam - anything worthwhile the wiki is missing?

Buy it on GoG instead because the steam version is shittly plagued with technical issues on newer operating systems.

SweetBro fucked around with this message at 05:13 on Sep 11, 2016

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
Wiki has got nothing for Agarest: Generations of War 2, and I want to play a game where I bang anime girls but also murder a lot of things.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

SweetBro posted:

Wiki has got nothing for Agarest: Generations of War 2, and I want to play a game where I bang anime girls but also murder a lot of things.

Ya'll motherfuckers must really hate anime.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

Regulation Size posted:

I only ever even heard of Record of the Agarest War but I dunno, man. Seems like anime SRPGs are a diamond dozen.

Not to say you don't need advice or anything, just that we don't have any to give for that particular one I guess.

The problem is that the game doesn't explain any of it's relativity complicated seeming mechanics in any reasonable way. The combat system seems like something inspired by Xenogears but lets you build your own custom combo and is incredibly confusing.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

PJOmega posted:

Modify the files so you don't move at a snail's pace. Which might be in the wiki.

Don't set it too high, unless you think jumping islands is kicking rad. Which it is.

Honestly, if you don't have patience for the speed of the boat, then you're probably not gonna have patience to read the text, and you probably don't have the patience to solve the puzzles so you'll go on the wiki to figure out how to do everything, and miss like 90% of the point of the game. Which makes me wonder, why not just play something else instead? That being said, I may be a bit hypocritical here since most the time I'm playing, also doing something else on my second monitor.

On topic though:
-When in London, find person to bang until you get kid, make kid a Zee-captain.
-When you die get the two legacies that give you echoes.
-You should almost never be buying fuel from London. Fuel should be coming from submitting reports and spending favor. If you're capping out on cargo space because of fuel, you're doing it right.
-On your first run, don't upgrade your boat or any equipment except for maybe claymen which you should sell when you're about to finish.
-Liquidate everything that's valuable.
-If you can finish Empire of Hands quest-line in the way that Captain Jack Sparrow could (the only way to gently caress this up except for not doing the quest is to piss off all the gods. You will want their attention which you can get in the Northwestern most town after you leave London for the final time), this will end the game but also unlock your first permanent legacy for arguably one of the most useful stats.
-Aim to have around 20k Echoes when you finish, this is pretty easy if you've been selling your Searing Enigmas and Captivating Treasures. This will allow you to buy and fit the second most powerful ship in the game on your second run with two cannons, and good engine. Grats, you can now murder pretty much everything in the Zee (which means you never suffer from terror issue since killing poo poo reduces terror), though going after the mountain will typically require you to be at full HP and not suck at combat (aka keep it at you max range while moving backwards).

SweetBro fucked around with this message at 09:53 on Oct 21, 2016

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
Anything for Trillion: God of Destruction?

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

SweetBro posted:

Anything for Trillion: God of Destruction?

As I learned the hard way:

- The point game is to sacrifice your anime waifus to a Soviet Style meat-grinder, and watch heart breaking cut-scenes of them thinking of their hopes and dreams in their final moments before they get brutally murdered because you told them too. It is not intended for you to loudly declare "No cute anime girls die on my watch", and proceed to clear the game on your first Overlord, as you miss about half the mechanics, 90% of the story, and the game doesn't acknowledge that you did it (there's an achievement for clearing it with the first 3 Overlords).
- Speed is god. Even though it's rogue-style game speed affects how long it takes a telegraphed attack to connect, giving you time to slap a bitch and get out of the way.
- Passives are insanely powerful if used correctly, and are often better value than higher levels than straight up leveling a stat.
- Reaction is a bottle neck EXP as all stats but 1 use it, also primary stat for Speed.
- Final sprint is incredibly powerful, but makes your character incredibly vulnerable during non-Trillion fights, I recommend popping a Speed boost at the start so you can survive until your stats catch up.
- HP > Def/Res > Mana. While none of these should be neglected HP should be considered in breakpoints of "which attacks can I survive to heal-myself" mostly because, I high enough Def/Res will mean any attacks modified by them deal like no damage to you unless they're a big hit which normally 20-30bil damage. None of that matters however, because the most important stat Mana allows you to spam movement skills which lets you avoid getting hit in the first place and therefore not ever having to worry about those stats except in the case of Miasma.
- There is a rune that let's your weapon pierce two tile ahead of you. It is by far the most powerful rune in the game. The reason is that it lets you attack Trillion from just enough of a distance that you ALWAYS use a 3 space movement ability to get to safety AND it completely bypasses Trillion's wall.
- Do not stand in front of Trillion when it charges.
- So the game controls are super janky. On an Xbox 360 controller: A is to attack. B is not important. Y brings up the menu which lets you access items. Left on the Left Joystick brings up the skills list. D-pad moves your Overlord. Now here's the important parts: The bumpers rotate the camera. If your camera is rotated diagonally you can move/attack diagonally/use skill diagonally. Tapping X selects a new melee target. Holding X allows you to see which direction you are facing. Holding X and pressing the bumpers allows you to zoom out (I recommend 1 level of zoom out).


That's all I got for now. My playthrough took me roughly 9 hours, though about 3 and a half of those hours were me retrying to stage 3 battle.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

food court bailiff posted:

Can you expand on that? I mean with how EA operates lately I don't doubt it at all but other than the practically unuseable new Create a Sim mode I didn't see anything too terrible in my time with it so far.

3 has more sandboxy stuff so if you have nothing better to do with your life than create Gabe Newell wallpapers, you can't do that in 4. 3 Also has more expansion packs out so if you wanna drop hundreds of dollars on poo poo you don't care about once again 3 is better. Also 3 has less obvious loading screens, but also runs like poo poo.

4 is better in the sense that most of the mechanics are better polished, the game doesn't run like poo poo but has more obvious loading screens, and has more "gameplay" elements for more structured play.

Basically you play 3 to dick around and 4 to play an actual game.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

Metal Geir Skogul posted:

It's just missing so much. There's not only a lot more customizability, but a lot more interactions and "moods" between the sims themselves in 3 than in 4. Also, no life fruit.

Da fuq u talking about. Sims 3 didn't have moods.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

CAPTAIN CAPSLOCK posted:

Try to keep your torch above 75%.

I don't know I like doing Dark Runs. The extra inventory space is great, and the extra loot is useful.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

Im_Special posted:

Anyone got any tips for God Eater Resurrection? The PC version not the Vita (if that makes any difference).

I'm just not finding this game fun at all, it's tedious and everything in it are just re-skinned versions of what you faced before, but it might simply be because I feel weak as poo poo, battles take way to long, this make them slog on, I have no idea what I should be crafting, or how to setup my party members to make them better. Don't get me started on that bullet crafted screen, I'd be playing SpaceChem or SHENZHEN I/O if I wanted something like that, I just want a flashier, arcadier Mon Hunter.

You know. I had the same experience. Like I'm fighting with a massive scythe that's 3 times my size, but it controls like poo poo, and it feels like I'm hitting my enemies with the force of a wet noodle, and it's the highest tier version of the weapon I'm allowed to craft at this point in the story. Like am I doing something wrong?

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

Im_Special posted:



I'm like heck yeah! that looks like fun, but in reality it's much slower then that, how can I make my guy do things like this? I'm sure it has to do with crafting some OP bullet and using some crazy build, but I'm not seeing it. I just want to know how to break this game.

Not shown in video: Doing the same combo on that enemy 50 times before recording started.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

Vidaeus posted:

I know it's still very new, but has anyone got anything for Torment: Tides of Numenera?

There will be a little girl you can pick up as a companion. Do not take her as a party member unless you wish for a challenge in combat. Very Minor Spoiler: She is mechanically very weak in combat and cannot be dismissed like normal party members (she will permanently leave the party when you dismiss her and make you feel like a piece of poo poo in the process).

Resting progresses certain quest events so it is typically better to spend all your points before resting.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
MGS5 is more of "generic sandbox" game than the previous MGS games. Though you can safely ignore most of the sidequests and just do the main quests.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
For Persona 5 during class questions, you can press the touchpad to see what other people picked since you probably don't know obscure Wapaneese trivia.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

gohuskies posted:

Edit: is this the guys under the bridge or the base to the south of the starting village? Kill the guys under the bridge, the base to the south is too strong to take on until later game.

I actually cleared the base a few hours in on my first play through when I didn't know any better. The key to it was really to just gently caress about the tents to do hit and run tactica, once you pick off a few and get an assault rifle you basically just wait, murder anyone who comes into your LoS and then slowly creep forward. By the time you're done with the tents, you've already pulled most of the mobs in the area there, so all that's remaining is a few chucklefucks inside the building and one or two in towers if you haven't sniped them off already.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
I soloed (as much as I the game would allow) nightmare with a duelist rogue in DA:O, though this was before the TWF nerf. Rogue tanking is incredibly powerful, but lacks for having solid aggro control to actually be a tank. Naturally this isn't a problem when you're solo.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

Nohman posted:

Anything for Pathologic 2?

+1 Pathologic 2.

Also since I started already playing, does excessive stamina usage make exhaustion go up? As far as I can tell, the only penalty is increased thirst which is easily medigated.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

Gun Jam posted:

Any advice for Pyre?

It's been a while so lemme think...

You're playing fantasy basketball, eliminations are basically useless. So are heavy characters. You can beat the game fairly easily by using fast/light characters, rush/jumping into the pit with them (since enemies can't kill you in the air unless they directly body block you).

Your "ending" is going to be partially determined by how well you play, with the best ending achievable only if you come in first place at the end of every cycle (meaning you can drop a couple of games, but that's about it).

There's a point in time where you get to name a character if you choose anything but "Bae" you're wrong.

It's honestly not a very difficult game without a whole lot of gatchas. It's probably the least mechanically intensive games out of anything Super Giant has made, so just sit down and enjoy the ride.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
For Kingmaker:

The standard difficulty isn't actually standard. It's the "Optimal difficulty for people who powergame in PF." Which is great for folks like me, but be aware that enemy stats are boosted even at this level.

Trip effects are overpowered both against you and against the enemy since unlike in base PF you don't have the option to not stand up and provoke 9 AoOs from the surrounding wolves.

Valyrie is poo poo. She can be made slightly passabale by giving her a dip into Kinetisist, one of the archtype gives her a thing which allows her to use her Con as Int to qualify for feats, meaning she can then pick up Combat Expertise and then be a not worthless AC tank. Octavia starts of as crap and can be pushed to be an Arcane Trickter, but Arcane Tricksters are still crap, and micromanaging her is dull. Amiri is kind of meh. Everyone else is decent.

You don't get a Sorc, Wizard, Druid, Paladin, or Monk companion.

Your bard can't die, but will leave the party if she would die. This is annoying late game when have access to reliable resurrection and don't want to be stuck missing a party member.

Your merc alignments don't matter.

Avoid specializing in exotic weapons. Magic variations are rare and are usually unimpressive.

Your race is never acknowledged.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

Taerkar posted:

Do you need to have characters with you to get any quests for them outside of the quest itself?

No, they will approach you at your throne room with new quests.

Though some quests will play out a bit differently if you have a relevant party member present. These are typically pretty obvious if you've been paying attention to the dialog.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

Ainsley McTree posted:

For pathfinder I thought I heard or read somewhere that the story companions had smaller stat pools than default, so were generally weaker that the DIY mercs. Is that true?

Also I can’t recommend the bag of tricks cheat mod enough. Even if you don’t want to “cheat” per se, the mod lifts the game’s hood and lets you change pretty much anything you want. So if there are mechanics that you aren’t finding fun (exhaustion, parts of kingdom building), you can alter them to your liking or just plain switch them off.

I'm not entirely sure about that but, they're for the most part built very poorly. Like one of the reasons why Valyrie is considered garbo tier is because she has like a 15 or 16 in Charisma as a fighter. Which is a dump stat for fighter. Also for lore reasons, she can't take classes in Paladin which would've been a perfect multiclass for her. She's also lacking in int, meaning she doesn't qualify for a line of feats made for AC tanks which is stupid because as a Tower Shield Specialist (her default class) is a freaking AC tank.

By the point most of your companions have some levels of inefficiencies here and there. Which even if they didn't have smaller stat pools, they might as well have because of points invested in dump-stats.

Conversely, any merc you make is probably going to be better optimized and useful than your companion equivalent.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

Pablo Nergigante posted:

I bought the giant Crusader Kings II bundle. What the gently caress do I do in this game

It's a set your own goals game. I recommend playing a random Duchy in Ireland in whichever time period is after the first (you do this to avoid getting vikinged which can cause a fast game over). Ireland is generally pretty isolated from the rest of the clusterfuck of the world. You get a feasible goal to work towards (unifying Ireland) and then have more urgent goals to work towards.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
I think ya'll be getting your pantsu bunched up over nothing. If like a line is dedicated to "LPT: Don't play this dumpsterfire" then like who cares? If it N/A then people will just ignore it.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
You don't have the economy to field an army full of elite units.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
Considering picking this up, so anything for: Ancestors: The Humankind Odyssey?

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
Actually playing a Skeleton is incredibly easy if you're willing to look up where to get access too free repair beds. They're also very strong early on due to the fact that their damaged -> healed cycle is exponentially faster than feeble meatbag's. This allows you to get into scraps, get beat up, level up, and repeat the cycle far more often. Additionally not needing to worry about food is also incredibly helpful as it allows you to have more inventory space without needing to shell out for a large backpack that can cripple your stats. If your goal is to create a small or even solo murderbot party, Skeleton is basically your only viable option.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

anilEhilated posted:

Anything for The Council? I understand it has some RPG elements, are there any skills to be avoided?

Skills mostly serve as hints for what the "correct" choices are by giving important context clues to the situation, filling out NPC weakness/immunities, & providing you insights into their plots. However, IIRC no ending is locked because you don't have the right skill.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
Here's one that's probably not going to get any replies: Fate Seeker at some point last week actually got a very competent (at least more competent than Tales Of Wuxia) English fan translation. Any fans of Chinese cRPGs here that can give me some tips as a heads up of what I'm going into?

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

flatluigi posted:

You should probably play FF7 before you play the remake, as the remake diverges from the original in a way that'll be genuinely confusing if you never played the original.

I disagree with this. I never played the original and enjoyed the Remake just fine with the least enjoyable aspects of it being the "let's make you watch the animation of Cloud humping a wall to progress" which had nothing to do with the plot. If you have the time then I'm sure playing the original is fine, but it's by no means a requirement to enjoy the remake if you don't happen to have an extra 80 hours of free time.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

anilEhilated posted:

Agreed, it's just that getting there is a huge pain in the rear end. And Divinity 2 is a legitimately good game if you don't mind the some outdated mechanics.

Anyway, I'd like to ask about Hades - it is on the wiki but the section is really sparse and I assumed they'd have changed quite a bit on account of the Early Access status; do the tips still apply and is there anything else one should know?

Generally speaking charge weapons are pretty bad due to the period of vulnerability they leave you. In Hades not getting hit is typically very important as it will force you to spend gold on recovery rather than upgrading yourself. To spear is one of the best weapons in the game due to it's incredibly long range and instant attack animations.

Every level a limited number of rooms, it is generally not advantageous to take any room that gives you keys, shadow shards, ambrosia, or the crafting crystals, as it will reduce your total fighting capacity when you get to the boss.

Generally speaking you always want to take Daedelous Hammer rooms as these will define your build for the run, then rooms that synergize with your (it's typically not beneficial to spread over more than 2 deities per run), then shop rooms if you have >300 gold, then gold rooms, then pom rooms, then other god rooms. Worst case scenario you can just sell unwanted buffs between levels.

Titan's Blood is used to upgrade your weapons and unlock side-grades for them. How much value you get out of it is very dependent on the actual upgrade. Your access to be very limited in the early game, but after you clear the game once you can basically make the challenges harder to get more of it.

Temporary buffs are almost never worth it (from Charon's Well) unless you're using it to regain health or you think you can have them up and ready for the final boss.

Generally speaking Zeus's buffs are very weak and are almost never worth it over other Olympians. Dionysus is incredibly good at boss slaying due to his dots. Hermes doesn't synergize with himself nor does he have an ultimate, but is generally always good due to just make you faster in one way or another.

Enemies will start staggarable but will eventually gain Armor which will act as a second health, while they are so they cannot be staggered.

On the final level you will face a new mechanic that doesn't get explained: poisoned. Being poisoned sucks and can easily destroy your health pool before the big final battle. There are small yellow springs throughout the level that interacting with will instantly clear your poisoned condition, but they take like 5 seconds to refill.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
The issue with going for boons over money is that is that it's not room efficient. Every level has a limited amount of rooms meaning that every time you're not getting something useful out of a room you're handicapping yourself for the final boss fight. By going to for gold over boons you're on average going to get around as much gold as a boon would cost, which in the end you can always just get before the boss fight at the end of the level. Furthermore, you might not need that boon or you might need HP or your Daed hammer might spawn in the shop for that run. You lose very little by delaying a boon for a few rooms.

What's more is that that boons increase in rarity and level the later you get them, meanwhile gold retains it's value throughout the run. Getting a boon from a shop can grant you the same boon only a few levels higher which again is more resource effecient.

Finally the final level has a massive shop that sells many boons, health upgrades, and powered-up boons. Which makes having gold for very important.

That's not to say to not go for gold over boons all the time, but generally speaking if you're just fishing for random buffs without a plan it's probably best to go for the gold.

Granted, my focus is mostly entirely on beating the final-boss. Since I find that the rest of the game's difficulty is trivially easy compared to that one fight.

SweetBro fucked around with this message at 06:38 on May 12, 2020

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
Listen dude. It's a roguelike. By nature of a roguelike there is no missable content and the only advice that can really be given is run/build optimization. If you don't like the advice that someone posted you can just exercise your rights as a sentient creature and not follow it. Unless something is either a straight up spoiler or basically amounts, I honestly don't see the value in getting so bent out of shape about it.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

My Lovely Horse posted:

Then I'd say as a game it's outside the wiki's scope. And that's fine, not every game needs an entry.

Yeah, I agree. I don't really post for the wiki, just to help out the fella that asked.

Sandwich Anarchist posted:

Agreed. We have to get past the person posting the advice to get extremely angry and accusing everyone ELSE of being angry about it first though, so good thing we got through that already.

:chloe:

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

John Lee posted:

Continuing the Great Debate:

I mean, maybe I'm thinking about it wrong, like I said I only play on the medium difficulties, but:

Yeah, every level has a limited number of rooms, so you should take a boon (one boon, ~0 gold) rather than go to the shop to buy a boon (one boon, -125 gold). By all means, stop by a shop if you need healing or just feel like shopping, but I regularly skip every single shop and almost every gold room I have a chance to, and the vagaries of Lady Luck still end up with me at 700-1000 gold at the end of an average run, plenty to blow on Big Upgrades in the endgame shop (which is, in fact, why I tend not to spend money earlier). Now, part of that is because I take the mirror upgrade for interest, and because I usually grab Charon's Purse at some early point, so I'm definitely deliberately focusing on having a shitload of money at the end of the run, but it works out great for me.

It's also not that rare to grab an Epic boon that's worth 250-400 gold, which can be loadsamoney if you don't particularly need it (for the unaware, Epic is the middle-tier rarity).

Also, can't have the Daed hammer in a shop unless you go to a shop! I had honestly forgotten they could be in there.



You get more gold efficiency as you progress in the game (higher spawn rate of gold pots). You also get access to the coin purse which starts you out with a good chunk of gold. These two combined will basically null out any extra value boons provide. The other thing which I'm not sure if I was clear on, is that getting boons later typically grants them a higher level and/or higher rarity. Since you're always guaranteed a shop at the end of each level, that's basically a couples of free Poms than if you picked it up at the start of the level.

Don't forget that Boons aren't the only thing you can get and max health increases, heals, and other stuff are pretty useful as well. Ideally you want to be able to clean out a shop every time you go there.

Finally I also think a lot of this depends on the predicate if you believe whether or not it's worth getting "off-brand" boons for a run. I'm obviously in the camp that it isn't. Outside for a few universally good ones like Artemis's spawn arrow on attack, most tend to not synergize very well with other gods and what's worse you risk getting a replacement option for something like your attack which often times is a dead choice because you those tend to be core aspects of your run's build.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.


So basically every shop visit you can really spend a max of 300 gold. And every time you visit a shop you want to be able to spend as much gold as possible otherwise it's wasted room efficiency. However, having too much gold can also be a problem if you're unable to spend it. The reason why I say it "nulls it out" is that the extra ~600 or so gold you get per run, will supplement gold rooms to basically make it so that you can clean out a shop almost every time you see one. Otherwise going into a shop room with say only 220 gold isn't very effective, because there's a good chance you won't be able to buy more than 1 item. There's also the important note that shops can grant you boons without an actual fight, which is actually very important in stage 3 and 4 where you have certain enemies that are incredibly difficult to deal with on certain builds without HP loss (like Shields or Satyrs).

Also on the subject of scaling, there certainly is and I don't think it's that subtle. If you want, I recommend for you to just do a run and just note down the level/rarity of boons you get. Even remove the % boon rarity chance mirror buff for more accurate data. You'll notice that boons tend to be on average 1 level higher and frequently higher tier at the end of the stage than at the start of the stage. Like at the start of the first stage with no buffs, basically all your boons will be level 1 commons, while towards the end most of them will be levels 1-3 with a few rares.

One strat I actually like to do is a fasting strat where I don't take more than 2-3 boons in the first stage, purge them for gold whenever I get the chance, and then just spam shops with room regenerators after halfway through stage 2. It's lets me skip a lot of the armored red skeleton fights which tend to chip me for health every once in a while, while also getting also incredible buff effeciency, especially if I can get the Eurydice +rarity buff for boons, I can enter the hydra fight with like 200 max HP and 3-4 epic/legendary buffs all at levels 3-5.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
Some chapters will have side/quests jobs available. Doing them all will unlock extra goodies/more cut-scenes down the line.

You'll see some areas with Chinese style decorations with locked doors. Don't worry about them for now, you will be able to get them when you return to the area later in the game.

You unlock more Limit Breaks from doing Arena fights. Your first trip will be limited to just two characters, but later you will be able to return with the rest of your party.

There is one character that will exchange your Moogle Medals for useful stuff including items required to finish side-quests. You will be able to return to the area later.

Most people know, but since this is never actually really advertised in the game or marketing: This is just the Midgard chapter. Meaning it's the first disk that was roughly ~8 hours of gameplay stretched for ~32 hours of gameplay.

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SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
Anything for Indivisible? Outside of the fact that Razmi is best girl.

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