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Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 148 of Exalted: Squared Circle completed! +2 bp, +2 sbp, +1 Essence!
Essence: 5
Total Bonus Points Awarded: 278 general, 278 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 1 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 2
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

* Resources 4 (2/2 uses)
* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus fucked around with this message at 06:29 on Jan 30, 2020

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Crion
Sep 30, 2004
baseball.
Session 16 of Changeling: In Your Heart Shall Burn completed. +1 XP, +1 beat XP
Total: 25 XP
Beat Progression: 3 out of 5

Story Rewards:

Hollow * (Motley)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
** Still, Under Negotiation (Nels)
* Server Farm, Server Fetch (Stewart)
* Hobnobbers (Tony)
* Shadow Garden (Nels)

Goblin Debt:

Stewart: 4
Maggie: 1
Melanie: 1
Tony: 3

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 8 Completed - A Fine Shrine
In which understandings are reached.

1 BP gained. 4 Dragon BP gained. 38 BP and 32 Dragon BP total. Current Essence 2.

Story Awards
Cynis Dryas:
Artifact *** (Nine Muses Attend)

Iselsi Piu:

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 149 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 280 general, 280 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 1 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 2
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

* Resources 4 (2/2 uses)
* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus fucked around with this message at 06:30 on Jan 30, 2020

Crion
Sep 30, 2004
baseball.
Session 17 of Changeling: In Your Heart Shall Burn completed. +1 XP, +2 beat XP
Total: 28 XP
Beat Progression: 0 out of 5

Story Rewards:

Hollow * (Motley)

Lauren Ipsum: Allies ***** (Something Worse)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
** Still, Under Negotiation (Nels)
* Server Farm, Server Fetch (Stewart)
* Hobnobbers (Tony)
* Shadow Garden (Nels)

Goblin Debt:

Stewart: 8
Maggie: 1
Melanie: 1
Tony: 3

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Crion fucked around with this message at 07:16 on Jan 12, 2020

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 150 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 282 general, 282 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 1 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 2
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* ???

* Resources 4 (2/2 uses)
* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus fucked around with this message at 06:30 on Jan 30, 2020

Crion
Sep 30, 2004
baseball.
Session 18 of Changeling: In Your Heart Shall Burn completed. +1 XP
Total: 29 XP
Beat Progression: 0 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 8
Maggie: 1
Melanie: 1
Tony: 3

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Crion fucked around with this message at 07:11 on Jan 19, 2020

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 9 Completed - What the Heart Wants
In which one relic is claimed and another abandoned.

1 BP gained. 4 Dragon BP gained. 39 BP and 36 Dragon BP total. Current Essence 2.

Story Awards
Cynis Dryas:
Artifact *** (Nine Muses Attend)

Iselsi Piu:

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
Broken Heart Idol (?)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 151 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 284 general, 284 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 1 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 2
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* ???

* Resources 4 (2/2 uses)
* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus fucked around with this message at 06:30 on Jan 30, 2020

Crion
Sep 30, 2004
baseball.
Session 19 of Changeling: In Your Heart Shall Burn completed. +1 XP
Total: 30 XP
Beat Progression: 0 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 8
Maggie: 1
Melanie: 1
Tony: 3

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 10 Completed - Thicker Than Water
In which a mother reunites with her daughter.

1 BP gained. 4 Dragon BP gained. 40 BP and 40 Dragon BP total. Current Essence 2.

Story Awards
Cynis Dryas:
Artifact *** (Nine Muses Attend)

Iselsi Piu:

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
Broken Heart Idol (?)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 152 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 286 general, 286 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 1 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 2
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* Resources 4 (2/2 uses)
* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus fucked around with this message at 06:30 on Jan 30, 2020

Crion
Sep 30, 2004
baseball.
Session 20 of Changeling: In Your Heart Shall Burn completed. +1 XP, +1 beat XP
Total: 32 XP
Beat Progression: 0 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 8
Maggie: 1
Melanie: 1
Tony: 3

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Box of Handmade 9mm Bullets (30) (*)

Crion fucked around with this message at 07:05 on Feb 2, 2020

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 11 Completed - Heart and Hearth
In which the road ends bloody.

1 BP gained. 4 Dragon BP gained. 41 BP and 44 Dragon BP total. Current Essence 2.

Story Awards
Cynis Dryas:
Artifact *** (Nine Muses Attend)

Iselsi Piu:

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

Crion
Sep 30, 2004
baseball.
Session 21 of Changeling: In Your Heart Shall Burn completed. +1 XP
Total: 33 XP
Beat Progression: 0 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 5
Melanie: 1
Tony: 2

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

saffi faildotter
Mar 2, 2007

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 12 Completed - Moving On
In which there is no law.

1 BP gained. 4 Dragon BP gained. 42 BP and 48 Dragon BP total. Current Essence 2.

Story Awards
Cynis Dryas:
Artifact *** (Nine Muses Attend)

Iselsi Piu:

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 153 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 288 general, 288 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 1 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 2
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* Resources 4 (2/2 uses)
* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Crion
Sep 30, 2004
baseball.
Session 22 of Changeling: In Your Heart Shall Burn completed. +1 XP, +2 beat XP
Total: 36 XP
Beat Progression: 0 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 4
Melanie: 1
Tony: 6

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 154 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 290 general, 290 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 1 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 2
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* Resources 4 (2/2 uses)
* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Crion
Sep 30, 2004
baseball.
Session 23 of Changeling: In Your Heart Shall Burn completed. +1 XP
Total: 37 XP
Beat Progression: 0 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 4
Melanie: 1
Tony: 6

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 13 Completed - Catela's Tale
In which you can't go home again.

1 BP gained. 4 Dragon BP gained. 43 BP and 52 Dragon BP total. Current Essence 2.

Story Awards
Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Artifact *** (Nine Muses Attend)

Iselsi Piu:

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 155 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 292 general, 292 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 1 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 2
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* Resources 4 (2/2 uses)
* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 14 Completed - High on a Mountain
In which there is dancing and feasting.

1 BP gained. 4 Dragon BP gained. 44 BP and 56 Dragon BP total. Current Essence 2.

Story Awards
Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Artifact *** (Nine Muses Attend)

Iselsi Piu:

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

Attorney at Funk fucked around with this message at 06:20 on Mar 4, 2020

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 156 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 294 general, 294 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 1 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 2
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* Resources 4 (2/2 uses)
* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Crion
Sep 30, 2004
baseball.
Session 24 of Changeling: In Your Heart Shall Burn completed. +1 XP
Total: 38 XP
Beat Progression: 0 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 4
Melanie: 1
Tony: 6

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 15 Completed - Feet in the Door
In which there's a counteroffer.

1 BP gained. 4 Dragon BP gained. 45 BP and 60 Dragon BP total. Current Essence 2.

Story Awards
Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Artifact *** (Nine Muses Attend)

Iselsi Piu:
Influence * (Street Fighter)

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

Attorney at Funk fucked around with this message at 04:42 on Mar 11, 2020

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 157 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 296 general, 296 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 1 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 2
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* Resources 4 (2/2 uses)
* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Crion
Sep 30, 2004
baseball.
Session 25 of Changeling: In Your Heart Shall Burn completed. +2 XP
Total: 40 XP
Beat Progression: 0 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 4
Melanie: 1
Tony: 6

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Crion fucked around with this message at 06:21 on Mar 15, 2020

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 16 Completed - At the Mountain of Madness
In which the death of a god is heralded.

1 BP gained. 4 Dragon BP gained. 46 BP and 64 Dragon BP total. Current Essence 2.

Story Awards
Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Influence * (Street Fighter)

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 158 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 298 general, 298 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 1 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 2
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)
* Unspecified five-dot first age wonder for entire Circle

* The Heart of Trarthira

* Resources 4 (2/2 uses)
* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Crion
Sep 30, 2004
baseball.
Session 26 of Changeling: In Your Heart Shall Burn completed. +2 XP
Total: 42 XP
Beat Progression: 0 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 4
Melanie: 1
Tony: 6

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 17 Completed - The Ashes of a God
In which wings are given.

1 BP gained. 4 Dragon BP gained. 47 BP and 68 Dragon BP total. Current Essence 2.

Story Awards
Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Influence * (Street Fighter)

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

Crion
Sep 30, 2004
baseball.
Session 27 of Changeling: In Your Heart Shall Burn completed. +2 XP
Total: 44 XP
Beat Progression: 0 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 4
Melanie: 1
Tony: 6

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 18 Completed - Red Mountain
In which a kinship is sworn.

1 BP gained. 4 Dragon BP gained. 48 BP and 72 Dragon BP total. Current Essence 2.

Story Awards
Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Influence * (Street Fighter)

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 159 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 300 general, 300 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 1 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 2
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)
* Unspecified five-dot first age wonder for entire Circle

* The Heart of Trarthira

* Resources 4 (2/2 uses)
* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 160 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 302 general, 302 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 1 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 2
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)
* Unspecified five-dot first age wonder for entire Circle

* The Heart of Trarthira

* Resources 4 (2/2 uses)
* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Crion
Sep 30, 2004
baseball.
Session 28 of Changeling: In Your Heart Shall Burn completed. +2 XP
Total: 46 XP
Beat Progression: 0 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 4
Melanie: 1
Tony: 6

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 19 Completed - The Plan
In which two meals are shared.

1 BP gained. 4 Dragon BP gained. 49 BP and 76 Dragon BP total. Current Essence 2.

Story Awards
Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Influence * (Street Fighter)

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

Attorney at Funk fucked around with this message at 05:20 on Apr 15, 2020

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Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 20 Completed - The Shot and the Chaser
In which accomplices are forged.

1 BP gained. 4 Dragon BP gained. 50 BP and 80 Dragon BP total. Essence 3 gained!

Up to 50 BP/80 DBP: Essence 1-2

Story Awards
Cynis Dryas:
Allies **** (Nn Tloc)
Allies *** (Leftenant Peleps Catela)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

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