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Nicolae Carpathia
Nov 7, 2004
I no longer believe in the greater purpose.

Ferrinus posted:

incidentally, here's notpaul's player character, along with his Sleepwalker Retainer

You mean technically his character is Lego? drat.

That's a cool picture, though, I should get around to doing a picture of Matryoshka. I found my PDFs of Andrew Loomis's books and I am refreshing my memory of figure drawing. (I doodled some sketches already, but with no scanner I expect I'll have to break out the drawing tablet and do it in Photoshop.)

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Dammit Who?
Aug 30, 2002

may microbes, bacilli their tissues infest
and tapeworms securely their bowels digest

NOT PAUL LAYTON posted:



n0ice mullet, faustus

a man of ill repute
Dec 14, 2006

by Ozma
you guys loving suck, demon party member would've owned

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
+2 XP for reaching Smoky Mountains and beginning your trek to Enoch!

+1 Arcane XP for encountering a greater demon!
+1 Arcane XP for learning something about the mechanics of demonic pacts!

46 XP, 27 Arcane XP total.

Ferrinus fucked around with this message at 07:44 on Nov 20, 2008

Nicolae Carpathia
Nov 7, 2004
I no longer believe in the greater purpose.

a man of ill repute posted:

you guys loving suck, demon party member would've owned

Yes, with Solomon, Phlegethon, and Sakrathor combined, the only people who'd need to show up are Ferrinus and notpaul!

NOT PAUL LAYTON
Nov 27, 2004

You've got about as much skill as the rest of the aforementioned 500-degree-pizza-making, twice-fermenting, under-kneading, poorly-seasoning, parchment-using yokels.
i am sorry for the conflicts that i have caused

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
God willing, we're playing today (11/20) as well as yesterday! Probably at the same time, around like 9ish.

Jesu Kuristu
Dec 23, 2004
I'll be around a little bit earlier today, anywhere between 10:45 and 11:15. And we drat well better be playing 'till late today!

Nicolae Carpathia
Nov 7, 2004
I no longer believe in the greater purpose.

Ferrinus posted:

God willing, we're playing today (11/20) as well as yesterday! Probably at the same time, around like 9ish.

we didn't really get started till 10ish though

anyway i might be around for a little bit, just to watch what's going on, but i do have to get up early so i'll probably be gone before 10. if i do play at all i'll probably just fall down a ravine or something for the duration of the session and then leave

saffi faildotter
Mar 2, 2007

i was wrong about the time of my exam, it starts at 8:00, i will try to be back in time to start but if you start at 9 i will definitely not make it

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
+2 XP for making some progress.
+1 AXP for witnessing a staggering display of Forces magic.
+1 AXP for peaceful contact with a spirit in the wild.

48 XP, 29 AXP

Ferrinus fucked around with this message at 08:49 on Nov 21, 2008

Nicolae Carpathia
Nov 7, 2004
I no longer believe in the greater purpose.

Ferrinus posted:

+2 XP for making some progress.
+1 AXP for witnessing a staggering display of Forces magic.
+1 AXP for peaceful contact with a spirit in the wild.

48 XP, 29 AXP

so what did i miss?

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Nicolae Carpathia posted:

so what did i miss?

The party crossed path with a cabal of three mages who said they were in Smoky Mountains to investigate the strange weather phenomena. You warned them that Enoch was the probable cause and they said they'd be careful not to engage before giving you a chance to speak with him if they found him first. Afterwards, the party noticed a huge Fate spell hanging over part of the park, and as they watch the spell reacted somehow to something in the distance and this reaction was followed by a tremendous flash of lightning and thunder. Afterwards there was a freak hailstorm.

The party made good time hiking, though near the end of their path into the ley line network they happened upon a wind spirit fleeing from several water spirits trying to eat it. They saved the wind spirit, which seems to have been a one-time servant of Enoch's that's now trying to reunite with him. It mentioned that Enoch was somehow incapacitated or in danger.

E: We may also play today!

Ferrinus fucked around with this message at 18:45 on Nov 21, 2008

Nicolae Carpathia
Nov 7, 2004
I no longer believe in the greater purpose.

Ferrinus posted:

The party crossed path with a cabal of three mages who said they were in Smoky Mountains to investigate the strange weather phenomena. You warned them that Enoch was the probable cause and they said they'd be careful not to engage before giving you a chance to speak with him if they found him first. Afterwards, the party noticed a huge Fate spell hanging over part of the park, and as they watch the spell reacted somehow to something in the distance and this reaction was followed by a tremendous flash of lightning and thunder. Afterwards there was a freak hailstorm.

The party made good time hiking, though near the end of their path into the ley line network they happened upon a wind spirit fleeing from several water spirits trying to eat it. They saved the wind spirit, which seems to have been a one-time servant of Enoch's that's now trying to reunite with him. It mentioned that Enoch was somehow incapacitated or in danger.

That sounds pretty awesome! Do we know anything about the Fate spell at all?

quote:

E: We may also play today!

That sounds even more awesome!

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Nicolae Carpathia posted:

That sounds pretty awesome! Do we know anything about the Fate spell at all?


It's really big and also involves some Time and Prime, judging from Adramel's estimation.

...

+1 XP for making some progress.
+1 AXP for learning a little about ley lines!

49 XP, 30 AXP

Ferrinus fucked around with this message at 05:04 on Nov 22, 2008

Nicolae Carpathia
Nov 7, 2004
I no longer believe in the greater purpose.

Ferrinus posted:

It's really big and also involves some Time and Prime, judging from Adramel's estimation.

...

+1 XP for making some progress.
+1 AXP for learning a little about ley lines!

49 XP, 30 AXP

For those who missed it, we found a ley line that had been artificially straightened, called a Straight Shot. We also learned more about Enoch's situation from talking with the wind spirit, Northern Tempest, and also with a man named Adrian, who came to us by surprise in the middle of the night. (Adrian doesn't breathe, walks around in the cold barefoot, registers as dead, and commented that he eats people who inconvenience him overmuch. Still, he seemed mostly harmless and helpful enough. Everyone OOC thought he was a vampire but we never bothered to ask IC. Adrian wanted us to mind our business.)

Enoch is not in much of a position to relocate back to New York City to help clean up. He's currently pinned down, under attack by at least a dozen powerful wizards. Neither Tempest nor Adrian were quite sure about the motive of this attack. Enoch had been rearranging the ley lines in the area, including the one we found, which created some problems for Adrian's access to ley line nexuses until they worked out an arrangement. Because of this, Adrian thinks Enoch is an okay guy and was willing to give us directions to Enoch's location. It's about a day's walk. Adrian suggested that Enoch will know we're coming and that our best option was to look harmless. He also said that if we want to avoid the other mages, we should avoid the Dragon Lines -- natural ley lines that hadn't been rerouted artificially.

Also:
<Ferrinus> this weekend: enoch. i swear it.

I appreciated it when Ferrinus summarized the previous session for me, so I am just repaying the favor for everyone else.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Thanks for the summary Nicolae! Also I want to register my appreciation of Tombheart's (:laugh:) kicking up conversation in the camp while half the party went off doing recon, that sort of thing really adds to the game.

Nicolae Carpathia posted:

<Ferrinus> this weekend: enoch. i swear it.

Nicolae Carpathia
Nov 7, 2004
I no longer believe in the greater purpose.

Ferrinus posted:

Thanks for the summary Nicolae! Also I want to register my appreciation of Tombheart's (:laugh:) kicking up conversation in the camp while half the party went off doing recon, that sort of thing really adds to the game.

Yeah, I kind of wanted to join in on the demonology discussion actually.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
You young whippersnappers get 4xp for finally meeting me, and 2 arcane xp for seeing my cool rear end sanctum and learning of the Auctoritas!

53 XP, 32 AXP
________/

Nicolae Carpathia
Nov 7, 2004
I no longer believe in the greater purpose.

Ferrinus posted:

________/

this is the longest noob chair

it... it calls me to it...

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
This spell is subject to revision!

Time Stop (Time *****)
At the pinnacle of Time mastery, a mage can place himself outside the time stream, acting normally while the rest of the world stands frozen around him.
Practice: Making
Action: Instant
Duration: Special
Aspect: Vulgar
Cost: 1 Mana
Rote Skill: Academics, Occult, or Science
For each success rolled on the spell, the mage may take one turn's worth of action while the rest of the world is frozen. Since no time is passing for anything but the mage and his possessions, it is impossible for the mage to affect the rest of the world - walls are impassable barriers, pools of water are solid floors, and people are invincible statues. A mage could exert infinite force against a closed door and find it unopenable, empty an entire magazine of bullets into a frozen person and watch them bounce off and fall to the ground.

By default, the mage and everything he wears or carries can move outside time, and a field of time around the mage extends far enough outward that gases (such as the air around the caster) yield to his movement. By expending a point of mana, the mage can cause one unattended inanimate object he touches up to Size 5 (or his Gnosis rating, whichever is higher) to enter his personal field of time for as long as it remains on his person. In this way, a mage could pick a letter up off a desk, open a closed door, or push his way through a cloud of confetti. Just as the spell treats the mage and his immediate possessions as a single object to unfreeze, though, the spell treats people and their immediate clothing and possessions as single objects, so a mage could not steal the gun out of a frozen police officer's holster without unfreezing the entire officer.

The mage can cast spells while time is stopped, but they have no more effect on the frozen world than anything else the mage does. A mind control spell, even one with an extended duration, finds no purchase on a person's mind, because no time exists in which it could; it slides off and fizzles away as though it found no target. The mage can affect himself, objects he carries, and object's he's spent mana on to include in his personal time field normally, however, so he could use the time to heal himself, fly into the air, or transform his coat into a flak jacket as easily as he normally could.

By adding target factors to the spell, the caster can take other characters with him as he stops time. Just as with objects, a mage must make contact with a person and spend one mana to unfreeze that person for as long as contact is maintained. The spell's final Target factor determines its maximum capacity, so to speak - with one extra target factor the Time Stop could unfreeze two people at a time, so the mage could unfreeze one ally, allow him to move elsewhere, then release him to unfreeze a second ally.

Ferrinus fucked around with this message at 01:20 on Dec 28, 2008

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Pattern Step (Space ***, Other Arcanum ***)
A variant of Portal, this spell exploits the sympathetic connection between the Patterns of inanimate objects objects to allow for instant short-range transportation. Depending on a mage's knowledge of the other Arcana, he might use this spell to step through shadows, fires, or trees, reappearing out of another Pattern of the same type many yards away.
Practice: Weaving
Action: Reflexive
Duration: Lasting or Prolonged
Aspect: Vulgar
Cost: None
Rote Skill: Athletics, Occult, or Stealth
The mage reflexively casts this spell as he moves into the space of an object or effect (such as a shadow or pool of water). He immediately disappears from his location and reappears in the location of an object of roughly equal magnitude anywhere in sensory range, where he can continue his movement if he has yards left to spare. So long as he has the mana casting a vulgar spell requires, the mage can cast this spell any number of times per turn, moving rapidly through a succession of objects.

The conjunctional Arcanum used to cast this spell determines what the mage can move through. Only Arcana that hold dominion over tangible phenomena qualify, and only visible, nonsolid objects or effects qualify (the mage must be able to literally step into the Pattern used):

Death: Shadows
Forces: Standing energetic discharges such as fires or electric arcs
Life: Yielding plant life (dense bushes or vines) or insect swarms
Matter: Liquids

Objects stepped through must have a Size at least equal to that of the mage. The mage must exit through a like phenomenon to that which he entered, so if he steps through a pool of water, he cannot step out through an oil slick. The mage actually makes physical contact with whatever he moves through, so a willworker intending to leap between fires or pools of acid would be wise to protect himself with other magic. Shadows the mage uses must be dark enough to almost totally obscure his body, providing a -3 concealment penalty or blinding enemies to his position alltogether.

With Space 4 and a conjunctional Arcanum of 4, the mage can move through completely solid Patterns and takes no damage for doing so. A reflexive Dexterity + Athletics or Brawl roll resisted by Defense may be needed to make contact with (for instance) an unwilling human body to allow the wizard to reappear out of another human two hundred yards away. Alternatively, for 1 extra mana, he could cast a single variant of this spell with a Prolonged duration, gaining the ability to move through a given type of Pattern for the rest of the scene.

Abundant Step (Space *****)
In Pandaemonium, location is a function of self-perception. So it is with the caster of this spell, who gains the ability to fluidly think himself from one position to the next from moment to moment, paying no heed to the dull and inefficient process of moving one's feet.
Practice: Patterning
Action: Instant
Duration: Prolonged
Aspect: Vulgar
Cost: 1 Mana
Rote Skill: Investigation or Occult
For the duration of this spell, the mage's movement is augmented. Instead of moving his Speed on any given turn, he may choose to instantly teleport himself to any location within Sensory range. The Potency of this spell is used to contest any Wards or other effects that prevent teleportation. Locations the mage scries are considered to be within Sensory range for the purposes of this spell.

A mage who knows the Pattern Step rote may spend 4 experience points to "upgrade" it to the Abundant Step rote, becoming able to cast either as a rote spell.

Ferrinus fucked around with this message at 01:30 on Nov 26, 2008

Nicolae Carpathia
Nov 7, 2004
I no longer believe in the greater purpose.

Those sound awesome. Hm, I just need one more dot in Space for the first one... and three more in Forces, Life, and Matter

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
This spell is subject to revision.

Conjure Electricity (Forces ****)
Lights darken, and temperatures drop as the mage converts ambient energy into a potent electric charge that courses through his body. With a thought, he can release it into the world around him.
Practice: Patterning
Action: Instant
Duration: Lasting, Concentration or Transitory
Aspect: Vulgar
Cost: None
Rote Skill: Occult or Science
Each success rolled adds 2B to the damage of the electric charge (so two successes make the caster the equivalent of a wall socket, five successes the equivalent of a subway rail, etc). This charge is contained harmlessly within the caster's body until he ceases concentrating. When released, the charge inflicts its damage on anything in physical contact with the mage, either directly or through some conductive medium such as water or metal. The mage can only hold one spell's worth of charge at a time - if he recasts this spell while holding a charge, he must choose which one overwrites the other. The electric charge itself is a Lasting effect, so the mage cannot simply choose to dismiss it after conjuring it; the Duration of the spell only measures how long a mage can contain the charge within himself before it escapes.

A mage may treat the electric charge he holds as a normal electric charge for all purposes. He may use his action on any turn to cast spells intended to affect the charge (such as Control Electricity to amplify or dampen it, or Influence Electricity to cast it forth at enemies) without losing concentration.

Each additional Target factor increases the number of shocks this spell can deliver (so by casting at a -4 penalty, the mage creates a charge that can be released three times rather than once), but the mage can only release one charge per round. Duration factors increase the amount of time the mage can retain the charge after he ceases concentrating. With Forces 5, the mage may cast this spell with a Prolonged duration, causing the electric charge to remain locked within him for up to a scene or more without any need for concentration.

At Forces 5, this spell may be cast at Sensory range, though its duration changes to Transitory. Instead of his own body, the mage just creates a furious malestrom of electricity at a point in space that he can perceive. This might be a single person or a pool of water many people stand in. Either way, the bashing damage the spell deals is applied immediately to the target or targets. Target factors create charges in multiple locations (though the damage from multiple charges does not stack on single targets) and Duration factors cause the charges to last for multiple rounds. If this spell is cast with an area of effect at Forces 5, the area is centered on the caster.

The damage dealt by this spell is treated as completely mundane damage from electricity and is reduced directly by any applicable armor and other damage-reducing supernatural effects so long as some potential means exists (a vampire's superhuman speed allows it to break contact almost immediately, an enchanter's fateful protection allows him to miraculously and inexplicably survive the equivalent of direct lightning strike, a necromancer's entropic shield nullifies and consumes the electricity even as it lashes out). The muscles of enemies damaged by this spell generally lock up and spasm with the voltage; affected enemies must succeed on Strength rolls to move from where they stand on their next turn.

A mage who knows Control Electricity can upgrade it to Conjure Electricity for 2xp, using the same dicepool to cast either spell.

Ferrinus fucked around with this message at 03:50 on Feb 6, 2009

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
1 experience point for some cool roleplaying and 1 arcane experience point because what is that mysterious glyph...?

Interesting fact, anyone who contemplates the glyph can buy one of their mental attributes (or their Composure) higher with XP with zero training time. You just need to stare a few hours.

54 XP, 33 AXP

And here's the conversation, for those who missed it and are willing to destroy their vision trying to read it.

The Conversation posted:

<Ferrinus> Enoch didn't actually carve out a new room for the lot of you, you might have been disappointed to see. No, he led you down a short corridor to a bare, rectangular chamber and gestured with his staff to the floor, causing a number of stone slabs to simply rise out of the ground. He shuffled off without a word.

<Ferrinus> (The magic produced a paradox, too, though a minor one - the 'beds' still sparkle with blue light, though it's starting to fade.)

<Ill_Repute> Tombheart prods the nearest stone slab deridingly. "Comfy."
<Nicolae> Matryoshka shrugs off his pack and sighs, dumping it on the floor, thankful that he brought a bedroll. He nods at one of the slabs. "I call that one," he says, even-less-than-half-heartedly.

<Nicolae> "So what do you think of our host?" he asks, unrolling his bedroll and laying it out flat on a slab. He supposes it won't be any worse for his back than sleeping on dirt.

<trenchfoot> Socharis doesn't seem to mind the stone beds. He sets his pack on the closest one and lays down to rest for a while.

<Ill_Repute> "He's mysterium, so I trust his judgement." He likewise unrolls his sleeping bag on the nearest slab. "But all this time spent as a hermit in the mountains? Can't be healthy. Especially at his age."

<Nicolae> "He seems to be holding his own pretty well at his age, I'll give him that. But I have to wonder what sort of toll it's taking on him."

<NOTPAUL> "You people don't get any sort of longevity out of the deal, I thought. Why isn't he dead?"

<Ill_Repute> "There are a few spells that can extend life. I know of one in the death arcanum, ironically."

<Nicolae> "He seems like the sort of stubborn bastard who'll keep on going till he just gets bored." Matryoshka remembers about Forces mages and their relationship with sound waves. On the off chance Enoch's listening, he adds: "No offense."
<Ferrinus> There's no answer.

<Nicolae> Matryoshka gives a little shrug.

<NOTPAUL> "Well, one of you needs to ask him about healing. He messed Arrian up and my dog isn't getting any better."

<Nicolae> After a few minutes of sitting on his slab, sitting in silence, admiring the decor: "I hope he's got a shower set up somewhere in here. I'm getting a little back-to-nature."

<Ill_Repute> "Me and him are both mysterium, so maybe I can convince him to lend us some aid. Not sure if he knows the life arcanum, but maybe he has some bandages or something."

<Ferrinus> The sanctum isn't, from what you've seen, all that big. The old man can't be that hard to find.

<Nicolae> "He's probably familiar at least with Life. I remember reading a few mages' notes, commenting that he tried a little of everything." Matryoshka pauses a moment, as if realizing something.

<Ill_Repute> "Well, I guess I'll go ask. Does anyone else want to come?"

<Nicolae> "Hmmm... you know, he's a powerful mage, it seems a little odd that he didn't realize that Time could bring his wall carvings back. And he can't handle this Fate stuff, either, it seems. He might be a jack-of-all-trades, Enoch, but I think he's a lot less of a jack for those Arcana."

<Nicolae> Matryoshka nods, if for no other reason than to ask about the shower and meal situation.

<NOTPAUL> "I'll come, I guess. If he has one of his tantrums we should all be ready to run away, after all."

<Ferrinus> Enoch doesn't seem to be in the little receiving room you spoke with him in before, but there's at least two other hallways leading off from the central junction besides the one you entered through. Left or right?

<Nicolae> "If we leave you here he'll be less likely to have one."
<NOTPAUL> Always Left.

<Ferrinus> The left-handed path..

<Ill_Repute> gently caress you, right.
<Nicolae> "While we're here, I kind of want to ask him about that steel door back at his Sanctum."

<NOTPAUL> "With the monster behind it?"
<NOTPAUL> "Yes, me too."

<Ferrinus> Matryoshka casts the deciding vote.

<Nicolae> "I'm a man of insatiable curiosity."

<Nicolae> Matryoshka nods to the left.

<Ill_Repute> "I'm not sure he heard us when we mentioned the Tulpa's apology, either. "

<Ill_Repute> "Or maybe he just didn't want to acknowledge it."

<Nicolae> "I could at least ask how he managed to get the Mindpower for that. I'd really be interested in knowing that."

<Ferrinus> The hallway winds a bit as you turn left, and ends up in an unusual room. In fact, from given description, it isn't that dissimilar from whatever chamber was discovered but not explored back in Enoch's New York sanctum.

<Ferrinus> There's no level floor past the ending of the pathway, but instead the room opens up into a huge oval that's studded with blueish-purple crystals; it's like being inside a huge geode. And there's...a presence.

<Nicolae> Matryoshka notices. "This looks like the room I scried between the steel door. At least he's consistent with his style."

<Ferrinus> You can't see or hear anything, but it feels like the air is filled with twanging, elastic power.

<Ferrinus> It's easy to miss at first, but there is a circle scored into the room. It's not flat on the ground, though - rather, it's a circumference running across the ceiling, down the sides, and then across the floor, describing a vertically-oriented circle facing the party.

<NOTPAUL> "Wonder what he's planning to put here."

<Ferrinus> No, there is a presence here. Something's hanging in the air, you can feel it from the way everything feels tightly wound, vibrating with tension.

<NOTPAUL> Solomon takes a few steps forward, taking note of any increase in "pressure", as it were.

<Ill_Repute> "Hold on a second."

<Ferrinus> Nothing stops him from going forward, except of course that the level floor will disappear mere inches ahead of him. He'll have to clamber carefully down a slope of irregularly-jutting crystals if he wants to enter the room at large.

<Ill_Repute> "Enoch mentioned that his sanctum in New York was designed to do something really bad to anyone who tried to enter it. He might've put something similar in effect here."

<Nicolae> "It definitely feels like there's a lot of energy here... maybe it's some sort of storage?"

<Nicolae> "Wish our Obrimos weren't sacked out back there on a rock."

<Nicolae> "It doesn't look like Enoch's here, though."

<Ferrinus> If he is he's much stranger than you thought.

<NOTPAUL> "Down the other way, then?"

<Nicolae> "Lead the way, Hellboy."

<NOTPAUL> Solomon elects not to step any further into the circle, since he lacks so many of the necessary tools. He and Phlegethon exit the room and head to the right.

<Nicolae> Matryoshka follows.

<Ill_Repute> "I'm not wholly comfortable poking through Enoch's things."

<Nicolae> "We're not poking, we're looking for Enoch. If our eyeballs happen to fall on anything interesting in the process, well, that happens sometimes."

<Ferrinus> This hallway's at least twice as long and winding and the last, and by the end it starts to lose its machine-carved look, until at the very end you're clambering over what seems to be unworked cave wall. You come out in a huge cavern, complete with underground lake.

<NOTPAUL> What lights our path at this point?

<Ferrinus> There aren't any of Encoh's glowing tass crystals here, and the floor's totally unworked, the ceiling covered with long stalactites - this must be a natural place the wizard found. Indeed, the only reason you can see anything at all is because of the lingering blue glow of Enoch's paradox, outlining his shape ahead of you.

<Ferrinus> It's the way the light reflects so flatly (combined with the gentle lapping noise) that suggests the presence of water, the faint blue-lit triangles above that might be the outlines of stalactites. Enoch himself stands far ahead, presumably on some sort of long peninsula into the lake, staring outwards and not moving.

<Nicolae> Matryoshka pauses a moment, not sure how or whether to get the mage's attention. He clears his throat quietly, wincing as the echo is louder than he expected.

<Ill_Repute> "He carved into a natural cavern. Fascinating. Reminds me of Peacock Springs." Tombheart has since drawn his lantern, eager to explore further.

<Ferrinus> Enoch isn't, like, across a room. It's more like he's across a small parking lot. Nevertheless, the distant figure turns - not all the way, but it twists to look at you over its shoulder.

<NOTPAUL> Solomon gives a small wave.

<Nicolae> "I've never been." Matryoshka gives a little head nod as he notices the mage turning around. "Excuse me, we don't mean to interrupt... is this a bad time?" he calls out.

<Ferrinus> "It doesn't matter." Enoch's voice carries very well across the water. "Come on over, if you like." The mage turns back to survey the water.

<Ill_Repute> Tombheart half walks, half slides down the mudstone embankment towards the large central reservoir. He aims his light into the water, curious of what Enoch might be looking at.

<Nicolae> Matryoshka follows, slipping a little as his aged knees complain about yet another uneven surface to walk on. "Just collecting your thoughts?"

<NOTPAUL> Solomon was going to ask if he was fishing, of course, and silently curses the mastigos for asking a valid question.

<Ferrinus> "Yes," Enoch says. The paradox effect is interesting, now that you're close - he doesn't so much radiate light, it's more like he's lit from behind no matter what angle you watch him from. And a faint, sparkling dust falls from him to the ground, illuminated by the same blueish glow - which make sense, since it was a Matter spell he used.

<Ferrinus> Tombheart's flashlight slips smoothly across the inky surface of the cave water until it hits a distant wall. Then it continues upwards, and stops on a rune carved into the stone, at least the height of a man.

<Ferrinus> It's clearly a High Speech character, but one that neither of the magi recognize. Solomon, of course, gets an eyeache just looking at it, and can't make out a distinct shape through the jittering haze.

<Ill_Repute> "Sorry to bother you. A few of our companions were injured while we hiked our way here, and we were wondering if you had any spare medical supplies."

<Ill_Repute> Though he's addressing Enoch, he keeps his eyes on the strange rune.

<Nicolae> Matryoshka looks at Tombheart to see if he recognizes it, but notes the lack of understanding on the other Mage's face. He decides to join in the current topic for now. "Or if you had any experience with the arcana of Life."

<Ferrinus> So does Enoch. His eyes are backlit thanks to the paradox, and it's amazing how such a small thing as lacking discernible pupils or irises can leach the apparent humanity right out of an otherwise normal figure. "No supplies, no. ...you can't tell me, surely, that you don't have a healer with you? Wake up the other Arrow."

<Nicolae> "We have a healer, but some of the wounds are beyond his powers."

<Ill_Repute> "He's done the best he can, but like the rest of us, his knowledge is limited."

<Ferrinus> "Not an Adept, then? ...Are any of you?"

<Nicolae> "I don't know for sure, we didn't trade stats, but I don't think anyone in our group is more than a Disciple. In any Arcanum."

<Ferrinus> "Hah! Weren't very sure about me, were they, them that rule New York? Wanted to be very careful, eh, not to threaten me? ...not to send off anyone not expendable, just in case?"

<Nicolae> "Prettttty much."

<NOTPAUL> "Exactly that, yes."

<Ill_Repute> "One of the main reasons they didn't just teleport us in was the fear that you'd barbecue us."

<Nicolae> "At least you're well-respected, eh?"

<Ferrinus> The old man chuckles to himself. It makes him look more sympathetic, despite the glowing eyes and falling dust. "Yes, yes, I do have that. Well, they were right, up to a point. You don't watch the grid like a hawk, people pull nasty surprises on you, mm, very nasty."

<Ferrinus> "...but then it's hard to watch the roads at the same time." The man sighs.

<Ferrinus> Then he turns to face the four of you. "So which of you need repair, then?"

<NOTPAUL> "There's the mage you roasted, and him." Solomon gestures down to the still-altered form of his hound.

<Ill_Repute> "Well, Solomon's dog, Phlegathon, is badly hurt."

<NOTPAUL> The wounds look much smaller now, of course. You have to struggle to see them--they're still dire cuts, hunks of flesh revealing bone, but when his size changed the wounds stayed the same. If you saw him from the wrong angle, you wouldn't even know the beast was injured.

<Ferrinus> "Ahh..!" It's not a scream, it's that noise of dismissive contempt that's often accompanied with a waving of the arm. "He should've been more careful! You don't just let any spirit tie itself to your body! That can lead to some very unfortunate results."

<Ferrinus> "And how'd that happen to the dog, hmm?"

<NOTPAUL> "Werewolves, mostly."

<Nicolae> "You might remember them. You immolated their leader when we arrived."

<Ill_Repute> "Those werewolves you saved us from. That was their second assault."

<Nicolae> "They ganged up on him first. I guess they saw him as the biggest threat."

<Ferrinus> "Never send your pet out to fight a werewolf, boy, that's basic sense."

<NOTPAUL> "He is not a 'pet', he's a powerful demon more powerful than myself at the moment. He was just taken by surprise."

<Ferrinus> "Mmm, no doubt," says Enoch. "But tell you what, I'm feeling grateful. You did manage to lure them close enough to give me a shot, after all - they've been thorns in my side for a while. Heh heh, that one in the lead never saw it coming."

<Ill_Repute> "That brings up the second question I was hoping to ask. Why are werewolves aiding the seers? And further, why are the seers attacking you?" He takes a moment to clarify. 1"What I mean to say is, are they motivated just by revenge, or do they have deeper goals?"

<Nicolae> "That was pretty impressive. After my heart got back to its normal rhythm, granted."

<Ferrinus> Enoch doesn't answer right away - he's spellcasting. He takes a step back, and then levels his staff at the hellhound, holding the end merely inches from the demon's nose. Then he speaks several words of High Speech - very curtly, to those who can understand the language - and wham.

<Ferrinus> A wave of white light rolls over the body of the hellhound, and its injuries are wiped away completely. It's got a strange aftereffect, though - the dog leaves four bloody footprints as it moves from its spot, and red seeps from the staff.

<Ill_Repute> "That's... an interesting brand you've got."

<Ferrinus> The staff's still wreathed in an angelic white corona, too. Enoch shrugs impassively before turning to Tombheart. "Now what was that you were saying? Asking about the wolves, yes?"

<Ferrinus> "The werewolves couldn't tell the difference between a mystagogue and a stage conjuror, where I'm concerned. It's not that they care about the Seer agenda. They care about killing me. You lot know anything about werewolves?"

<Ill_Repute> "Harmed by silver, can change form at will. That's about the end of practical knowledge of the creatures."

<Ferrinus> "Both true. But what motivates them? What do they do?"

<Nicolae> "And it's very satisfying to shoot them." Matryoshka grins.

<NOTPAUL> "They're the shepherds of Shadow."

<Ill_Repute> "I'm more concerned about the practical nature of werewolves. Less 'why do they do what they do' and more 'how do I keep this fucker from biting my hands off'."

<Ferrinus> "Really? I found it frustrating, back in the day. You'd burn the buggers and then a couple hours later they're back at full strength."

<Ferrinus> Enoch blinks and turns to glance at Solomon. "Ah, you've done your reading. Yes, that's very well said. The werewolves tie themselves to the Shadow."

<Ferrinus> "Some seem to protect it, some seem to protect us from it, some revere it - " the wizard waves his hand vaguely. You're learning to ignore the dripping blood. "It varies. These seemed to live here before I showed up and apparently thought of themselves as somehow important in the local spirit world."

<Ferrinus> Enoch snickers slightly then. "Of course, those pretensions didn't last long."

<NOTPAUL> "And your reputation on that side of the fence is less than stellar."

<Ill_Repute> "I see."

<NOTPAUL> "And what about Adrian?"

<Ferrinus> "At any rate, they haven't been able to do much besides help the Seers free or destroy the servants I've had around here since the attacks began. I can't tell you how satisfying cutting their numbers by a fourth felt."

<Ferrinus> "Ah, yes, you told me you'd met him. He's been here for a while - longer than the wolves, I think. Interesting man, very interesting, knows quite a few things his kind usually don't."

<Nicolae> "He knew about ley lines."

<Ferrinus> "Right, he's pretty interested in the crossings, especially major ones. They seem to help him in some pursuit or other, but I'm not sure what."

<Ill_Repute> "Do you think we could convince him to help us? He seemed like the perfect saboteur."

<Nicolae> "He wasn't very forthcoming with us, either."

<Ferrinus> "Plays his cards close to his chest, Adrian does. Like all his kind do, I suppose." Enoch takes a long breath, looks out across the water again. "Like all of us do, really."

<Ill_Repute> Tombheart glances at the rune again, wondering.

<Ill_Repute> "The seers, though. I'm curious if they're here for any reason other than revenge."

<Ferrinus> What the hell is it? It's got to mean something, right?

<Nicolae> Matryoshka nods. "What cards've you got in your hand, Enoch?" Metaphorical hand, that is.

<NOTPAUL> Solomon's in no position to ask, so it'd have to be one of the mages.

<NOTPAUL> "Did you really just ask that?"

<Ferrinus> "Revenge is part of it, certainly." Enoch, yes, strokes his beard. "Part of it. But...it's a strategic move, too."

<NOTPAUL> "Yes, Enoch, I second the motion--could you list your secrets in alphabetical order?"

<Ferrinus> Enoch straight-up cackles, even doubling over a little.

<Nicolae> "Yes, thank you for ruining a perfectly serviceable metaphor. I'm going to leave you in the woods one of these days, Solomon."

<Ferrinus> "Hah! Yes, very good. At least service to the Order hasn't stripped you of your sense of humor, young man."

<NOTPAUL> "It's genetic."

<Ferrinus> "Mmm, one wonders whether it'd be better if it was or wasn't all a big joke."

<Ill_Repute> "Strategic aims? Such as what?" Tombheart ignores the lighthearted joking.

<Ferrinus> Enoch glances to the necromancer, then takes a long breath. "I have...I've been at this very long, see. Yes, very long. I was good when I started, I got better quick, and now, now - well, you saw how warm my welcome was not a few hours ago."

<Ferrinus> "I think...I think the Seers would prefer I got no farther along. Just sense, see?" Enoch's voice is a bit more distant here - this sounds like something he's hesitant to discuss in depth.

<Ill_Repute> "They're afraid of your knowledge."

<NOTPAUL> Solomon suddenly remembers something, and gestures to the dog. Slowly the creature stops smouldering, and a dying flame passes over his body from head to toe, revealing his normal form beneath slow-clearing ash. Like a statue hidden inside a cigar.

<Ferrinus> "Aren't you?"

<Ferrinus> Enoch turns to regard Tombheart directly as he says this, and Tombheart's acutely aware that the man's eyes still aren't normal and his right hand is still smeared with blood.

<Nicolae> "Let's just say I'm glad we're on your good side."

<Ill_Repute> "There are some things I'd rather not know, yes." Tombheart avoids enoch's gaze.

<NOTPAUL> Solomon shrugs. "You're loving up the weather, mostly. What other repercussions can 'knowing things' have, in your case?"

<Ill_Repute> "But that's our curse, right? As mages? To know things that nobody has any real business knowing?"

<Ferrinus> Enoch turns to regard the rune again, and speaks to answer the Arrow. "Hah. Well, they're not, and it may be that that's all the motivation they need. Revenge might just be a bonus."

<Nicolae> Matryoshka follows the mage's gaze, and finally asks the question that's been on his mind. "Speaking of knowledge... what's the significance of that Rune, if you don't mind my asking? I don't recognize it."

<Ferrinus> "Neither do I."

<Nicolae> Not the answer he was hoping for... "I take it was here when you got here, then."

<NOTPAUL> "Well *that's* interesting. Makes me wish I could make a note of it."

<Ferrinus> "Yes. Isn't it curious? I've made quite a study of High Speech, and the Atlantean language that was designed around it, but that...?"

<Ferrinus> "Did some ancient mage carve it here? Did the Realms manifest directly, marking the stone? Is it an Abyssal trap? I couldn't tell you."

<Ferrinus> "Wonderfully concentrates the mind to contemplate, though."

<NOTPAUL> "Have you tried removing it?"

<NOTPAUL> Solomon is gesturing at it with his hand, inaccurately, since his eyes are thoroughly averted.

<Ferrinus> "Removing it? No, the odds of it being irreplaceable are too great."

<Ill_Repute> "Was there any way into this cave beforehand? Or was it simply a gigantic, sealed chamber with a rune carved inside?"

<Ill_Repute> Tombheart takes a moment to look at the lake.

<NOTPAUL> "I meant as an attempt to affect it, to see what sort of strength it has behind it."

<NOTPAUL> "Was it put there by someone greater than you? One way to find out."

<Ferrinus> "Oh, there must have been underground rivers once, maybe even navigable tunnels. All collapsed and fused now, though, it's like a bubble inside the mountain."

<Ferrinus> "Precious knowledge is often much less durable than it is valuable, boy. The mightiest of archmagi might have carved that there, and time and chance and abyssal erosion might have reduced it to a soap bubble's survivability now."
<Nicolae> "If it signifies something of importance, the Seers might know what it is. If it's something they want besides you, their assault could be killing two birds with one stone. As it were."

<Ferrinus> "If they knew it was here, which frankly is highly unlikely. I didn't expect it at all, I was just looking for an out of the way place with usefully-arranged dragon lines."

<NOTPAUL> "While I've got you here, I might as well ask: what have you learned about the infernal while studying the loftier stuff?"

<Ferrinus> Enoch fixes Solomon with his gaze. "You know the code, young man. Gnosis given freely is Gnosis cheapened. Tell me something I don't know, and I'll tell you something you don't know."

<Nicolae> Matryoshka runs his hand over his face, feeling a few day's worth of stubble, as he stares up at the rune, locking its design in his photographic memory. He might want to ask the Consilium about it later. Then he shakes his head, having to content himself with not knowing.

<NOTPAUL> Solomon smiles. "Have you ever wanted to ask the devil a question?"

<Nicolae> "You don't. Trust me on this one."

<NOTPAUL> "No, Nicolae, I doubt summons would with in the sanctum. I'm offering my dreams."

<Ferrinus> A grey eyebrow's quirked. "And receive an honest answer?"

<NOTPAUL> "Very possibly. What he told me about you was accurate, for example."

<Ferrinus> "And what did Old Scratch have to say about little old me, hmm?"

<NOTPAUL> "I was told you crouched atop a web not of your own design, and that you were in conflict with a great sage--to me, a man the same as you."

<NOTPAUL> "It's hardly an exact science, but I doubt you'll get this chance again."

<Ferrinus> "...huh. And you can ask him these things...whenever?"

<NOTPAUL> Solomon laughs and shakes his head. "I'm always amazed when you people take this at face value--but then, you made your house out of a cave using a magic wand."

<NOTPAUL> "Yes, any time I sleep I can send my soul downward."

<Ferrinus> "Interesting. I've met others of your kind, you know. One of them told me that once, when they were seeking information, they found themselves standing before Satan himself, in all his glory, and he spat and tore them to shreds."

<Ferrinus> "...because it's not what they were expecting, see. Mostly they just had nightmares or prophetic visions. Not audiences. Not every time."

<NOTPAUL> "Very likely they did not, it's absurd."

<NOTPAUL> "I don't believe I've ever spoken to satan, or that I'm likely descended from him, but the power functions as well as I'd like it to."

<NOTPAUL> "I can get information I have no logical reason to know, and that's good enough."

<Nicolae> Matryoshka hides his face in his hand. Ah, Jesus, Solomon's waxing demological again.

<Ferrinus> "Hmm. Well, I'll take you up on your offer, I think." Enoch strokes his beard again, looks out at the rune. "I tire. The pack of you, go off and get some sleep, you've a big day ahead of you. And I- I'll ponder my question."

<Nicolae> Matryoshka pauses before turning to walk out of the room. He leans in closer and his voice drops to a low whisper. "Hey... just out of curiosity? Do you have a shower around here?"

<Ferrinus> "What? Oh, didn't I tell you? The far right corner of your room, press the wall."

<Nicolae> Matryoshka's eyebrow raises. "Hunh. Thanks... See you tomorrow, then." He gives a quick nod and joins the rest of the party. He has so many other questions to ask, but he's not going to press them now. No, the only thing he's pressing is the corner of that wall.

<Ferrinus> Enoch remains where the party left him - looking far off, faintly outlined in blue against the darkness.

Dammit Who?
Aug 30, 2002

may microbes, bacilli their tissues infest
and tapeworms securely their bowels digest

quote:

<Ferrinus> "I think...I think the Seers would prefer I got no farther along. Just sense, see?" Enoch's voice is a bit more distant here - this sounds like something he's hesitant to discuss in depth.

holy crap!

Nicolae Carpathia
Nov 7, 2004
I no longer believe in the greater purpose.

Dammit Who? posted:

holy crap!

enoch got some poo poo to deal with

also i guess there will be no mage over thanksgiving? i hope not i will be gone till sunday evening

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Hi, folks! I wanna run tonight, December 3rd. Let's start gathering in IRC around eightish...? I dunno post at me to say if/when's good for you.

Nicolae Carpathia
Nov 7, 2004
I no longer believe in the greater purpose.

Ferrinus posted:

Hi, folks! I wanna run tonight, December 3rd. Let's start gathering in IRC around eightish...? I dunno post at me to say if/when's good for you.

yesssssss

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Instill Emotion (Mind ***)
A more potent variant of Emotional Urging, this spell causes intense passions or inhibitions to bloom within the subject's mind. The feelings are powerful to the point of distraction, bedeviling those who try to ignore them and enlivening those who give in.
Practice: Weaving
Action: Instant, target may resist reflexively with Composure + Gnosis
Duration: Prolonged
Aspect: Covert
Cost: None
Rote Skill: Empathy or Intimidation(special)
If this spell defeats its target's resistance roll, it plants a powerful emotion chosen by the caster into the target's mind. For the spell's duration, the target suffers a dice penalty equal to the caster's Mind dots when not acting in accordance with the emotion. This penalty affects all actions consciously initiated by the target as well as reflexive rolls to perceive or realize things but not rolls for entirely involuntary actions such as resisting further supernatural powers or staying conscious despite bashing damage. Targets always know, if only subconsciously, what kind of actions they can must take in order to escape this penalty. Also, once per scene, the target of the spell may enjoy a bonus to a mundane dice pool or static value as though he had spent a willpower point - someone filled with fear could grant themself +2 to their Defense against an attack, while someone filled with killing rage could enjoy +3 to an attack roll. If the target of the spell somehow fulfills or satisfies the created emotion (sleeping with the object of lust, escaping a monster) they can apply the bonus to any mundane roll they want within the scene.

By default, this spell creates general, undirected emotions: a target filled with fear will react more strongly to things that might have already scared them, but generally behave normally. The caster can attempt to amplify and focus the emotion created by accepting a penalty to his dicepool. With a -1 penalty the caster can designate classes of objects or entities (cause a fear of spiders), with a -3 penalty he can specify specific objects for emotions (cause the target to fall in love with the caster) and with a -5 penalty the caster can be arbitrarily specific and write out effective scripts of actions for the subject to perform (cause a target to want an expensive object desperately, so they steal a firearm and then use it to rob the store in broad daylight, before then using that object to...).

Targets of this spell can reflexively spend willpower points to try to quash the sudden urges they feel. Each point allows them to reroll their Composure + Gnosis resistance roll, accumulating successes above their initial total with each attempt until they match the spell's Potency and escape it. This does not dispel the spell, but does reduce its effect to that of Emotional Urging - the target still feels the emotion created, but not to such a powerful degree that he cannot recognize it as inappropriate or false and simply ignore it.

Empathy may be used in rote castings of this spell to create any emotion, but Intimidation can only create fear or hate. A mage who knows this rote may also use it to cast Emotional Urging, and if he already knows the Emotional Urging rote when buying this spell as a rote he can pay the difference in costs to upgrade to Instill Emotion instead of buying the spell from scratch.

Overpowering Urge (Mind ****)
This spell creates so powerful an emotion in the target's mind that the target cannot help but obey it.
Practice: Weaving
Action: Instant, target may resist reflexively with Composure + Gnosis
Duration: Prolonged
Aspect: Covert
Cost: 1 Mana
Rote Skill: Empathy or Intimidation(special)
This spell functions as Instill Emotion, except that targets have no choice but to obey their passion. A fearful target must run or surrender when confronted with danger, an enraged target must attack the object of his wrath, etcetera. As with Instill Emotion, targets enjoy a bonus to a nonmagical dicepool or resistance trait equal to that of a willpower point up to once per scene, except that if the spell's caster is present he may decide when the subject uses this bonus if it's still available.

Victims of this spell can resist it by reflexively spending willpower just as with Instill Emotion, except that successful resistance does not fully dispel the spell - instead, it is downgraded to an effect identical to that of Instill Emotion, which must be fought off anew.

Empathy may be used in rote castings of this spell to create any emotion, but Intimidation can only create fear or hate. A mage who knows this rote may also use it to cast Emotional Urging or Instill Emotion, and if he already knows either of those rotes he can upgrade them to Overpowering Urge by paying the difference in rote costs rather than buying the spell anew.

Ferrinus fucked around with this message at 09:43 on Jan 19, 2009

Nicolae Carpathia
Nov 7, 2004
I no longer believe in the greater purpose.

oh my, that instill emotion spell sounds fun

if only i had a chance to get some rotes, i could upgrade emotional urging

Danhenge
Dec 16, 2005

Ferrinus posted:

Hi, folks! I wanna run tonight, December 3rd. Let's start gathering in IRC around eightish...? I dunno post at me to say if/when's good for you.

i am of course once again working on school poo poo and I'm feeling really sluggish so there's a good chance this will take the better part of the evening.

Sorry guys :|

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
We paused mid-session! But take 2 XP anyway, bringing you to 55 XP.

Also, +1 Arcane XP for seeing a one-way sympathetic connection, 34 AXP.

The initiative order was:

Medved(grappling lego), Bad guys, solomon(possessed), socharis, adramel, lego(grappling medved), tombheart(possessed, grappling matryoshka), matryoshka(grappling tombheart), arrian

some of your enemies are invisible, prepare for this!!

Ferrinus fucked around with this message at 06:32 on Dec 4, 2008

Danhenge
Dec 16, 2005
lol good thing the other spirit command dude isn't around

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Danhenge posted:

lol good thing the other spirit command dude isn't around

FERRINUS, AT BEGINNING OF TRIP: "So do any of you have any extraordinary senses active beyond mage sight?"

MASTERS OF SECRET KNOWLEDGE: "nope :downs:"

saffi faildotter
Mar 2, 2007

man who would have figured there would be angry spirits in the place where we were told that there would be angry spirits

also my prof just now "hm, looks like you were molested as a child, deal with it"

NOT PAUL LAYTON
Nov 27, 2004

You've got about as much skill as the rest of the aforementioned 500-degree-pizza-making, twice-fermenting, under-kneading, poorly-seasoning, parchment-using yokels.

Ferrinus posted:

FERRINUS, AT BEGINNING OF TRIP: "So do any of you have any extraordinary senses active beyond mage sight?"

MASTERS OF SECRET KNOWLEDGE: "nope :downs:"

"Yeah, but, like, none of you can see spirits, for exmaple??"

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Gonna run tonight!!! Same deal, start showing up at like 8 or 9ish.

yeah this was posted a 4:20 pm :smug:

Nicolae Carpathia
Nov 7, 2004
I no longer believe in the greater purpose.

Ferrinus posted:

Gonna run tonight!!! Same deal, start showing up at like 8 or 9ish.

yeah this was posted a 4:20 pm :smug:

i probably won't be around till 9:15ish :(

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Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Nicolae Carpathia posted:

i probably won't be around till 9:15ish :(

That's okay! (you're unimportant)

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