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Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 161 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 304 general, 304 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (3/3 uses)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)
* Unspecified five-dot first age wonder for entire Circle

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

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Crion
Sep 30, 2004
baseball.
Session 29 of Changeling: In Your Heart Shall Burn completed. +2 XP, +1 beat XP
Total: 49 XP
Beat Progression: 0 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 4
Melanie: 1
Tony: 6

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Crion fucked around with this message at 05:37 on Apr 26, 2020

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 161 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 306 general, 306 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (5/5 uses)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)
* Unspecified five-dot first age wonder for entire Circle

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)
[/quote]

Crion
Sep 30, 2004
baseball.
Session 30 of Changeling: In Your Heart Shall Burn completed. +2 XP, +1 beat XP
Total: 52 XP
Beat Progression: 0 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 4
Melanie: 1
Tony: 6

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 21 Completed - The Heart of a Champion
In which gauntlets are thrown.

1 BP gained. 4 Dragon BP gained. 51 BP and 84 Dragon BP total. Current Essence 3.

Up to 50 BP/80 DBP: Essence 1-2

Story Awards
Cynis Dryas:
Allies **** (Nn Tloc)
Allies *** (Leftenant Peleps Catela)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

Attorney at Funk fucked around with this message at 04:57 on May 13, 2020

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 162 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 308 general, 308 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (5/5 uses)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)
* Unspecified five-dot first age wonder for entire Circle

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Crion
Sep 30, 2004
baseball.
Session 31 of Changeling: In Your Heart Shall Burn completed. +2 XP, +1 beat XP
Total: 55 XP
Beat Progression: 0 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 4
Melanie: 1
Tony: 6

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 22 Completed - Cheap Heat
In which forbidden arts are plied.

1 BP gained. 4 Dragon BP gained. 52 BP and 88 Dragon BP total. Current Essence 3.

Up to 50 BP/80 DBP: Essence 1-2

Story Awards
Cynis Dryas:
Allies **** (Nn Tloc)
Allies *** (Leftenant Peleps Catela)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

Attorney at Funk fucked around with this message at 04:57 on May 13, 2020

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 163 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 310 general, 310 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (5/5 uses)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)
* Unspecified five-dot first age wonder for entire Circle

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 164 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 312 general, 312 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (5/5 uses)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)
* Unspecified five-dot first age wonder for entire Circle

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 23 Completed - The Exhibition Match
In which the hearth confronts two Anathema.

1 BP gained. 4 Dragon BP gained. 53 BP and 92 Dragon BP total. Current Essence 3.

Up to 50 BP/80 DBP: Essence 1-2

Story Awards
Cynis Dryas:
Allies **** (Nn Tloc)
Allies *** (Leftenant Peleps Catela)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
[quote="Ferrinus" post="505014862"]
Session 165 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 314 general, 314 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (5/5 uses)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)
* Unspecified five-dot first age wonder for entire Circle

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Crion
Sep 30, 2004
baseball.
Session 32 of Changeling: In Your Heart Shall Burn completed. +2 XP, +2 beat XP
Total: 59 XP
Beat Progression: 0 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 4
Melanie: 1
Tony: 6

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 166 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 316 general, 316 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (5/5 uses)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)
* Unspecified five-dot first age wonder for entire Circle

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Crion
Sep 30, 2004
baseball.
Session 33 of Changeling: In Your Heart Shall Burn completed. +1 XP
Total: 60 XP
Beat Progression: 4 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 4
Melanie: 1
Tony: 6

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Crion fucked around with this message at 06:20 on Jun 7, 2020

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 24 Completed - Dogs in Abalone
In which there is a common enemy.

1 BP gained. 4 Dragon BP gained. 54 BP and 96 Dragon BP total. Current Essence 3.

Up to 50 BP/80 DBP: Essence 1-2

Story Awards
Cynis Dryas:
Allies **** (Nn Tloc)
Allies *** (Leftenant Peleps Catela)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 167 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 318 general, 318 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (5/5 uses)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)
* Unspecified five-dot first age wonder for entire Circle

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Crion
Sep 30, 2004
baseball.
Session 34 of Changeling: In Your Heart Shall Burn completed. +1 XP
Total: 61 XP
Beat Progression: 4 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 4
Melanie: 1
Tony: 6

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

This Machine (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (11 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 25 Completed - The Far Side
In which there is much beauty.

1 BP gained. 4 Dragon BP gained. 55 BP and 100 Dragon BP total. Current Essence 3.

Up to 50 BP/80 DBP: Essence 1-2

Story Awards
Cynis Dryas:
Allies **** (Nn Tloc)
Allies *** (Leftenant Peleps Catela)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 168 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 320 general, 320 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (5/5 uses)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)
* Unspecified five-dot first age wonder for entire Circle

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Crion
Sep 30, 2004
baseball.
Session 35 of Changeling: In Your Heart Shall Burn completed. +1 XP, +1 beat XP
Total: 63 XP
Beat Progression: 4 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 4
Melanie: 1
Tony: 6

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (11 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 26 Completed - The Witch's Trial
In which tea is served.

1 BP gained. 4 Dragon BP gained. 56 BP and 104 Dragon BP total. Current Essence 3.

Up to 50 BP/80 DBP: Essence 1-2

Story Awards
Cynis Dryas:
Allies **** (Nn Tloc)
Allies *** (Leftenant Peleps Catela)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 169 of Exalted: Squared Circle completed! +1 bp, +1 sbp
Essence: 5
Total Bonus Points Awarded: 321 general, 321 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (5/5 uses)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)
* Unspecified five-dot first age wonder for entire Circle

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Crion
Sep 30, 2004
baseball.
Session 36 of Changeling: In Your Heart Shall Burn completed. +1 XP
Total: 64 XP
Beat Progression: 4 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 4
Melanie: 1
Tony: 6

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (11 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 27 Completed - A Walk on the Far Side
In which terrible secrets are met, mastered, and recoiled from.

1 BP gained. 4 Dragon BP gained. 57 BP and 108 Dragon BP total. Current Essence 3.

Up to 50 BP/80 DBP: Essence 1-2

Story Awards
Cynis Dryas:
Allies **** (Nn Tloc)
Allies *** (Leftenant Peleps Catela)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Sessions 170 and 171 of Exalted: Squared Circle completed! +2 bp, +2 sbp
Essence: 5
Total Bonus Points Awarded: 323 general, 323 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (5/5 uses)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)
* Unspecified five-dot first age wonder for entire Circle

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus fucked around with this message at 05:57 on Jul 17, 2020

Crion
Sep 30, 2004
baseball.
Session 37 of Changeling: In Your Heart Shall Burn completed. +1 XP, +1 beat XP
Total: 66 XP
Beat Progression: 4 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 4
Melanie: 1
Tony: 6

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (11 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 28 Completed - Evolver Ocelot
In which hunter meets hunter.

1 BP gained. 4 Dragon BP gained. 58 BP and 112 Dragon BP total. Current Essence 3.

Up to 50 BP/80 DBP: Essence 1-2

Story Awards
Cynis Dryas:
Allies **** (Nn Tloc)
Allies *** (Leftenant Peleps Catela)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 172 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 324 general, 324 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (5/5 uses)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)
* Unspecified five-dot first age wonder for entire Circle

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Crion
Sep 30, 2004
baseball.
Session 38 of Changeling: In Your Heart Shall Burn completed. +1 XP, +2 beat XP
Total: 69 XP
Beat Progression: 4 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 4
Melanie: 1
Tony: 6

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (11 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Crion fucked around with this message at 05:13 on Aug 2, 2020

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 29 Completed - The Four Fangs
In which the hearth returns triumphant.

1 BP gained. 4 Dragon BP gained. 59 BP and 116 Dragon BP total. Current Essence 3.

Up to 50 BP/80 DBP: Essence 1-2

Story Awards
Cynis Dryas:
Allies **** (Nn Tloc)
Allies *** (Leftenant Peleps Catela)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 173 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 325 general, 325 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (5/5 uses)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)
* Unspecified five-dot first age wonder for entire Circle

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Crion
Sep 30, 2004
baseball.
Session 39 of Changeling: In Your Heart Shall Burn completed. +1 XP, +1 beat XP
Total: 71 XP
Beat Progression: 1 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 4
Melanie: 1
Tony: 6

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (11 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 30 Completed - Phase Three
In which some of the meetings go very well.

1 BP gained. 4 Dragon BP gained. 60 BP and 120 Dragon BP total. Current Essence 3.

Up to 50 BP/80 DBP: Essence 1-2

Story Awards
Cynis Dryas:
Allies **** (Nn Tloc)
Allies *** (Leftenant Peleps Catela)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 174 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 326 general, 326 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (5/5 uses)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)
* Unspecified five-dot first age wonder for entire Circle

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Crion
Sep 30, 2004
baseball.
Session 40 of Changeling: In Your Heart Shall Burn completed. +1 XP, +1 beat XP
Total: 73 XP
Beat Progression: 1 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)

Goblin Debt:

Stewart: 4
Melanie: 1
Tony: 6

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (11 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Crion fucked around with this message at 06:02 on Aug 16, 2020

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 31 Completed - Everybody Knows
In which the dice are loaded.

1 BP gained. 4 Dragon BP gained. 61 BP and 124 Dragon BP total. Current Essence 3.

Up to 50 BP/80 DBP: Essence 1-2

Story Awards
Cynis Dryas:
Allies **** (Nn Tloc)
Allies *** (Leftenant Peleps Catela)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 175 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 327 general, 327 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (5/5 uses)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)
* Unspecified five-dot first age wonder for entire Circle

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 32 Completed - Idle Witness Wasted the Keenest Eye
In which an heir is chosen.

1 BP gained. 4 Dragon BP gained. 62 BP and 128 Dragon BP total. Current Essence 3.

Up to 50 BP/80 DBP: Essence 1-2

Story Awards
Cynis Dryas:
Allies **** (Nn Tloc)
Allies *** (Leftenant Peleps Catela)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Artifact N/A (The True Rune of Life and Death) Level 1 Unlocked
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Influence * (Hinokuni)

Tepet Zhangyu:
Influence * (Hinokuni)

Loot:
The Red Miles (Artifact ****)

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Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 176 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 328 general, 328 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (5/5 uses)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Red Jade-Reinforced Buff Jacket (artifact medium armor; if the wearer wants to be and no magic opposes it, they can always be clearly seen and heard from a hundred yards out regardless of conditions)
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* The Book of Three Circles
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)
* Unspecified five-dot first age wonder for entire Circle

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

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