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Elias_Maluco
Aug 23, 2007
I need to sleep

FrancisFukyomama posted:

There’s a 1.13 port of it I think, if you’re ok with it running on the ja2 engine. The ds port is pretty awful from what I recall

Is there? Never heard about it. I got to try that

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Wrr
Aug 8, 2010


FrancisFukyomama posted:

What the gently caress Sirtech is named that bc their founder was a guy called Sirotek

I believe he, or his father, also immigrated to America as a direct result of the Soviet Revolution. He created a shipping company that eventually had to buy a computer to calculate daily changing shipping costs, and his son begin to program games on it after hours. The Darius Kazemi history of Jagged Alliance 2 from Bossfight games has the story in it.

quantumfoam
Dec 25, 2003

Elias_Maluco posted:

Is there? Never heard about it. I got to try that

Jagged Alliance 1 running under the JA2 engine sounds like a terrible concept. Jagged Alliance 1 isn't built for stealth (other than camo hand2hand), or automatic weapons, or a 24hr game day or multiple squads or climbing onto rooftops or having access to merchants, etc.
On the other hand, the constant meta-fuckery Jagged Alliance 1 throws at you would snap so goddamn many minds honed on JA2 & 1.13, so now I'm conflicted about the JA1 running on the JA2 engine mod.

FrancisFukyomama
Feb 4, 2019

I’m a fan of how Biff immediately goes “this poo poo is too real for me” and quits as soon as he sees anyone die, including enemy soldiers, and due to his pricing he’s probably part of your starting squad when you really need that manpower

quantumfoam
Dec 25, 2003

Honestly, the "LOL your entire squad is poisoned and will be at half stats for the next 3+ days" hardcoded meta-event on day2 in Jagged Alliance 1 is more annoying than losing Biff (if you were stupid enough to hire him).

JA1: I usually hire a few cheap characters like Tex, Sparky and Wink to act as packmules/tethered goats in the first week of JA1. Meanwhile Beth is a good cheap medic that should always be hired, while Snake has always, and I mean always let me down.

Darth TNT
Sep 20, 2013

quantumfoam posted:

Honestly, the "LOL your entire squad is poisoned and will be at half stats for the next 3+ days" hardcoded meta-event on day2 in Jagged Alliance 1 is more annoying than losing Biff (if you were stupid enough to hire him).

JA1: I usually hire a few cheap characters like Tex, Sparky and Wink to act as packmules/tethered goats in the first week of JA1. Meanwhile Beth is a good cheap medic that should always be hired, while Snake has always, and I mean always let me down.

I forgot about the poison thing. :(

Snake is weird that way. His stats are solid, but somehow he always seems to underperform. Like he has some kind of hidden bad luck modifier somewhere. On the other hand, his obituary in JA2 just makes more sense with that in mind.

cerhio
Feb 23, 2014

FrancisFukyomama posted:

Also anyone tried out the vengeance reloaded mod? Apparently it’s on a custom fork of 1.13 so it has weird features like voiced enemy barks but also no cheats. The plot is extremely bush era since it involves the cia invading alruco with the help of a company called Hal-Burton after oil is discovered there

It's the only version I've played for the past few years. I'd say its one of the most polished 1.13 mods around. It's like JA2 got a fresh coat of paint. The story is realistic(ish), the redesigned maps are gorgeous, and the weird little features like a dedicated unjamming button and recruitable NPCs are just fun. It's got all the 1.13 features that we've all grown to love (and actually use) without feeling bloated. I honestly can't speak highly enough of this mod. Give it a go and see how you like it.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

quantumfoam posted:

Honestly, the "LOL your entire squad is poisoned and will be at half stats for the next 3+ days" hardcoded meta-event on day2 in Jagged Alliance 1 is more annoying than losing Biff (if you were stupid enough to hire him).

JA1: I usually hire a few cheap characters like Tex, Sparky and Wink to act as packmules/tethered goats in the first week of JA1. Meanwhile Beth is a good cheap medic that should always be hired, while Snake has always, and I mean always let me down.

Jimmy, Speck, Vinny, Wally, Ivan, Grunty, Fidel, Beth, Hector, Earl, Wolf and Fox. These are the OGs. Maybe Gary and It also? I forget.

quantumfoam
Dec 25, 2003

Orange Devil posted:

Jimmy, Speck, Vinny, Wally, Ivan, Grunty, Fidel, Beth, Hector, Earl, Wolf and Fox. These are the OGs. Maybe Gary and It also? I forget.

You left out Ice. Ice is most definitely an OG, and deserves x2 what his salary is in JA1.

Going bankrupt within 3 days-1 week is really common in JA1 playthroughs. Everyone (mercenaries/tree tappers/sector guards) in JA1 gets paid daily, instead of the day/week/2 weeks/1 month payout schemes that JA2 allows. Plus the metagame in JA1 likes to drop the price of fallow sap for the first week or so. And tree sappers can not do their jobs, losing you out on income or a sap processing plant can be blown up making you lose lots of money, etc.

Elias_Maluco
Aug 23, 2007
I need to sleep
Wanst there also an event where some processing plant part is stolen and you lose all income until you get it back?

JA1 is hard

Darth TNT
Sep 20, 2013

Elias_Maluco posted:

Wanst there also an event where some processing plant part is stolen and you lose all income until you get it back?

JA1 is hard

Yes. The thing looks like a cork with wires.

Kris xK
Apr 23, 2010
I remember very little about JA1 except for:
1) Hurl and Hannibal (?) having some fun interactions
2) Swimming Sully across the river with only a knife to steal that stupid tree idol back.

quantumfoam
Dec 25, 2003

Elias_Maluco posted:

Wanst there also an event where some processing plant part is stolen and you lose all income until you get it back?

JA1 is hard

That's day 1 of JA1, from the start the game fucks with you.

Elias_Maluco
Aug 23, 2007
I need to sleep

quantumfoam posted:

That's day 1 of JA1, from the start the game fucks with you.

Yeah you are correct, thats right at the start

Its been a while I played JA1, like 25 years ago. And I loved it so much I so hyped for JA2 and still it was better than I expected

George RR Fartin
Apr 16, 2003




I appreciate a lot of what Vengeance Reloaded is doing, and with a few .ini tweaks (mostly to stop guns from jamming every other shot and such), it's a really fun "sequel" mod. But man, sometimes it just fucks with you. Oronegro has an airport I just took over, and you can't use it whatsoever. Of course, you can use Drassen and the airport the Queen has control of, but this one is just window dressing. I've had to hire a ton of medics just to steal their medical bags.

quantumfoam
Dec 25, 2003

Straciatella has created some interesting bug reports.

Like auto-resolve claiming hundreds of people were involved in combat, or the really weird bug were if you hit cancel while the climbing down animation plays, you would warp inside the building.

FrancisFukyomama
Feb 4, 2019

George RR Fartin posted:

I appreciate a lot of what Vengeance Reloaded is doing, and with a few .ini tweaks (mostly to stop guns from jamming every other shot and such), it's a really fun "sequel" mod. But man, sometimes it just fucks with you. Oronegro has an airport I just took over, and you can't use it whatsoever. Of course, you can use Drassen and the airport the Queen has control of, but this one is just window dressing. I've had to hire a ton of medics just to steal their medical bags.

It not having cheats the last time I played was a bit annoying bc sometimes you just want to get on with the game and not look for the last dude on the map

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard
Jagged Alliance 3 | Showcase Trailer 2022
https://www.youtube.com/watch?v=Ah9O1LQXIvE

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
This is the first one that doesn't look like poo poo at first glance.

I'm not sure how my social life will handle a modern Jagged Alliance that is actually good.

Elias_Maluco
Aug 23, 2007
I need to sleep
Wow it looks like it could be good

davidspackage
May 16, 2007

Nap Ghost
Thank God it appears to be turn based

Looks like maybe you line up actions which then play out? I pretty much feel like you could take XCOM 2, slightly change it up and have a pretty perfect JA3.

Broose
Oct 28, 2007
It doesn't look bad. Looks like encounters will be closer compared to JA2. I miss the old school xcom and JA2 of bullets actually flying, but I'll take it.

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

I'm just scared to be hurt again

The Cheshire Cat
Jun 10, 2008

Fun Shoe
The fact that it's not yet another attempt to do a straight remake of JA2 is promising, although I'm still tentative because yeah, the track record on JA sequels hasn't been great. I'm curious about how much of the non-combat stuff they are going to be able to capture, since one of the elements that made the original JA games so good is that they weren't just a series of combat encounters, but also had lots of RPG-type stuff with sidequests and exploration. The shot of the big map at the end suggests they are at least going for a similar sort of freeform approach to your main objective as the originals which is good, but the question is whether there will be anything to do in a sector after liberating it or if you just move on to the next area.

King Carnivore
Dec 17, 2007

Graveyard Disciple
I think the laptop featuring prominently in the video is a promising sign. I hope they get at least some of the original voice actors back. I want the original Beavis and Butthead mercs (Razor and Haywire) back!

Private Speech
Mar 30, 2011

I HAVE EVEN MORE WORTHLESS BEANIE BABIES IN MY COLLECTION THAN I HAVE WORTHLESS POSTS IN THE BEANIE BABY THREAD YET I STILL HAVE THE TEMERITY TO CRITICIZE OTHERS' COLLECTIONS

IF YOU SEE ME TALKING ABOUT BEANIE BABIES, PLEASE TELL ME TO

EAT. SHIT.


It's by the devs who made Surviving Mars, which was pretty decent.

Croccers
Jun 15, 2012
Surviving JA 'Sequels' And Spinoffs more like it

Wrr
Aug 8, 2010


God I hope we never stop getting terrible attempts at trying to recaptured the Jagged Alliance magic.

davidspackage
May 16, 2007

Nap Ghost

King Carnivore posted:

I think the laptop featuring prominently in the video is a promising sign. I hope they get at least some of the original voice actors back. I want the original Beavis and Butthead mercs (Razor and Haywire) back!

I am slightly annoyed by the lazy way in which they did the 'typing letters'; not having them appear one by one, but having them fade in from the side. But maybe that isn't even used in the game also it doesn't matter.

Setting it in a fictional African country is interesting.

Wrr
Aug 8, 2010


What country COULD they set it in without it being weird ?

America

Darth TNT
Sep 20, 2013

Mirificus posted:

Jagged Alliance 3 | Showcase Trailer 2022
https://www.youtube.com/watch?v=Ah9O1LQXIvE

Looks…good actually. It even seems like it will try and keep some of the humor considering the pop up joke with the laptop. I see action points, familiar names. This overlapping visioncones seem to indicate that spotting is possible?

Only thing of note is that the team seems small?

Dr. Video Games 0031
Jul 17, 2004

It's been a while since I've touched JA2, but wasn't the unmodded squad size 6 mercs? The most we see in that video is 5, but maybe you can get a 6th.

Iymarra
Oct 4, 2010




Survived AGDQ 2018 Awful Games block!
Grimey Drawer
I do wonder if the popups are a hint as to things in the game. M.E.R.C popup was an error, no site existing. The mortuary and weaponshop were advertised as a combined place, perhaps bobby ray's bought out mcgillicuttys?
Could just be easter eggs of course.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

quantumfoam posted:

You left out Ice. Ice is most definitely an OG, and deserves x2 what his salary is in JA1.

Going bankrupt within 3 days-1 week is really common in JA1 playthroughs. Everyone (mercenaries/tree tappers/sector guards) in JA1 gets paid daily, instead of the day/week/2 weeks/1 month payout schemes that JA2 allows. Plus the metagame in JA1 likes to drop the price of fallow sap for the first week or so. And tree sappers can not do their jobs, losing you out on income or a sap processing plant can be blown up making you lose lots of money, etc.

Ice owns but he's just a little too expensive to make the starting squad in JA1 IIRC. He's my forever OG in JA2 though.


The Cheshire Cat posted:

one of the elements that made the original JA games so good is that they weren't just a series of combat encounters

Deadly Games clears its throat.

Orange Devil fucked around with this message at 13:42 on Aug 14, 2022

Elias_Maluco
Aug 23, 2007
I need to sleep

davidspackage posted:

Thank God it appears to be turn based

Looks like maybe you line up actions which then play out? I pretty much feel like you could take XCOM 2, slightly change it up and have a pretty perfect JA3.

I hope it's not exactly like XCOM 2 though. I do like XCOM 2 but I feel the 1 move/1 action thing it's too simplistic for JA. S But something like Phoenix Point could work

I also got hope there's no classes and they keep the unique JA level system, where characters level when their stats improved enough etc

Elias_Maluco fucked around with this message at 13:44 on Aug 14, 2022

George RR Fartin
Apr 16, 2003




Elias_Maluco posted:

I hope it's not exactly like XCOM 2 though. I do like XCOM 2 but I feel the 1 move/1 action thing it's too simplistic for JA. S But something like Phoenix Point could work

I also got hope there's no classes and they keep the unique JA level system, where characters level when their stats improved enough etc

I like how JA2 handles it as well, with the specializations, so you have several "medics", but they're good at different things and perform better or worse under different circumstances (Fox doing well around dudes, that sort of thing). The granularity of the mercs on the whole is something that none of the remakes have made any attempt to replicate, and that goes a *long* way to get me to forgive a little jank. I mean, JA2 is still amazing, but the best strategy is nearly always "hide in a bathroom and wait, shooting every now and then if you think they forgot about you." My playthrough of Vengeance actually seems to require some modification to that strategy, which I appreciate, but none of the sequels or spinoffs comes close to treating the mercs as people you need to manage and handle the traits of.

I've said it before (probably years ago in this thread) but there was a huge lost opportunity in not finding some way to use the Silent Storm engine to do a JA sequel. I realize SS was sort of meant to be an homage of sorts on its own, but it was more or less linear, and none of the soldiers in that game really had deep personalities. Rip the guts out of the turn based system from that game, tack them onto a good strategic layer with the interpersonal and skill based stuff, and you've got a winner. Hell, you can actually run SS itself these days without it completely locking your computer when someone demolishes a wall (after getting the game to work in the first place, of course, but I believe the GoG and Steam releases work on modern PC's).

The Cheshire Cat
Jun 10, 2008

Fun Shoe
Yeah a key thing in JA2 is that the mercs are all both individual but also at least a little bit expendable, which gives it a nice balance. I don't think any of the specialist skills are 100% unique to a single merc (with the expanded IMP stuff in 1.13 they certainly aren't because you can just give yourself whatever you want), but they do incentivize you to put them in specific roles and gives you something to consider when trying to balance your team in terms of skills vs. balancing them in terms of personalities. Then for all your basic stuff, everybody has different levels of competence but everybody can be trained if you want to invest the time into doing it. Hell some mercs whole appeal is that they start off with broadly poo poo stats across the board but high wisdom, letting you very quickly bring them up to par with the rest of your team while still being priced based on those initial poo poo stats.

Dr. Video Games 0031
Jul 17, 2004

Elias_Maluco posted:

I hope it's not exactly like XCOM 2 though. I do like XCOM 2 but I feel the 1 move/1 action thing it's too simplistic for JA. S But something like Phoenix Point could work

I also got hope there's no classes and they keep the unique JA level system, where characters level when their stats improved enough etc

It's an AP system, where different actions cost different amounts of AP, and some characters have more AP than others like in previous games (though the range seems to be around 10 - 12 for most mercs).



This appears to be the generic shoot action being performed here (the "1" action on the action bar on the bottom). Like in previous games, there's no clear chance to hit given, and you can add more AP to aim better with the right mouse button? I'm guessing the cone is where shots may end up. There's an XCOM-like cover system it looks like, which is good. JA's cover systems have always been bad, and having a real cover system instead of "stand next to a wall and hope it does something."

They're also adding a Gears Tactics/Chaos Gate-esque overwatch system where you set up overwatch arcs, which is a good advancement over the way XCOM did it and way better than JA2's interrupt sysytem.

At some point in the trailer, a grenade is thrown and someone explodes into gibs, which is fun. I hope they manage to get some good head pops in there too, and they better add the merc reactions to violent deaths.

George RR Fartin
Apr 16, 2003




"I'm such a hypocrite!"

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Mans
Sep 14, 2011

by Jeffrey of YOSPOS

MD looks like he runs a podcast and Barry looks like he runs a slaughterhouse that may or may not have the occasional human bones found in the pig throughs.

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