|
So I just took Dressen Airport in 1.13, I don't have time to get a Bobby shipment before I get counterattacked. Should I try to take the whole of Dressen first? Or try to hold the airport and get a shipment before taking the rest? Not sure if my guns are enough. Edit: I've got 16k, Ira, Barry, Igor and me. Sistergodiva fucked around with this message at 17:14 on Feb 16, 2012 |
# ¿ Feb 16, 2012 17:09 |
|
|
# ¿ Apr 25, 2024 05:13 |
|
/\/\/\ Use Ctrl to pick up stuff. It can be kinda hard to see stuff sometime, but if you enter the map menu you can rightclick your sector and choose inventory to see everything in that sector of the map. Mister Bates posted:More supplies. Unless you exploit the gently caress out of the AI's behavior the starting gear absolutely will not be enough to handle that counterattack. Do you have Chitzena yet? The mine there will give you a bit of daily income that should hypothetically allow you to bring in more poo poo before long. I disabeled the counter attack. Last time I played I just cheesed it by staying insida a house and aiming all my merc at the door. I took the second square of Dressen now. Should I just try to take the mine and train a shitload of militia? Sistergodiva fucked around with this message at 18:03 on Feb 16, 2012 |
# ¿ Feb 16, 2012 18:00 |
|
Ok, so I've taken Drassen. What's the best way to keep it? They just seem to eat my milita. Do I have to equip them or something? Also, I adopted a retarded french girl called Flo, which I'm gonna make into a supersoldier. Right now she just panics though How long until I can get a merc from the rebels? I have talked to the priest.
|
# ¿ Feb 17, 2012 02:25 |
|
Just as I took Chitzena, the Drassen mine ran out. So now I have a really low income. Any tip on where to go next? It feels like I have to go between chitzena and drassen back and forth training miltia just to keep them.
|
# ¿ Feb 20, 2012 18:16 |
|
sauer kraut posted:Leave a cheap militia trainer behind in every city to replenish losses. Ira, Buns or Flo are pretty good candidates for that early game. Don't forget to train 20 blue militia on every air defense map, too. I've got Flo, Ira, Ivan, Igor, Barry and my sniper imp. The problem is that my income is like 5k or something since I lost the mine, and San Mona does not have a mine (abandoned means empty I'm guessing?) So I can't really hire a merc to compensate for leaving Flo and Ira. Maybe I should just restart, now that I've gotten used to the game and strats.
|
# ¿ Feb 20, 2012 19:40 |
|
God Of Paradise posted:Can Ira or Flo even train militia in 1.13 if you don't teach them leadership for about a week? I've trained Ira until she could. Flo isn't quite there yet. Maybe I've been wasting too much time training scrubs
|
# ¿ Feb 20, 2012 20:00 |
|
Since someone said that the best weapon guide was outdated, any tips for nice weapons? I just got access to Bobby Ray's, but having like 20 diff smgs and pistols is so confusing. Thinking about getting Baikal 233 for Igor. Not sure what rifle my sniper imp should have. What are some nice retard-proof weapons for Flo, Ira and Gumpy?
|
# ¿ Feb 20, 2012 23:29 |
|
"Oh, mon dieu! That was more satisfying than an orgasm!" Oh Flo, you spoiled complainy french brat. I really like Gumpy's movie quotes too. "They're HERE!"
|
# ¿ Feb 21, 2012 08:00 |
|
That's a scripted event. Just wait a few days.
|
# ¿ Feb 22, 2012 09:49 |
|
Nordick posted:Well, shoot. I don't remember seeing that before, despite having played the game several times over. I was kinda wtf when it happened to me first time too. I'm running diac-something with 3 of my mercs. It's some kind of green canadian colt m1 version i think. Works really well with a trigger group. Ira uses the stripped steyr aug, with x7 and trigger group and her aim is godly. Igor has a Baikal 233b, which except for 2 shell mag is a great shotty. Gonna get the USAS when I can though, drum full auto shotty every day.
|
# ¿ Feb 22, 2012 10:08 |
|
Crescendo posted:Thanks for the gimmick ideas everyone who posted. Slugs increase the range. Shotguns are really nice I think. Especially the full auto ones Edit: What stats are for grenades? Str?
|
# ¿ Feb 22, 2012 11:34 |
|
redreader posted:There's this period at the start of the game while you heal in drassen and get the first round of supplies, when you're thinking "man I should just get another delivery from bobby ray's... just another.... just another." I always forget something minor, wait for more money and waste it all on gear. I really love the detail in the eq. Sure it can be tedius sometimes, but having every pouch be an item is cool.
|
# ¿ Feb 23, 2012 01:02 |
|
How is JA Online? poo poo? I don't really want to sign up for it unless I know it's at least fun. Also: Isn't it shift+r?
|
# ¿ Feb 24, 2012 18:16 |
|
Who should I hire to train milita in Drassen while I romp around and take bullets to the head? I'm using Flo, Igor, Barry, Ira, Gumpy.
|
# ¿ Feb 25, 2012 23:25 |
|
Nordick posted:Well, you can enable the .ini option of every MERC merc being instantly available, but that apparently doesn't work for an ongoing game (I tried), gotta start a new one. Everyone knows Flo and Gumpy are the best mercs ever. Flo has battle-orgasms and Gumpy is a neckbeard mouthbreather who quotes movies
|
# ¿ Feb 26, 2012 02:18 |
|
Ok, so I just started a new game, and I have no idea what weapons to buy. I think I'm at coolness 4, just took the airstrip. There are so many guns!
|
# ¿ Jan 18, 2013 14:32 |
|
Burning Mustache posted:In general, most pistols are not usually worth buying unless there's some gimmick to them, like the Glock 18 with its full-auto mode or the Five-Seven with its penetrating ammo. Thanks! I decided to go for 2 rugers and 2 revolvers for Fox. I also got a m16-like smg, I forget the name. Just gonna see if I can defend against the 13 enemies attacking, so I can grab my delivery and take the rest of the town.
|
# ¿ Jan 18, 2013 16:37 |
|
Is there any way to fix the AI? It feels like the enemy just walks back and forth on 2 squares and seldom try to shoot me or rush or anything.
|
# ¿ Jan 18, 2013 18:03 |
|
Tin Tim posted:This is discussed often in the Pit. But as there is nobody who will/can work with the AI, the general solution is to play without NCTH. The new hit mechanics screw with the AI decisions. Or revert to a build much older than 4870. I've only really played with 1.13. Should I try a vanilla run? Can I play 1.13 with old chance to hit? What way is most fun? Sistergodiva fucked around with this message at 20:15 on Jan 18, 2013 |
# ¿ Jan 18, 2013 20:09 |
|
Thanks for the above posts I just took Chitzena and found a little man with an icecream van. What town is nice taking now? Or doesn't it really matter? I don't wanna accidentally take the lst town or something.
|
# ¿ Jan 23, 2013 01:30 |
|
SpookyLizard posted:gently caress that, just play 1.13 with stable, regular old 1.13 (4870). Maybe futz with the XML to give your IMP mercy better gear or your mercs of choice better gear. In 1.13 my I.M.P always started with a smg. because of his high marksmanship.
|
# ¿ Jan 23, 2013 01:33 |
|
Is there any way to edit npcs without restarting my game? I want Hamous to have more wisdom, since my goal kinda is to have bad mercs and train them a lot.
|
# ¿ Jan 23, 2013 09:17 |
|
SpookyLizard posted:Yeah. Its incredibly overwhelming to someone coming in from a vacuum, and o ly slightly less so for a person familiar with games. Unless theyre familiar with old games, in which case theyre probably familiar with the concept of RTFM, which is very true for JA2. Once you get the basics of the game mechanics/interface down its mostly about shooting dudes very carefully, and baring some AI bullshit, can be very easy when correct tactics are applied. Really, I played the Jagged Alliance demo when I was like 10-11 or something, hadn't touched xcom or other games like this and still found it pretty easy to start with 1.13 instantly. The OP in this thread and some posts here was all I needed. I tried BiA, but really it feels really boring and bland compared to 1.13. Sure there is a lot of weapons and different holsters and stuff, but it's not that hard to just try whatever weapons you want to and really you don't need to min-max it. Also if you make more than one personalized Merc it can be really easy.
|
# ¿ Mar 18, 2014 19:20 |
|
Waroduce posted:Well I guess ill install 2.w 1.13 this weekend. can you patch it if you get it through steam/gog? I bought mine through GoG, so that works at least.
|
# ¿ Mar 18, 2014 19:43 |
|
Waroduce posted:Im just worried I'm going to feel like im fighting the UI more than enemies, but if its that much better than BiA ill def give it a shot. I gotta say the no create your own merc in BiA loving blows. I think the UI has aged pretty well. Sure it's like 15 years old, but it's not horrible like the old xcoms or stuff like that. Sure, there are some quirks, but you will get used to it. Edit: Also 1.13 adds a lot of nice ease of use stuff, like having a hotkey for swapping everyones sunglasses and nvg, so you can have the glasses/nvg on the helmet and just press a button to swap them. Sistergodiva fucked around with this message at 20:31 on Mar 18, 2014 |
# ¿ Mar 18, 2014 20:28 |
|
Ah gently caress you guys, you're gonna make my install this again. Any updates to 1.13 in something like the last year?
|
# ¿ Mar 18, 2014 22:27 |
|
|
# ¿ Apr 25, 2024 05:13 |
|
Also I think he can sometimes steal your stuff if you're unlucky. It should be in the crate in the northern part of the airfield, inside a hangar I think. I think I remember that you sometimes have to close and reopen the crate for stuff to show up.
|
# ¿ Mar 19, 2014 20:31 |