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Social Animal posted:Can you sacrifice corpses on the high altars or are they only to be used for the amulet? I once killed the High Priest of Lugh and sacrificed him on his own altar on account of Lugh being a punk. I then sacrificed a white unicorn on Birgit's altar to attempt to convert at the last moment, but it didn't go as planned. She still got the amulet though, mostly cause her wide-angle disintegration beam precluded me from making it to the chaotic altar in one piece with a helm of opposite alignment.
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# ¿ Mar 3, 2009 16:38 |
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# ¿ Apr 25, 2024 02:52 |
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Yeah, a disintegration beam definitely spells black dragon, and Elbereth has no effect until the monster is adjacent to you. If the dragon was in a dark room or hallway, you'd never see him without telepathy, since they're cold-blooded.
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# ¿ Mar 5, 2009 19:42 |
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BrockStar posted:Auto-pickup is actually really useful for saving time and precious turns, so long as you edit it to not pickup everything in the game. Yeah, autopickup is very useful in a lot of ways, but the fact that the default config file turns it on by default with pickup_types set to all is loving retarded. Seriously, statues? I never understood why they would do that.
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# ¿ Mar 6, 2009 17:27 |
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Smash Daisaku posted:You should definitely keep exploring downwards. In fact, you might want to go down and clear out the castle to get the wishing wand and all that and then come back up. Not only should that get you to level 14 (or close to it), but you'll have the wishing wand as well, and you may even find an altar on the way down. In the mean time though, I would grab a dagger and use that as a melee weapon. You're going to be one seriously unhappy camper if that quarterstaff gets cursed.
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# ¿ Mar 9, 2009 22:03 |
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Powerful Two-Hander posted:God I'm even worse at this than stone soup, I just got killed by a gnome king, before that I kicked down a shop door and instantly got killed by the shopkeeper behind it. What did you learn from your experiences?
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# ¿ Mar 9, 2009 23:33 |
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MarionetteOwl posted:Actually, this can be an excellent idea, so long as the genocide scroll is blessed. loving mind flayers. Mind flayers and gnomes are different classes though? Also, wait until the fun starts when he's playing a gnomish healer. Also reflection doesn't do poo poo against wands of striking, which I believe shopkeepers are guaranteed to have.
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# ¿ Mar 9, 2009 23:52 |
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The Wensey posted:I have never played any kind of game remotely like this. The only adventure-RPG's I've played were Morrowind and Oblivion. Yes. (you should still give it a try)
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# ¿ Mar 10, 2009 03:33 |
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Crimsonjewfro posted:Pay attention when you see the message "Closed for inventory" written in front of a locked door in the dungeon (unless you were killed in Mine Town, where kicking down any doors is generally a Bad Idea). This too was one of my first deaths in Nethack. And even when you do get early reflection or MR to resist the wand of striking, Shopkeepers still hit pretty hard physically. It is worth noting though that if you can unlock the door in some fashion, the shopkeeper doesn't mind and you can buy/steal to your heart's content.
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# ¿ Mar 11, 2009 19:11 |
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JawnV6 posted:Do you actually have to unlock the door or would it be fine to teleport in/out? I'm sure that would be fine too, but I must admit I've never actually tried. I don't think the "Closed for Inventory" message really does anything but create the shop with a locked door, and he'll get pissed at you any time you kick the door down.
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# ¿ Mar 11, 2009 20:13 |
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Also check spaces with stuff on them. The second stairs can be easy to miss if the level is really cluttered. Check under statues in particular.
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# ¿ Mar 16, 2009 22:24 |
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I didn't think that monsters were affected by hallucination. Liches aren't all that great as pets anyway, their big dangers are cursing and monster summoning, which they don't do when they're tame.
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# ¿ Mar 17, 2009 05:40 |
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Definitions may differ, but the implication is that if he doesn't get a =oSD from the very start, he won't stand a chance. Unfortunately, he is probably right as long as he thinks it. Handicapping yourself like that will not improve your game very quickly. Personally, I never quit a game. I like the challenge of taking what the RNG gives, and hoping for the best. You might not get the perfect start inventory, but who is to say what you will find on level 2?
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# ¿ Mar 18, 2009 08:15 |
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Vanadium posted:Sartak, after having played through your exact dlvl 1 with your exact RNG seed. Quiet, you.
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# ¿ Mar 18, 2009 10:45 |
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Fury1671 posted:Cursed levitation boots. It sucks to have to waste a prayer on decursing them because you are retarded and had your whole inventory blanked because you forgot to put on your levitation ring before dumping the trolls body into the moat at the castle. Oh and then having a soldier blow the ring up with lightning. Try floating over a sink next time.
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# ¿ Mar 19, 2009 08:24 |
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welcome posted:Note to self: NAME wands immediately after engrave identifying them. I've never had a wand of cold do this If it's any consolation, that's probably a chameleon. You have (or had) a decent shot of getting upstairs to wait a bit before it ported in any nasties.
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# ¿ Mar 23, 2009 19:01 |
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welcome posted:No it was definitely an arch-lich. I zapped a wand I thought was cold at a monster behind a boulder in the pit corridor. (It was polymorph.) Ahh, I see. I had assumed that it was create monster. Have you thought about using 0 for boulders, by the way? Makes sokoban much easier IMO. When you use ` it sometimes makes me think it's one space above where it actually is, making me push it against a wall.
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# ¿ Mar 23, 2009 19:55 |
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Cy posted:Yeeeeeeeeeeeesss my first ascension! I got some crazy luck: You killed Demogorgon on your first ascension? Wow, my hat goes off to you!
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# ¿ Mar 23, 2009 23:31 |
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McNerd posted:On an unrelated note, is there a reason I've never seen a woodchuck? I've played for years and ascended several classes. Are they on a Quest level or something? *ZOT*
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# ¿ Mar 24, 2009 17:51 |
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whiskas posted:I just had my fastest death. Teleporting is a random effect of failing to read a spellbook successfully. If the spellbook was actually teleport away, then that's purely coincidental. Hopefully you've learned a few things though; namely don't read unidentified spellbooks, don't eat eggs, don't wear unidentified amulets, and don't eat wererats! Actually reading an unidentified spellbook is OK if you know it is blessed, because there's a 0% failure rate. Non-cursed amulets are mostly OK too, although I think there is a small chance of strangulation and restful sleep being generated non-cursed.
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# ¿ Mar 24, 2009 23:09 |
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KGBAgent185 posted:You can't remove a non-cursed strangulation amulet? I thought the whole "It's Cursed" was the reason you can't remove it? I was under the impression that non-cursed strangulation and restful sleep would curse themselves when worn, but it seems that only helms of opposite alignment, dunce caps, and loadstones do that. I thought that the unpleasant rings and amulets did too, but I was mistaken!
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# ¿ Mar 24, 2009 23:39 |
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Yeah, there are enough lousy players on NAO that you'd just sort of blend in with the crowd. I'm only kidding of course, but go on and give it a try. You could also try #sacketyhack. It's a goon-centric channel, so there tends to be a bit less stupidness in there.
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# ¿ Mar 25, 2009 02:42 |
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A very general rule of thumb for what is safe to eat is, will my (starting) pet eat it? I think the only things they'll eat that will cause trouble for you are bats, cats/dogs, and humans (or whatever your species is). I don't think three forbidden things is too much to keep track of, and even cannibalism doesn't carry a tremendous penalty. You'll learn what is safe to eat with time, but to start with, let Fluffy be the Royal Food Taster.
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# ¿ Mar 25, 2009 17:25 |
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From the wiki: The following corpses provide a chance (given) of gaining poison resistance, and are not dangerous to eat: code:
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# ¿ Mar 25, 2009 19:05 |
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Golbez posted:I lost a quite promising wizard (books of identify, fireball, etc) to starvation because there was a goddamned soldier ant guarding the way downstairs and I had no method of digging past him I hope your starvation was due to repeated attempts to force bolt it to death.
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# ¿ Mar 30, 2009 15:36 |
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Shady Amish Terror posted:Things learned: Mumaks can apparently spawn in packs of up to at least four, Nethack Gods still hate me, and I remembered why I quit playing last time (tedious sections). Wow, really? I've never seen more than one at a time. Mumakil were one of my early banes when playing, back before I learned the value of descending slowly and waiting to get decent equipment before going too deep. I think the only q I've ever seen in packs are rothes.
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# ¿ Mar 30, 2009 18:05 |
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Brosef Stalin posted:Is it wrong that I look down on tilesets and yet still use the numpad? No, I'm the same way. I'll never use hjkl or whatever the gently caress it is, but that's more due to the fact that I don't use a qwerty keyboard than anything.
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# ¿ Mar 31, 2009 19:23 |
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Brosef Stalin posted:Also Elbereth won't work on the priest, it doesn't work on humans. I think his plan was to use Elbereth to keep the swarms of summoned insects away, rather than the priest himself.
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# ¿ Apr 1, 2009 17:19 |
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Carados posted:Wand of Locking. Seriously. Anything can outright murder you when you're naked no weapon. Make sure you lock the door. I was about to say that ESP would be a nice thing to have as well, but I just noticed that he was doing it in sokoban, so if you lock the door, nothing can get in and since it's no-teleport, the nurses will never go away. Can't believe I never thought of that before.
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# ¿ Apr 2, 2009 16:42 |
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Third Murderer posted:The Sokoban zoo is where I usually do it, for these reasons. However, the nurses will still eventually vanish. True enough, I don't guess there's anything you can do to prevent that. But it does beat the pants off of chasing them around the level when they blink away.
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# ¿ Apr 2, 2009 17:29 |
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..btt posted:Vanquished creatures How does this work, exactly?
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# ¿ Apr 8, 2009 15:55 |
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Darth l33t posted:Does it matter that he was trying to ascend naked in under 30k turns? No.
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# ¿ Apr 8, 2009 21:06 |
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McNerd posted:Combined with the ten commands or so it takes to disrobe and rearm every time, this is a ridiculous hassle You can actually remove everything you are wearing/wielding with a single command. Hit 'A' for the take stuff off menu; hit , to select all. Fun fact; this also allows you to remove your armor or shirt without removing the layers over it (like a cloak for instance).
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# ¿ Apr 10, 2009 19:10 |
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McNerd posted:But I like the idea of a magic take-your-underwear-off-through-your-pants spell, so I'll just let it stand. I like it too. In fact I like it so much that I thought that feature was buggy and did exactly that. I did some testing in wizmode, and it took me like 11 turns to take off a hawaiian shirt with plate mail and a cloak on top of it, but it only took 2 to remove it with only a cloak, which is still one turn faster than doing things manually. I'm not much of a source diver, but can anyone verify that?
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# ¿ Apr 10, 2009 21:09 |
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ThreeHams posted:
Free action?
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# ¿ Apr 11, 2009 04:29 |
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ThreeHams posted:I know, I know... I'm just absolutely paranoid about waking up Rodney, and then realizing there's something I can't deal with. Dude, you are way beyond set. Go do it.
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# ¿ Apr 11, 2009 06:30 |
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factorialite posted:Level 18: cross-aligned altar with priest. I'm thinking about killing him just to get a god drat altar. Make sure you convert the altar first, you don't need the other god pissed at you as well.
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# ¿ Apr 11, 2009 19:17 |
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Third Murderer posted:Who the hell would wish for this crappy artifact? Hey, it's a +5 rock!
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# ¿ Apr 14, 2009 21:12 |
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Kleedrac posted:Real Valkyries wield Excalibur & Katana dual-wield style Grayswandir/silver saber
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# ¿ Apr 19, 2009 20:31 |
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Nicolae Carpathia posted:drat, that's an obscure reference even for people who play NetHack. well i guess that one wasn't amethyst.
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# ¿ Apr 20, 2009 00:59 |
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# ¿ Apr 25, 2024 02:52 |
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Sartak posted:You're talking about core Perl OO, I'm talking about Moose. It's an extension of Perl's OO that focuses on metaprogramming and declarative syntax. It has roles (like Smalltalk's traits but even better) that no other language has yet. Oh jesus god, you're a smalltalker too?
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# ¿ Apr 21, 2009 16:39 |