|
quote:As far as the [Forgotten Realms] novels go, I vote they should be canon. I mean whats the point of even reading it if it didnt "really" happen? quote:Why not read them for the sake of reading them? Why not read them for the same reason you'd pick up any other book - because you think you'd enjoy the story? quote:I do not read these other books. I let them on the shelves in the book stores for that very reason.
|
# ¿ Jul 13, 2010 08:34 |
|
|
# ¿ Apr 25, 2024 22:14 |
|
quote:Triple health at first level? Spells overpowered. Removal of practically everything that made D&D more original, such as tearing down the blood war between Demons and Devils, dumbing down the intelligence of dragons, and reducing everything to nothing more than the PC's punching bag.
|
# ¿ Jul 20, 2010 06:35 |
|
Another tale from Darren's campaign. Again, my LE Gray Elven MU with an Intelligence of 19 and an Eye in the back of his head is adventuring with his sister, the Crazy CE Elven Fighter and Leon, the also Evil half-orc Cleric/Thief. Our army of humanoids, which we had raised at the behest of the Shadowlord, but already decided to keep for ourselves, is engaged in battle with another army, led by some good aligned NPC's. I have a magical staff, which, amongst other things, casts Volley, 1/day. I've never used it. I don't recall exactly how Darren described the scene, but it was in a mountainous area and remembering it, I always picture a red sky. One of the NPC's is a Magic-User and he's standing on a ledge, a little ways up a mountain. This enemy Magic-User, who's wearing black robes in my memory of the imagined scene, begins casting a spell and he's looking straight at me, with Righteous Vengeance all over his face. I activate the Volley. His spell goes off and hits my Volley, rebounding back upon him. He makes his Save. It bounces back and I make mine! The tension is palpable! The unknown spell rebounds, back towards its originator and again, he Saves! Holy poo poo! I just know this is probably something bad-rear end and I'm about to Die! I roll my d20 and make my second Saving Throw! The spell hurtles back towards the NPC Magic-User and this time, he Fails! The "Hero" NPC Magic-User, then Disintegrates! gently caress! I've just won my first MU vs. MU Duel! And made two Save or Die Saving Throws in a row to do it! All in all, it was one of the most intense gaming sessions, I've ever experienced. And extremely gratifying. Making those two Saves and then having that goody-two-shoes bastard turn to dust was absolutely awesome! The thrill of Victory and the relief I felt when my Character survived to wreak havoc another day, was incredibly Sweet! And everything D&D combat promises to deliver! I made the Save in Save or Die twice! I would have gladly sent 3d4 other characters to the Save or Die Graveyard, for that awesome moment of victory!
|
# ¿ Sep 3, 2010 13:02 |
|
We enter into a major battle with the Shadowlord, our ex-employer. First thing I do, is cast Haste on the whole party. Round two - something occurs to me, which I've never thought of before. "Darren, what would happen if I cast haste on the party again?" Darren thinks for a second. "You know it would work, but you're not sure what the stress from a double haste would do to someone." "Ok. I'm casting Haste, but not on me. Just them." What the hell. I'm evil and curious. Leon throws me a rather comical "What the gently caress?" look. Rachel laughs. After a round of triple attacks from my party members, the Shadowlord casts a Slow spell, bringing them back down to single Haste speed. Darren tells me later, that their hearts would have burst in 1d4 rounds, if not for our opponent counteracting the second spell. If he had rolled well, from our perspective, that would have been plenty of time to wipe out our foe, with that many attacks coming from our ranks. No problem, though. We defeat the Shadowlord, rather decisively, anyway. ... I don't exactly consider it a problem, but I am tempted to borrow from Osric and rule that the spell ages the recipient by two years, instead of just one. I'd still let the players reverse the aging, eventually. But it might make them think twice before casting it. Hah! No it wouldn't!
|
# ¿ Sep 3, 2010 13:07 |
|
I'm in the middle of my first cold of the season and it's keeping me from the work I'd like to be doing. Instead, I'm nursing a strange obsession that I can't seem to satisfy. I'm hoping somebody out there might be able to help. It's a long shot, but here goes: I have had a pad of a certain brand of graph paper for more than twenty years. Many of my earliest maps were drawn out on this type of paper (my version of Ashabenford being one of them) and it has served me well. The problem is that I'm just about out. For pure nostalgia's sake, I would love to get my hands on another tablet of the stuff. Unfortunately, the few pieces I have remaining have no brand identification marks and I have no idea where I bought the stuff back in '80-something. My search online has turned up nothing as I have little to work with. I've attached a few photos below of the paper. It is double-sided with 10 squares to the inch on one side and 20 squares to the inch on the other. It features a .75 inch margin around its long edges and a .5 inch one at top and bottom. I have only seen one other person with this stuff in my life, and they too bought it a long time ago. The manufacturer might be long gone, but if it's not, I'm hoping that someone out there can either recognize it by sight or has their own stock of the stuff with a brand name still on it.
|
# ¿ Oct 7, 2010 08:45 |
|
3.5's monsters were imbalanced though, the immunity to sneak attack screwed the rogues, some of them had spell resistance (screwing over any wizards who tried to role play by taking non-blaster spells) but they all had hit points. In conclusion, fighters are overpowered.
|
# ¿ Mar 29, 2011 15:25 |
|
quote:A responsible decision on the part of Enworld moderators.
|
# ¿ Jul 15, 2011 10:12 |
|
You can tell it's not grogs - one of the fighter talents is being hot. I love the goblin abilities. The combination of Heart of Gold (look utterly adorable!) and Cast-Iron Stomach (big pointy sharp teeth) brings to mind those little aliens from Galaxy Quest. Zone-based combat (actually, all the combat) and the multiclassing rules ("you can take half your talents from any class, but if someone's playing it you have to ask their permission") are pretty neat. I should play this some time.
|
# ¿ Jul 26, 2011 14:02 |
|
Here's me taking off my mod's hat and hypothesizing out of whole cloth. 5E annoucement was planned and ready to go as an Apple-style "And one more thing..." button to the Sat product seminar. 5E is going to be a minis-based skirmish game, sold in non-random packs, with optional rules for leveling up your minis through repeated play. It will go one sale at GenCon 2012. Someone decides at the last moment that whatever they're doing doesn't need a year's leadup, and they want to save the big annoucement for D&D Experience in Feb 2012, where they can manage the whole marketing rollout of the new edition and do a better job of manging customer reaction over six months rather than a year. (As well as keeping sales up for the handful of 4E products it has just announced.) I'm sure this is incorrect on particluars (5E may be a more traditional RPG, but I doubt it), but based on what I know of marketing people and business, it wouldn't surprise me if this is close to what went down. Before I put my stylish mod's hat back on (complete with rakish feather), remember that I know nothing more than any of you do. However, I was fully expecting a 5E annoucement, and when it didn't come, I figured I was just plain wrong. This makes a lot more sense to me.
|
# ¿ Aug 11, 2011 12:43 |
|
On the contrary, I would argue that engaging in an activity where you are actually developing a skill (such as pretending to be somebody having an adventure in a world of magic) is innately useful, since you are developing a skill. The only skills I could develop while reading a book would be speed-reading, reading comprehension and literary analysis, none of which I have any interest in developing further.
|
# ¿ Aug 20, 2011 16:29 |
|
quote:The Question: Who is the god of bakers in Golarion?
|
# ¿ Sep 8, 2011 15:28 |
|
quote:I can tell who does and does not have a professional military background by who wants "direct fire drones". Certainly, that makes for simpler rules. It also so totally changes the tactics that it's not two games but two universes. Seeking weapons influence enemy maneuvers. Direct fire weapons do not. It's that complex and that simple. quote:Our games are successful BECAUSE they are based on our professional military backgrounds. Seeking weapons do different things than direct fire weapons, influence things different ways, and to only have one type is producing ... not a good game. The best games ARE based on precise military simulations. Otherwise we might as well just play poker instead.
|
# ¿ Sep 12, 2011 08:57 |
|
Oh hey, a Pathfinder thread about whether Bards suck or not. I wonder what--quote:In our upcoming Way of the Yakuza for Kaidan, we've got a blind bard called a Moso. Although moso are indeed blind, not being able to read scrolls or other types of magic that require readiing, they have an acute sense of hearing, granting them able to tell friend from foe within 20' of them. (Which increases by 5' every 4 levels) and suffer no penalties in melee combat. (If someone successfully makes a stealth check, the moso doen't notice them).
|
# ¿ Sep 12, 2011 14:59 |
|
So I was googling SFB stuff, because Gau's thread got me interested, and I came across... I don't even know. Someone's million-page houseruled AD&D with everything from OD&D to 3.5 thrown in, including the Diablo sourcebook. Classes like "Anti-Barbarian" (they roll d100 for attacks and saves?), "Amulet Destroyer", "Admiral (SFB)" and "Psi27", "Another Synnibarr psionic frequency, based on Raven c.s. McCracken's Ultimate Adventurer's Guide (The Book of Fate)." There's an Alignment class you can multiclass into which lets you gain multiple alignments. There's professional wrestling. I'd think it was a joke, but it's very, very long, and running into weirdly houseruled AD&D is pretty easy online. The terrifying thing is that scrolling down the list of classes, there's a group labelled as joke classes... with five entries, none of which I've mentioned in this post. I just right-clicked and saved the link to the complete file to see how big the whole thing is, and it's 19MB in plain html. Edit: I should say I love this kind of thing. It's why I'm usually disappointed by the OSR types' houseruling and campaign rules. They're just... dull. What's the point of writing up a bunch of D&D stuff that you've been accumulating for decades if it's as boring as that Tao of D&D guy? This is far more interesting. quote:I use literally Everything in Print, which means if it has appeared in any AD&D or D&D product anywhere, you can use it. For example, you can be a 2nd edition Athasian Half-Dwarf race using the 1st edition Dragonlance Knight of the Rose class. Both Rangers exist, and are seperate classes (Ranger1 and Ranger2, the number indicating edition). Both Bards similarly exist, plus the "Not So Hard" Bard from Dragon Magazine, and the Athasian Bard as well. quote:One of the side effects of doing "Everything in Print" is that we end up with three different Psionic rule sets. 1st edition, 2nd edition, and 3rd edition psionics all exist. They operate on different "frequencies" so each is considered non-psionic to the other. (This is very reminiscent of two Tournament Tholians fighting in the Star Fleet Battles game.) Some of the less-boring OSR people have started a group like this, with pick-up games allowing characters from any edition of D&D or other RPG, converted on the spot to whatever the DM's running. That's far more interesting (and less groggy) than yet another retroclone or another attempt to reconcile proper Gygaxian disease frequencies with monster ecologies.
|
# ¿ Sep 13, 2011 19:48 |
|
Chaotic Neutral posted:I don't even know what this is supposed to be. quote:{Random} Owl, Space
|
# ¿ Sep 13, 2011 20:04 |
|
Gau posted:Oh, God, Smileylich. It's not a joke. This guy was infamous in the SFB community for being the biggest, nicest, most fervent fan of SFB. He house-rules EVERYTHING. He loves his house rules. He sounds like the perfect gamer.
|
# ¿ Sep 13, 2011 20:12 |
|
Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking. Banding sucked, but when I started I don't think I ever saw a rulebook for the game, just a quickstart leaflet or microscopic booklet or something. I didn't play that long, blue players beat me up and stole my lunch money.
|
# ¿ Sep 13, 2011 21:36 |
|
quote:Iron Eagles II is a Justice Heroes supergroup. Following common naming convention of kings and other successors, we added a roman numeral to the end to denote this is the 2nd one. If all the members die at once, they delete the group and form a new one.
|
# ¿ Sep 14, 2011 08:48 |
|
PeterWeller posted:And Larry Elmore was one of the best D&D artists of all time.
|
# ¿ Sep 21, 2011 16:59 |
|
Really this whole thread underscores the inherent I hate sites that turn censored text into smiliestery of the Munchkin, who wants the BROADEST definition when it serves their purposes and the NARROWEST definition when it does not. The Assassin cannot be good. It's written, plain as day. Nothing about them changing alignments, it states as written in stone by God above "No Assassin can have a good alignment". Not "Assassins can have a change of heart". Not "Assassins can have a good alignment if they put on an alignment changing item". Not "Special exceptions can change allow my assassin to be Good and still practice his craft". Not "Magic makes me a rather polite and prim and generous and kind Assassin". This is why there are no ex-Assassins. Because there cannot BE an ex-Assassin. If the answer to the question "Are you now, or have you ever been, a member of the Assassin's Guild?" is "Yes" then you cannot have a good alignment. Even if by some bizarre chance you did get your alignment changed, the fact remains that it is impossible to be a good Assassin as stated by RAW. The game allows for paladins to turn evil, for monks to turn chaotic, for any number of alignment variations. But unlike paladins, monks, bards, barbarians, what have you, there's nothing in RAW for ex-Assassins. Consequently you cannot assume there can be ex-Assassins simply because it suits your powergaming needs. It states clearly there can be no good Assassins. Game over. -- Well OK it turns out that was an edited quote, the original was about dread necromancers. Slightly more room for alignment obsessive groggery there, but still, the dread necromancer class should still be able to be good. It's just some spells and abilities, after all. Alignment restrictions are still dumb.
|
# ¿ Sep 21, 2011 21:08 |
|
Oh dear god, this thread. What happens when you combine an Star Fleet Universe grog, Pathfinder, AD&D supplements that even the most nostalgic old-schoolers might have a problem with, and homemade critical fumble charts?quote:It has been suggested on the forums that it would be fun, or at least suspenseful, to play a fantasy campaign where characters had to face all the nerve-wracking detail and complications of actually being in a war like Vietnam. I can tell ya: It AIN'T fun and it's not even very suspenseful, unless pondering exactly HOW the GM is going to screw you over every week seems entertaining. quote:First off, the GM really isn't running just Pathfinder. He uses critical hit and fumble tables of origin unknown to me. (Once I fumbled with a bow and got the result 'Archer's Elbow: -2 to ranged attacks for 1 minute.') I recently told him that Pathfinder Ultimate Combat is out with its own critical/fumble/wound rules. He says he likes what he has more. quote:Basically in non-combat situations we have to spend a lot of time arguing (with a lot of that arguing being between the GM's older son and the little brother) because the GM needs us to go over the details of exactly where we keep our gear, what our encumbrance is, where the stuff we don't personally carry is (the horse, a wagon, whatever), assess the material value of treasure collected, and so on. And in combat situations, the natural slowness I've noticed in D20 games is exacerbated by the GM doing everything he can to complicate things. quote:As we explored the GM told us at various points what the heat, precipitation and humidity levels were, and that the climate would affect our ability to wear armor by making armor more uncomfortable and debilitating to wear. Fortunately at this point we were only dealing with wild animals. quote:After healing the Barbarian, we convinced the captured bandit to help us find Hap's lair. The GM said that the hot snap had turned into a cold snap so we had to switch gear and put on the armor and cold-weather clothes. quote:This has all been less than two weeks of game time. In the real world, our first game was April 6th. It's now last week of September. My PC has 1078 of 3000 XP needed for 2nd level. So that's with almost 6 months. At this rate it will be past next April before we get 3000 experience. So when Don joked that we won't hit 2nd level before spring, he turned out to NOT be joking. quote:But before we set out, the GM explained that there was a freak heat wave (in the second week of spring) and temperature combined with the effects of both relative humidity and wearing armor made the personal temperature over 100 degrees for anyone wearing armor. He said that with the modifiers in the Wilderness Survival Guide, anyone who chose to wear armor would lose points off Strength, Dexterity and Constitution as well as suffer an attack penalty due to climate effects. quote:So we're escorting the delivery wagon, Hap is unconscious in the back, and we're out in our light hot-weather clothes and no armor. Around late morning, we see in the distance a wrecked wagon, bodies lying around and someone waving for help. The Barbarian and the Rogue are immediately suspicious. We approach within 50' and make it known to the GM that we have weapons ready and are searching.
|
# ¿ Sep 28, 2011 15:12 |
|
And something lighter and less wall of text about terrible DMing:quote:Re: [TSR/retroclone] At-will power-ized Thief class
|
# ¿ Sep 28, 2011 15:16 |
|
I only play a homebrewed system based on D20 & Phoenix Command, eight years in the making, based on my extensive study of real-life operators and police firearms. None of this D20 Modern baby gaming, or Spycraft with its "cinematic" rules which destroy verisimilitude and replace it with powergaming and overpowered abilities put in to attract the Matrix Online crowd. I have a binder with 80 pages of critical fumble charts sorted by weapon type. It's totally unrealistic that in lesser systems the fumbles are the same for a revolver and for a revolver with an extended stock. (Wasn't there a D20 Modern supplement, by Mongoose or someone, that was literally hundreds of pages of guns with a paragraph of text and a statline virtually identical to all the others?)
|
# ¿ Sep 29, 2011 13:37 |
|
I just remembered a game I stumbled across ages ago that probably deserves to go in the FATAL thread: SOF Warrior! I don't have it, and I'm not likely to buy it, but the PDF review on the site describes it in more than enough detail to keep me away.quote:There have been a lot of rules over the past few years that purport to be ‘ultra-realistic’, very few actually deliver the goods – how does SOF Warrior rate? quote:SOF Warrior is a fantastic mix of Role play and miniature war-gaming. The characters have 16 attributes ranging from ‘Power’ to ‘Hearing’ and can have up to 33 skills. quote:this simple but elegant mechanism quote:Let’s briefly look at how you conduct fire with the rules, this presumes you have already seen, heard or smelt your target – each character has a weapons’ skill attribute. To this you apply a number of ‘modifiers’. There are 56 modifiers to work through and the end result is a number you have to roll to achieve a hit. The crunch is though you roll a die for every round that is fired that second. If a figure fires a SAW for their action and the target is subject to the whole seconds worth of fire you roll 12 dice (simultaneously) and see which ones are on target. You then determine the location of any ‘hits’ on the target, if the location area is covered by any protection or cover, the calibre of rounds penetration value is checked. If it passes through then you roll to see what damage is caused to the target. The damage range is incredible and you may just end up lying there whilst you bleed to death without having any say in it. quote:I can’t really do the ‘realism’ of these rules justice in the limited space of a short review; just let me say I have never come across a set of rules where you can determine if you can smell your opponent. Edit: I should probably quote the official blurb. quote:In spite of the darkness, the SOF Warrior’s NODs enabled him to
|
# ¿ Sep 29, 2011 13:45 |
|
Evil Mastermind posted:Seriously, is there a special prize for being the one millionth Generic Fantasy Game or something? But it has 11 races! You can be a half-orc, or even an orc!
|
# ¿ Sep 29, 2011 15:39 |
|
quote:You should continue commenting on 4e, however, as it drives the fanatics up a wall. Not to sound like a slavering fanboy, but that bit you wrote about dissociated mechanics was one of the best critiques of 4e that I have ever read. It was something I could describe but couldn't put a name to, and it drove me nuts. Now I have a concrete term for what irks the poo poo out of me about 4e. quote:Now I have a concrete term for what irks the poo poo out of me about 4e.
|
# ¿ Sep 29, 2011 19:05 |
|
VanSandman posted:You know what really bothers me about poo poo like that? Fantasy Naming. If its something people are gonna talk about a lot, it should have a short name. Look at how many words I just used that only have one or two syllables. But it seems every drat fantasy thing is a dozen syllables long. Do these people not get how common words are short words? Dragon is only two syllables for Christ sake. It's just how language works! "We call it a Zat'nik'tel." "It's a zat gun." One of the things Stargate SG-1 did well.
|
# ¿ Oct 1, 2011 16:36 |
|
"Morgoth!" the Elf-King cried. "You bloody gem-thieving son of a bitch!" I would read that.
|
# ¿ Oct 2, 2011 18:38 |
|
Dear god.
|
# ¿ Oct 3, 2011 10:28 |
|
But batman doesn't have superpowers, and yet he's as good as or better than other superheroes... Clearly he's a gestalt wizard/druid with a special feat that makes his use of magic undetectable as magic. No, hang on, that's ludicrous. It's a special spell. Edit: I'm pretty sure that the reason for anthromorphic animal races getting awesome +WIS is literally "they have good hearing and/or eyesight, which are covered by WIS skills."
|
# ¿ Oct 3, 2011 10:55 |
|
Someone in the Industry (tm) posted that their friend who knows Monte Cook says he's working on 5e!!! But why?! Quick, xechnao2, explain this mystery to me! quote:Why do you people assume that these rumors may not be spread by Wotc on purpose. It can be a damage control style of announcement campaign and, at the same time, a provocation to suspicions of a good excuse of why they have cut back in production.
|
# ¿ Oct 3, 2011 12:19 |
|
quote:In the PDF age all adventures should be compatible with all editions quote:For example, my Kaidan setting is currently developed for PF only. However, I have been approached by Iron Crown Enterprises and several other non-D&D publishers interested in either licensing Kaidan for their system, or asking that I develop the setting for their game. The time it would take for me to learn their rules, or the cost in hiring someone to do that for me is prohibitive to being a successful small publisher. Besides I don't want to water down my market by making my game available to all options - it would hurt PF sales if I did that, and the PF market is my primary market. Why would I want to hurt sales deliberately?
|
# ¿ Oct 3, 2011 16:07 |
|
Gau posted:I love that these people act like these statblocks will magically convert themselves, not to mention the fact that whole adventures written for 1E/2E would not even kind of world under 4E's playstyle, and vice-versa. Somebody has to do that, and someone has to pay them. How much would this guy bitch if he had to buy the $40 book and then pay another ten bucks for his first edition stats. I mean, really. Oh sorry I forgot the magic of crowdsourcing will fix it! Or they can just write a script to go through their magic database fixing everything, that will be sure to appease the savage grogs. A database is just a big table, after all.
|
# ¿ Oct 3, 2011 16:16 |
|
xechnao2 really are insane, aren't they? posted:I would say Wotc committed harakiri by going OGL while failing the gleemax project later on. It should have studied the project more and invest accordingly for success so to secure a solid future for its assets (I am particularly thinking about D&D here). Look at a current business model of Blizzard, that of Diablo III that allows gamers to sell game items that they can farm in the Diablo game. Wotc should have made something akin to this with D&D on something like gleemax. People that buy the books can sell their house-rules. Wotc takes a transaction profit every time. What it ought to do is some quality control. Just by requiring publishers to register some official state/country authority ID it would suffice to eliminate a lot of bloat potential.
|
# ¿ Oct 3, 2011 16:29 |
|
WTS bane gaurd revised edtion $2 PST
|
# ¿ Oct 3, 2011 16:31 |
|
I've reported him for spamming KAIDANKAIDANKAIDAN once on some forum or other, when it was really obnoxious and blatantly not relevant at all, but most of the time seeing one of his posts brightens up my day and brings a little japanese ghost joy into my heart. Edit: Whoever compared him to a pokemon, only able to speak its own name? They had a point. You can't hate him for it! It's just his nature! Do you get angry at the dawn chorus for waking you, or a kitten for falling asleep on a pile of warm, freshly-washed towels?
|
# ¿ Oct 4, 2011 09:10 |
|
I had to google it to discover that it wasn't Alexandrian.Stationary Magic (Stationary Magic Adds Interesting Realism And Flavor To One's Game World.) posted:And yes, should the PCs assess the power of some spells tossed their way, they may sometimes get an erroneous read on the true level of their opponent. For example, normally getting hit with a 10-dice Fireball trap implies a 10th-level or even higher-level opponent, but if it were a fixed Fireball trap that was specially researched for that particular hallway, their opponent might only be a 6th-level wizard, for example, and not a 10th-level wizard. As you can see, this method adds the fun and power and challenge of certain aspects of a 10-level encounter, but since it's only a 6th-level encounter, you get all the same fun, but the encounter is far more probable and believable, since 6th-level wizards are far more common and plausible than 10th-level wizards. So while players may feel cheated the eventual treasure hoard is more in line with that of a 6th-level wizard than a 10th-level one, the challenge is worth more XP, and it's not quite as tough as a real 10th-level wizard would have been, either. Only some of it is that challenging - not all of it, and in particular, the endgame battle would be against a lower-level spell caster than the fixed spells led the players (or characters) to believe. Besides, it keeps them guessing and prevents them from becoming too complacent or too certain of their facts, and that's usually a good thing since the unknown is often far more exciting and interesting than what one already knows. The N Level Rule For Multiclassing posted:THIRD EDITION DUNGEONS AND DRAGONS, or 3rd ed. D&D, or in the shortest way I can find to express it, 3e, is the topic of this work. Or more specifically, a problem with their new multiclassing rules. If your name has ever been used before ever, you're not roleplaying as much as you could be! posted:But I have fun playing 3e? I love it. I roleplay my character like you say, within reason. How isn't that "roleplaying."
|
# ¿ Oct 4, 2011 18:40 |
|
GURPS has optional rules for increasing skill levels and stats without paying XP, based on how many hours of training you've done. I think it's a base of 200 or 400 hours with a tutor for a normal skill, much more if you're studying alone, less if you're intensively using the skill under stressful conditions like adventuring. I'm pretty sure they fit on less than a page, and are far clearer and easier than anything that guy has ever written.
|
# ¿ Oct 4, 2011 19:10 |
|
There is something wrong with people who create worlds with nicely optimised calendars - exactly 20 months of 20 days breaks all my verisimilitude posted:THE TWIN MOONS OF ORLANTIA Guilty Spork posted:It seems to be another one of those "So why the hell aren't you playing GURPS?" kind of things. Selected place names from part of his campaign world, yes, I will stop spamming grognards.txt in a sec posted:The Asian Gulf
|
# ¿ Oct 4, 2011 19:17 |
|
|
# ¿ Apr 25, 2024 22:14 |
|
Cure spells heal wizards and rogues proportionately more than fighters because wizards and rogues are smart and thin, whereas fighters are big and muscular and also jocks. The spell's healing energy isn't targeted on wounds, it's averaged over the entire body mass. Verisimilitude! Cure Serious Wounds can make pixies literally explode, just like being on the positive energy plane for too long. Mass Cure Critical Wounds is a WMD. Also I guess undead don't have living flesh so the spell has to divide by zero, and hurts them. I prefer the idea of clerics making forests full of fairies explode with healing power though.
|
# ¿ Oct 5, 2011 10:28 |