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"Perfect!" Galaxia cheered, excitedly, "Now all we need to do is...no..." "What's wrong?" Uranus asked. "Cthulu's being pushed into a corner. Something is about to happen. Something strange and insane! It will free Ange from Cthulu's grasp, but Cthulu will return, in a new body." "What are you talking about?" Neptune asked. "If Ange shrugs off Cthulu, Cthulu will divide off of Ange, into a new body." Sailor Moon pbp
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# ¿ Mar 15, 2010 16:43 |
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# ¿ Apr 24, 2024 22:05 |
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Tekopo posted:It's all coming together. Now prove that WotC did 9/11. 4E -> 45 56 follows 45 45 56 9 / 11
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# ¿ Jun 18, 2010 21:48 |
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Red_Mage posted:in the name of a next-gen Activator. That at least got a chuckle. quote:Cosmic & Storm Sorcerers: EPIC FAIL! Not horrible (he actually seems to be enjoying 4e) but anyone who games and says EPIC FAIL in real life is probably a grognard or just generally terrible.
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# ¿ Jun 19, 2010 17:05 |
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Oh yeah I agree too. It was more of an illustration of speech patterns. Correct or not, I hear "grognard" when anyone says EPIC FAIL actually out loud, regardless of what they are declaring to have failed so thoroughly. It's like gaming with someone that really does that high pitched snorting laughter. They may like fun, but they probably like charts better.
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# ¿ Jun 19, 2010 17:34 |
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Angry Diplomat posted:didn't take the coffeebrewer feat? 2e fanboys are the best fanboys because you get that nice build up of sanity while they're criticizing 3e and then BAM 4e. Always a great punchline.
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# ¿ Jun 22, 2010 19:08 |
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OutsideAngel posted:You can go on about how style is everything, but you're still trying to achieve a goal before everyone else, and that's competition and at least an 18 in your primary stat.
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# ¿ Jul 13, 2010 01:59 |
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Saeku posted:Nah, this is the D&D official forums. Instead they responded with spergy rules for sexual combat and using every skill in the book in sex skill challenges. Hahaha quote:Religion (2):Whisper supplications to divinites and other mythic beings related to physical love that
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# ¿ Oct 31, 2010 23:19 |
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Practically an icon in the Ohio convention circuit. God drat that's funny.
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# ¿ Nov 4, 2010 22:08 |
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Origins are classes/professions and use engineered human reskinned for single classed characters. Alpha cards are races. 420 race reassignment surgery everyday
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# ¿ Nov 10, 2010 00:56 |
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Every other Friday night is Fosborb Story Time while my audience plays Rock Paper Scissors or whatever the gently caress it doesn't really matter. It's just better that way for the entire industry, I can say as a modern designer.
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# ¿ Nov 10, 2010 22:21 |
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Jesus Christ that prose is painful to read. Might as well dig up my childhood Aliens™ pulp.
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# ¿ Nov 12, 2010 15:57 |
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Vanilla Bison posted:This is an amazing amount of words spent just to say "I think they were too quick to ban Mystical Tutor, and it would have been a good answer to the Survival of the Fittest decks that are doing well right now." What's shocking is that it seems he reaches a somewhat reasonable conclusion after all that. Granted in this thread anything short of calls for defenestration sounds reasonable...
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# ¿ Nov 15, 2010 21:46 |
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And say, "also, I'm female. Stop making fallacious assumptions."
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# ¿ Nov 16, 2010 02:42 |
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Angry Diplomat posted:the grognards who wish to be chessmasters do not play chess, because they do not possess the creativity or cleverness needed to gain "mastery" over others within a system of equality. you see, there is a much more recent game which these would-be "master" grognards often hate. a game that departed from its forebears to be more like chess... pieces on a grid of squares, each with different clearly-defined roles, gliding around turn-by-turn in a careful dance of positioning and destruction, carefully balanced against each other such that they are only truly dangerous when their abilities are used in tandem... haha 4e grog.
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# ¿ Nov 16, 2010 19:48 |
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Angry Diplomat posted:what is fluxx, I have heard of it maybe twice and know nothing about it Look at this jerk that doesn't even know flux. And I don't need you to tell me when I've won. Currently smoking knight cock and bishop scrotum
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# ¿ Nov 16, 2010 20:01 |
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Mystic Mongol posted:What's that? Ritual casting? I'm not interested in modern music, thank you. And/or reskinning. Turn divine to Arcane and shift Thunder and Fire to Lightening and Poison as you inevitably fall.
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# ¿ Nov 30, 2010 02:47 |
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Laptops today don't spec out vertical refresh rates on the box which really destroys my gygaxisimulationisticalism.
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# ¿ Dec 8, 2010 16:27 |
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Attilla posted:The easiest way to do 4E Modern would likely be taking Gamma World and changing up the Origins for like archetypes. So like Soldier for one, Scientist for another, FBI Agent, etc. gently caress you I was going to post the same drat thing. Not just the ammo, but the damage ratios would fit great as well. Alpha fluxes are a bit trickier. Easy to completely ignore if you want to go that route though. Otherwise treating them like Bioshock's plasmids would be awesome. I also think it wouldn't hurt to hack in some of the beliefs mechanics from Burning Wheel. Granted, I think most D&D games could benefit from that...
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# ¿ Dec 8, 2010 21:36 |
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Drox posted:Uhhh yeah, actually! gently caress yeah. One or two tables to determine gun type. One table for accessories that add range, elemental damage, accuracy, power. Let inherent bonuses handle the base math. Rares get 1d4 roles on the accessory table. Two or three roles and you have a new gun. A couple of more roles for the fancy stuff where you want to slow the narrative anyway.
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# ¿ Dec 8, 2010 22:53 |
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Guns should be really powerful because guns are really powerful, but it's stupid that everyone can wield them. You'll have to make sure only 1, maybe 2 classes can do that. I mean sure, if a player thinks he can fire a gun without years of training let them, but then they'll have to roll on a table to see what body part they just blew off so they'll learn their lesson. I'm kinda iffy about adding things outside of RAW anyway, but this is the only way it'll be both realistic and balanced.
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# ¿ Dec 8, 2010 23:19 |
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Honestly black powder firearms are a bad choice for most fantasy games. They work by killing or maiming in one hit.
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# ¿ Dec 8, 2010 23:27 |
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I'm just quoting other boards. I thought that's what we did here? the average person has around a 50/50 chance of dying if successfully attacked with a lethal weapon. Apply that to your giving the average person 18 hps, and damage should be measured in pools of d20s. Maybe d10s for unarmed attacks, 1d20 for light clubs, 2d20 for bladed weapons, heavy blunt trauma, and low-caliber firearms, 3 or 4 for long guns, 5 and up for machinegun fire, 7 and up for artillery.
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# ¿ Dec 8, 2010 23:39 |
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Angry Diplomat posted:this is different for guns than for big fuckoff blades because, guns = katanas katana guns etc I don't know how you guys find solid grog about things like katanas. I know it exists but at this point it's a can haz katanaz joke.
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# ¿ Dec 9, 2010 04:40 |
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Between Drox's and Countblanc's avatar change I just don't know what the gently caress. Someone give Liesmith a custom title and lets tear this bitch down.
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# ¿ Jan 4, 2011 08:43 |
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Drox posted:Players really like it when you clench fists and grit your teeth when they crit your big monsters into nothing, I'm surprised mine haven't realized that I do it just because it makes them feel like Big drat Heroes. I like to tell them, in a faintly weak voice, how much I had to break XP budgets because they're just so far ahead of the standard skill/power curve the DMG expects. DMing is good practice for being a high-class prostitute.
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# ¿ Jan 22, 2011 16:07 |
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Some nice 2007 vintage.quote:Right, someone needs to stick up for the intellectuals, I guess. I don't think he's the right man for the job, though. quote:In my group we draw maps but we also have character death *GASP!* quote:D&D has "jumped the shark"
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# ¿ Jan 22, 2011 16:32 |
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Lemon Curdistan posted:Halloween Jack: that's not too bad though, at least he doesn't dismiss 4E or anything like it, he just wants monster ecology (massive amounts of work for the DM but always neat for the player to have if it only ever surfaces when relevant to the players). I think it's horrifying because at first blush I'd love to have a tool like that, and then I realize it's the first step toward an unwavering gygaxian naturalism that absolutely cannot be deviated from because setting consistency trumps player agency and you are here to hear my story and I need to win my elfgames and
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# ¿ Mar 14, 2011 16:39 |
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Haha gently caress yes. One side is Norse for "God bear" and the other is "son of kings." I'm clearly the wizard
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# ¿ Mar 17, 2011 19:13 |
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NorgLyle posted:Gestalt rules are amazing, even in 4th edition Yes, another reason why Gamma World is the best setting. Gestalt rules baked all the way through.
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# ¿ Mar 22, 2011 22:26 |
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Halloween Jack posted:I did better than I expected on the polearm test because last night, I perused Gary Gygax's Living Fantasy. It is seriously a book of random facts and tables for European medieval worldbuilding. It devotes one page to different types of swords and two or three to polearms. It also has pages upon pages upon pages for random roll tables to decide everything up to and including the weather, including wind speed and direction and what effect that has on the surface of a body of water. Dwarf Fortress: The Novel
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# ¿ Apr 1, 2011 14:02 |
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Oh drat it. I thought there were some legitimately good ideas in that module (and don't they also do the "I'm with D&D" thing?) Shame they're still awful nerds.
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# ¿ Jun 5, 2011 02:54 |
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Jonked posted:I actually like the Fourthcore manifesto they have up there. Makes me want to write up a Deathtrap Dungeon that's actually good. Exactly. I appreciate how they approached a nightmare mode difficulty while keeping close to 4e's design precepts. Especially because it's made to run as only a one-shot. I'm not sure this module really belongs in grognards.txt if only because seems pretty straightforward in presenting itself as one preference instead of the one true way.
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# ¿ Jun 5, 2011 04:11 |
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It's not bad though? Yeah there's a bunch of save or die poo poo but it's a one off and upfront in its goals. Is it much different in its lethality than Dread? I especially liked the rune puzzle and the unified aesthetic.
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# ¿ Jun 5, 2011 04:23 |
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Jonked posted:Save or Dies are boring and pretty fly in the face of everything that 4e is designed around. There's a reason why the Medusa's gaze doesn't permanently turn you to stone. Plus it goes against their own manifesto. They decry equating 'difficult' with 'high DC, high damage" and go on about how it's really resource management and decision making, and then throw down a situation where it doesn't matter how carefully I rationed my surges. Whoops, hit me with an at-will and I failed my save, guess I'll just have to roll better next time. Except the save or dies, if I remember correctly, are contingent on current surges or clues built into the module. And again the lethality is right up front - it's something players want to play, not necessarily just the DM waving his dick in front of his (soon to be raped) players. Do you mind explaining how deaths in this module are polar opposites from Dread? I'm confused because in Dread you can be removed from all further gameplay for the night because of a simple 1 difficulty failed pull (running up a muddy hill? A simple perception check that could result in an epiphany? Sneak?) and that honestly doesn't seem that different than being turned to stone because you guess wrong on a puzzle toward the end of the night and proceeded to act on it.
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# ¿ Jun 5, 2011 05:16 |
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neutral good although slanted toward chaotic in things regarding big states (like police, financial system, war...) and slanted toward lawful toward day-to-day things and smaller communities. Bitcoin Forum > Other > Off-topic > What is your alignment?
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# ¿ Jun 16, 2011 23:33 |
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Xiahou Dun posted:Replace Starbursts with shots of whiskey, and you've got a hell of an evening there, hoss. Hellooooo next time I run Gamma World.
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# ¿ Jun 17, 2011 01:29 |
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Drox posted:I guess you would have to use fluxes instead of surges? Yes. And while I frown on in game consequences to influence ooc behavior on general principle, restricting all booze to only what can be had through slaughter and (un)lucky rolls would probably make for the most focused encounters we've ever had.
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# ¿ Jun 17, 2011 04:32 |
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Looking for some grog... I know! "Gamma World sucks" quote:Isabelle is a story idea based on the Gamma World game series made by Dungeons and Dragons. Set far far in the future, centuries after an apocalyptic war, the world has changed dramatically with radioactive mutation.. now all having found their niche in nature. Despite the global nuclear catastrophe centuries ago, the planet earth is covered almost completely in thick, jungle like vegetation. And the broken hulls of ancient spaceships and city buildings litter the landscapes as if they were a part of the ground itself.. old and petrified.. and adopted for plant growth.
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# ¿ Jun 26, 2011 07:11 |
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Guilty Spork posted:
Wait that's not how you flavor it? (our bard writes songs between sessions and brings his guitar)
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# ¿ Jun 29, 2011 05:43 |
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# ¿ Apr 24, 2024 22:05 |
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Splicer posted:Edit: my stats is failing me. How can 38% + 50% = 100%? (female vs male Mage in that article.) I know I'm missing something. Yeah that graph is hosed. Read it like, "x% of males are portrayed as mages" instead of, "x% of mages are male."
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# ¿ Jul 26, 2011 01:22 |