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The General
Mar 4, 2007


I'm not sure what this thread is, or where it's coming from, but I'm sure my thoughts belong here.

I've been gaming for 13 years now, and started when I was 12 on ad&d. Back then it was about dungeons, dragons and the parties that went in to deal with those dragons who somehow managed to get into those 10x10 corridors. Balanced parties. Parties with a fighter, cleric, thief, wizard. Don't take a balanced party? Get hosed by the dungeon, and the eventual dragon. These days though, you don't need a balanced party. Thieves are no longer support characters who are lucky to back stab, but always get back stab. Fighters can pick locks, and wizards can run around with crossbows that deal more damage than the thief save back stab. What's worse is multi classing with no real negatives but a ton of advantages and prestige classes that mix two or three classes into one.

Prestige classes are another problem I have these days. Want to be a certain class? Well, you have to plan out your characters from day 1. Didn't take skill focus: loving the dog? Well you can't be the dog fucker. Sorry. Not enough ranks in skill x? Well, you can't be that class either. So you had better have character sheets written up to level 20. Back in the day, when you leveled, you got a few more points in your thief skills, maybe some new spell slots or some weapon slots. What did you do when you leveled? You looked at the here and now. Looked into your stash of magic items (which were much harder to find back then) and picked accordingly. Got a +4 battleaxe of elf slaying last dungeon, let's pick battleaxes. New picks of +25% lockpicking? Then take more detect noise. Who cares about the next level? Might not live to see it.

Character death has been trivialized too. When you died you rolled up a level 1 character, these days, you panzies roll up whatever level you need. Even resurrection has been pussified. Back then, if you were an elf, you had but one life to give. Dwarves had to deal with the fact that their beards wouldn't grow right and everyone had constitution loss. Nowadays, one quick and relatively cheap spell, and bang, back on your feet. Death came easier back then too. Once you reached 0, you died. No -10 bullshit. Wanted to sleep on the job and not fight? We'd dock you shares, do it again, and you'd be looking for a new group, and no one would take you, because word travels faster than a teleport spell. Some people down the street used house rules to make death harder to come by, we didn't let them near our game because they'd cry and sissify our gaming room.

Combat is all hosed too. Besides the aforementioned thief bullshit, spell casters now toss spells out with little effort and safeties in case the fighter wasn't doing his job. Hell, mages can wear armour with little side effects and take feats to make them even less. Initiative no longer takes into account the speed of your weapons and is only rolled once, leaving the combat a dry case of waiting for your turn. No more tension of a lucky initiative roll to save your rear end, just waiting for your next turn as people spend forever debating the best possible free action, move equivalent, and actual action. In my games if you hadent made a decision in 10seconds, you missed your turn. This is combat not chess, get your rear end in gear. Saving throws have been simplified for the simple minded too. At some point a disintegration spell and poison became the same thing, no thanks.

I'd like to say that at least the art is better these days, but it's not. The invisible stalker? Ruined. Hell, in 3.0, they couldn't even draw dice properly in the DMG. I'll admit that the old line art is hard on the eyes, but at least it had charm.

I'm not sure I want to bring children into this world of sissy gaming, don't get me started with this new age indi gaming poo poo either. Let's all work together to make a story! gently caress no. It's DM vs. Player, the smart and resourceful live to see their name level, the rest are forgotten like the idiots they were.

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The General
Mar 4, 2007


gently caress, my post is perfect the way it is.

Edit: Changed my mind. Dog loving is hilarious.

The General fucked around with this message at 14:50 on May 20, 2009

The General
Mar 4, 2007


Mikan posted:

Wait, that wasn't a copy/paste? You wrote it yourself?

I did. If I had a computer it may have been more coherent but I wrote it at work on my cellphone between ovens. And that's how I feel :colbert:

The General
Mar 4, 2007


Mikan posted:


Let me start with Rules Lawyers
Can't take the rules? Go play house, let real men play AD&D.

The General
Mar 4, 2007


Dammit Who? posted:

you're kind of dumb fyi

Really? You mean it? :smith: I guess I'll just post somewhere else then :(

The General
Mar 4, 2007


Spell components are pointless unless you're talking 5000gp diamons. It would be just tedious to have to keep track of bat poo poo, ash, wax and magic dust. 'Sorry Mr. Magician, we're all out of virgin toe nail clippings, how about this magic dirt?'

I do however like spell components listed for flavour purposes.

The General
Mar 4, 2007


There is nothing wrong with role playing as a female character for the purpose of having lesbian sex. :colbert:

The General
Mar 4, 2007


Woah, wait. He wants it to be a classed system like DnD, but yet all the players to be the same class? So much for being a unique and beautiful snowflake.

The General
Mar 4, 2007


Joudas posted:

I thought they were talking about the 80's movie, Repo Man.

Ordinary loving people.

I was really drunk when my friends said we should watch it. I too thought the 80s movie, and I was all hyped as I had never seen it. Instead I got this lovely movie, with terrible acting and atrocious songs. Who gave this project the green light?

The General
Mar 4, 2007


poo poo, I once took a million bucks and spent it all on luxery. Sports cars, chromed guns, fancy outfits, a fully stocked bar, computers, a lot went into custom bioware for the only purpose of looks. his skills were social mostly, but as a runner I gave him skills in pistols, pistol repair, history of guns. And a collection of classic and current ones.

He was all about style, and his love of the excitement of running. Though when ambushed on the highway by gangers in his most expensive sports car, there was much crying due to the holes in the car. Doubly so when Lonestar hit the scene and ended up impounding it. How the hell is he supposed to park in his VIP spot at Dante's when his chick magnet is gone, and he has to resort to his $50,000 backup car?

The General
Mar 4, 2007


Poopy Palpy posted:

I think you've all missed the point of IMJack's post. It's not the individual items on the list that are grognardy, if you want to give your character some shallow quirky gimmicks go right ahead, it's the overall attitude that anyone who doesn't do so is a subhuman scrub who isn't worth playing with. Also, #4 is particularly terrible: yes, let's gratuitously reward people for wasting time with menial bullshit that doesn't advance the story at all.

I would say someone who doesn't give their character some personality is a scrub who shouldn't be allowed at the table :colbert:

The General
Mar 4, 2007


Countblanc posted:

Da Fwiggin Poopy Palpy wasn't saying that characters should be void of personality. What he was saying is that you don't have to have some stupid Drow-With-A-Heart-Of-Gold bullshit to define your personality. There's nothing wrong with being an Orc who has the bloodlust and, much like the vast majority of his people, enjoys getting down and dirty. This doesn't make your character shallow, what makes your character shallow is leaving it at that. Explain why your Orc likes doing those things - even something as simple as "that was his entire world growing up, it's what his friends did, it's what his parents did, and by golly, he loved it too."

You don't need something "quirky" to define who you are.

I'm easy to satisfy. I'm happy with a blood thirsty troll with knowledge skills in History: Troll Thrash Metal, and makes it a point to mosh between runs :downs:

Edit: He raged at the world, at his family, at his life. but mostly he just raged.

The General fucked around with this message at 19:34 on Jun 1, 2009

The General
Mar 4, 2007


Whaleporn posted:

My hacker is a dwarf who thinks he's a taru-taru who LOVES pancakes. Deal with it.

My Street Samurai is a pacifist who only runs to help clean up the streets and uses only non lethal force. Preferably without spilling any blood. Deal with it.

The General
Mar 4, 2007


I'm going to take the million and buy nothing but 100 permenent low life styles. I'll be the slum lord who's always on your guys' case about birdshit dropping my property values.

The General
Mar 4, 2007


gently caress house rules. If I wanted to make my own rules I'd make my own system. I don't want to hear how your group fixes a flawed and terrible system. I should have to spend $100 on core books just to fix the poo poo they didn't do right. Do you pay $60 for a pc game then program out the bugs? Or buy a movie and reshoot scenes that suck? No? Didn't think so, so shut up about your loving house rules and let me evaluate a system as it's been handed to me.

The General
Mar 4, 2007


I post my grognard poo poo right in the thread, why post it elsewhere, it'll just be posted here anyways.

The General
Mar 4, 2007


Sweet, a book about how to cheat your players. I look forward to the chapter entitled 'Lying about your dice rolls and how it saves games' and 'rules don't apply to you.'

Seriously, what the gently caress. Game masters have to play by the rules, and changing dice roles for whatever reason cheapen the experience. Might aswell just narrate the whole game, because that's what you're doing when you decide 'Well, you'd die if this hit, but that wouldn't be fair'. Jesus christ people, it's part of the game, and part of what makes it fun. A sense of danger and knowing you could die while doing whatever it is.

Breaking the rules? Yeah, gently caress consistentsy. I'm the DM and I say how it is! Don't like it? There's the door, but leave your character behind, I have plans for him.

Currently smoking: Robin Laws dick, because he's a fantastic writer.

The General fucked around with this message at 07:19 on Jun 4, 2009

The General
Mar 4, 2007


Mikan posted:

everything he posts in here is apparently what he actually believes

What I believe, then exaggerated to comedic effect.

The General
Mar 4, 2007


Poe posted:

TG Discussion: My question is if the villian can still be taken serriously if it is already acknowedged to be gay from the onset in a dominant role?

I'd take him seriously, he might anal rape me, and rape has no place at my table of genocide.

The General
Mar 4, 2007


RocknRollaAyatollah posted:

Rape is a consequence in all things. Society knows it, hence why they joke about it so often. These people on the other hand have the courage to act it out and take roleplaying to realistic and unparalleled levels.

I'm not sure I'd call it courage. I can't think of what I would call it, but not courage.

The General
Mar 4, 2007


RocknRollaAyatollah posted:

Who are you to argue about what makes these titans of realistic, simulated rape the movers and shakers they are? You are but a spark compared to these true, roleplayers.

They truly are, kings among men.

True Role players use charts for this poo poo and don't go into descriptive detail that isn't in the charts. I need to know how big my penis is, and her splitting point. THen I need to consult table 2.3.4 for STD checks. A few rolls for pregnacy, then we can move on to more pressing matters. Anything more than that is just sick twisted perverts.

The General
Mar 4, 2007


Mikan posted:

You know when you guys pretend to be creepy eventually it comes full circle and you look just as creepy as the dudes we're making fun of.

Sorry Sir :smith:

I agree with you though, mature adults can handle it fine. I had planned on a game tonight where rape was going to be a horrific event, but I didn't get a reply from 3 of my 4 players if it was okay with them. I ran something else instead. They are new to me, and I don't wish to alienate them.

The General
Mar 4, 2007


What happened to just saying 'thanks for coming out, but our play styles don't mesh. Sorry dude.'?

It happens, it's not a big deal. And what's up with that 'every Sunday save emergencies' thing? Do they have some series issues with flakey players?

The General
Mar 4, 2007


I always knew it was selling well and doing good because no one wanted to join in my grognard games :smith:

The General
Mar 4, 2007


Kemper Boyd posted:

Anyone who prefers the older versions for any other reason than nostalgia or an occasional thing to do is pretty much batshit insane.

Gad damnit, I never thought of myself as batshit insane :smith:

The General
Mar 4, 2007


Drox posted:

I'm just not going to use them. They're a dumb monster, there I said it.

Without them, your dungeons will suffer from a horrible rust build up.

The General
Mar 4, 2007


Gul Banana posted:

:goonsay:

:goonsay:

:goonsay:

:goonsay:

:goonsay:

:goonsay:

Holy poo poo, no stacking combat damage?

The General
Mar 4, 2007


plarp posted:

i stand by my comments as the only appropriate and reasoned response possible to these changes.

I'm with you.
RIP Damage on the stack, I'll miss you :smith:

The General
Mar 4, 2007


Riidi WW posted:

they took out mana burn?????

Who cares about mana burn? It only comes up once in a million games. THEY REMOVED ALL THE GOD DAMNED COMBAT TRICKS. That's bullshit.

The General
Mar 4, 2007


Kerison posted:

hey remember when this thread was about mocking grognards instead of being them

I think it changed when I showed up.

The General
Mar 4, 2007


Wizards has already put the damage on the stack, under new rulings, the damage has been done

The General
Mar 4, 2007


Some ShadowRun grognard.

quote:

So the story goes: I played Shadowrun second and third edition for about.... 8 years or so. A while back when the forth edition came out first, i borrowed the book, and i remember not much else than i read it for a day, gave it back and continued to play 3rd edition, never thinking about it again. (only shuddering a bit when the thought accured *g*)

So i moved, and have a new roleplaying group here and they want to start a Shadowrun group. I was one of the first shouting: YAY... But: They have the 4th edition books and want to play IT.

Ok, now i borrowed the books again and thought: Hm what was wrong with it again? I just power-read them, created a few chars and such. And..... well: Do you know the feeling when you have loved something as a child (or teenager) and you see a new improved ™ version of it and it is horrible? You know... this bad feeling on the heart, the cramped pressure on the chest?

I have the feeling they just made a new edition for the heck of it. They added nearly nothing and just took away...

Well, i have stomached it now, i think. And yes, it is still Shadowrun and i will play it (and i will like it - but i will try my best to get my GM to change many things back and to make MANYMANY houserules), but i have a few questions:

If you feel about the changes of 3rd to 4th edition the same as i, what did you change back (or kept)? What did you find objectable? What was an improvement over the older editions?

I for one will try to get the shamans and magicians seperated again, especially their spirits. I always liked the difference between their methods of summoning, and their different costs and uses.
Also i find the hardcap of attributes and skills... laughable. (Let's say a Initiated magician with power foci and stuff has a magic rating 12, he overcasts magic on power 15 or so... can pretty much explode houses at will... but he cannot give a human the strength of a troll?)

Initative: All people get their action in the FIRST initiative pass and AFTER that all faster people keep going? WHY??? It is completely possible (but unlikely), that an unmodified (but fast) guy can shoot a Move-by-Wire Dude in the face, before that dude can do anything. And after that he ceases to do anything, while the faster people do stuff. This is completely turned upside down.

The use of ONLY dices as modifiers. No open tests anymore, no modifiers to the difficulty? That takes so much sweet complexity and realism (And still isn't really a faster system now) This mechanic i completely dislike.

And many, many more things: Why is Move-By-Wire completeley harmless, better than wired reflexes but only a tiny bit more expensive? Why is a cyberzombie not so "bladder releasing" terrifying as a foe anymore? Where are the boosted reflexes? Why are the availabilities of gear like in a bad MMORPG? Why so many arbitary hardcaps? Why is the powerlevel of standard 400BP character so... strange? (I would say a normal 120 point character of SR3 would wipe the floor with a standard 400 BP Char... but maybe i am missing something?) To explain that a bit deeper: The range for attributes is still EXACTLY like in SR3 but all enhancements are now not as potent, as they can't stack and are limited by the natural value, also i can only invest 200 BP into it. which is barely enough to get a char over the norm for people on the street (everybodies and nobodies) While in SR3 you could (and most did) pack 60 points into attributes (4,4,4,6,6,6 anyone?) And could get boosted magically AND though tech, bio and chem.

The "vanishing" of elemental manipulation spells... which became the "indirect" combat spells.... this is just grrrr. (I wanted to make a sustained, aimable stream of elemental damage, it was possible in SR3, but now??? I work around it now with a kind of "elemental wall" spell, and hope the GM will take my solution.

Ah well, but i liked the splicing of Agi-Reflex and Logi-Intuition. Good move. And even if it isn't my taste (it... changes the feeling from the 1980ies future a bit into the future of today *g*) The wireless world and some technologies (like, maybe genetech) are a good addition.

P.S.
A question about character generation: Can i buy a skillgroup up to 3 for 30 points, then raise one skill (and destroy the group) to 4 for 4 points, and buy a specialisation for it then? (Lets just say, i like the logic of skillgroups, but find it strange that i can't buy specialisations for the included skills.

P.P.S
Why have some Archetypes more than 200 BP in attributes if it is clearly stated that 200 is max for 400BP chars. They break their own advisements... (Yeah i know the book is more of a guideline)

Ah well, i stop my rant now. Hi to all boardmembers, and sorry to have my first post be so late and... ranty.

The General
Mar 4, 2007


I laugh at my 20 year old friend for playing YGO. I'd bust a gut seeing a 33 year old playing pokemon seriously.

Edit:

Ashenai posted:



I'd totally sit on that.

The General
Mar 4, 2007


Drox posted:

Hey man pokemon was fun and if I could find my cards I would play with my friends again

I know it's fun, I've played it and had decent times. Hell, I even had a full QBoy deck at one point. But it's not something I'd play seriously.

The General
Mar 4, 2007


TGD: I donned my shades before messing with the gamers.

:frogc00l:

The General fucked around with this message at 01:29 on Jun 15, 2009

The General
Mar 4, 2007


Fenarisk posted:

"4th edition CAN be played with NO roleplaying at all and only with dice. Ergo roleplaying as a requirement has ben removed form a roleplaing game."

:psypop::psypop::psypop:

What a loving liar. You still need to tell the DM what you're doing, and where you're walking to. Though I guess with the Skills & Powers cards, combined with some homebrew que cards you could not have to say a thing the entire evenning.

The General
Mar 4, 2007


quote:

It probably is. But, weird as it may sound, I'd actually rather pay 30 bucks for 275 cards, knowing it goes to the developping company (and designer) than pay 30 bucks for the same 275 cards AND 200+ cards I already need and a plastic insert and a box that I am going to trash.

And as I have heard, small increments are easier to sell off. I know the thing about shelf space, but for expansions I think it's rather the other way around. I'm turned off if I see too many big-box expansions. Makes me feel I have to dish out a lesser fortune to get "the game".

Well… there's not much I can do about it, except pass on Intrigue. I'd have been much more excited if I could have bought in in small increments.

I'm not sure where to start with this. So I'll just point out the bolded section, he's so poor he has to buy boardgames on layaway :smith:

The General
Mar 4, 2007


FMguru posted:

Not quite Grognard, but illustrative of how grognards think: this dramabomb of an rpg.net thread.

Short form: The moderators finally got tired of longtime troublemaking poster Curt (who had been allowed to return from multiple bans and even a permaban, so it's not like he wasn't given a second, third, fourth, and fifth chance) and dropped him from the board. The response: multiple posters see this as yet another case of moderator oppression and the moral equivalent of sending the tanks into Tienanmen square.

Why would any sane person volunteer to moderate rpg.net?

ED: Here's an example:
Ooooh, and another one!
Drama!

Can you imagine what would happen if that poo poo happened here? The Leper's Colony would be hilarious that day. Then again, I often find banning/probation of people hilarious, even my own.

The General
Mar 4, 2007


The safe bet in here is to assume that it's from another source unless I post it, as I'm incredibly grognard. Though I will admit that I may check out 4e because it sounds like the class roles are back, unlike 3.x where anyone could do anything.


As for calling things gay, people shouldn't be so loving offended over everything. In another forum someone bitched about everything, blonde jokes, calling things queer, anything even remotely non PC. Thankfully she got banned, this is on a forum where I can only think of one other person ever being banned. How the hell can you have friends if everything offends you?

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The General
Mar 4, 2007


The Aberrant posted:

Skunk sex

The hell?