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RagnarokAngel posted:Sorry to bring this back up but up until 3rd edition wasn't a fighter with 10 Strength or cleric with 5 wis impossible by the rules? I know 2nd edition had this for sure. To some extent yes. Many classes had entry requirements of "must have at least 13 wis" etc... however it was still pretty cake to be a special and unique snowflake by gimping your character.
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# ¿ Mar 16, 2009 18:50 |
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# ¿ Apr 25, 2024 21:37 |
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Of course, the RPG industry has also changed, and that's got some people down on D&D. Understandable. World of Warcraft is still top of the charts, of course, now claiming that they're on par to break 100 million players by the end of the year. What with the 6.0 changes and the latest expansion, it's easy to see why millions are willing to shell out $25 a month; that's less than a single night out to the movies, when you factor in the cost of gas. But enough about WOW; let's talk about D&D 5th Edition! To Begin With there's no more delineation between Players and Dungeon Masters The biggest noticeable change here is that we're not talking books, any more. At least, not physically. Instead, you've got one big download and then the ongoing subscription, sort of a trickle download thing like Steam used to do when Valve was still around. We'll get to that soon enough. I'll assume you own 4th Edition for the purposes of this review. If not... good luck. A few years ago I'd have sent you down to your FLGS to grab a copy off the Used Books shelf, but of course the last one closed up shop last month, so that's not an option. You want print you'll have to check out Ebay or Amazon. Irrelevant, though, since what you REALLY want is 5e, right? Right. So with that, let's look at the D&D Handbook, what we formerly called the Player's Handbook. Why the name change? Well, that's because there's no more delineation between Players and Dungeon Masters. Everyone is a player, and the DM is just a piece of code on the D&D server now. All automated! Sign up and create your characters, and the DM automatically generates a sequence of events for you, perfectly balanced. No prep time, no need to wait for the DM to get his crap together. More on that later. For now, let's look at what's in the D&D Handbook. For the most part, this is the D&D we know and love. Most of what was in 4e is still here, except it's all been refined and streamlined even further. Hit points still work the same, but healing surges have been completely revamped. Now every player can use a healing surge in place of a standard action if they want, without any penalty. You won't have to rely on the Leaders to heal you up; you can solo if you want. And best of all, healing surges reset after every encounter -- infinite healing! -- so now you and your group can charge into every encounter without having to spend a half hour discussing, planning or resource managing. Alignment has also gotten a much needed revamp. Nine alignments were way too many in 3e, and even 5 was cumbersome in 4e, so now we're down to just three: Lawful, Good, and Unaligned. This is a heroic game about good vs evil and I'm glad these rules emphasize that. Characters there's no messy character generation process at all And then there's the biggest change, which is the merging of class and race into one set of Character Packages. This is really old school, and I mean OD&D old, when elves were a class. We're back there, and it really feels natural. It's not really a surprise. I mean, 4e was already pushing certain races towards specific classes: Tiefling Warlocks, Dragonborn Paladins. Playing things like Dwarf Wizards and Gnome Barbarians never made sense, so there was never any reason to allow it. With these Character Packages, you get perfectly balanced numbers every time. In fact, there's no messy character generation process at all. Pick a package, and your starting stats are all precalculated. Gone are the bad rolls when generating a character: 13 Strength, gone! Now you're a fighter, you get a 20 Strength automatically. Everything is balanced like it should be. Armor is picked with the best option chosen for your character (Paladins get their Plate, Rangers get their Scale, etc). Weapon specializations are picked, and weapons distributed, and now all weapons do a d10 damage so everything is balanced. No unfairness! Here are the new Character Packages you can pick from: Martial: 1/2 Orc Barbarian, Dwarf Fighter, Dark Elf Ranger, Halfling Rogue. Each of the martial classes has a different weapon specialization. Barbarians use axes, Fighters use sword and shield, Rangers use two swords, and Rogues use daggers; missile weapons are hand axes, crossbows, longbows and shuriken, respectively. Divine Classes:Aasimar Cleric, 1/2 Elf Druid, Human Monk, Dragonborn Paladin. Divine classes also have different weapon paths, all using bloodless weapons. Clerics get maces, Druids get shillelaghs, Monks get bare-hand attacks, and Paladins get warhammers. Arcane Classes: Gnome Bard, Genasi Sorcerer, Eladrin Wizard, Tiefling Warlock. Arcane classes get different implements. Bards get lutes, Sorcerers get staffs, Wizards get wands, and Warlocks get orbs. Multi-classing? Gone. Nobody did it anyway so why keep it? Magic and Powers No more needless decision making or wasting time And now let's talk about magic items. Moving the magic items to the PHB in 4e was a great decision. Who wanted the DM to mysteriously roll on magic charts to dole out surprises? In the old days sometimes you'd get something you couldn't use. In 4e the players already got to pick their own items when they were found instead of the DM, and now it's one step better: there's no need to pick! Since there's one logical set of items for each Character Package, there's no need to mess around with random charts. Here, at each level, the game tells you what you get. Level 2? Here's your +1 Magic Sword, sir! Level 5? Here's a Healing Potion and a Magic Shield. It's awesome; you get stuff as you level without having to worry about random bad stuff. Class Powers also get a much-needed revamp and work the same way. Instead of making you agonize over a couple of choices at each level, each Character Package now gets a standard power tree that tells you what you get at each level. No more needless decision making or wasting time; each Character Package gets the same thing when they level up. The kickass part is you are totally free to role-play what the power looks like though. Like if you want it to be fire-based you can say it's fire-based. Sweet! The best thing though is the revamped and streamlined combat. You don't have to sit around wasting time while you try to decide what power to roll for. Each time your turn comes around, you just play the power card with the highest value, and the game makes it really clear which one that is. So if you have a Level 10 power, you play that one first, and then Level 9, and so on. Once you get all the way down to Level 1, you just use that one over and over. But since every encounter is balanced to only go for about 4 or 5 rounds, that means most of the time you'll never get all the way back to your turn more than a few times. This is really cool since you are constantly using new powers each time. Of course 4e already worked sort of like this, since it always made sense to use your most powerful Encounter powers first, followed by At-Wills, etc. But that meant you always saved the Daily powers up for the last encounter of the night. Is it 11:30 and we're quitting at midnight? Daily time. BORING. Now everything is an At-Will and you just go in order through the power list. Much better. Plus since magic items are now tied to character advancement all the numbers are added up for you on the power displays. No math required! Just roll a die, or use the pre-built in roller embedded into the document, and go for it! Spiffy! Dungeon Maker Entitlement is the new word in Role-Playing Now let's talk about what used to be the Dungeon Master's Guide and the Monster Manual. These have been entirely replaced with the DM (Dungeon Maker)'s Dungeon Scenario. When each player signs up their character on the server and downloads the D&D Handbook, they just plug in the name of their group or campaign and the Scenario is generated and downloaded to the book. This Dungeon Scenario is custom-tailored to your specific group, and perfectly balanced so no one ever has a chance of dying. It's like being in your very own novel as the heroes! Each Scenario includes a brief introductory scene (you can role play if you want to but why bother, you can skip this) and then a Dungeon Delve to enter, with a monster encounter and some treasure, all pre-designed in the book and well-balanced. Kill the monster and move on. Just run through 5 two-page encounters and you get a level. 10 pages per level, 500 pages total, lots of content, and all of it is predictable, fun and fast! And yes, you heard me right: that's at least a guaranteed level every night. Entitlement is the new word in role-playing, and Dungeons & Dragons delivers. Begone unfairness, imbalance and asymmetry! Everyone is rewarded at the same pace regardless of ability or effort. The reward is playing the game. Oh, and I forgot to mention, you'll be pleased to know that skill challenges are gone! Players still have skills of course but they don't have to mess around with role playing through them. Just roll the d20 when the game tells you and see if you passed or not. Skill challenges are way streamlined, so there's no more need to determine if you succeed or fail by accumulating 7 or 8 die rolls (TEDIOUS!). It's just one roll to see if you succeed immediately, and if you fail, then another roll to see how long it takes you to succeed. The best part about the scenario is that every encounter is totally unique. You won't have to fight ten rooms of goblins; you'll only meet them once. Each Dungeon Delve has unique creatures and different treasure that's perfectly balanced to where your level is. No "too easy" or "too hard" encounters. And yes before you ask, (SPOILER WARNING) in the final you all fight the T-------e and when you kill him you get to reach level 30 and win the game! Then your characters get Achievements and you get to pass on your best magic item to your next character. Of course, the next time you pick one of the twelve Character Packages, the entire scenario is re-generated for you. Next time through, you can try it in HARDCORE mode and get to level 50. I think there's even an IMMORTAL mode after that one but we haven't got that far. In Closing In closing, you should definitely download a copy of D&D 5e. I'll post the torrent later. Since it's a free game now (completely ad supported in the ebook, but I'll write an article soon on how to block those) there's no piracy going on with 5e. Just download, share, and play! It's an amazing game that brings a new dawn to Role-Playing, and best of all it's definitely something you can play with your friends while you're waiting for a WOW raid to start. You can level up 5 or 6 times before the raid, then play some WOW, then do a few more during the raid... You can all hit level 50 inside of a week or two of playing 5e, even if you only play it around other activities, so it's easy, it's quick and it's fun. Campaigns don't take years any more - just a month. With D&D 5e, it's really like an epic fantasy story that you can always win. Adventure, excitement, balance, and awesomeness. A++++++++ Would Play Again!
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# ¿ Mar 16, 2009 21:49 |
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Countblanc posted:Haha how can you type so much just for a "4e is WoW" troll? The best part is not that post itself, but the 38 page thread on RPG.net fellating the author.
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# ¿ Mar 16, 2009 21:54 |
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This needs to be posted, cookingwithgygax.txt Cookbooks are a lot like Dungeons & Dragons and other role-playing games. They contain seemingly rigid rules that, in practice, require a certain amount of adaptation for your own tastes. So how come cooking gets its own TV channel and role-playing games don't even get a show on G4? Maybe the population at large doesn't want to pretend to be a half-elf. Maybe RPGs take more imagination than most people However, it just might have something to do with the role-playing community. If geeks talked about cookbooks the way they talk about RPG books, the results would not be pretty: Posted: 12:15 a.m. by LordOrcus I'm so mad that there's a new edition of The Better Joy Cookbook out. Thanks for making my old copy obsolete, you greedy hacks! For five years now, my friends have been coming over for my eggplant Parmesan, and now I'm never going to be able serve it again unless I shell out 35 bucks for the latest version. Posted: 12:42 a.m. by KathraxisHey, I have a question! When you preheat the oven, can you start it before you measure out the ingredients, or do you have to do it afterward? Please answer quickly, my friends and I have been arguing about it for four hours and we're getting pretty hungry. Posted: 12:48 a.m. by Goku1440 I found an awesome loophole! On page 242 it says "Add oregano to taste!" It doesn't say how much oregano, or what sort of taste! You can add as much oregano as you want! I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so! Posted: 1:02 a.m. by barrybarrybarry I can't believe I spent 35 dollars on a cookbook that doesn't have a recipe for peanut butter and jelly sandwiches. When I buy a cookbook, I expect it to tell me how to cook. And don't tell me to just make a PBJ myself, I'm not some sort of hippy artist pretentious "freeform cook." Posted: 1:08 a.m. by jvmkanelly Where are the recipes for chatting with friends while cooking? Where are the recipes for conversation over the meal? When I throw a dinner party, I want it to be a PARTY. I guess the idiots who use the Better Joy Cookbook just cook and eat in stony silence, never saying a word or even looking each other in the eye. Posted: 1:23 a.m. by LordOrcus Hey, guess what? They're coming out with The Better Joy Book of Hors D'oeuvres. It just goes to show that the publishers are a bunch of corporate greedheads who care more about money than they do about cooking. Is it too much to ask for a single cookbook that contains all possible recipes? Posted: 1:48 a.m. by specsheetHey, everyone. I can tell just by reading the recipe that if you prepare eggs benedict as written, the sauce will separate. My mom always said the other kids made fun of me because they were jealous of my intelligence, so I must be right. Everyone who's saying that they followed the recipe and it came out perfect is either lying, or loves greasy separated hollandaise sauce. Posted: 1:52 a.m. by IAmEdAs I have pointed out MANY TIMES, several of these recipes contain raisins, and I, like most people, am ALLERGIC to raisins! And before you tell me to substitute dried cranberries, I will reiterate that I am discussing the recipes AS WRITTEN. I do not appreciate your ATTACKING ME with helpful suggestions! Posted: 2:12 a.m. by HerodotusI just have to laugh at the recipe for Beef Wellington. In Wellington's day, ovens didn't have temperature settings! And pate de foie gras certainly didn't come in cans. It's like the authors didn't even care about replicating authentic early 19th century cooking techniques! Posted: 2:17 a.m. by LordOrcus I have read the new Better Joy Cookbook and I am devastated to my very core. Their macaroni and cheese recipe, the very macaroni and cheese I've been making since I was in college, has been ravaged and disfigured and left bleeding on the page. Where once it contained only cheddar cheese, now the recipe calls for a mix of cheddar and Colby. It may contain macaroni, and it may contain cheese, but it is not macaroni and cheese. This is a slap in the face and a knife in the gut. You have lost me, Better Joy Cookbook. I would bid you goodbye, but I wish you nothing but the pain and rage you have delivered unto me.
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# ¿ Mar 16, 2009 22:24 |
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TG Discussion: Oh Great Magnet, give me an honest opponent worth fighting, at least, instead of these scum!
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# ¿ Mar 17, 2009 23:16 |
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requesting the link to the thirty page monstrosity on rape in D&D, I lost it. tia. edit:Found it http://forum.rpg.net/showthread.php?t=415463 there is nothing in that thread that does not belong here. Not a single post Red_Mage fucked around with this message at 21:51 on Mar 18, 2009 |
# ¿ Mar 18, 2009 21:24 |
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AndItsAllGone posted:Traditional Games: A short puppet show available for viewing. empty quotin' dis
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# ¿ Mar 19, 2009 22:47 |
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ManMythLegend posted:5.) Too many weird things. Tieflings, Dragonborn, Shifters, Goliaths, Warlords, Avengers, etc... We're early in the life of 4E, and there are too many non-core things flowing around. These weird peripheral things usually didn't show up until all of the core materials had been fleashed out. It is weird to see 'Splat Book' material when we don't have Frost Giants, Monks, Psionics, etc... yet. Too many wierd things has to be the stupidest thing I have ever heard said about 4E, doesn't matter what edition of D&D you compare it too
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# ¿ Mar 19, 2009 23:24 |
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Weird: Tieflings, Dragonborn, Shifters, Goliaths, Warlords Normal: Thrikreen, Dromite, Were-rat, (Psychic)Half-Giant, Soulknife
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# ¿ Mar 20, 2009 00:02 |
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http://forum.rpg.net/showthread.php?t=409570 I hope I understood Killfalcon correctly and the red was directed at non table top games -- Good point. I've read most of the Gor books but its been years and my knowledge is rusty so bear with if you used My Life with Master a women who loses (would be destroyed or whatever the conditions are in MLWM) accepts her slavery and maybe even dies willingly (Master may be cruel) As they spiral down-- the farther dragged down they are the more the come to love Master -- kind of sick but it would work with the right players. Sorcerer and Sorcerer and Sword could be used for Gor as well -- Demons could be Slave Girls (Men feeling overwhelmed by their slaves is a common Gor theme) or Cities (What demands will Ko-Ro-Ba put on you?) or even service to the Priest Kings (Die the Flame Death!) Any "trad" RPG can be played on GOR -- a band of Warriors or Assassins or any of the other silly things (Tuchucks, Vikings, Eskimos!) would make a perfectly good adventuring party -- the whole S&M subtext would be pushed to the back and instead it would be raiding and fighting and politics. Sacking Ar could be fun I think GURPS 4e with Martial Arts would be great as the armed styles would differentiate cities nicely. Savage Worlds would be OK as well -- you could have City based edges and something like Pirates of the Spanish Main Sword Schools.
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# ¿ Mar 20, 2009 00:49 |
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Fenarisk posted:Seriouspost The only way to answer this question would be if RPG.net did a post pics thread
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# ¿ Mar 20, 2009 23:39 |
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Mikan posted:btw Anima is even more spergy than AD&D2 That game loves d100 tables like its spanish creators love japan
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# ¿ Mar 24, 2009 01:41 |
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I recently received a call from a friend who was all excited about the upcoming release of 4th edition Dungeons and Dragons. Since I have not gotten my hands on a rule book yet (well OK no one has except maybe some play testers) I can't talk about the quality of the game or the mechanics in the game. What I can talk about is Wizards of the Coast and their transparent attempts to empty our pockets. Don't get me wrong I do not begrudge anyone making money. I have happily spent hundreds of dollars a year on gaming supplements for most of my life, and I hope the companies I spend money on succeed because they are producing products I enjoy. What I am talking about is how WotC has started the disturbing trend of releasing a new version of D&D every three or four years. First they released 3rd Edition in 2000. The game was flawed from the start. It was less than a month after it came out that the group I played with started making up house rules to repair its inadequacies. Three years later they released version 3.5 which "fixed" the flawed system. The worst thing is many of the things that were fixed had to have been discovered in play testing if we discovered them in less than a month of play. You will not be able to convince me they didn’t know the original 3.0 was flawed. Then they started re-printing all the books they had released to date upgraded for 3.5. This was nothing more than programmed obsolescence in my opinion. They sucked us in to 3rd edition… then "fixed" it so we would buy all the books for it twice. And now that D&D 3.5 is going strong they announce that 4th edition is on the horizon. Other than there being WAY too many books out for it to keep track of D&D 3.5 is fine as it is. There is no need of a 4th Edition, and this is just another attempt to sucker us all into buying the books we already own for a third time! They will just be revamped as 4th Edition. I personally do not intend to spend one penny on 4th edition, and I strongly suggest everyone else do the same (or not do the same as the case may be). There are better games out there than D&D anyway, or keep playing 3rd edition if you like it. Just because WotC is releasing a new edition does not mean we should buy into it. It makes me sick to see my fellow gamer geeks taken advantage of, and I hate Wizards of the Coast for ripping us off. I gave up giving WotC money for Magic the Gathering a long time ago because I realized that it was just a trap designed to get more and more of my money. Now they are doing the same thing with D&D and I do not intend to let them take advantage of me. 4th Edition is specifically being released to make all our old stuff obsolete, and I’m not falling for it. Once again proof Wizard’s of the Coast is Evil! The Wal-mart of the gaming Industry!
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# ¿ Mar 26, 2009 23:50 |
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My gaming group tried out 4th edition - we've nicknamed it Wizardhammer 40K. I wanted to give it a chance before I made up my mind about it. So far, I see no redeeming features. The ONLY thing I liked is the setup for races. The addition of the dragonborn and tiefling give players who like monstrous characters something to pick from that you can play at first level with no crazy ECL. Outside of that - nothing. The spellcasting system castrates wizards, and the clerics' uniform abilities regardless of diety take the fun out of playing one. Plus, healing surges for all classes take away one of the major support roles for the cleric. The fighter gets screwed because you can only use things like Cleave once in an encounter, and once you've declared it, it's used whether you land the hit or not. The ritual system that allows any class to cast if they take the rituals feat also sucks because the expense and time for each of the rituals makes them useless in game. AND last but not least (for this rant anyway), the action points system in 4th edition is quite odd. In Eberron it was easy to figure out how many action points you had, and when and how they could be used. For 4th, apparently, you only really ever have one. Sure, you can get an additional action point after 2 encounters, but by then you've most likely spent the one you had before, so - you get one. You might as well just take 6 hours off in game and call it good. Eesh. I think I'm sticking with 3.5. Never ever wanna play Wizardhammer again. Ever.
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# ¿ Mar 26, 2009 23:52 |
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LGD posted:If you will recall, a bonus to breaking down doors was one of the wonderful class features they gave fighters the option of taking to fix their "dead levels" in late 3.5 so really it's just another example of the horrible power inflation so prevalent in 4e. To say nothing of the obvious infringement on the 3.x fighter's clearly defined and important niche in a party. That was Barbarians you tool
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# ¿ Mar 30, 2009 22:24 |
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Ashenai posted:You're saying that like any part of this story ever actually happened. The most amusing part is that metafilter shrugs it off and continues their TFR debate.
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# ¿ Apr 3, 2009 23:11 |
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I love the grognard divisions, type A: D&D 4e isn't real because there aren't rules for breaking down a door, how the hell does a fighter do a lot of damage in a strike like a wizard could before its totally unrealistic type B: D&D 4 isn't real D&D because there are logical encounter plans and the magic items aren't random enough the inconsistencies are what make it D&D and it ruins my life if I can't be a black dragon wyrmling psion/Urpreist/illithid slayer.
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# ¿ Apr 6, 2009 22:06 |
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hay guyz I had a great idea for an RPG based around http://www.vendettacomic.com/ i think i should run it in Maid though i have never played
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# ¿ Apr 8, 2009 21:56 |
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Drox posted:Fast food is a small, highly competitive industry with MANY barriers to entry for the unprepared applicffffffffffff When serving food there should be a metaphorical wall between the FP (Food Preparer) and the consumer, with that in mind I have several tools which will make me stand out as the premier FP in the area... *puts on stupid mask* "Do you want fries with that?"
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# ¿ Apr 13, 2009 22:00 |
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Seftir posted:Care to elaborate of Complete Psionic? I'm just curious. It was a poo poo product with numerous errors and eratta for balance that actually made things worse also rpgpundit posted:RPGPundit Concedes the Point also read his "interview" with Leeds
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# ¿ Apr 14, 2009 07:10 |
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Mikan posted:So now that I got you to read the thread the actual idea is only peripherally related. Lots of people are gonna think I am a heretic, a democrat, republican or some equally unsavory thing, but why not? ahahahahahahahahahahahahahahahahahahahahahahahaha... *breathes* ahahahahahahahahahahahahahahahahaha really where is this gem from
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# ¿ Apr 14, 2009 20:48 |
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Man remember how good the mounted combat rules were in 3rd ed.? cause I don't. also: Ok so no archer, no knight, no two weapon fighters. Lets just make perhaps the most iconic fantasy character of them all, Conan....nope, can't do that, no barbarian class at all. 1st ed didn't have one either in the PHB...but it was written before Arnold made his first appearance as our favorite loin clothed wearing sword nut, so I guess you can't fault them for covering an iconic figure that wasn't actually iconic yet. Conan didnt inspire D&D because arnold is the only conan it is excusable.
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# ¿ Apr 14, 2009 23:48 |
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Ashenai posted:I can't make a bow-specialized fighter like Robin Hood, also I can't make a bow-specialized thief like Robin Hood loving CHECKMATE 4E WHORES I gauge the worthiness of systems by how easily I can make classes which were not meant to be robin hood into robin hood I mean I dont even comprehend this paragraph. Well how about rangers. Well I have my Drizzt clone like editions 2, 3 and 3.5, my Legolas clone like 3.5. But no flexibility to make my personal favorite, the one the 1st ed ranger was more based on Strider. In 3 and 3.5 the system was flexible enough that even though I was forced to pick up the skills of Drizzt or Legolas, I could spend my feats to give me the skills set of Strider. This ed isn't flexible at all, and you can't deviate from the 2 and only 2 builds covered for each class in your PHB. rangers that do everything he wants rangers to do aren't ranger-y enough?
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# ¿ Apr 14, 2009 23:52 |
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Mikan posted:shammy, pally pally is much faster, but its more fun to just append adin to whatever they're playing a pally as. Hospitalieradin, radiant servant of peloradin
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# ¿ Apr 15, 2009 01:22 |
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Mikan posted:If one of my paladin players started referring to himself as a charadin or retadin or peloradin or whatever I'd probably kick him out of the game~ just kiddin man, its p. stupid, like 3 levels of fighter
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# ¿ Apr 15, 2009 01:29 |
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Seftir posted:I know. First time I picked up a PHB in 3.5 I told the DM I basically wanted to be a ranger with a horse and he told me that in dungeon delving that's not going to really work. I was disappointed. Did I post a 1000+ word rant on the internet about it? gently caress no. You can build a half decent charger with a bizarre combination of plus to charge items. The build is made irrelevant though as soon as you realize that the battle leaper feat makes your move action into an attack and you proceed to be a final fantasy dragoon.
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# ¿ Apr 15, 2009 08:18 |
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Seftir posted:Oh, I know all about that from the optimization boards on WOTC. Guy made a half-orc barbarian frenzied berserker with all those crazy feats and magic items that give him a full attack when he charged. Would make upwards 16,000 damage in a round with +60 to hit on each one. Without crits. The best part is that build is still rendered useless by a straight wizard or cleric of equiv. level D&D 3.5 gentlemen
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# ¿ Apr 15, 2009 18:31 |
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Mikan posted:4ed seems so restrictive. You build your fighter and have only 2 build choices without buying a splat book. Take your 3.5 book out, build a fighter. I bet you can build a fighter who uses a bow as his primary weapon, rides a horse with a lance as his, uses a two hander, goes for the classic sword and board build, or uses two weapons. All just in the 3.5 PHB, heck you could combine them at higher levels going with a horse archer, a duel weapon guy who can effective whip out a bow and engage very effectively at range one you have enough feats to do both well. But 4ed with it's book you have two options and that's it. Heck want a duel wielding cleric, you can do that in 3.5 with just the PHB if you really want it. Not so in 4e, not sure you ever will get that either. Also lol at the "you only have 2 options" quote:Anyway to me even worse is the cost. 2 PHBs already, 3 DMGs very likely, power sources books needed to give your classes any flexibility, equipments books needed because of how lacking in it the PHB1 is, and MMs that are little more then stat sheets (kind of like the back of the 1ed DMG...). Some defenders of 4ed make the claim WToC hates splat books, and there is no core in 4ed....those two seem like such a scam to me. First WoTC sells a set of three books it calls them core books so clearly they are stating there is a core, and second they have produced a handful of splat books already, so I am not seeing the hate. Only thing I see is these splat books are more needed then ever because of how little the "core" set covers compared to previous editions and because of how inflexible the "core" classes are without splat. But again the defenders cry out, "Oh verily but thou canst procure thee download freely and it is very good we do declare". It is, but you need to pay a fee to be able to use it past level 3, or get updates as they come. That is a what yearly/monthly fee? (I don't know if I wanted to pay a re-occuring fee I would play an MMO so frankly I saw that and I just quit it.) 4ed does come off as a real money grab with little value for each dollar to me, I am not against companys making money, but this reaches to me the scam level. So it has too many books in too short a time that players "need" pre:Player's Handbook Core Game Product 07/2003 Dungeon Master's Guide Core Game Product 07/2003 Monster Manual Core Game Product 07/2003 Core Rulebook Gift Set Core Game Product 09/2003 Book of Exalted Deeds Accessory 10/2003 Underdark Accessory 10/2003 Miniatures Handbook Accessory 10/2003 Draconomicon Accessory 11/2003 Complete Warrior Accessory 11/2003 Unearthed Arcana Accessory 02/2004 Player's Guide Faerûn Accessory 03/2004 Map Folio One Accessory 04/2004 Exp. Psionics Handbook Accessory 04/2004 Complete Divine Accessory 05/2004 pre:Player’s Handbook Core Game Product 06/2008 Dungeon Master’s Guide Core Game Product 06/2008 Monster Manual Core Game Product 06/2008 4th Edition Gift Set Core Game Product 06/2008 FRealms Campaign Guide Accessory 08/2008 FRealms Player's Guide Accessory 09/2008 Adventurer's Vault Accessory 09/2008 Martial Power Accessory 11/2008 Draconomicon Accessory 11/2008 Manual of the Planes Accessory 12/2008 Open Grave Accessory 01/2009 Dungeon Delve Accessory 03/2009 Player's Handbook II Accessory 03/2009 Arcane Power Accessory 04/2009
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# ¿ Apr 15, 2009 20:08 |
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RagnarokAngel posted:I don't think people try to read the powers. They just hear that fighter has powers and imagine he must glow and do dbz poo poo. Still it is kinda hard to read the cool poo poo "fighters" do in fantasy books and imagine that that is what you do by full attacking each round, or cheesing together charge/chain trip combos. 4e really captured the feel of "I am a dude with a fuckoff big sword, check out all the cool poo poo I can do with it"
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# ¿ Apr 15, 2009 22:14 |
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Amish Ninja posted:you see, 3e didn't have limitations to characters. i once played this deaf blind and retarded wizard once. he was awesome. now i have to play a wizard with a high intelligence gently caress 4E GEEZ He was still more useful than the party's fighter.
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# ¿ Apr 17, 2009 19:48 |
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I don't know why one would need an RPG lexicon, but I am fairly certain that noone has ever said half of these terms...RPG.net wiki posted:Minmei RIP lynched by the macross fandom circles quote:One Roll Engine
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# ¿ Apr 18, 2009 00:24 |
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Also this thread... http://forum.rpg.net/showthread.php?t=443777 oh god this thread
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# ¿ Apr 18, 2009 00:39 |
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Megaman's Jockstrap posted:Except you didn't. Because a Cleric was mandatory, and so you got the "UNLIMITED HEALING" in the form of 5 minute adventuring days followed by 8 hours of rest after the Cleric had dumped his healing load. To be quite fair it was a lot easier to kill your players in second ed, which I think is the point he's flailing to make.
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# ¿ Apr 18, 2009 01:54 |
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NorgLyle posted:I wish I could stand to go digging through the RPG net archive to find the 20th level milkmaid thread. I think that was around the 3.5, but it might have been earlier. http://forum.rpg.net/showthread.php?t=4843&page=14 Is that it? Edit: God this thread is so bad. "D&D 3 is all combat, it is literally impossible to roleplay with it"
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# ¿ Apr 18, 2009 01:56 |
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Kayumi posted:The gist of it really seems to be that either the character sheet and the rolling become the important part of the game, in which case if you've built a character differently from how the adventure writer expected you might find yourself less able to participate (or the GM will be frustrated and have to modify things extensively to suit your particular party's strengths and weaknesses) or, alternately, the GM is going to fudge things in order to keep the story moving along, in which case he's wondering what the point of even bothering to have the character to begin with is. And he wonders why his friends don't want to RP with him anymore.
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# ¿ Apr 18, 2009 21:23 |
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Kayumi posted:That guy's whining about his milkmaid made me try and figure out the best possible build for the combat machine milkmaid. Anyone know what the proficiency bonus for buckets is, and whether they can be used off-hand? Monk/Factotum/Drunken Master
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# ¿ Apr 20, 2009 01:01 |
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Poopy Palpy posted:I feel kinda bad right about now for once having a character concept for a paraplegic. In my defense he was a Druid who used wildshape to overcome his crippled human form and not be a complete drag on the rest of the party. Almost every third ed caster I've played has had the STR and DEX scores of a parapalegic, there are plenty of ways to RP disadvantages that don't drag down your party. Honestly if someone came to me with a milkmaid who had no business adventuring I'd only take it if they understood we're going to be playing D&D, kill people, take their stuff. Not Harvest Moon. If someone brings a crippled scholar my question would be the same "what the gently caress do you think we're planning on doing. If you want to compose epic sonnets and debate moral right in game, go LARP Vampire, thats not the point of a game called Dungeons and Dragons." Systems having versatility is nice, but honestly every RPG has a focus for a reason (except GURPS which has a reason for its lack of focus)
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# ¿ Apr 20, 2009 18:17 |
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lastexyle posted:"As you enter the renovated temple, there are many tables, benches, and beds, all around you find only dragonborn men and women socializing in seeming equal status. This is honestly the most wtf part of this post. How uncommon and unsettling men and women socializing... as equals!
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# ¿ Apr 21, 2009 00:32 |
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shotgunbadger posted:God there is so much offensive about that post as a gay guy and a gamer I don't know where to begin. I'd begin with the assumptions about gender roles and implicitly consider the bad prose and the awkward situation endemic to this mans condition
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# ¿ Apr 21, 2009 00:35 |
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# ¿ Apr 25, 2024 21:37 |
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That thread is just badBad posted:I had a gay villain in one game. Male drow. The party had been captured and taken before their new master. What they saw was a decidedly dominant male drow with a naked human male on all fours before his throne being used as a footstool. I described the whole ball-gag and S&M get-up just to get everyone's skin crawling. (They thought that their new 'master' was going to be a female drow.) Standing just behind the throne were two younger males, not quite adult. ("They're so much more pliable when you raise them right, hmmm? I can't wait until they've left childhood behind...") Oh, you should have seen everyone squirming! Now people, we have to thank the OP for not being stereotypical, just have the villain be subtly gay dumb posted:Originally Posted by Falstyr View Post And of course, since dragonborn were used, page long derail bout dragonborn sex organs fucker posted:Since the king is a dragonborn then dragonborn sexually reproduction should follow that of most reptiles in that the sex organs are very small and almost in a state of hirbantion till mating season. This is due to the animals not spending energy on them till they need them. Thus when mating season rolls around they become enlarged for the mating season. Also reptiles along with almost all birds, amphibs and fish have a cloaca which is a opening at the base of the tail where waste is excrated from the body. This is here the eggs are also laid and such
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# ¿ Apr 21, 2009 01:04 |