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So, 4e is
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# ¿ May 12, 2011 20:11 |
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# ¿ Apr 27, 2024 21:40 |
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quote:4e=Halo Pathfinder=Team Fortress. In Halo, every character is the loving same and teamwork isn't as rewarded; everyone can run around just firing their rifles with no teamwork and still win.
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# ¿ May 13, 2011 00:31 |
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Coolness Averted posted:Making it even more apt, no not everyones the same in halo, the weapons you pick up (you can only use 2 at a time, so you have to choose) have different stats and some are more useful than others, and when you die you start back at level 1 with the lovely gun/sidearm. So what you're saying is: in Wow. The analogy just keeps getting better and better.
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# ¿ May 13, 2011 02:34 |
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Fuego Fish posted:Where do the hats fit in? Themes.
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# ¿ May 13, 2011 03:36 |
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cool story broquote:exalted-:I kept seven people from buying the 2E exalted corebook.
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# ¿ May 13, 2011 18:12 |
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I'm not saying he's not, but you gotta love the guy who tells someone not to buy something they might not enjoy because he doesn't like it, then posts about it on the internet.
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# ¿ May 13, 2011 18:45 |
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Halloween Jack posted:Bear in mind, Exalted is the game for which White Wolf had a "Send us your D&D 3rd corebook and we'll replace it with a copy of our game for real grown-up roleplayers" promotion. Geez, I forgot all about that. They also did the same with 4e, didn't they? Between giving away their flagship game for free and last year's GenCon, I'm amazed they're even in business anymore.
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# ¿ May 13, 2011 18:57 |
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ProfessorCirno posted:If D&D has had one major flaw it is in the thought that "only magic can be extraordinary." Rather then characterize hitting the weak spot as a critical hit (thus mandating that wizards can call the extraordinary on command, while fighters have to be real life lucky), fighters should've had the ability to spot weak spots or knowing how to throw off an evil spell. And, just to clarify, I don't mean that fighters should have a "know what the baddie isn't resistant to" ability, but to outright give that resistance. Play Legends of Anglerre, perform maneuvers, get paid.
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# ¿ May 14, 2011 04:47 |
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Does ENWorld's layout and color scheme hurt anyone else's eyes, or is it just me?
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# ¿ May 14, 2011 15:27 |
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FMguru posted:What gets me is that the LOTFP guy is angry at Holkins because he regards the OSR as a fascinating glimpse back at the hobby as it was thirty-five years ago and noting how much has changed (and not changed) in the interim. I guess his great crime was regarding an OD&D clone as a nostalgia piece and not the pinnacle of RPG game design and a vital, modern gaming movement. The truth hurts. My favorite thing about the "Old School Revolution" games is that, not to long ago, they would have been mocked mercilessly for being "fantasy heartbreakers".
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# ¿ May 16, 2011 16:00 |
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quote:This is the best idea I've had in ages. That's hilarious and depressing at the same time. Hilaressing. Seriously, though; what purpose does that whole system serve? It's just arbitrary numbers and damage for the sake of arbitrary numbers and damage. The party's just going to spend time healing up when they get to where ever it is they're going, so why draw things out so much in such a complicated way?
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# ¿ May 16, 2011 16:52 |
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Glazius posted:Because this way when he puts a stranded caravan in the middle of the mountain pass he can expect his players to think "wait a minute they should be suffering 30 points of damage a day how are they healing?" so they should have been able to work out that they were all just disguised Type VI demons. "Wait a second; by my calculations we should be taking 5 damage per round from this rainstorm, but we're only taking 3 damage! This must not be real rain!"
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# ¿ May 16, 2011 17:34 |
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quote:In the old days I had a lich attack a group with hasted rust monsters and the players got a good laugh out of how fast their armor and weapons were (permanently) destroyed. These days I'd probably get my tires slashed.
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# ¿ May 16, 2011 19:57 |
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Yeah, go back to your Magical Tea Party, fun haver.quote:You are indeed confused. MTP isn't a slight against games that are actually MTP, since those are free and often fun. It's a slight against games or subsystems that obfuscate the fact that they basically boil down to "make poo poo up" and then expect you to pay money for them. Or are even worse than "make poo poo up" and expect you to pay money for them. The latter could be better described as "default to MTP", since the common practice is to junk the subsystem and replace it with Magic Tea Party.
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# ¿ May 17, 2011 02:41 |
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Pretty much. I should point out that the definition comes from The Gaming Den; where, as we all know, RPGs are not about "making poo poo up".
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# ¿ May 17, 2011 02:55 |
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"You stabbed yourself in the dick lol" is funny when you're 14 or 15, and of course a lot of grogs still maintain that mindset.
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# ¿ May 17, 2011 04:18 |
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quote:I read a great post from Uncle Bear about going to run 4e but “roleplay style” at a con and the confused players ran off in confused disgust. “He isn’t using a battlemat! And he tried to get me to think like some real medieval wizard! Back to WoW!” I always love these stories. They're the equivalent of the guy posting how he broke a guy's cell phone in a movie theater and everyone applauded him.
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# ¿ May 17, 2011 16:07 |
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Brother Entropy posted:I wonder what real medieval wizards think like that differs them from fake medieval wizards. The fakes have "WIZZARD" embroidered on their hat.
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# ¿ May 17, 2011 16:08 |
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Angry Diplomat posted:whoa son, don't go hatin' on rincewind I hate on nothing Discworld related. Rincewind is both the best and worst wizzard ever.
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# ¿ May 17, 2011 16:25 |
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Rincewind is an Avenger of The Lady who just never makes attacks.
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# ¿ May 17, 2011 17:16 |
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Doc Hawkins posted:There's got to be a better way to incorporate time-traveller paradox-duels into a game, one that doesn't require an entire manilla folder worth of records and fiddly crap, but damned if I know what it is. I don't own it, but I hear that Time & Temp has mechanics for using paradoxes and time loops to your benefit (like the Bill-and-Ted style "I'll come back after we break out of the jail cell and leave the keys under the mattress for myself...and here the keys are now!" trick), but exploiting the loops too much can gently caress things up all around.
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# ¿ May 18, 2011 02:17 |
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Synnr posted:Once older gamers, established ex gamers, and talented media producers in other fields can go into their physical or virtual bookstores and see 'their' favorite edition of D&D 'in print', and on the shelf – it will be an endorsement of 'all editions' being cool and merely different, rather than better or worse than the other. This can lead to a renaissance of interest that will be only good for D&D.
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# ¿ May 18, 2011 02:25 |
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quote:Have you ever looked at a particularly alluring female monster your party was facing and thought: Fair warning: this is part of a bundle that include the "Sex Cult of Cthulu".
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# ¿ May 18, 2011 15:13 |
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Halloween Jack posted:Why are people even trying to create a division between "storygames" and not-storygames? Is this debate happening at RPGnet or on any other forums? Wasn't the whole concept of "storygames" as distinct from RPGs conjured up by a Uruguayan tobacco hipster to satisfy his incoherent pretensions? From what I understand, it has to do with stuff people have said at the Forge and Story Games forums about how the goals of a "story game" were different or something, then for some reason Pundit got his tobacco in a twist over it. It's hard to say if those guys every really tried to make a divide, because Pundit never directly points to "Edwards/Andy K/whoever said this" by way of proof of his conspiracy theories. He just says "google it" or assumes you're faking ignorance to "get" him. Besides, Pundit's proof that he's right is the fact that he is RPGPundit.
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# ¿ May 18, 2011 20:54 |
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FMguru posted:It's all so weird because D&D is, at heart, a game about killing monsters and taking their treasure. If you want to play a fantasy RPG where combat is de-emphasized, D&D is a bad choice. And if you want to role-play in a D&D game, just...role play. Speak in silly accents, write up dozens of pages of character backstory, re-skin your abilities to match your character concept. What kind of mechanical support are they looking for? Something like MY LIFE WITH MASTER where you have pools of Self-Loathing and Cruelty and Hope points that you shuffle resources between? What version of D&D has ever given any mechanical support to roleplaying? When they say "mechanical support for role-playing" they mean things like a baking skill or playing a fighter with 6 Str.
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# ¿ May 19, 2011 12:10 |
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Halloween Jack posted:RPGPundit So, he's saying that it's a bad thing that people are more interested in actually playing their characters long-term than just making characters to throw into a meat grinder? I can only imagine what his games are actually like before they get "edited" for actual play reports.
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# ¿ May 24, 2011 23:33 |
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This is Astral Seal:code:
quote:This is the core point where people are talking past each other. Hitting on 12 numbers rather than 10 numbers is a 20% increase in damage, and it means that you'll be in combat for 5 turns instead of 6. Or let's be honest here because this is 4e: 10 turns instead of 12.
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# ¿ May 24, 2011 23:37 |
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Impermanent posted:Is he imagining some sort of scenario in which the PCs capture the last remaining orc from a bloody battle, chain it to the floor, and astral seal and then stab the thing over and over again? It's The Gaming Den. So yes.
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# ¿ May 25, 2011 00:20 |
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Locus Cosecant posted:The idea of surgeless healing for hitting dudes is kind of lame, though. I don't like being yelled at for finishing off a weakened foe because my party members want to keep it around to leech healing out of it, which has actually happened. His math might be wrong, but he's right there is a problem But Astral Seal only gives the heal to the first person to hit the target; why not just have everyone hold off until the person who needs the heal hits the monster?
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# ¿ May 25, 2011 01:15 |
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Locus Cosecant posted:because that's dumb and gamey That's true, but if people are going to be gamey they're going to be gamey. Changing the way the power works won't stop them. No, I'm not sure what my point is. (although I'm not advocating "everyone stop and let Bill hit this guy so he can get some hp's)
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# ¿ May 25, 2011 01:54 |
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It's well established at this point that Frank has no loving idea how game design works. He thinks that "game design" is just "slap a bunch of die notations together" with no consideration to things like balance or how things interact.
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# ¿ May 25, 2011 03:18 |
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Ferrinus posted:Yeah "enemy" can only workably mean "anyone you choose to see as your enemy", which is why that one errata to the sorcerer lightning thing is really stupid. What was the errata on the sorcerer lightening?
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# ¿ May 25, 2011 12:27 |
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'Cause it worked so well the last time...quote:DCC RPG Open Playtest
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# ¿ May 25, 2011 12:51 |
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Just wanted to say that "Consistency is the Handmaiden of Immersion and Versimilitude." is my new favorite grog-phrase. e: I cannot imagine what people do in a campaign that's been going on for 26 years. I also wonder what happens to the poor sods who suggest maybe playing something else.
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# ¿ May 25, 2011 20:07 |
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Really Pants posted:IT'S FREE SO YOU CAN'T COMPLAIN. I love how this jackass simply can't wrap his head around how people could possible want negative feedback on their work. It's always amazing how the worse someone is at their art form the less they listen to dissenting voices, while the better the artist the more they want both good and bad feedback. Of course, that requires being mature enough to separate criticisms like "I think you need to focus a bit more on learning proportions" from the sea of "YOU SUCK!".
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# ¿ May 27, 2011 14:15 |
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That's even worse. That's how you end up with all these terrible writers and artists online; they have a protective bubble of fans that screech at anyone who dares suggest that just maybe the guy needs to improve a little bit and the fact that it's free somehow makes it above criticism or reproach. This is known as the "Ctrl-Alt-Delete Factor".
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# ¿ May 27, 2011 15:50 |
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quote:Are you there, D&D? It's me, Margaret.
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# ¿ May 27, 2011 17:46 |
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Frank Trollman posted this today on RPGNet.Frank Trollman posted:After Sundown - a $0.99 price point Downloading now, trip report depending on if I survive. e: the first line after the main title is "I hope you like nightmare worlds!" Pray for me.
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# ¿ May 30, 2011 04:32 |
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Good lord, I'm only ten pages skim into this and this is loving terrible. Frank owes me 99 cents for reading this loving thing. Frank did the layout himself, and it shows. Two-column layout, barely any art (and it's mostly scenery), and the pdf doesn't have wide enough margins to put a decent bind on a printout. Editing and playtesting by a whopping 5 people, one of whom is Frank himself. He does the oWoD "quote/saying after every header" thing. It's clear that he made these quotes up himself. He also didn't center the quote correctly in the column. Oh good lord page 4 has this monstrosity: quote:So we’re paring things down. A lot. We don’t have, need, or even want a bajillion clans of vampires, or fifteen tribes of werewolves. There should be few enough flavors of things that all the players can remember what the differences between them are. Ideally, people should be able to play whatever supernatural guys they want, sort of like the League of Extraordinary Gentlemen; but in practice you have to put explicit limitations on what is part of the story or things get all weird. Like with Martian invasions and stuff, what was up with that? A story that doesn’t have specific exclusions does not truly have any specific inclusions. It’s not really a story at all at that point, it’s a mess. The system is d6 based, but aparently uses playing (or Tarot) cards for advancement. There are three world in addition to our own; each of which is shamelessly and admitedly (by Frank) based on horror movies. Here's two section quotea from page 7, in reference to Maya: The Dreamlands (which is based on well-know horror movies Jumanji and Where The Wild Things Are: quote:“Everybody’s got to dream, young girl. If you don’t dream, ya go crazy.” Here's the first sentence describing quote:A long time ago, some people hosed up really bad and parts of the human world started to fall into the fires of The Dark Reflection The third realm is Mictlan: The Gloom, which he admits to lifting wholesale from Night Watch. Page 11 has a header at the bottom of the second column. Very professional.
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# ¿ May 30, 2011 04:56 |
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# ¿ Apr 27, 2024 21:40 |
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I'm at the monster types now, and god drat I don't think there's an original idea in this thing so far. All the realms are ripped off from other sources, and the monsters are from "Frank rewrites WoD" thing I actually posted a while back. In fact, it's the exact same text.Frank Trollman posted:The Playable Types Once again, the unplayable monster types are are zombies, fey, demons, ghosts, giant animals, and evil plants.
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# ¿ May 30, 2011 05:08 |