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Red_Mage posted:I played the intro of the first one, decided it wasn't for me and moved on. Interestingly enough you don't see many demons souls players raging at the people who play like, God of War, that their ARPG is dumbed down for babbies. I grogged hard on Dark Souls earlier when I found out they changed the spell system from mana-based to a 'spells per day' type thing. It was a mildly alarming moment of "It's me, I am the Grog."
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# ¿ Oct 8, 2011 09:51 |
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# ¿ Apr 28, 2024 12:09 |
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I remember hearing the 'Mongol Problem' the other way around, the party being the horseback archers. The 'problem' was that in the original 4e monster manual, horses are faster than majority%* monsters and majority% monsters have no ranged attacks. Thus the party is unbeatable. Oh, and you can't give a goblin a short bow because * Anywhere from 60-85% depending on how hyperbolic the grog is feeling. Edit: ^^^ Wasn't that just something Christian scholars slipped in after the fact?
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# ¿ Oct 13, 2011 16:26 |
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Drox posted:Let us hope that rapenards don't poo poo up star wars by realizing they can mind trick people into sex. You have come to a world called Tatooine!
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# ¿ Oct 13, 2011 19:55 |
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Little late on this but... The easiest way to do THAC0 is: your THAC0 is your target number. Roll 1d20+all the things, equal or greater than THAC0 is a hit. Enemy AC is just another integer you throw in to "all the things". AC 6? Add 6. AC -6? Add -6 (aka subtract 6). Of course this relies on the Dm being willing to tell the player what the target's AC is, and the Dm trusting the player to say "I hit" or "I miss", but with the adversarial set up of 2e that is not going to happen. The best part of Basic D&D is the 3 paragraph rant Gygax puts into Keep on the Borderlands about how the DM is impartial and this is not an adversarial game. 2e, worst edition.
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# ¿ Oct 25, 2011 10:35 |
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The one thing I really liked from Frank Trollman's ranting about 4e was his 5 second skill challenge fix. Have a set number of rounds, don't count failures. This gives you a simple range of successes from 0 to rounds x number of players (4 players, 5 rounds of skill checks is 0-20 successes). You can use this range to plan appropriate consequences of the skill challenge. It makes a lot of sense actually. Broken clock and all that. Edit: chrisoya posted:I read the comments on a monte cook article
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# ¿ Oct 25, 2011 10:58 |
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Fury1671 posted:No Frank, you can write a story about why it never changes. It's especially ironic coming from him, as the fiction he cites the most for having cool characters to emulate is anime. Specifically stuff like DBZ, One Piece, Naruto, Sailor Moon etc, where every important fight can be summed up as "One Unchanging Set of Ideals beats the poo poo out of another Unchanging Set of Ideals that the Author Disagrees With." 'Course he probably watched Goku go Super Sayiin and thought, "Wow, what deep and meaningful character development."
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# ¿ Nov 8, 2011 00:36 |
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Evil Mastermind posted:The fact that Trollman, who wrote the Tome, which is nothing but his loving houserules for "fixing" D&D is bitching about houseruling 4e is bad. And his "proof" is the fact that Fighters would "obviously" bring bows even though they wouldn't be able to use them as effectively as getting up in the monster's face. No no no, see they (TGD) fully admit that 3.5 is horrible and needs house rules. I mean, it's obviously the best system, but it's still horrible. 4rries like you still say you like 4ail edition, even after having to "houserule" it, which is obviously a clear example of the Oberoni fallacy Evil Mastermind posted:Plus the idea that to-hit bonuses and damage are "arbitrarium", unlike his lovely example which he's just making poo poo up that wouldn't happen if your GM had a loving brain cell and GRAAAAAHHHHHH I am too angry today to have to have read anything Trollman says. Also, No True Scottsman Fallacy. Check and mate, 4rrie * *This is every TGD thread.
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# ¿ Dec 6, 2011 20:34 |
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Chaltab posted:Am I then to understand that fighters were... useful in the older editions, and their utter ineptitude was a consequence of 3E's terrible design choices? They were still pretty much "run up, hit guy with thing" it's just that the Fighter's HP scaled faster than monster damage, and Fighter damage scaled faster than monster HP, so it was a viable option. 3.e's biggest problem with fighters was the alternate damage attacks, monsters having a shitzillion HP and 5 attacks for mondohuge damage. Also 2nd edition had a lot of those problems too, but 2ed just had a lot of problems in general. (Dart fighters were still pretty boss though)
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# ¿ Dec 17, 2011 07:56 |
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insanityv2 posted:I don't any of us (except maybe lemoncurdistan >.>) feel that way though? I do. There's just nothing I can do in 3e that I can't do in other games.
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# ¿ Dec 17, 2011 20:38 |
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chrisoya posted:I was just picturing one of Castle Ravenloft's towers slowly standing up like something out of Shadow of the Colossus, but a coffin centipede? Wow. Why not both?
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# ¿ Dec 19, 2011 18:36 |
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MadScientistWorking posted:gently caress yeah. I found the ultimate grog source: "Hey lets ask what WOTC's competitors think of 4e and the lack of an OGL! The answer may surprise you!" RA Salvatore posted:"4th edition [D&D] is more like a card game. It's a strategy game and there are a lot of things in there for the reason of class balancing, so from a mechanical standpoint, it's a fabulous game. From a roleplaying standpoint, by that I mean a writing standpoint, it's much harder." 4e is balanced, therefore you can't
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# ¿ Dec 29, 2011 19:30 |
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Guilty Spork posted:It seems that everyone in this article recognizes that 4E created a problem with its 4venger fanbase. Maybe if they own the fact that the 4E release advertising helped to bring this about, that particular problem can be solved. So, if I'm reading that right, he's saying 4e didn't bring in new people because the fans loved it? What?
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# ¿ Dec 31, 2011 05:23 |
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Mors Rattus posted:This might be because flight is loving powerful, you idiots. It's also a pain in the rear end to model 3d movement on a 2d battle grid.
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# ¿ Jan 2, 2012 05:33 |
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WhitemageofDOOM posted:It also makes combat really gently caress off boring, since it makes all combats into featureless flat planes. True, there's only so many times you can deploy airship mines before it becomes boring.
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# ¿ Jan 2, 2012 07:35 |
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Evil Mastermind posted:Fighters cannot get better because that's not what people want. People who play fighters actually literally want to play characters who are completely gimped. Actually that sounds pretty accurate to me. Reminds me of my high school gaming group, and all the people who were mad about Tome of Battle when it came out.
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# ¿ Jan 5, 2012 03:22 |
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FoliatedFold posted:The fellow DMing the Encounter game last night told the group how much better 3.5e was at developing role-playing characters that weren't combat based. He described a char that could not be in a party because he existed inside a 2 km-wide tornado. Another one was a Bard that never fought but talked his way out into and out of everything (until his tongue was cut out). The conversation wandered elsewhere shortly afterwards and I never got to ask him about how these chars worked in a campaign. Can anyone enlighten me? What I'm confused about, is how these characters are supposed to be easier to even make in 3.x, let alone play.
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# ¿ Jan 5, 2012 17:39 |
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Dire Wombat posted:This isn't grog, but it's still stupid. How so?
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# ¿ Jan 7, 2012 22:17 |
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Halloween Jack posted:I think it was more of a personality issue--he seems like the type of guy who would get really interested in a specific topic (like heraldry, deciduous trees, or variations of polearms) and write and write about it, then turn around and run a game that starts with "You're standing outside the dungeon. There is a peasant selling dungeon carts and war dogs." Considering all the Gygax quotes I've read in here, all the random charts for weather, encounters, terrain etc. feel much less like "simulationism" and much more like D&D's version of the 'Chance' card.
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# ¿ Jan 22, 2012 00:20 |
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I'm so glad he buffed up divine casting and Psionics so that they're as good as arcane spells. Pure genius!
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# ¿ Jan 27, 2012 19:32 |
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Evil Mastermind posted:Just when I think there can't be a dumber line in the sand to be drawn in terms of playstyle A vs. playstyle B arguments, people come around and amaze me again. There is always more and it is always worse.
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# ¿ Feb 8, 2012 20:57 |
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projecthalaxy posted:It's weird that the flavor (and rules, but that's different) text on the Band Guard is so bad. I mean I read Frank's Tome, his big 3.5 book, and although most of the rules and ideas were odd, he could string an interesting sentence together at least. The more I think about it, the more I think the good stuff in that trainwreck was K's doing more than Trollman's.
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# ¿ Feb 21, 2012 22:46 |
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Asimo posted:But you don't understand, things are different now that there isn't tedious planes based entirely on the worthless alignment system, half of which are redundant and ignored anyway, or that there isn't 1930's era slang thrown throughout to sound exotic and deep. The only good thing about 2e going on as long as it did was that people got soo loving bored of it they invented Planescape, Darksun, and Ravenloft.
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# ¿ Feb 22, 2012 11:31 |
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Evil Mastermind posted:
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# ¿ Mar 5, 2012 03:22 |
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FactsAreUseless posted:And no matter what, sticking out like a sore thumb will get you teased, whether it be gender, ethnicity, or otherwise.
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# ¿ Mar 6, 2012 20:29 |
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Davin Valkri posted:Is Frank Trollman always this unsavory on the Gaming Den forum? He fancies himself as some type of Doctor House character.
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# ¿ Mar 8, 2012 20:02 |
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Dr Pepper posted:WHY IS BALANCE A CONTROVERSIAL WORD Because when you can't be the coolest guy, you aren't cool at all.
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# ¿ Mar 9, 2012 00:28 |
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Dr Nick posted:But I am a 4e fanboy and if defending it against inaccurate statements makes me an apologist then WHELP! But I did work for my fun! I busted my rear end on 10 hour days working 5-6 days a week for those dumb books!
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# ¿ Mar 16, 2012 00:56 |
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chrisoya posted:The illustrations will be near photo quality with life-like details. Man, that scene with the Lotion Troll? I can hear the ocean.
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# ¿ May 18, 2012 10:54 |
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Splicer posted:..."because it's more fun" is literally his counterargument. This is his actual argument against a mechanic. Because the mechanic is more fun. Looks like they're arguing for the mechanic, to me.
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# ¿ May 26, 2012 04:20 |
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# ¿ Apr 28, 2024 12:09 |
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2e relied upon imagination! Like this one time where I nagged everyone about encumbrance, food, and XP minutiae!
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# ¿ Jun 11, 2012 15:40 |