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50 Foot Ant posted:For gently caress's sake, it seems like so many people in my hobby are just terrible human beings and all around lovely people. What is it about RPGs that attracts so many terrible people?
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# ¿ Feb 4, 2012 06:14 |
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# ¿ Apr 28, 2024 05:41 |
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Red_Mage posted:It applies rulesets and system mastery to a social activity arguably allowing people who would not be able to dominate a crowd otherwise to do so. Wow, this actually makes a lot of sense.
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# ¿ Feb 4, 2012 06:26 |
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Really Pants posted:Experiencing this high-fantasy world on a modern computing device completely ruins my immersion. I demand that PFO be made on parchment and tapestries instead. This would own though.
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# ¿ Feb 4, 2012 20:19 |
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ProfessorCirno posted:Look at Bethesda, who ardently remove anything that even resembles an RPG mechanic in favor of making it all about the Player's skills, insuring there's no real Character to take the Role of. But.. this makes no sense. Skyrim's skills are the RPG mechanic. All they did was streamline everything by instead of making it "Stat + Skill" they just made it "Skill"! How is this... arrgggggg!!!
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# ¿ Feb 6, 2012 04:39 |
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How can anyone be so pompous about a game where you pretend to be a wizard.
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# ¿ Feb 6, 2012 05:34 |
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Guilty Spork posted:I liked the part in the beginning where he goes "I am invincible and everyone who's tried to argue against me has been a pathetic fool," never mind that he is frequently, objectively, factually wrong about things. But you see he's right so he's not wrong because
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# ¿ Feb 6, 2012 19:06 |
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Chaltab posted:Am I a video grognard for thinking that Duke Nukem 3D style level design is objectively better than Call of Duty corridor shooter level design? I mean, I didn't play DN3D until last year so it's not Nostalgia talkling. There are advantages to a more "maze" like level design. There are also some disadvantages. Same with linear level designs. Both can work well. Games have been both linear and non linear for ages.
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# ¿ Feb 6, 2012 19:31 |
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Book of Nine Swords is to complex. *Plays a wizard with spells that do everything*
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# ¿ Feb 6, 2012 19:36 |
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ProfessorCirno posted:I disagree with some points made here and in 4rth edition in general. I do not believe a sword swing by a 20th level fighter is equal to 4 meteors a wizard hurls at you. That is my opinion but I stand by it. I will be glad when the age of martial supremacy that was 4E goes by the wayside. When you're the son of the King of the Gods, wielding a sword forged from the primal material of the world itself, fighting against a Eldrich Dragon God that wants to consume the universe, yes, your sword swing hurts as much as four meteors. Edit: Basically this person has never read any mythology ever. Or the vast majority of fantasy fiction that DnD bases itself off of. Martial Supremacy all day every day.
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# ¿ Feb 6, 2012 20:37 |
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Xiahou Dun posted:Of course the point is to win. But... but.. not everybody has fun in real life! Why should they all have fun in a game!
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# ¿ Feb 6, 2012 21:20 |
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RPG Pundit posted:The Swine are any people for whom RPGs have, as their primary purpose This is quite possibly the most ironically hilarious thing this man has ever said. He calls himself RPGPundit, his blog and sole presence on the net is about RPGs. Yet he says this.
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# ¿ Feb 7, 2012 03:55 |
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ProfessorCirno posted:You don't get the armor, weapons and health of a more "mundane" character. That is the balance. That is until you cast spells that give you the armor, weapons, and health of a "mundane" character.
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# ¿ Feb 7, 2012 19:36 |
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ProfessorCirno posted:"Combat as War" and "Combat as Sport" is the newest way to say pee pee poo poo 4e is a bad game. YOU ARE PLAYING A GAME. What is wrong with these people? ProfessorCirno posted:Yeah sure and he killed giants by sptitting at them and lightning bolts shoot out of his nose. Don't you think any of it were tall tales? Tearing an ogre's arm off I could see if he is the strongest human ever. That did approach ogre strength. Weilding the sword of a giant could be done by changing your grip if your are strong enough and tall enough. Swimming across a small sea during a storm in armor, pretty much impossible. He most likely got washed ashore. That has happened numerous times in the real world. quote:That has happened numerous times in the real world. quote:That has happened numerous times in the real world. AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH WHY. Who can say this!? Who can actually think this? "A fighter doing something awesome? Obviously he's exaggerating!" *Plays a Wizard, breaks reality* "This is realistic."
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# ¿ Feb 7, 2012 19:41 |
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Vanadium posted:Wow. http://oots.wikia.com/wiki/Snips,_Snails,_and_Dragon_Tales#Edition_Wars:_Invaders_from_the_Fourth_Dimension This sounds like a satire of edition wars.
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# ¿ Feb 7, 2012 20:24 |
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Has anybody told him that "Combat as War" is a meaningless phrase.
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# ¿ Feb 7, 2012 21:54 |
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It's like he doesn't realize it's a game and supposed to be balanced and winnable. Where are you finding these Professor, where so I know what to burn to the ground
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# ¿ Feb 7, 2012 22:12 |
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That was Grognards.txt's finest hour.
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# ¿ Feb 7, 2012 23:15 |
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Combat as War: "OK Bill, your fighter got hit by Finger of Death. Roll up a new character. "Heh, that's what you get for choosing Fighter This is war. Only the smartest can win." *Cast's a a dozen spells copied from the internet*
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# ¿ Feb 8, 2012 00:41 |
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In other words Combat as a Sport is a fair game. While Combat as War is the GM dicking over the players and punishing them for expecting the rules of the game to apply more then the GMs whims.
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# ¿ Feb 8, 2012 21:26 |
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I Am The Scum posted:Why are the same people that harp on the improvisational nature of "combat as war" the same ones that want to stick with wizards that have large lists of highly-structured spells? Because it's really another excuse to have Caster Supremacy.
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# ¿ Feb 8, 2012 21:31 |
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moths posted:Oh hey, nice skill challenge. Exactly. Proof that Combat as War does not work in 4e. Try again 4ailures.
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# ¿ Feb 8, 2012 22:55 |
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ProfessorCirno. Please. Stop the class. It hurts. The grog hurts.
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# ¿ Feb 9, 2012 01:33 |
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Has nobody told him the simple fact that yes, in reality people can't do those amazing deeds. But you also can't use magic either in reality. They're both fiction.
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# ¿ Feb 9, 2012 01:55 |
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Why stop there. The Something Awful Forums > Discussion > Games > Traditional Games: "My point is that you seem to be envious of magic."
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# ¿ Feb 9, 2012 03:30 |
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Thuryl posted:This line of discussion has got me thinking about how you'd design a game around a setting where magic isn't real, but everyone in-setting believes it is. That's the most "realistic" way to do magic, after all! This would own.
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# ¿ Feb 9, 2012 03:54 |
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That is amazing. Frank Trollman, who knows absoultely nothing, is declaring 5e dead before it comes out. Seriously, why haven't people, en masse, just shouted him down for the gigantic moron he is? Censeo Trollman esse delendam.
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# ¿ Feb 9, 2012 04:40 |
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That man has never read a non D&D book in his life.
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# ¿ Feb 9, 2012 05:04 |
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Asimo posted:Ugh.... nmbuh... Wait I've got it. He's an immortal wizard irl
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# ¿ Feb 9, 2012 05:12 |
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Sad Mammal posted:Is there a collection somewhere of fantastic feats that Fighter-type literary characters have performed? Pretty much any book on mythology.
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# ¿ Feb 9, 2012 09:38 |
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Strontosaurus posted:"Hah, when I change all the rules and ignore the design assumptions, the entire system breaks down! Checkmate!" -Frank Trollman, 2009. Bane Guard. Why that alone hasn't discredited him is beyond me.
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# ¿ Feb 9, 2012 19:31 |
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Transient People posted:Context of this quote. quote:The big difference between the 4E fighter and previous fighters was that the 4E fighter incentivized players to focus on a particular weapon and style to the exclusion of all other techniques Hahahahahah why. quote:One of the biggest things our group felt when we tried 4e was the lack of customization on many levels. In our current campaign (Pathfinder), we have 2 fighters, different as night and day. I like this. Note that he doesn't say they're effective (Hint, they're likely not) Another funny thing is that he says that mechanics should support the ability to "tank" when the 4e Fighter has this.
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# ¿ Feb 9, 2012 21:54 |
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Why do people keep talking about "Ranged Fighter" like it was ever a thing? If you want to use a bow, play a Ranger.
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# ¿ Feb 9, 2012 22:06 |
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4e ruined fighters by making them competent at their given role.
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# ¿ Feb 9, 2012 22:08 |
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opaopa13 posted:Look, it's simple: A good class-based system shouldn't restrict a character's mechanics based on his class, it should restrict his fluff based on what's already in my head. It took a full minute of reading this sentence to get what you were saying. Then I cried because some people really think this.
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# ¿ Feb 9, 2012 22:37 |
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Since everyone knows that the narrow band of fantasy based off a small part of European myth and folklore that I read is the most important anything not from it is
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# ¿ Feb 10, 2012 07:37 |
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Hahahahahaha backed by common sense.
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# ¿ Feb 11, 2012 08:59 |
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*cast spells that ruin the game and break any semblance of balance* Frank: This is perfectly acceptable *has a +1 to one type of roll* Frank: This game is broken before it even begins. Censeo Trollman esse delendam
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# ¿ Feb 11, 2012 22:17 |
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"I don't want my players to play powerful characters in a game that is about power fantasies. Unless you're a wizard, of course."
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# ¿ Feb 12, 2012 02:35 |
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ProfessorCirno posted:Screw balance. Im done with it. So much trouble chasing a holy grail and I had completely forgotten that character definition and distinctiveness did far more to make players fall in love with their characters than precision mechanics every did. If a rogue sux in combat, so be it, If a mage cant->swim climb->Jump then follow it up with witty conversation,suck it up. Why do people think this?! YOU ARE PLAYING A MULTIPLAYER GAME. IF IT IS NOT BALANCED, THEN IT HAS FAILED.
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# ¿ Feb 13, 2012 05:13 |
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# ¿ Apr 28, 2024 05:41 |
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ProfessorCirno posted:Playstyles. You shouldn't be stuck in the World of Warcraft mindset of classes having set roles. Where... where does he think World of Warcraft got the idea that classes have set roles? Edit: The... the entire point of a class based system is that each class has it's own abilities and roles in the game!
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# ¿ Feb 13, 2012 05:17 |