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This goes to my biggest problem with 4e and with many upcoming game designs in general - even including my love of Savage Worlds to a much lesser extent... and that is removing challenge, thinking, and roleplaying from roleplaying games. There should be risks and the very real possibility of character death and failure, otherwise why should I waste my valuable time as a DM to run a game, when I could simply say "you win" and narrate some cool story...is that a crass statement? Perhaps. This new paradigm is also why I disliked to a lesser extent, 3x D&D - the players spent more time looking at their character sheets for skills, feats, etc. instead of thinking! How are they supposed to LEARN? I had to read up on small unit tactics, cover and concealment, medieval warfare, etc etc etc to really start mastering roleplaying combats. Likewise, I see social combat rules and the like as severely detracting from roleplaying. You are there to be an actor in an improvised play - so act! If you are a social misfit, won't it help you come out of your shell? What's the harm in helping someone better themselves while at the same time having fun? In general, as time goes on I find the who push towards ... mechanization ... of every situation via rules, ever-expanding player powers, no-serious-death rules and the like to be very off-putting. And of late I have been studying management techniques and it occurs to me much of what us old geezers (lowercase) of Generation X and older are annoyed with are exactly what Generation Y is looking for... In general, Gen Y tends to work and act in groups (hence the whole group dating thing which just boggles me), prefers immediate feedback, and requires constant positive praise and reinforcement (again something I think is nuts in the workplace, but something managers need to keep in mind to properly motivate their employees). So - I have learned my lesson from previous posts that telling folks ...esp the younger ones...there way is wrong is silly and insulting. However, I DO feel Gen Y is losing out on great roleplaying when the games are deliberately socially engineered and modeled to their (spoiled, IMHO) way of seeing the world and made to be less challenging in the supposed name of fun. As I constantly tell my son when he uses cheat codes in his Nintendo - 'what is the point of being invulnerable? Where is the challenge?' I think tough challenges and PC death build character. Just as tough challenges (and especially failures) build character. So bring on the level drain, Old Geezer!
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# ¿ Mar 16, 2009 04:28 |
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# ¿ Apr 26, 2024 02:01 |
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AndItsAllGone posted:I want to kill that last guy. Literally kill him Yeah I have to keep fighting the urge to reply with a line-by-line
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# ¿ Mar 16, 2009 05:26 |
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dailies and healing surges that reset after every encounter could be pretty fun if balanced right
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# ¿ Mar 16, 2009 22:07 |
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tendrilsfor20 posted:Personally I think it's best to let the players know which enemies are the minions. Yes, it lets the wizard know where to drop his AE spells, but why not? As far as I can tell the only benefit to hiding that information from the players, is to yell "Gotcha!" when they waste a daily or encounter power on a minion. If you are that type of DM, then go ahead and hide the minions. Personally I think it speeds up game play, and that the players have more fun when they get to make informed decisions rather than playing guessing games. But this guy is 100% correct..??
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# ¿ Mar 19, 2009 19:37 |
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I have intermittently posted on rpg.net and let me tell you, that RSC guy is retarded
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# ¿ Mar 20, 2009 03:13 |
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oh god that's beautiful especially because etherwind is one of the two people who are possible culprits for buying me my last red title
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# ¿ Apr 7, 2009 01:45 |
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Etherwind posted:I will put cold cash on the table that every single person who has posted in this thread has done or said something that would justify a place in it at some point in their lives. If you'd deny this, you're frankly lying to yourself. I will see and raise you w/r/t making up superpowerful custom classes for my magical gold dragon wyrmling pc and then getting really huffy when they're rejected
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# ¿ Apr 15, 2009 03:44 |
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FrantzX posted:oh my god this is beautiful, thank you so much
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# ¿ Apr 18, 2009 02:17 |
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ends with "So there.", so apparently it's spambot?
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# ¿ Apr 18, 2009 03:04 |
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Rust monsters were put in solely for stupid legacy reasons. They are a bad monster.
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# ¿ Jun 10, 2009 02:32 |
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FirstCongoWar posted:Which one of you is this: it was me. sorry. vampires just don't sit well with me unless they're at their most dangerous while boxing you
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# ¿ Jul 23, 2009 03:24 |
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Riidi WW posted:okay, i'm sorry, but this isn't a meaningful response to my point. i am saying that you need to be aware that by using "gay" as a pejorative you are furthering the social norm that to be gay is a bad thing, undesirable, and so forth. i didn't say one word about offense. but being gay is a bad thing since you can't get married
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# ¿ Sep 1, 2009 02:41 |
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that's a good point, riidi.
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# ¿ Sep 1, 2009 02:50 |
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shotgunbadger posted:no, you don't understand. i'm not talking about laws or whatever. gays literally can't get married. it doesn't work. god deflects the marriage particles away
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# ¿ Sep 1, 2009 03:48 |
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The General posted:I'm saying that in any combat poo poo can hit the fan. It may cause you to have to run away, or it might just kill you. That's the risk of combat. Don't like it? Don't have the fight, find some other solution. No, that's retarded. Combat is fun and the genre demands it happen regularly.
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# ¿ Oct 22, 2009 18:23 |
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RagnarokAngel posted:Grognards are either atheist or claim to have a buddhist philisophy your point is invalid. why do you think the atheist spellcasters get better spell lists
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# ¿ Oct 26, 2009 00:44 |
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Oligopsony posted:We're veering off-topic, but Hitler's responses to Germany's real problems (hyperinflation, mass unemployment) were actually pretty good. oh hitler apologia from oligopsony what a shock
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# ¿ Nov 12, 2009 00:45 |
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Oligopsony posted:non sequitur
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# ¿ Nov 12, 2009 02:55 |
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Bedurndurn posted:My favorite bit of that was that his will save was +6. Because that's certainly not a gigantic liability once your party's in the low teens for levels. Not at all. +3. His will save was +3. Naturally, both the level 12 sorceress and the level 8 cleric posted after the level 14 fighter could kill him singlehandedly.
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# ¿ Nov 25, 2009 00:54 |
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Pathfinder listed itself as having over 5,000 playtesters because that's how many people downloaded the .pdf of their alpha
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# ¿ Nov 25, 2009 02:31 |
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In Pathfinder generalist wizards get the special power to throw their staff and have it come back.
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# ¿ Nov 25, 2009 16:37 |
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Riidi WW posted:Please, go on. I'll spell it out for you: your sincere acceptance of the tenets of an organized religion represent a forfeiture of all of your pretensions of logic consistency.
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# ¿ Dec 10, 2009 22:02 |
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Fuego Fish posted:He's certainly not made a single post worth reading on this entire forum.
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# ¿ Dec 11, 2009 09:38 |
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AC actually isn't a sacred cow. They were playtesting systems where armor worked as DR early in 4e's development, but it made the game end up with too many variables to be easily balanced.
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# ¿ Dec 17, 2009 20:28 |
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Harken: "Look, before I met him, i was down on my luck. . i had been. . a sailor, a rigger- good with ropes, good enough I could pick my trade. but then. . " He pauses confused. "One year I just lost the knack for Using Ropes. It was way back. . around the time mages stopped toting around crossbows. That used to be the style for some reason. Anyway, i banged my hand up or something, lost the nack, it would have ruined me- but Tobin took me in."
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# ¿ Dec 20, 2009 18:38 |
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The General posted:Sorry if my games include such things as 'failure' and 'consequences for your actions.' It must be terrible knowing that a bad ingame decisian can have a bad result. Why even roll the loving dice? You're a regressive troglodyte who habitually misrepresents everything that anyone who tries to talk with you says and you're also a homophobe, don't post
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# ¿ Dec 21, 2009 00:16 |
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The General posted:Yup, total homophobe. Much like when I call something retarded I hate all people with mental defficiency. Heaven forbid I use slang. yes quote:And I fail to see how I misrepresented the topic at hand. I asked about NPCs escaping and I was told "Welp, if they escape once, my players will go apeshit and slaughter any opponent instead of capturing them." Seems rather extreme and childish to me. If it happened every time, I'd understand that kind of reaction. You either fail to see it because you're stupid or because you're disingenuous, neither is a good reason for your voice to be heard anywhere
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# ¿ Dec 21, 2009 00:23 |
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Riidi WW posted:"the magic will all be mine, ah ha ha"
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# ¿ Dec 24, 2009 23:44 |
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Riidi WW posted:and its not even like in vampire where "the blood will all be mine" helps you out. what does a technocrat gain from killing everyone else??? the assurance that his magic style will be accepted by the populace and never generate paradox which would also happen if all the different magical styles decided to work together and open humanity's eyes to the existence of magic as a generalized possibility, and also that option would require less murder
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# ¿ Dec 24, 2009 23:58 |
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eat poo poo oligopsony
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# ¿ Dec 24, 2009 23:58 |
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Etherwind posted:Okay, to try and express how loving terrible this is, let's try an analogy. So you think that homosexuals have messed up sexual identities in the same way that schizophrenics have messed up minds?
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# ¿ Jan 4, 2010 06:19 |
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Etherwind posted:No, I'm saying that creating an association between morality and mental illness is just as wrong and offensive as creating an association between morality and sexual identity. Well, no, your analogy only works if homosexuality was to sexual identity what mental illness was to mental well-being. So you're either a bigot or an idiot.
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# ¿ Jan 4, 2010 06:24 |
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But...he keeps posting here. That's not good news..
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# ¿ Jan 4, 2010 06:25 |
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Requiem is so offensive - it draws parallels between people suffering from blood loss and deranged vampire slaves! After all, someone might think that-
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# ¿ Jan 4, 2010 06:27 |
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Etherwind posted:gently caress right off. My point was showing how offensive it is to associate intrinsic elements of self over which a person has no control with their moral decisions. But the only offensive thing about your example was the implication that being homosexual was worse than not being homosexual..?
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# ¿ Jan 4, 2010 06:29 |
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Etherwind posted:What the gently caress? Well, see, the thing about setting up a "commmit atrocity -> alter sexual preference" precedent is that it draws a hierarchy between superior and inferior sexual preferences. It's offensive because your (Etherwind's) first impulse was to paint heterosexuality as the correct, normal state which is ruined and warped into homosexuality as the character commits crimes. I'm not offended by the general idea that someone's sexuality can be informed by their actions and experiences, which is good, since it's true.
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# ¿ Jan 4, 2010 06:37 |
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Etherwind posted:Again, I think it's pretty loving terrible to draw any connection between moral purity and derangement. That's my fundamental problem with it. If you were to actually read the game, you would know that the system does not do this, since it tracks a character's actions and experiences rather than his thoughts. quote:It's not the actions and decisions aspect, it's the fact that it's loving moral conduct it's tied to that make it awful. The idea that being really evil could change your sexuality is offensive and archaic. "Being evil" is not a sin on the Humanity scale.
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# ¿ Jan 4, 2010 06:40 |
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Etherwind posted:I give up. Either you can see why associating immoral behaviour with gaining mental illness is unkind and backward, or you can't. If you had read the rules, you would know that the system does not associate "immoral behavior" with mental illness.
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# ¿ Jan 4, 2010 06:44 |
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Nowadays, I don't like the Morality system for two reasons: 1. It seems like derangements should be something you risk by keeping your current Morality, not dropping it. Morality loss means sociopathy and detachment, so someone who Truly Doesn't Care about the guy they shot in the face shouldn't go crazy because of unresolved issues about shooting a guy in the face. They are Stone Cold 2. I hate level drain and random chargen in the final estimation Morality is both: it plays more like a slap on the wrist than character development - you straightforwardly lose a bonus because you failed a roll. Ostensibly, you've gained The Freedom To Be Bad, but you always had that, and whether or not you pay for that freedom by having a Derangement or not is totally random. In the Mage game I don't run, I use a Morality system where degeneration is voluntary, and not degenerating forces you to make a roll to avoid getting a nonpermanent derangement.
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# ¿ Jan 4, 2010 06:53 |
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# ¿ Apr 26, 2024 02:01 |
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The General posted:I'm pretty sure he's saying that linking any sexual or mental attribute to any moral standing is bad. It actually is your choice whether your character has a mental illness? The "derangements" handed down by Morality degeneration amount to character quirks and personal flaws like narcissism or an unpleasantly suspicious nature, and the Actual Serious Horrible Derangements like schizophrenia or dissociative identity syndrome are explicitly called out as things that are only "gained" through severe trauma or suffering on your part rather than simply your instinctive reaction to hurting or killing another human being. Aside from that stuff, your character can have as many or as few Actual Mental Illnesses as you like, in the same way he can be missing a leg if you like.
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# ¿ Jan 4, 2010 07:09 |