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greatn posted:I don't see wy some people get upset about the idea of the Earth plane or Fire plane or Salt plane just because you can't reasonably adventure in it. You don't really need to. It's just an explanation to say "Oh, that's where salt elementals come from. Oh, that's where I summon Earth elementals from", and the peri-elemental plane of lightning is something you can imagine your spellcaster opening a gate to whenever he's casting call lightning. If owlbears can be explained away with "these things were probably created by some mad wizard who got into his druid buddy's shrooms" in their monster manual entry, we definitely don't need a nuanced cosmology of demiplanes laid out geometrically on a chart in order to explain some spell or monster's origin. Really, if the DM tells me "Oh, elementals are summoned from other planes of reality that are full of raw elemental energy and inhospitable to humans" that's enough for me. Revelation: I know that someone ruined it by explaining it somewhere in an old AD&D manual, but I want to believe that the invisible stalkers we summon are so happy to help because they're glad to take a vacation from a demiplane where everything is invisible and everyone just bumps into each other all the time, occasionally reproducing by accident. bezel posted:Well, there goes my 3.5 rock-throwing Fighter concept Halloween Jack fucked around with this message at 07:32 on Jun 9, 2010 |
# ¿ Jun 9, 2010 07:29 |
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# ¿ Apr 29, 2024 01:14 |
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Ashenai posted:I think this sort of character provides significant roleplay opportunities. In the Dragonlance novels, Tanis Half-Elven had a unique perspective on both the elven and human cultures: similarly, a skilled player could come up with some interesting insights about what it might have been like to be raised as a Symbiotic Paragon Savage Vampire Ankholian Ravenous Nether Hound Fleshvigor Evolved Favored Spawn of Kyuss Cauldron Spawn Bodak Gravetouched Web Mummy Mummified Living Wall Juju Zombie Shadowslain Scion of Kyuss enlarged Corpse Bone Ghoulish Ghastly Dry Lich Greenbound Half-Lemorian Fiend Half-Air Elemental Half-Earth Elemental Half-Fire Elemental Half-Water Elemental Half-Celestial Epic Pseudonatural Half-Farspawn Wood Element Gelatinous Blightspawned Thomil Demonically Fused Magma Element Spellwarped Corrupted by the Abyss Half-Illithid Woodling minute form Half-Machine Twenty-nine-Headed enlarged Half-Dragon (Adamantine) Half-Dragon (Amethyst) Half-Dragon (Arboreal) Half-Dragon (Battle) Half-Dragon (Beast) Half-Dragon (Black) Half-Dragon (Blue) Half-Dragon (Brass) Half-Dragon (Bronze) Half-Dragon (Brown) Half-Dragon (Chaos) Half-Dragon (Copper) Half-Dragon (Chromium) Half-Dragon (Cobalt) Half-Dragon (Concordant) Half-Dragon (Crystal) Half-Dragon (Deep) Half-Dragon (Emerald) Half-Dragon (Ethereal) Half-Dragon (Fang) Half-Dragon (Force) Half-Dragon (Gold) Half-Dragon (Green) Half-Dragon (Howling) Half-Dragon (Iron) Half-Dragon (Nickel) Half-Dragon (Oceanus) Half-Dragon (Prismatic) Half-Dragon (Pyroclastic) Half-Dragon (Radiant) Half-Dragon (Red) Half-Dragon (Rust) Half-Dragon (Sapphire) Half-Dragon (Shadow) Half-Dragon (Silver) Half-Dragon (Song) Half-Dragon (Steel) Half-Dragon (Styx) Half-Dragon (Tarterian) Half-Dragon (Topaz) Half-Dragon (Tungsten) Half-Dragon (White) Half-Dragon (Chiang Lung) Half-Dragon (Li Lung) Half-Dragon (Lung Wang) Half-Dragon (Pan Lung) Half-Dragon (Shen Lung) Half-Dragon (T’ien Lung) Half-Dragon (Tun Mi Lung) Half-Dragon (Yu Lung) Were-Forestmaster awakened Paragon Savage Mineral Warrior Stonebone Remade Lolth-touched Half-Iron Golem Warbeast Dungeonbred Titanic Blood Ghoul Squid Ka-Tainted Madborn Reptilian Dark Thrall of Onysablet Hooded Pupil Katane Ghul Genden Fetch Half-Satyr Half-Ogre Half-Minotaur reduced Dragon Vassal (Yellow) Half-Scrag Skorenoi Taint-blood Wendigo Lost Tarterian (Shator) Proto Draconic Corrupted Beast of Xvim Voidmind Chimeric (Black) Bloodrager Quorbound Kaiju Forestmaster Dungeonbred Spirit of the Woods Warbeast Titanic Savage Mineral Warrior Stonebone Remade Blood Ghoul Lolth-touched Magebred Half-Brass Golem Squid Half-Ogre Tauric Maenad enlarged Blightspawned Forestmaster Paragon Stonebone Remade Half-Machine Voidmind Tarterian (Shator) Draconic Woodling, Savage Lost Proto Mineral Warrior Half-Brass Golem Bloodrager Corrupted Lolth-Touched Blood Ghoul Cave Troodon.
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# ¿ Jun 9, 2010 19:03 |
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Sad Mammal posted:If they ever free him/save him, he was guilty and will immediately exact a terrible vengeance on the peasants. If they let him hang, he was innocent and his family is pretty keen on finding what happened to him. Ansob. posted:There's plenty of things 4E is not so good at doing and plenty of things that other systems are better at than 4E, and there's plenty of good reasons why you would dislike 4E and like other systems better - it's just that 95% of the 4E criticism is people claiming that it's like an MMORPG because there aren't any restrictions on what you can do outside of combat and the classes have been grouped along broad lines to make it easier for new players to understand party dynamics, which are not good reasons.
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# ¿ Jun 10, 2010 20:29 |
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Ansob. posted:I wanted to do 3.x the courtesy of not just going CASTER EDITION at it but yes, if anything, the people who rag on 4E because "OH NO NOW THE FIGHTERS CAN DO MAGIC GET THIS WEEABOO poo poo OUT OF MAH D&D" are worse than the 4E = WoW crowd. Also the people who think that fighter maneuvers = Asian martial arts. Yeah, Europe had a land war going on somewhere pretty much constantly all the way up until WWI, and the entire medieval economy was pretty much based on it, but they never actually practiced their fencing or anything. Only Asians did that.
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# ¿ Jun 10, 2010 22:19 |
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Ansob. posted:People always laugh when you see sci-fi or fantasy races that are the "proud warrior race guy" where combat is the most noble pursuit and the entire economy is geared towards war, but that's pretty much what Europe's historically been. rantmo posted:Actually there were a number of martial arts from Europe but not ones that had a lot of staying power, probably because at a certain point ranged weapons made them fairly obsolete (though that's pure conjecture on my part). Some friends of mine are stage violence designers and years ago were helping a guy translate Italian illustrations of a martial art, figuring out how those poses worked into actual combat in the like. But yeah, in one era a sword might be an infantryman's weapon, and a few decades later the spear is the primary weapon and the sword is the sidearm, and later on it's the primary weapon in conjunction with a shield and armor, and later the sword was really only for self-defense and dueling in the civilian environment, and on and on, so the way swordsmanship was taught would vary from period to period. But in between, there would be transitional stages where you have people fencing for one purpose but using an outdated type of sword and outdated techniques, and that's what all the fencing masters had to grumble at each other about. We think of the rapier as an elegant gentleman's dueling weapon, but George Silver thought it was a thug's weapon; he said its length and weight was great for a murderous thrust, but it wasn't great for defensive parrying. quote:That said, Europe was also the birthplace of the first mixed-martial art; Edward William Barton-Wright's Bartitsu, which is the martial art that Sherlock Holmes practiced. It's also badass and awesome.
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# ¿ Jun 11, 2010 07:44 |
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I have to admit, I always thought games that had rules for establishing some kind of domain and then being able to buy "upgrades" for it are fun, as long as they're not too complicated. Shadowrun had a strong "pimp my whatever" element and I liked being able to customize my safehouses with the Sprawl Survival Guide.
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# ¿ Jun 11, 2010 22:52 |
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No, but you could save money on your rent by having an eco-conscious hydroponic garden. Shadowrun, the StuffWhitePeopleLike.com edition.
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# ¿ Jun 11, 2010 23:45 |
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Super Waffle posted:Since we've been talking about Nazis, how offensive is it to take real-world events and gussy them up with fantasy trimming?
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# ¿ Jun 12, 2010 05:42 |
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Tolervi posted:That post is such an obvious troll that it makes even the people who make fun of it (i.e., lots of people ^^^^^ there) look like idiots. It is truly a masterstroke. RocknRollaAyatollah posted:I love how the katana folding technique is held up like some standard of superiority. It was a technique designed to make an alright sword with limited resources and terrible steel. moths posted:I don't understand why you'd buy an unrelated company to kill it, or why anyone would think that's going on.
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# ¿ Jun 14, 2010 16:26 |
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If you own an auto body shop called Marty's Garage, Wal-Mart can sue you for infringing on their copyright, and winning the lawsuit means they now own your garage. That is what trademark law is and how it works.
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# ¿ Jun 14, 2010 21:20 |
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Dominion posted:It's not quite that ridiculous. Palladium has a copyright on Rifts as the title of a game involving planeshopping. They are totally within their rights to challenge another company making a game involving planeshopping called Rift. Especially if Palladium has any intention of making or licensing a Rifts video game.
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# ¿ Jun 14, 2010 21:35 |
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Evil Mastermind posted:Kev actually did lose, the court ruled against him.
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# ¿ Jun 15, 2010 04:31 |
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counterspin posted:<grognard> Epicurus posted:Also you CAN make better adventures for the PCs in 4th ed if you know their powers - you can position the enemies so that the PCs have a chance to use their best stuff, or make sure the enemies use Save ends effects if the party has characters who shut down save ends, etc.
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# ¿ Jun 15, 2010 18:55 |
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I have discovered the RPGpundit's blog and I love it. He's a hardheaded jerk who takes silly things seriously, pretending to be an irreverent jester, pretending to be a hardheaded jerk who takes silly things seriously. That and the whole cigar-smoking-from-an-overstuffed-chair-calling-women-wenches thing. People with a gimmick instead of an actual personality are a lot of fun as long as you can keep the Internet between the two of you.
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# ¿ Jun 15, 2010 19:45 |
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Woah! He's the guy who wrote Gnomemurdered and then reviewed it himself, arguing that there's no reason you can't write an unbiased review of your own work! This is one of those guys who does a lot of stupid things very seriously, but when cornered, claims he was taking the piss.
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# ¿ Jun 15, 2010 20:05 |
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OtspIII posted:Once people are locked in they're really going to have to do something clever or take an AoO, but once you're being chased there are lots of ways to throw off pursuers, like throwing food at monsters or a few gold pieces at goblins. The players just have to know you're not the type of 'nardy DM who is going to just smugly tell them that they're going to chase you down, kill you, and THEN pick up the items you're trying to distract you with. quote:Hell, you could even just have some merchant try to sell them some item explicitly made to be used to help you run away, like caltrops or magic smoke pods or something, to get them used to the idea.
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# ¿ Jun 15, 2010 20:42 |
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Dominion posted:Yeah, one of my friends is adamant that every game system should have a "can he kick my rear end" skill that lets you size up combatants that would not otherwise be obvious in their level of danger. Another reason to love the Tome of Battle: The Martial Lore skill makes a good stand-in for "how good a soldier do you think that guy is." I'll let any character try to assess the strength of a creature they should be able to assess with a relevant class skill. Another reason I want to make a "No skills, but you get a skill bonus that can be used for any task your class reasonably should have expertise in" game. TheAnomaly posted:Get rid of raise dead. Throw it out of your game, let them know that there won't be any raising of the dead and you won't fudge rolls right from the beginning and running away is an acceptable tactic. That should get the point across. Halloween Jack fucked around with this message at 21:19 on Jun 15, 2010 |
# ¿ Jun 15, 2010 21:15 |
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I like occasionally showing the PCs that there's always a bigger fish, in a way that isn't cruel or just screwing with them. "I am Archanon Xaltaros, master of evil. I am gathering mushrooms. What? No, to put in capons, you fool. gently caress off."
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# ¿ Jun 15, 2010 21:21 |
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Well, really, D&D as originally designed wasn't exactly about a small group of heroes defeating armies of evil, it was about "adventurers" slipping into dangerous enemy territory to rob the enemy blind or reach an objective and then get the hell out. Which is why originally you only got XP from gold and/or got little or no XP and gold from wandering monsters; killing every monster on the map wasn't the goal.
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# ¿ Jun 15, 2010 21:27 |
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Mikan posted:That's...not really any different from 4e? The only difference is that you don't have to stat up a bunch of pointless PC class bullshit in 4e.
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# ¿ Jun 16, 2010 00:43 |
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Mikan posted:Yeah AD&D had monsters with class levels but handled in the most pointless, asinine method possible.
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# ¿ Jun 16, 2010 02:44 |
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He does, actually. If you're willing to roll with insane stuff happening from one page to the next because everything is either something Moorcock saw while drunk or a metaphor for something in his life that got ruined because he was drunk, it's a wild ride.
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# ¿ Jun 16, 2010 23:09 |
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Etherwind posted:It's fun to examine your own reading list, and that of your friends, in light of what it talks about. Then you show it to your friends, and if you've read them right, you can pretty much tell which ones are going to complain about how the essay is awful (usually in some vaguely undefined and poorly elaborated away) by the books they have on their shelf. I also liked Harry Potter and The Dark Knight without thinking they were advocating the War on Terror, so
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# ¿ Jun 17, 2010 00:41 |
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Red_Mage posted:The Fear of Unfun That being said, I really wish Melan would translate his homebrew system (Sword & Magic). From his description of its basic elements it's close to exactly what I've been looking for in terms of base mechanics, but it's in Hungarian. Halloween Jack fucked around with this message at 08:20 on Jun 17, 2010 |
# ¿ Jun 17, 2010 08:18 |
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Honestly, I was just looking for a game with a pre-3e design philosophy but which used the d20 for standard rolls, ascending AC and BAB instead of to-hit charts for each class or THAC0 and decreasing AC, etcetera etcetera. I swear I read on a forum somewhere that he said he essentially relied on the core of the d20 system for the base mechanics, so I was intrigued. I've liked some of what I saw in retroclones like S&W and Labyrinth Lord, but I can't stand to-hit charts, descending AC, and using a different dice mechanic for random arbitrary crap.
Halloween Jack fucked around with this message at 08:59 on Jun 17, 2010 |
# ¿ Jun 17, 2010 08:54 |
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You have translated me Hungarian, and my profit on 't is disappointment.
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# ¿ Jun 17, 2010 09:06 |
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RPGPundit posted:The Swine are any people for whom RPGs have, as their primary purpose, the conveyance of some kind of sense of personal self-worth. This need for gaining self-esteem out of RPGs manifests itself in creating and aggresively promoting the concept that RPGs are either "art" or "intellectual pursuit" rather than a mere game, and usually implying that someone who participates (to them it would not just be "playing") in an RPG is doing something of inherent value with their lives. In order to create this illusion, the value of "art" or "intellectual" has to totally superimpose itself over "fun" and "play". quote:*hundreds of posts about how my way of playing is superior to yours, enjoying your game makes you an idiot, small-press niche RPGs are crap, and the new editions of D&D are ruining my game*
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# ¿ Jun 17, 2010 20:16 |
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Really Pants posted:Is this the same guy that came up with "Tyranny of Fun?" Mikan posted:I hit him with my fist and he goes spinning away. There.
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# ¿ Jun 17, 2010 20:48 |
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That's the thing about "Gygaxian naturalism," so much of the early published D&D stuff was completely arbitrary and made no naturalistic sense at all. Hell, modules like the Tomb of Horrors even contrived stories about a lich who had nothing better to do than design a dungeon full of ridiculously expensive, pointless, maintenance-heavy traps for the sole purpose of luring people in so he could have a chuckle at people jumping into a teleport gate that emptied into a sphere of annihilation. DMing, at least the way I prefer to do it, is a weird paradoxical balancing act--on the one hand, as the DM it's obvious that you're designing and running the world for the PCs to adventure in. On the other hand, the trick is to make them feel like adventurers adrift in a world that works on its own terms, would go on without them, and reacts plausibly to how they behave in it, and not like the center of a solipsistic universe where they all have "Main Character" signs hovering over their heads.
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# ¿ Jun 17, 2010 21:37 |
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Dominion posted:What I hate most about that sort of old D&D description is how oddly specific it is. The door can be chopped down by 3 blows from an axe or mace. What about a greatsword? Or a bec de corbin or whatever stupid-rear end polearm I have?
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# ¿ Jun 17, 2010 21:51 |
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Benjamin Black posted:I like to believe there's some sort of D&D game designer's pact to never include solid rules for such things ever again, after the first time their dungeon was completely power attacked through by a barbarian going through five cubic feet of stone per round.
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# ¿ Jun 17, 2010 22:15 |
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LGD posted:Rokugan Is Not Historical Japan (despite being culturally identical except when it is pointed out that it is an incredibly shallow, nonsensical and absurd/offensive/racist clone of a particularly western interpretation of a period of Japanese culture with magic and fantasy elements added in) Red_Mage posted:Not-Africa Fire posted:Holy crap, I thought you guys were just joking around about the Random Harlot table. They seriously put this in a book. Christ Dominion posted:One of my gaming friends goes on a lot about how becoming a dungeon-building wizard must do something retarded to your brain, because the design decisions they all make show a serious lack of forethought. Liesmith posted:Honestly if I was an immortal wizard I'd do poo poo like that. and I'd spend a lot of time standing ominously/majestically on unreachable places like rocks in the middle of the ocean or unscalable cliffs. Being seen by travelers would be welcome but not required Liesmith posted:I really like the use of the "underworld" in this sense, simply because there isn't enough real Jungian/Campbellian poo poo in games that aren't set in Glorantha I like the idea that when an abandoned ruin or lair or whatever becomes full of monsters, at some point it shifts and becomes part of a sort of alternate dimension that sustains itself and takes care of its own. One dungeon can be magically linked to another dungeon, a really formidable dungeon could literally go on without end, traps might reset themselves when the party leaves, secret doors can exist without having some system of levers and pulleys behind them, and monsters can periodically spawn from nowhere. Evil NPCs can become part of the dungeonverse and learn to manipulate the way it works, and it acknowledges them as its own and takes care of them. Basically, it's a fantasy version of Silent Hill. I take some exception to the way Philotomy Jurament says he runs it, though. I don't like having things like doors automatically opening for monsters and traps magically ignoring them, all doors being automatically locked to PCs until they bust them, etcetera, for two reasons. One, if you want players to act intelligently and reasonably and use logic, their environment can't be completely anti-logical. Two, depending on how you implement it, dungeonverse logic can take away some of the things that make a tabletop more rewarding than an old video game. Remember when your mage had a Fireball spell, but you can't open this magically invincible wooden door until you find the special key with the special symbol that matches the door? If players are willing to dodge their way down a hall of blade traps to get away from a pack of orcs, the orcs shouldn't just follow them down the hall, completely ignoring the traps--unless there's a reason this specific pack of orcs has a way to deactivate the traps. Likewise, I'll never send players on a pointless goose chase to find the green key to open the green wooden door. Liesmith posted:so yeah, if you are a wizard, remember that somewhere out there is the guy who is going to gently caress you up bigtime and it could be anybody and there's nothing you can do about it so have fun building towers and breeding owlbears and standing on crags Gomi posted:drat, Campbell on Joyce? All that needs is a foreword by Dawkins and it would become an rear end in a top hat wholly up itself, an actual Klein rectum.
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# ¿ Jun 18, 2010 05:36 |
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Liesmith posted:Here's the thing though, the adventurer has stepped into the underworld, and therefore it takes care of him as well. In the story of Baba Yaga, Sasha, a nice romanian/slavic/whatever girl, is kidnapped by Baba Yaga. She is brought to a forbidding landscape but is really nice, and wins it over +gets magic stuff from various no-longer-threatening figures. For example, she gets a magic comb from somebody, I forget who. Baba Yaga's dog? Anyway Sasha is aided by her magic comb when she flees from the witch (she drops it behind her and it shields her with an impenetrable fence).
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# ¿ Jun 18, 2010 07:50 |
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Kerison posted:what exactly is grognardy about having an understanding of literature and comparative mythology If you choose to run D&D as you always would and interpret it differently, knock yourself out, but if, as in the example given, the PCs actually have to figure out that they're supposed to drop a random widget they found when they're being chased by a monster they can't defeat...ugh. The problem with dungeon riddles is they're usually bad and when you base them on metaphor (as is often done in fantasy novels) there's a good chance no one will get it or they'll have a perfectly reasonable interpretation of the metaphor that doesn't match yours.
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# ¿ Jun 18, 2010 09:16 |
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FirstCongoWar posted:He said literature. Kerison posted:idk if you realize this but the story of Baba Yaga isn't a Dragonlance novel Ansob. posted:I'm sure someone has made a science-fantasy setting where the dungeons are just normal houses or scientific complexes or whatever and the "monsters" are just the people who work there and have DNA-restricted keycards to open doors and disable security. You could probably even write a Fallout-ish setting where the PCs are mutant tribesmen and spend their time "adventuring" by raiding "dungeons" and killing "monsters" i.e. finding some random still-inhabited complex and killing the inhabitants to take their shinies. It doesn't exactly have a fleshed-out setting, but you're basically talking Metamorphosis Alpha and Gamma World (or Mutant Future).
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# ¿ Jun 18, 2010 17:03 |
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Ansob. posted:I was advocating replacing the dungeon with a secret lab full of perfectly normal people, but I'm starting to realise it would more or less (or a lot less) be a game of Paranoia where you play mutants ending up in Alpha Complex.
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# ¿ Jun 18, 2010 18:36 |
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Maddman posted:If you want to talk about racism in games, the default setting in D&D is recasting European colonialism with the 'barbarians' being nonhuman so you don't have to feel bad about cutting them down and taking all their stuff. They are categorically evil, and you can tell because their skin is all green and they talk a funny grunty language.
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# ¿ Jun 18, 2010 22:55 |
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Those untrustworthy Berbers, with their matriarchal society and poison weapons and underground cities and giant spiders.
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# ¿ Jun 18, 2010 23:36 |
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Doug Lombardi posted:Why would you even play Cthulutech if you, as a player, didn't want to be overwhelmed by cosmic and unknowable evil? The Cthulhutech designers are pretty notorious for confronting players on forums (and even including sidebars in their books) that say "You should not fudge the rules to allow psychics who can pilot Engels or rogue Dhohanoids helping the good guys or Tagers joining the NEG army, if you fudge any aspect of the Cthulhutech setting for your game you are no longer playing Cthulhutech. gently caress your badwrongfun."
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# ¿ Jun 20, 2010 17:10 |
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# ¿ Apr 29, 2024 01:14 |
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Stuff like this is usually an introduction to someone selling instructional books and DVDs for the traditional English/Irish/Welsh/Greek/Native American martial arts they learned in secret from their grandfather. It always looks like strip-mall karate plus some moves that any strip-mall karate would invent for use with a shillelagh/tomahawk/whatever, and the guy selling it always has a black belt in strip-mall karate.
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# ¿ Jun 22, 2010 13:47 |