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Best Skill Challenge system - http://www.enworld.org/forum/4e-fan-creations-house-rules/241440-stalker0s-obsidian-skill-challenge-system-new-version-1-2-a.html Short version, it gets rid of tracking failures, only successes. Players must use certain categories of skills for physical, mental, and social challenges. There are three rounds of rolls, and total number of successes are used. It lets you change things up between rolling rounds, which means that you can give the PCs new information depending on what they rolled. It also has a system for in combat skill challenges, where you can spend Move actions to make a roll - fighting off goblins while trying to undo the chains holding the dwarf slaves or whatever.
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# ¿ Sep 16, 2010 16:57 |
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# ¿ Apr 26, 2024 08:01 |
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PeterWeller posted:Non-gamers believe you when you tell them, "it's not about winning; it's about having fun," and they don't know rules minutiae enough to get caught up in the metagame aspect of it all. Nongamers also haven't been abused by ego-trip GMs, creepy stalker types, weirdo furries infesting their games, or any of the other horror stories.
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# ¿ Sep 26, 2010 04:53 |
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Yeah, but if you've got a group of normal people and bring a new gamer into that, they might think that all gamers are basically normal people that play these awesome games. Then they go to a con and don't understand why they should get away from the guy wearing wolf ears, or what that horrible smell is, or why that guy is talking about elfrules with passion usually reserved for Glen Beck fan club meetings.
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# ¿ Sep 26, 2010 19:03 |