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OperaMouse
Oct 30, 2010



double nine posted:

I'm looking for an industrialist/trader tycoon game. Basically a game where you start with a single ship/truck/space ship and end up owning your own production facility complexes.

Patrician 3 or 4.

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Downs Duck
Nov 19, 2005
"It's only after we've lost everything that we're free do to anything"

Sorry I haven't replied in some time, thanks again for all suggestions.

Re: Res 4 and inventory:
I've played it extensively and still love it, so no problems there. Personally, I never had a problem with its inventory and thought the game as a whole was amazing, I've just read some people complaining about it.

Re: Bloodborne/Nioh/Playstation:
Yeah, I'm not holding my breath for Bloodborne to arrive at PC anytime (soon), just a fool's hope. I'm superhappy Nioh did, though.

And guess I'll have to boot up Torchlight to explore that Pet mechanic. And maybe get back to Path of Exile, as I haven't played that again after all those big updates they have apparently done in the last years.

I have another question, about greatly balanced games:
Some comments about Divinity 2's poorly balanced spells/items/whatnot made me think about what games have great balance, aka their game mechanics can NOT be easily broken. I'm thinking of how you can speedrun Baldur's Gate by rushing to the final boss and chug potions, the mentioned spells in Divinity 2 that are much better than other options, characters that are CLEARLY above and beyond other characters to choose from, etc. After some digging, there always seems to be this ONE OP strategy or character that everyone chooses if they want to clear the game. From the top of my head, I think maybe StarCraft 1 and 2 did balance pretty good between the three factions? Some fairly good balance between classes in Dark Souls, although I know a lot of people always go for Pyromancer or Mage as they are somewhat better/OP than others.

Do you have one standout game or more that has great balance for your character's skill tree, or great balance between different characters to pick from, or similar? Might get a lot of fighting game suggestions, like Tekken or Streetfighter maybe? But I'd like to keep an open mind to get the most suggestions. So any genre goes. Thanks again, hope any answers will help/amuse/be interesting for more people in this thread.

Downs Duck fucked around with this message at Jan 12, 2018 around 18:54

SolidSnakesBandana
Jul 1, 2007

Infinite ammo


That's a really good question that has me wracking my brain. First thing that came to mind is probably Nuclear Throne? I'm sure there are some OP options but I'm including it because there's a wide variety of characters and weapons and I like all of them, none of them stand out as particularly OP. I'd consider Dark Souls to be balanced as well, simply because you are able to beat it at level 1 with no items. That's like, practically the definition of balance. Resident Evil 4 has that A.I. that tunes the difficulty to your progress, to keep you on the edge of balance.

Lunchmeat Larry
Nov 3, 2012

IF I COULD BE ANY KIND OF FLOWER I'D BE A BIG ANGRY COCK

Pillars of Eternity is obsessed with balance to the point of excluding or nerfing anything fun and interesting

Lorini
Dec 27, 2006

Love my dawgs and love my games!

Because many multiplayer games are played on servers, the devs can see imbalances, so games like Overwatch, LOL, etc are going to be balanced or at least to as close to being balanced as possible.

I take it you mean single player games? There's not nearly the pressure on the devs to balance single player games so you're going to get a lot of imbalance because the devs don't want to take the time to fix them. And then on top of it if you do get balance, people just make mods to unbalance it again.

I personally can't think of any particularly balanced single player games that have come out recently.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.


Lorini posted:

Because many multiplayer games are played on servers, the devs can see imbalances, so games like Overwatch, LOL, etc are going to be balanced or at least to as close to being balanced as possible.

You'd think so, but most of the time what devs actually do in that situation is less "balance" and more "hammer down the things that average-to-bad players complain about the most regardless of how strong or weak they actually are."

Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?

Playing Fallout: New Vegas on Hardcore, I really liked the idea of constantly scrounging for materials to survive. The problem is that it was pretty trivial to stay well-fed in the bounty of the Mojave ().

What games should I try if I want that kind of scrounging/scavanging experience? I'm thinking something where it's a part of the core gameplay loop, but not exactly the central point of the game (New Vegas had its own plot). Maybe not a Survival Game where the point is just to last another day, I'm thinking.

If it were extended to include the equipment I have, a randomization element would make my gameplay tactics dependent just on what I can find in the world (randomizing item placement in Dark Souls does this, but there it's more about finding a superweapon early), which also could be interesting.

Something like a singleplayer DayZ with a plot. Does that exist? If not, what comes close? Replay the STALKER trilogy, find even more mods to make FNV harder-core?

Really Pants
May 20, 2005

What's...where's...how do I even begin to describe your pants/underwear situation?!
You couldn't make your pants any lower, so you made pants for each leg! SAY IT!

Vavrek posted:

Playing Fallout: New Vegas on Hardcore, I really liked the idea of constantly scrounging for materials to survive. The problem is that it was pretty trivial to stay well-fed in the bounty of the Mojave ().

What games should I try if I want that kind of scrounging/scavanging experience? I'm thinking something where it's a part of the core gameplay loop, but not exactly the central point of the game (New Vegas had its own plot). Maybe not a Survival Game where the point is just to last another day, I'm thinking.

If it were extended to include the equipment I have, a randomization element would make my gameplay tactics dependent just on what I can find in the world (randomizing item placement in Dark Souls does this, but there it's more about finding a superweapon early), which also could be interesting.

Something like a singleplayer DayZ with a plot. Does that exist? If not, what comes close? Replay the STALKER trilogy, find even more mods to make FNV harder-core?

Dying Light

ninjewtsu
Oct 9, 2012



pathologic?

Brainamp
Sep 4, 2011

More Zen than Zenyatta



Could try Skyrim with the various survival mods.

Chas McGill
Oct 29, 2010

"Does a superman have super-hunger, Gerry? Super-loneliness?"

Neo Scavenger

Tom Clancy is Dead
Jul 13, 2011


Downs Duck posted:

I have another question, about greatly balanced games:
Some comments about Divinity 2's poorly balanced spells/items/whatnot made me think about what games have great balance, aka their game mechanics can NOT be easily broken. I'm thinking of how you can speedrun Baldur's Gate by rushing to the final boss and chug potions, the mentioned spells in Divinity 2 that are much better than other options, characters that are CLEARLY above and beyond other characters to choose from, etc. After some digging, there always seems to be this ONE OP strategy or character that everyone chooses if they want to clear the game. From the top of my head, I think maybe StarCraft 1 and 2 did balance pretty good between the three factions? Some fairly good balance between classes in Dark Souls, although I know a lot of people always go for Pyromancer or Mage as they are somewhat better/OP than others.

Do you have one standout game or more that has great balance for your character's skill tree, or great balance between different characters to pick from, or similar? Might get a lot of fighting game suggestions, like Tekken or Streetfighter maybe? But I'd like to keep an open mind to get the most suggestions. So any genre goes. Thanks again, hope any answers will help/amuse/be interesting for more people in this thread.

DOTA 2 has very good balance as far as games of it's complexity and competitiveness go. There are flavor-of-the-patch heroes and strategies, and some are a bit more oppressive than others, but overall the vast majority of it's over a hundred heroes are reasonably viable at any given time, often with multiple different roles and builds. On the long term, everything has it's time in the sun, though again some things are more frequently towards the top than others.

DOUBLE CLICK HERE
Feb 5, 2005
WA3

Edit: woops

Cantorsdust
Aug 9, 2008

Infinitely many points, but zero length.

Hot Rope Guy

Vavrek posted:

Playing Fallout: New Vegas on Hardcore, I really liked the idea of constantly scrounging for materials to survive. The problem is that it was pretty trivial to stay well-fed in the bounty of the Mojave ().

What games should I try if I want that kind of scrounging/scavanging experience? I'm thinking something where it's a part of the core gameplay loop, but not exactly the central point of the game (New Vegas had its own plot). Maybe not a Survival Game where the point is just to last another day, I'm thinking.

If it were extended to include the equipment I have, a randomization element would make my gameplay tactics dependent just on what I can find in the world (randomizing item placement in Dark Souls does this, but there it's more about finding a superweapon early), which also could be interesting.

Something like a singleplayer DayZ with a plot. Does that exist? If not, what comes close? Replay the STALKER trilogy, find even more mods to make FNV harder-core?


ninjewtsu posted:

pathologic?

Pathologic is the game that I think best matches survival gameplay to story. You're either a young doctor, butcher/surgeon, or mystic healer arriving in a small Russian steppe town around the turn of the 20th century. The town is gripped by a terrifying and mystical plague, and over the next 12 days you must use every scrap of cunning, effort, skill, and luck to survive and save the town. Most gameplay consists of scavenging for scraps, visiting with the locals, and rationing supplies as you can while conducting research into the plague.

Now, I have to caution you. This game has the closest match between gameplay, the player character's situation, and the affect it creates of any game I've ever played. The problem is that the general feeling of the game is one of bleak desperation. It's hard to recommend this game as fun. It's an experience, a unique experience, but a grinding and exhausting one. I leave it up to you if that's something you're looking for. The writing/story is superb, and the new Russian to English translation is much more understandable than the original.

Downs Duck
Nov 19, 2005
"It's only after we've lost everything that we're free do to anything"

SolidSnakesBandana posted:

That's a really good question that has me wracking my brain. First thing that came to mind is probably Nuclear Throne? I'm sure there are some OP options but I'm including it because there's a wide variety of characters and weapons and I like all of them, none of them stand out as particularly OP. I'd consider Dark Souls to be balanced as well, simply because you are able to beat it at level 1 with no items. That's like, practically the definition of balance. Resident Evil 4 has that A.I. that tunes the difficulty to your progress, to keep you on the edge of balance.

Yeah, I struggled to think of any too. Watching AGDQ it's easy to think about some of the completely broken gameruns they have sped through, but really well balanced games was harder. Hence, I thought to ask. I have Nuclear Throne already, so I guess that's on my install list now. And I didn't notice Resident Evil 4's difficulty change according to progress/non-progress until I saw a video about it some time ago.

Lunchmeat Larry posted:

Pillars of Eternity is obsessed with balance to the point of excluding or nerfing anything fun and interesting

That's too bad. Having fun things to happen is essential to great gameplay, so big bummer there. Haven't tried more than the introductory stage of that one.

Lorini posted:

Because many multiplayer games are played on servers, the devs can see imbalances, so games like Overwatch, LOL, etc are going to be balanced or at least to as close to being balanced as possible.

I take it you mean single player games? There's not nearly the pressure on the devs to balance single player games so you're going to get a lot of imbalance because the devs don't want to take the time to fix them. And then on top of it if you do get balance, people just make mods to unbalance it again.

I personally can't think of any particularly balanced single player games that have come out recently.

Multiplayer or singleplayer suggestions are both fine. I play mostly singleplayer, but am keen to hear about greatly balanced games/gameplay overall. Not knowing of any recent games is also fine, and if you have any OLD balanced singleplayer games, I'm all ears.

Tom Clancy is Dead posted:

DOTA 2 has very good balance as far as games of it's complexity and competitiveness go. There are flavor-of-the-patch heroes and strategies, and some are a bit more oppressive than others, but overall the vast majority of it's over a hundred heroes are reasonably viable at any given time, often with multiple different roles and builds. On the long term, everything has it's time in the sun, though again some things are more frequently towards the top than others.

Is it particularly better balanced than League of Legends, Heroes of the Storm or (in my mind) equivalent games? Does it do things very differently from those in terms of balance?

Mystic Stylez
Dec 18, 2009



please don't play mobas

Downs Duck
Nov 19, 2005
"It's only after we've lost everything that we're free do to anything"

Mystic Stylez posted:

please don't play mobas

I don't, but thought I'd ask how that one is different from other MOBAs, if much. Just thinking if there's a well balanced game mentioned here, maybe it'll spin off some thoughts about other game genres that are too.

Eela6
May 25, 2007

He gazed up at the enormous face. Years it had taken him to learn what kind of smile was hidden beneath the pink hair. O cruel, needless misunderstanding! O stubborn, self-willed exile from the loving breast! Two gin-scented tears trickled down the sides of his nose. It was all right. He loved anime

Downs Duck posted:

I don't, but thought I'd ask how that one is different from other MOBAs, if much. Just thinking if there's a well balanced game mentioned here, maybe it'll spin off some thoughts about other game genres that are too.

HOTS is more casual than other MOBAs (casual being a relative term - it's still a very involved, teamwork heavy game with MOBA community). Character roles and customization are more streamlined than DOTA or LOL, and the games are shorter and more focused on team fights rather than gaining gold and experience leads through 'laning' and 'jungling'. I found it approachable where other MOBAs were not, but I haven't played it in about a year and I know it's changed substantially since then.

Lunchmeat Larry
Nov 3, 2012

IF I COULD BE ANY KIND OF FLOWER I'D BE A BIG ANGRY COCK

Vavrek posted:

Playing Fallout: New Vegas on Hardcore, I really liked the idea of constantly scrounging for materials to survive. The problem is that it was pretty trivial to stay well-fed in the bounty of the Mojave ().

What games should I try if I want that kind of scrounging/scavanging experience? I'm thinking something where it's a part of the core gameplay loop, but not exactly the central point of the game (New Vegas had its own plot). Maybe not a Survival Game where the point is just to last another day, I'm thinking.

If it were extended to include the equipment I have, a randomization element would make my gameplay tactics dependent just on what I can find in the world (randomizing item placement in Dark Souls does this, but there it's more about finding a superweapon early), which also could be interesting.

Something like a singleplayer DayZ with a plot. Does that exist? If not, what comes close? Replay the STALKER trilogy, find even more mods to make FNV harder-core?

Neo Scavenger

SolidSnakesBandana
Jul 1, 2007

Infinite ammo


Vavrek posted:

Playing Fallout: New Vegas on Hardcore, I really liked the idea of constantly scrounging for materials to survive. The problem is that it was pretty trivial to stay well-fed in the bounty of the Mojave ().

What games should I try if I want that kind of scrounging/scavanging experience? I'm thinking something where it's a part of the core gameplay loop, but not exactly the central point of the game (New Vegas had its own plot). Maybe not a Survival Game where the point is just to last another day, I'm thinking.

If it were extended to include the equipment I have, a randomization element would make my gameplay tactics dependent just on what I can find in the world (randomizing item placement in Dark Souls does this, but there it's more about finding a superweapon early), which also could be interesting.

Something like a singleplayer DayZ with a plot. Does that exist? If not, what comes close? Replay the STALKER trilogy, find even more mods to make FNV harder-core?

7 Days to Die has been scratching this itch for me.

Ulio
Feb 17, 2011


Mystic Stylez posted:

please don't play mobas

Ya as someone who plays them. Don't. They are incredibly addicting and time consuming. If you are the type of person who just has 1 game they play it might be fine but you won't get time to play much else. I just stopped recently and play only from time to time.

Probottt
Dec 15, 2013


Vavrek posted:

Something like a singleplayer DayZ with a plot. Does that exist? If not, what comes close? Replay the STALKER trilogy, find even more mods to make FNV harder-core?

Darkwood

Downs Duck
Nov 19, 2005
"It's only after we've lost everything that we're free do to anything"

Eela6 posted:

HOTS is more casual than other MOBAs (casual being a relative term - it's still a very involved, teamwork heavy game with MOBA community). Character roles and customization are more streamlined than DOTA or LOL, and the games are shorter and more focused on team fights rather than gaining gold and experience leads through 'laning' and 'jungling'. I found it approachable where other MOBAs were not, but I haven't played it in about a year and I know it's changed substantially since then.

Ulio posted:

Ya as someone who plays them. Don't. They are incredibly addicting and time consuming. If you are the type of person who just has 1 game they play it might be fine but you won't get time to play much else. I just stopped recently and play only from time to time.

Yeah, it's not usually my cup of tea, but again, if the great balancing of one/them can spin the conversation further and point to other balanced games, I'm all for mentioning any and all genres.

On a smaller note: Seems maybe balancing is one of the harder aspects of making a game overall? No matter what you do, someone will say it's too hard or easy. Not to beat the Dark Souls horse to death, but one of the reasons I love that game was the LACK of a difficulty setting. Instead, the enemies were different in scope of difficulty, how they moved, etc. and not just doubled-in-HP damage sponges after awhile, like lots of other titles.

pun pundit
Nov 11, 2008


Eela6 posted:

HOTS is more casual than other MOBAs (casual being a relative term - it's still a very involved, teamwork heavy game with MOBA community). Character roles and customization are more streamlined than DOTA or LOL, and the games are shorter and more focused on team fights rather than gaining gold and experience leads through 'laning' and 'jungling'. I found it approachable where other MOBAs were not, but I haven't played it in about a year and I know it's changed substantially since then.

It's still clinging to being a MOBA, though. Battlerite has taken the step to completely eliminate lanes, creeps, towers, bases, neutral mobs, XP, and gold - leaving just the team fights. Customisation is done outside battles, and you start each fight with all your abilities available.

Argue
Sep 29, 2005

I represent the Philippines

Is there anything I can play that's similar to the original Badman game on PSP?

SpaceGoatFarts
Jan 5, 2010

sic transit gloria mundi


Badman returns

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gradenko_2000
Oct 5, 2010




Lipstick Apathy

I'm reading a book called The Baghdad Air Mail about the experiences of a pilot who flew WWI-era bombers across the Middle East to deliver mail in the Interwar period, and I was wondering if there was a flight sim that hit one or more of these points:

* has biplanes, or otherwise prop planes

* has ground detail and maps that are accurate enough against each other that I can using using visual references

* supports just flying around without combat, preferably with some kind of transportation goal

gradenko_2000 fucked around with this message at Jan 15, 2018 around 12:45

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