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Catgirl Al Capone
Dec 15, 2007

credburn posted:

And I seek a recommendation. I'm looking for a kind of RPG shooter experience, something like Raptor: Call of the Shadows for PC or that SNES game that was kind of the same thing but also had segments where you're bombing stuff? Bullet hells don't interest me so much, but explosions, debris, and RPG poo poo does.

If you mean "shoot-em-up with a feeling of progression" Tyrian is really good.

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Catgirl Al Capone
Dec 15, 2007

ChrisBTY posted:

Ok.
I miss Might and Magic VI - VIII.
What can salve this wound?

Wizardry 8 has a similar feel in some ways but it doesn't have the crucial real-time and Flight Simulator aspects.

Catgirl Al Capone
Dec 15, 2007

The Cheshire Cat posted:

While we're on the subject of RPGs, any suggestions for ones with useful/interesting non-combat skills or abilities? Like most RPGs tend to have some kind of "persuasion" skill or something that gets used in dialogue but I'm thinking beyond that. Age and platform doesn't really matter, I'm looking more for interesting examples rather than necessarily something I need to be able to play (although if it is something I can run on a modern PC that is a bonus).

Ultima I think around...5 or 6 on started having a more interactive world, allowing you to do stuff like infamously baking bread. In both parts of Ultima 7 in particular combat is largely an automatic affair where you rub swords together and all the most memorable experiences involve interacting with the world or its inhabitants in some way.

This interactivity wasn't really codified into a skill system with increasing values until Ultima Online, though. You could do some pretty neat stuff in UO like setting traps on your chests with Tinkering that lazy or inexperienced thieving players would blow themselves up on.

Catgirl Al Capone
Dec 15, 2007

The General posted:

I'll say the obvious and say Myst. Though I recommend RealMyst as the original interface is a chore.

Myst is great but I think Riven is the game in the series that rewards note-taking the most. In addition to the puzzles themselves there's a ton of little details that enhance the world building a lot if you connect the dots.

Catgirl Al Capone
Dec 15, 2007

Kvlt! posted:

What's a good space-themed 4X game for a beginner to the genre? I'm definitely willing to learn how to play but hopefully not something super complex. Bonus if it runs on lower-end PCs.

Master of Orion 2 is pretty good for learning, the floor for interacting with its systems competently is pretty low so you can focus on figuring out how to take advantage of whatever your current game's race is good at each game.

Catgirl Al Capone
Dec 15, 2007

Sandwich Anarchist posted:

It would be nice if Spiderweb would take their 20 year old games and make them, you know, not 40 bucks

Which ones in particular? Both the Geneforge pack and the two OG Avernum trilogies are frequently on sale for scraps, and the Exile trilogy + Blades were all made freeware.

Catgirl Al Capone
Dec 15, 2007

Splicer posted:

I'm looking for a sci fi game where sitting at your computer controlling things is part of the conceit. Like you're piloting a drone or controlling cameras or something. If you've played Duskers, that but 3D would be nice. Or Five Nights at Freddy's but with aliens.

Also I could swear I saw a game 15 to 20 years ago where tracking the aliens through a space station using cameras was a huge part of the gameplay, and sometines they attack the camera. Is there a "Help me find this old game" thread anywhere?

There's a game for the PS2 called Lifeline where the central gimmick is that you're in a spaceship infested with aliens barking commands at another character, literally, through a headset, while monitoring her and occasionally manipulating the environment through ship cameras. The voice recognition as you'd expect was extremely bad.

Catgirl Al Capone
Dec 15, 2007

Overwatch Porn posted:

were there any games like myst that were good? specifically first-person lonely exploring puzzle games?

the RHEM games are pretty much direct clones and are pretty good at it.

Eastern Mind is esoteric, strange, and can be hard to get a handle on, but it does some interesting things like being reborn as different characters with their own objectives.

Catgirl Al Capone
Dec 15, 2007

doctorfrog posted:

How does Steam behave when it is put in offline mode indefinitely?

You can stay offline for a pretty long time without any detrimental effects, but eventually it might want you to log in again. Don't know if there's any consistency there, but I've gone spans of about 2 weeks or so before without having to log in, but know other people who have been offline over a month.

Catgirl Al Capone
Dec 15, 2007

TorakFade posted:

Hey I'm back for more game suggestions!

I'm feeling like playing a western RPG and I already tried PoE 2 and D:OS 2, but while they have their merits (especially the combat in D:OS2 - I love turn based and the environmental interactions!), they really drag me down with all the strange stories and worldbuilding that I, honestly, don't care that much about - I'm looking for something more in the vein of Skyrim / Neverwinter Nights where I'm already familiar with the lore and mechanics, and possibly that aren't huge gigantic walls of text since I don't have THAT much time to play games anymore. Also I like the PnP "feeling" and immersion.

Skyrim was pretty much perfect: we all know the Elder Scrolls universe by now, the story is entirely skippable, and you have that nice feeling of exploring and organically growing strong all the time but without having to put all your effort and attention to it (rather than something like D:OS2 where it seems that to get a single new skill you have to spend 50% or more of your gold)

Neverwinter nights 2 was less freeform but still had recognizable mechanics and lore, and the story ranged from "who cares just kill mobs" of the original game, to the "whoa that's quite a cool turn of events" of MotB, to the "go nuts in the open world" of SoZ. Liked it a lot too.

I'm reading conflicting statements on Pathfinder: Kingmaker, where some say it's too buggy and difficult (big no no for me, treat me as a filthy casual since that's what I am nowadays), some say it's been patched and is now reasonable, etc ... but it looks like the kind of immersive, PnP-like game I'd enjoy, even if just at the lowest difficulty level. Any inputs? Or any other recommendations?

Thanks :)

If you don't mind old stuff, the Ultima Underworld series and the original System Shock are immersive first-person role playing games (with the latter being one of the best direct precursors to the RPG/FPS hybrid genre), and Arx Fatalis is a spiritual successor to Ultima Underworld that fulfills the spirit of the series quite well.

What's common between all these games and makes them stand out even today is how much effort went into creating a cohesive environment, with physical conditions, politics, etc., that feel more local and personal than today's open world fare. Ultima Underworld also fulfills one of your conditions in being side stories based around the existing Ultima universe.

Underworld Ascendant is coming out soon and claims to be a successor, but I have no clue how good it is/will be.

Catgirl Al Capone
Dec 15, 2007

Dessel posted:

We are a group of friends of 3+(1) which used to play some party games, very occasionally board games and some fighting games together or just shoot poo poo together. One of us has moved away a while ago. We're looking for a game to play together casually and shoot poo poo on Discord or equivalent at the same time.

Honestly a game with persistence wouldn't be a problem as long as it's still easy to play together. I could see Destiny 2 or similar "currently in-vogue triple A game" being a thing if we had the platforms for it, though I honestly have no idea how easily you can play together and if it makes any sense regardless of varying levels of progress.
Actual MMOs are a hard no though (I play ffxiv and lol the thought of playing it with friends in a social manner) Monster Hunter World could probably work with two or three of us, so that's already a soft lock-in.

I have a feeling that legit party games are not going to be a good fit online instead of something with a little more cooperation and persistence since everyone will sitting in front of their monitor/tv is a different experience from being physically in the same space.

Our problem is our platforms but I would definitely want to hear suggestions beyond our common platforms for the future.

- Everyone but I have a Switch
- One PS4
- Three moderately to decent powerful PCs capable of running triple A games decently and one aging laptop with a GPU

PC is obviously common but not powerful. Switch possibly in the future. If one is missing (be it me or the laptop guy, I don't mind).
|
v

Might just want to get a switch if your group already has that many of them. If some of your friend group are still local it's a good platform for hanging out with together because of handheld/stand mode.

Catgirl Al Capone
Dec 15, 2007

StrixNebulosa posted:

What's the best game to play when you're angry?

for disarming your anger or riding it?

former: Earthbound
latter: Doom

Catgirl Al Capone
Dec 15, 2007

I could see it being fun as an in-depth deduction game with a social sim aspect. "Given these clues you've discovered about the person's character and interests, design this room based on provided guidelines and essentials of decorating"

Catgirl Al Capone
Dec 15, 2007

McFrugal posted:

What are some good Final Fantasy Tactics-esque games? I'm playing Voidspire Tactics right now, and the subclassing system is just deep enough to feel good. It helps that the maps are full of hidden loot to find. I kindof wish terrain had a greater role but RPGs almost never include terrain in the gameplay these days anyway.

There's the Disgaea games, where terrain through Geo Panels sometimes constitute an optional puzzle on the map that can activate dirty tricks, make you ridiculously powerful, etc.

Catgirl Al Capone
Dec 15, 2007

McFrugal posted:

Can someone recommend me a good wilderness survival game? Preferably winter-themed. I tried The Long Dark but the mechanics are absolutely awful, both in realism and fun factor.
I've played Don't Starve.

every time I hear "wilderness survival" the first thing I think of is UnReal World. it's a very YMMV recommendation though as it's detail-oriented in a way that's great for making stories but not so great for playing in the moment.

Catgirl Al Capone
Dec 15, 2007

FredMSloniker posted:

Any suggestions for a game like Neuromancer or the Genesis Shadowrun that let you drop into cyberspace and burn some chrome (as opposed to games like Uplink and, to a lesser extent, Hacknet)?

Decker is an old roguelike that combines a basic sim where you maintain and build programs for your deck with turn-based cyberspace environments where you use what you've built to fulfill missions and make extra money on the side.

Catgirl Al Capone
Dec 15, 2007

Riatsala posted:

Are there any honest to god turn based RPGs/Tactical RPGs on Android? I have a project going at work that has a lot of downtime in 5 minute increments and the state of mobile gaming seems to still be mired in terribly balanced f2p bullshit non-games.

I was going to suggest Silversword, which is a Bard's Tale clone, but I think it's only available for iOS

Catgirl Al Capone
Dec 15, 2007

Genpei Turtle posted:

I want to get into a new roguelike. Free is preferable, though I'll go for a paid one if it's really good. I'm more looking for a traditional one rather than a rogue-lite. Roguelikes without timers (starvation timers, the corruption in ADOM, etc) where I can take my time to explore I like the best.

If it helps: Roguelikes I've played to death and liked a lot:

Moria
Angband (and variants)
TOME
Caves of Qud
Dungeons of Dredmor
Introducing Swordswoman Asuka
UnReal World

Roguelikes I've played a lot but liked less:

Rogue
Brogue
Nethack

Roguelikes I bounced hard off of:

ADOM
IVAN
Elona
Dungeon Crawl Stone Soup

Thanks for any suggestions!

Have you played Castle of the Winds? It's an old one that you might need dosbox-windows 3.1 to play but it's freeware, pretty decent, and you can explore freely iirc. One major downside is that there's not too much depth and after a couple runs on the hardest difficulty you've seen pretty much all it has to offer.

Catgirl Al Capone
Dec 15, 2007

Internet Friend posted:

The current Animal Crossing mania has reminded me how nice it can be to just harvest and build stuff, but it's also nice to get in a fight sometimes. I'm looking for games that have a loop of exploration -> harvesting and crafting -> combat but are NOT:

- MMOs
- Minecraft or Terraria or direct clones
- Full of phone game timers/stamina/IAP
- Permadeath
- Incredibly simulationist (think Cataclysm:DDA)

Some good examples of this kind of thing are the Atelier series, Crashlands, or this phone game called Random Adventure Roguelike 2 I have. Even Monster Hunter kinda fits.

Rune Factory is Harvest Moon with action RPG mechanics bolted on top. I've only played one of them on the DS but liked it decently enough.

Catgirl Al Capone
Dec 15, 2007

heads up that mother russia bleeds uses queerphobia as background shock horror if you or your buds care about that kinda thing

https://twitter.com/ponettplus/status/1006015110169624577

Catgirl Al Capone
Dec 15, 2007

Fat Samurai posted:

I've discovered that I like taking notes in games. My biggest two examples are Return of the Obra Dinn (for clues) and Cultist Simulator (to try and make sense and put together the snippets of lore). Any games in the same vein? I'm not interested in mapping a dungeon.

If you haven't played it Riven is like, the quintessential "taking notes" game. I had one of those little notepads full of sketches and descriptions of various symbols and stuff.

Catgirl Al Capone
Dec 15, 2007

i didn't play CK2 much but my experience was just enjoying the absurd events and emerging narrative resulting from the combination of randomness and my own choices and if I game overed that's just an opportunity to blank the slate and do something different

Catgirl Al Capone
Dec 15, 2007

Mordiceius posted:

I wanna play a video game but I don't know what I wanna play. This is a frequent struggle for me. I would love to find a good mindless dungeon crawler. Like, I think back fondly at stuff like Dark Cloud and the .Hack games. They weren't *good* games but sometimes I just want to churn through randomly generated dungeons and fight monsters. Hell, I really liked Rogue Legacy until it got far too easy and repetitive. Anyone know anything that would scratch this itch?

Minecraft Dungeons is a diablo clone that you can play through the xbox game pass thing

Or just go for Diablo 3, it sort of has a "runner's high" approach to rhythmic massacre

Catgirl Al Capone
Dec 15, 2007

outer worlds is a "choices and consequences" sort of RPG where generally the choices feel like they don't have the weight they should in an off-putting way that took me out of the game

Catgirl Al Capone
Dec 15, 2007

some of the characters in outer worlds are pretty likable and kept me going through a lot of the significantly worse aspects of it for what it's worth

Catgirl Al Capone
Dec 15, 2007

Shine posted:

Monster Hunter World is a wonderful game. The exploration is pretty light (you can usually track down a monster within a few minutes, and the maps, while a good size and beautiful to look at, aren't gonna hide many secrets from you) but the fighting is top-notch, with each of the 14 weapons feeling distinct and useful, so you can find something that clicks for you. The greatsword feels nothing like the longsword, the dual blades feel nothing like the hammer, and even the lance and gunlance are very distinct and don't have much direct skill transfer. You can tell they've been iterating on these weapons for a decade and they all feel great to use. There's an active goon community and a large pubbie population, so teaming up is a breeze if you need help, or want to respond to random SOS signals from other hunters around the world and go help out (my favorite thing).

It's a fantastic game. One of the finest ever made. But more specific to your question, once you learn the layouts of the maps and have lots of research data (a game mechanic that makes monsters easier to locate), it'll be like 5% exploring the world, and 95% fighting/crafting stuff for fighting.

Yeah exploration in MH isn't so much scoping new areas as becoming more intimately familiar with features of the map you're already aware of

Catgirl Al Capone
Dec 15, 2007

Razakai posted:

A slightly specific request - are there any decent isometric/topdown ARPGs that are less about murdering 1000 mobs per second for epics? Something slightly more focused on story with a slower pace perhaps - I like the gameplay of D3/PoE/GD briefly, but quickly lose interest when it becomes dashing around the map at hyperspeed killing stuff as fast as possible.

Ys games maybe? The story is generally simplistic but it's there. I've played Origins recently and the bosses are pretty fun.

Catgirl Al Capone
Dec 15, 2007

Ciaphas posted:

Long before the world ended there was a game on 3DS called Fantasy Life. I'm trying to find something similar to that on PC

I don't know if they scratch quite the same itch but maybe Stardew Valley or My Time at Portia?

Catgirl Al Capone
Dec 15, 2007

John Murdoch posted:

Unfortunately DS1 doesn't have any real dual wielding mechanic, just "you can hold a weapon in each hand if you want".

(Also just to be thorough DS3 does have dual wielding, it just ditches (near-)universal powerstancing for specific paired weapons.)

It doesn't mean you can't, it's just that all you get out of it is the moveset each weapon has for a given hand. I played a game with slow heavy mainhands + falchion offhand that went really well.

Catgirl Al Capone
Dec 15, 2007

Oldstench posted:

Quick question - is Mandalore the same guy who posts under the name SsethTzeentach? There's a lot of comments that indicate that they are the same person. I'm not down with his racist, homophobic 4chan bullshit.

fwik they're different people who have similar channer roots but mandalore veered more away from them while sseth leans into them

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Catgirl Al Capone
Dec 15, 2007

curious if there are any modern FPS games that someone who enjoyed Unreal Tournament 99-2004 would like. no frills like pseudo rpg mechanics just loving around with fun weapons that feel good. i have game pass so anything already on there would be ideal. halo seems like the obvious answer and is a massive thing i missed the boat on so that's one of the first things i'm gonna try.

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