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Backhand
Sep 25, 2008
Anybody got any good two player coop suggestions? A friend and I have run out and he's restless.

We met on Neverwinter Nights and played that to death. Also played a fuckton of Borderlands 2 and done Resident Evil 5 and Resident Evil 6. Shadow Warrior 2 was kind of a dud, as was Space Hulk: Deathwing. He still adores Left 4 Dead 2, but I have long since gotten sick of it simply to sheer repetition. We did Dying Light for a while and it was.... okay.

As a caveat, my friend is.... honestly not very good at games. I love him to death and I love playing with him, but I try to keep the difficulty somewhat low for his sake (and my frustration level.)

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Backhand
Sep 25, 2008
Ah, right. Forgot to mention those. We've also done TPS and Vermintide. He hated Vermintide (I have no loving idea why, I thought it was awesome) and TPS was just kinda "eh."

Haven't heard of the others. Probably gonna avoid anything competitive because again, I love the guy, but he's not so hot at anything requiring fast reaction time.

Backhand
Sep 25, 2008

Zwabu posted:

Doesn't Starcraft 2 have all kinds of coop online options now? I haven't tried them yet but they were always staring me in the face on the menu screen.

Edit: yeah.

http://kotaku.com/co-op-is-quietly-the-best-thing-in-starcraft-ii-1775761958

SC2 coop is its own unique mode and is not integrated into the main campaign. It is fun and has progression and all that, but I don't know if it's a draw entirely on its own merits.

Backhand
Sep 25, 2008
It blows my mind that Sven Coop is still a thing. I was playing that, like.... 18 years ago?

Backhand
Sep 25, 2008

Turtlicious posted:

Looking for a Multiplayer FPS that's objective based, where positioning is Key, and all the aiming is automated.

Well. It's not an FPS, but if you're looking for multiplayer team-vs-team action where positioning is everything and aiming is automated, I think Atlas Reactor might be good for you.

Backhand
Sep 25, 2008
VC1 is both glaringly, painfully anime (and this coming from an occasional anime fan) and also falls into the trap that lot of tactically complex games do: they wanted strategy to play a role but couldn't be arsed to design a competent AI, so the AI is dumb as a pile of bricks but can perform cross-map headshots on infantry with anti-tank field guns. It also has a really really wonky cover mechanic where cover is an entirely binary value; either a unit is in cover or it's not. If you flank them, and they have no cover relative to you, they still get a huge defensive bonus so long as they're standing next to a sandbag or something.

It also encourages you to go as fast as possible and exploit instant-win conditions to get the best score you can, and thus getting high ranks often depends on taking suicidally aggressive maneuvers.

To be fair, it has a style all its own that I've never really seen in a game before. With some more work I think it could have been really good. As it is, I couldn't bring myself to finish it.

Backhand fucked around with this message at 18:20 on Mar 27, 2017

Backhand
Sep 25, 2008

Fruits of the sea posted:

For some reason I feel like playing an RTS. Something with a fun and varied campaign mode. I've played and enjoyed the Blizzard games in the past, and most of the C&C games. I guess this genre is kind of dead now? Older games are fine too.

Dawn of War 3 also just came out a couple days ago. I don't know if it's any good though, haven't played yet.

Backhand
Sep 25, 2008
What he said. 2 is dramatically better than 1, but 1 is at least still okay and having played 1 makes certain parts of 2 more enjoyable.

To this day, I think it was a simple but awesome touch of them to reuse the first game's random encounter music during the segment where you wind up visiting the capital from the first game.

Backhand
Sep 25, 2008
Like many of the other choices on the above lists for build-your-own-party RPGs, it's dated, but I would recommend The Temple of Elemental Evil. It's a PC remake of a classic D&D module in the 3.5 ruleset. Light on story, not much voice acting, and you never get to be very high-level. It's legitimately challenging though, and offers a hell of a dungeon crawl with tons of unique enemies and environments.

Just don't get too caught up in exploring the towns at first; the game starts you out in civilization, and you can waste an awful lot of time exploring and talking to people without accomplishing much of anything, if you're the type who wants to explore every area fully before moving on to the next. Dick around town until you start getting bored, then go adventure, then come back later and keep exploring.

Backhand
Sep 25, 2008
Nier Automata probably would've made a good anime or visual novel. It's a pretty rotten game. The storytelling elements are strong. The gameplay elements blow.

Backhand
Sep 25, 2008

Keeshhound posted:

Finally, Metal Gear Rising: Revengeance's characters are actually suprisingly well written, and it has the absolute best final boss fight of any game I've ever played or seen.

Revengeance is an okay action game with a storyline that has all the subtlety of an anvil smashing into your face repeatedly at mach speeds. Amazing soundtrack though.

If she likes more mature stories and The Feels, but isn't necessarily a big time gamer, she might appreciate This War of Mine. That's a recommendation I never thought I'd make...

Backhand
Sep 25, 2008
If you want a super low stress game you can jump into for 15-20 minutes here or there, I would recommend Dragonball: Xenoverse 2. It's ANIME, yes, but the fighting system is surprisingly well-done and strikes just the right balance of easy to learn and hard to master. The avatar system means you can make your own Goku and have him or her beat the poo poo out of all of the established canon characters, which is surprisingly satisfying. And it's just plain old fun mindless wish fulfillment for giving you a character that can ultimately go toe to toe with Gods and toss around massive loving energy beams and explosions and poo poo.

The real thing I always liked is that the game feels super loving chill. A certain amount of stress can be fun, but this one was only ever relaxing to me and sometimes that's what you really want.

Backhand
Sep 25, 2008

Angry Lobster posted:

How's the camera and targeting system compared to the first game? It drove me nuts.

About the same, really. It's the same game, just slightly more polished and more of it.

The story actually got worse, sadly; the first one was at least a little inventive in its premise, but the second just does the exact same thing, and not as well. Still, I didn't play it for the story.

Backhand
Sep 25, 2008
Echoing the opinion on Destiny 2. I tried it for like three hours.

It was.... okay.

That's it. Just okay.

It's not good, it's not bad, it's just okay.

Backhand
Sep 25, 2008

Fututor Magnus posted:

what are some WH40K games that are both good and true to the setting?

Space Marine is very good, and is one of the few games I've played that both makes your character out to be a super-powered badass and also actually makes you FEEL like one. It is very true to the setting, with the possible exception that it is maybe a touch too positive for 40k, but it's still well within acceptable ranges.

Backhand
Sep 25, 2008

Sandwich Anarchist posted:

It is pretty positive, until you beat it and your squadmates betray you to the inquisition, and you accomplished nothing anyway.

The Inquisition doesn't kill all of the survivors automatically "just in case", Titus remains a thoroughly good, likable, and sympathetic character throughout, you have an unexplained Warp resistance for no particular reason, and Titus gives quite the satisfying little verbal bitch slap to Leandros on his way out. It's also suggested that the Inquisition is just as likely to induct Titus into the Deathwatch than to execute him, once they've completed their interrogation. And you totally DID accomplish something; you liberated the Forge World, pushed back the invasion, took out a Daemon, and saved all of the Imperial Guard and assorted civilians still hanging on - which appear to number in at least the "several dozen" range, possibly hundreds.


By those standards I'd say that yeah, by 40K standards it's still pretty optimistic. The thing you said, well.... it just wouldn't be 40K if we didn't go at least that far, would it?

But yes, the final boss battle is incredibly disappointing. I was satisfied right up until it, anyway.

Backhand fucked around with this message at 19:57 on Jan 1, 2018

Backhand
Sep 25, 2008
Has anybody played Lobotomy Corporation? It looks like it could be fun, but I try to avoid Early Access games. It appears to have been in early access for a long time, too.

Backhand
Sep 25, 2008
I always thought Revengeance was massively overrated. Terrific soundtrack, and the graphics are top-notch, but the actual gameplay.... meh. If fast-paced action gameplay is what you're in the market for, I'd say Bayonetta, Devil May Cry 3, and Devil May Cry 4 beat it.

Backhand
Sep 25, 2008

Ulio posted:

Bayonetta and DMC are great action games. The gameplay is similar to Nier Automata because it is the same dev and one of their lead guys created DMC.

Now this I would take issue with. On the surface, yes, Nier Automata looks like an open-world Bayonetta. The animations are incredibly smooth, stylish, and detailed, and there's good variety in the weapons selections and such. The combat in Automata felt incredibly shallow, though, and holy poo poo the enemy design was lazy. I dunno, maybe it got a lot better later on. But with the exception of a couple bosses they actually put some effort into, I was so unimpressed with the game that I uninstalled it after about 5-6 hours.

Backhand
Sep 25, 2008
I've not played 5, but yeah, 3 and 4 were pretty blatant about their themes. Main battle track for Persona 4: "Reach Out to the Truth." The opening credits for P3? Keeps flashing "Memento Mori" at you every time you fire up the game.

Backhand
Sep 25, 2008
Space Marine (the Warhammer 40K one) had some elements of this. Most enemies don't give a poo poo, admittedly: The orcs are stupid as hell, have no fear of death, and only care about having a good fight, so they happily charge you en-masse no matter what. The Chaos forces likewise are unimpressed, what with their fanatical devotion to the dark gods. Nonetheless, the game does a really good job making you feel like the badass, walking-tank engine-of-death that the lore sells you as. And there's one scene in particular where your squad is walking through a bunker filled with standard Imperial Guard, who constantly whisper in awed amazement at seeing a real-life space marine as you pass.

It's the Warhammer 40K universe so everyone is still suicidally insane and aggressive, but if you want to feel like a total loving badass, it delivers. I always remember, for example, being really disappointed by the nanosuit in the Crysis series; it's supposed to make you superhuman, but in actual gameplay it's not a fraction as good as the storyline portrays it. The game would be ludicrously easy, if it was. By comparison, Space Marine actually makes you feel like you really ARE as amazing as your character should be, while still remaining reasonably challenging.

Backhand
Sep 25, 2008
Anything good out there for games where you upgrade your army?

I'm not looking for hero-based games with distinct squad members in a pseudo-RPG style, like Dawn of War 2.... but you know Global Conquest mode in Command and Conquer 3, where you could build / upgrade custom strike forces on the strategic layer and then take them into tactical battles? Or Raynor's campaign in Starcraft 2, where missions and bonus objectives rewarded you with money you could use between missions to buy permanent upgrades for your units? I really enjoy that feeling of investing in my army and seeing that investment pay off in concrete ways.

Backhand
Sep 25, 2008
An RPG I am not aware of. However, there are two fitness apps you might be interested in - "Zombies, Run!" is a jogging app set against audio clips that play automatically as you move around, narrating the story of you surviving and serving as a "Runner" - think part reconnaissance specialist, part soldier, and part salvage expert - at a survivor settlement. You gradually figure out the story behind the outbreak itself, blah blah blah, etc. etc. etc. You can have it judge you on movement speed / time / distance if you want, or just walk / run at your own pace however you please. It has a few different modes and is several seasons in, so there's plenty of content. It's pure cheese and pretty dumb, but can make your exercise a bit more entertaining.

From the creators of that app, there's also The Walk - pretty much the same narrative style but specifically designed for a much more sedate pace, set against a backstory of international intrigue and spy / arms race stuff. I worked my way through that one a couple years ago while getting over a leg injury. It's much shorter.

Hope those suggestions help a bit!

Backhand
Sep 25, 2008
God Eater is a blatant Monster Hunter ripoff but sped up. Traditionally the Monster Hunter series is much slower paced, which is why I prefer God Eater as well.

Though granted, it's been many years since I've even looked at a Monster Hunter game. They may be different by now.

Backhand
Sep 25, 2008
Shadows of Mordor and its sequel, Shadows of War, aren't much of an RPG-lite; they're much more action-oriented. That being said, I agree that they are fantastic games. Shadows of War is flat-out better, though, simply because it had the benefit of them learning a few things and perfecting the formula.

Backhand
Sep 25, 2008
For the most part Storms of Zehir was a terrible campaign but it had its moments. The point at which I realized I had created a total economic monopoly, effectively replaced the local government as the ruling power in the region without their ever even realizing it, and had more money than God - not just as a lump sum, but in consistent, steady INCOME.... in a freakin' Dungeons and Dragons game... I kind of blew my own mind. I can't say I've ever had an experience like that in a game before, where I suddenly realized that the game I was playing at the end was completely different than the one I'd started at the beginning.

Backhand
Sep 25, 2008

TooMuchAbstraction posted:

You might try Magicka, though, especially if you have someone you can go co-op with.

I randomly picked up and played through Magicka 2 with a friend a few months ago. It's not very deep and there isn't TOO much content there, but it's very fun while it lasts and is incredibly quirky, if you enjoy that kind of thing.

It's also pretty funny that you basically play as Don Quixote with assault weapons and a bad case of Alzheimer's, and everyone you meet reacts appropriately.

Backhand
Sep 25, 2008
Is Deep Rock Galactic any good? Me and my friend just wanna run around and shoot things cooperatively in a Borderlands 2-like. I was really hopeful Fallout 76 would scratch that itch but, well.... we all know how that turned out.

I'd ask their thread but I'm kinda guessing it's biased.

Backhand
Sep 25, 2008
I just picked up Prey on sale. It doesn't seem like the game will have any replay value at all - it comes off a bit Resident Evil ish, in the sense that at least 2/3rds of the struggle is knowing where stuff is and where to go next, and you wouldn't have a problem with that on a replay. But on my first playthrough? Having fun and legitimately needing to work for it. I started on Hard, because I want to be challenged and am generally afraid I would sleepwalk through a game's Normal setting, learning bad habits in the process.

I won't lie, I wouldn't call this game amazing or anything, but I'm having fun with it.

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Backhand
Sep 25, 2008
I didn't care for Dying Light; it felt tonally disjointed as gently caress to me. But, it's not without value, and I could easily see other people liking it.

The real problem with Dying Light so far as I'm concerned is that it doesn't know what it wants to be. An open world, parkour, zombie game with crafting, coop, and drop-in competitive multiplayer... it was like they were trying to chase every buzzword they could at the time, and the mechanics just didn't really mesh with each other. The narrative was weak, too... the story threatened to get interesting a few times, but never did.

But if those are all concepts you like, you might enjoy it.

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