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~Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.~ - Anonymous, sometime in the thirty-ninth millenium You are a soldier in service ot the God-Emperor of man. For years on end you've been with the Planetary Defense Force of your homeworld, ready to defend it against enemies foreign and domestic: The Heretic, the Mutant, the Traitor, perhaps even the Alien. When the call of duty that all planets are bound to, the transfer of PDF personnel to the holy imperial guard, you answered. The manner in which you answered could be very different from others: Perhaps you leaped at the chance to defend the Imperium with holy zeal, perhaps you were forced at length of a shotgun by determined clerks of the Adeptus Munitorum. It matters not to the Emperor, and whether you want to be or not, you are now ready for your first deployment in a Guard regiment. You are one of billions of soldiers conscripted every year, and no matter how you choose to approach the fact, you must fight the enemies of Man forever, or until the unlikely event that your regiment disbands and you can go home. Our tale takes place in Sub-Sector Barrenus, located somewhere in the northern Segmentum Ultima in the middle of the Centaurus arm. Barrenus is a grim place, often plagued by war, and some inquisitors have voiced fears that the Immaterium is weak in areas - Soldiers routinely go mad in the warp when transported between deployments! While Barrenites are generally very pious, many say they'd have to be, as enemies of many kinds beset them: Xenos like ork and eldar, rogue governors or tech-priests, and of course the all-pervasive threat of Chaos. War worlds are numerous: Lotarus, UH-69, Salusa Secundus, Corwax, Dinahra.. The list stretches on into eternity, and your fate is with nearly all possible certainty linked to a cold, unmarked grave on one of these battlegrounds. Mandatory out-of-character information Welcome to my Dark Heresy CYOA! First things first, the game is set in the Warhammer 40,000 setting. If you do not now what that is, I suggest you check out the following resources: http://lexicanum.com (a decent wiki, look to the 40K one) http://en.wikipedia.org/wiki/Warhammer_40,000#Background and http://en.wikipedia.org/wiki/Imperium_of_Man (a no brainer perhaps, but provides comprehensive information) Everyone is welcome to post votes, and posting votes in one thread does not commit you in any way to vote in the following updates. If you don't care too much about the details and want to get on with the character, skip the following and go to the next post! Also, a great way to know about fluff and flavour, and ask questions, is the Goon Warhams thread! I should like to have fresh participants either read and get a feel before posting, or have some prior experience with the setting. I reserve the right to discount votes that run completely against imperial nature, unless some prior influence or corruption has taken place. Also, the game works much like any other CYOA, you vote or make suggestions, I assense what sort of consensus we have and continue writing the story. My style will somewhat resemble that of Chaos Motor and Stop Making Sense, in that I will respect and incorporate suggestions from players, even if it might seem like there is only one course of action in a given situation. It makes for more potent roleplaying/writing, and opens for as much player participation as possible. Players familiar with Dark Heresy rules may also suggest specific combat actions present in the game, such as tactical advance, feints and so on, or the purchase of specific skills as we gain experience - Although I will of course explain things as comprehensively as possible to new players or others who don't have their books nearby. A Life of War will be the first installment of the game, provided our character survives. The premise here is that I will let you create a Guardsman conscript, and then let him and his battlegroup encounter (chosen from a custom table I made) enemies, challenges and situations that an Imperial guard company can realistically expect to meet. As some of you can guess, this means the odds can (and eventually will) be stacked extremely bad against you. I will give you a fair chance to survive somehow, so keep an open mind and remember that, as in real life, luck, having common sense and remembering your military training will get you back alive (usually in that order, too.). Perhaps, if the game works out and thrives, we can change the setting if our hero somehow escapes military service. I have some things written out in advance, but I won't rule out more open-ended developments like serving the inquisition or going solo! The setting for the game is Sub-Sector Barrenus, a collaborative writing project between me and the other four players in my gaming group, where we've played fifteen sessions as an imperial guard squad and about ten more with other characters. It is ripe with backstory, interesting worlds, antagonists and custom toys and places. I will post a sector map of Barrenus soon when I get a chance to scan it. I will update the thread at least twice a week, and it's sensible minimum, so don't count on more updates if I'm in a busy spot. Please bold your vote so I have a chance of quickly counting votes in a tight spot. As you will notice, there are many forge worlds, and many chances will come to play with the heavier toys should you live that long. But make no mistake, the galaxy will punish mistakes harshly, and you will need to do your best to see our hero through! Tias fucked around with this message at 11:39 on Jan 8, 2013 |
# ? Sep 16, 2009 19:43 |
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# ? Apr 18, 2024 00:55 |
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Changing this to be a placeholder for our character sheet, so we can keep track of XP, wounds and other exploits! Quint "Rat" Zetkin, 1st squad, 5th platoon, 11th Nallani Mechanized Infantry Batallion (3rd Company) - 56th Nallani Rifles, Callsign: Swift. Regiment Type: Mechanized Infantry, Airmobile/Armoured. Doctrines: Die-Hards, Hardened Fighters. CO: Major Arnit Artax (Traits: Maverick) Current Rank: 2nd Lieutenant. Fifth Platoon layout posted:1st Squad, HQ - 2nd Lt. Quint Zetkin. Former outfits: 2nd squad, 1st platoon, 6th company - 56th Nallani Rifles, Callsign: Reaper. 5th squad, 1st platoon, 6th company - 56th Nallani Rifles, Callsign: Piety. Accolades: Service ribbons - UH-69 pacification campaign, Ara campaign against the Ork. "The secret days" - A ribbon with Commissar-Colonel Holts livery. Earned for deniable activity in the Imperator Decisive Valley deep in the jungles of Tahm. Infantryman's Medal, Platoon Leader - awarded for holding the line against an enemy much more numerous than your platoon. Gave an I. Medal Class III citation to all men under you. Infantryman's Medal Class III - awarded for bravery during the assault on Hive Ortos during the UH-69 campaign. Triple Skulls - Awarded regiments that lose above 66% of their active strength in a single engagement without breaking formation or fleeing, in this case the 56th Nallani Rifles. Cross of Valour - For infiltrating a rebel camp and kidnapping two enemy VIPs under enemy fire on the second UH-69 campaign. Home World: Nalla is a Hive-class world. Worlds of the Imperium, abr. By Olavius Rebarius posted:The sprawling factory/housing constructs known as hives dot the, usually otherwise inhospitable, surface of these planets. Hives hold billions of citizens slaving away behind desks, in packing plants, factories or in the dilapedated, century-old hive under-sections where people eke out an existance among mutants, outlaws and scavvies. They cannot support themselves with food and are wholly dependant on farming worlds for food. Hivers, as hive worlders are known, are: hardy, charismatic, often criminal, extremely agoraphobic and good survivors in urban settings. Well-known hive worlds are Necromunda and of course Holy Terra, the capital world of the Imperium. Nalla is as densely populated as most hive worlds, and play a vital role in sector trade, as they make most of the bionics exported in the sector, and custom pieces fetch high prices. All Nallani have white or ice- and ash-blond hair by some genetic twist, some tech-priests have advanced the (possibly heretical idea) that long-term exposure to certain technologies have had this effect. They are fair-skinned, though many develop a tan from exposure to forges and factorum units. As a quirk, a great many citizens have cyber-lens for eyes, because the planet also makes and exports isotropic fuel rods, and the process by which elements are handled and assembled can produce blinding flashes that sear the retina away. In part due to this, it is a 'rite of passage' in many Nallani gangs and military regiments to have your retinas or the entire eye removed and replaced with cybernetic lens. Traits Accustomed to Crowds Quint grew up in a society of billions, and can navigate through even the densest masses with ease. This means no penalties or knockdown risks when charging or running through a crowd of people, no matter how thick. Caves of Steel In most of the Imperium, no one knows why machinery and technology works, just that it does, and under the tutelage of the Machine-Cult, worship it with great fervour as to not anger the spirits within the machine. As a hiver, Rat is a bit more used to technology than most, and surrounded by it all his life, it is not as much as arcane mystery as something he can relate to. In practice, this means he treats Tech-Use as a basic rather than an advanced skill, a handy knack indeed. Gift of Loud-Hailing Quint has received a poor-quality Vocal Implant. It allows Quint to amplify his voice considerably, increasing the chance that his orders are heard over background noise. On occasion it may fritz, blinding or even knocking him out as the feedback punches his inner ear. Hivebound Growing up in a hive hab-block, Quint feels only abject terror, bordering on religious dread, when under the open sky or in outdoors terrain. He suffers a penalty to survival tests when outside, and a penalty to intelligence tests when away from "proper habitation", that is, places without electric/plasma power, running water, manufactured goods or solid ceilings. Wary With gang shoot-outs, massive riots and hive-quakes more the rule than the exception in his life, Quint is constantly on his toes and alert to the world around him. He is one of the few lucky character types to have a bonus to Initiative rolls. Current statistics line (advances taken in parantheses) WS: 47 (+simple increase) BS: 36 (+simple increase) S: 36 (+simple increase) T: 34 (+intermediate increase) Ag: 44 (+simple increase) Int: 24 Per: 43 WP: 43 (+simple increase) Fel: 38 (+simple increase) Wounds total: 13 Total Fate Points: 2 Insanity Points: 25 Corruption Points: 6 Throne Gelt: 560 Injuries and scars Left arm amputated from the middle of the elbow out, simple artery stamp with a Vocal Implant (slightly used) replaces part of inner nose and vocal chords. Enormous, jagged chainsword scar along left bicep, inflicted by the treacherous leader of UH-69's governors personal guard. Psyker-healed pulse rifle wound from a Kroot rifle in the right thigh. Blotchy, crushed tissue on chest from a rebel officers bolt pistol on the second campaign of UH-69. Aptitudes Defence, Fellowship, Leadership, Perception, Strength, Toughness, Weapon Skill Skills Basic: Intimidate, Tech-Use. Trained: Awareness, Common Lore: Imperial Guard, Dodge+10, Inquiry+10, Operate (Aeronatics), Operate (Surface), Speak Low Gothic (Hive Dialect), Scholastic Lore: Tactica Imperialis, Swim, Survival. Advanced: Command, Literacy Talents Air of Authority, Hardy, Weapons Training (Primitive, Chain, Las, Solid Projectile), Literacy, Rapid Reload, Resistance (Fear), Peer (Imperial Guard), Street Fighting, Sound Constitution(2), Quick Draw. Equipment, worn, carried and stashed: Worn and installed Dark blue fatigues and uniform, dog tags with name and regiment, Barrenus Infantryman's Uplifting Primer, steel-capped boots. Bionics: Common Quality Cyberlens (both eyes), bionic arm (good quality). Armour: Flak jacket, flak pants, Carapace helmet (Armour Flak values: Leg 4, Arms 4, Body 4, Head 4). Armaplas shield (Adds +15 to parry checks, can be wedged in front of Quint to provide a bit of cover with a full action). Weapons Bayonet knife, Chainsword of unknown manufacture (customized grip upgrade), Minerva-Taranor "Ripper" Short Magazine automatic las-rifle, Nallani-pattern Laspistol, Uvris-pattern "Steel Claw" Imperial Navy officer's sidearm, Decimus-Pattern "Steel-boot" Shotgun. Mk. 9-70 Entrenching tool. 2 Mk. III Decimus-pattern Frag grenades, 4 smoke grenades, bandoleer-belt with 3 jury-rigged Fire grenades. 3 One-use 'Exterminator' weapon attachments. Odds and ends Gas Mask with Mk VIII filter, steel-shod factory boots, electrical tattoo marking your affiliation with The IIX Block Steelguard, your factory hive gang back on Nalla. Cloth-bag with collected throne gelt, the Emperors Coin. 6 packs of Lho-sticks, 3 bottles of double-distilled amasec. 2 doses of 'Slaught, Medikit w/5 doses of Stimm, disposable syringes and syrettes. Photo-Visor attached to helmet. Sliver of St. Ivar's bane-sword set in fossilized resin. ..and field gear: 56th Rifles field gear posted:
Achievements (in order of acquisition) Worthy of the Name Quint has killed more than a hundred foes, most in direct combat. While he may not be aware, the subconscious knowledge that he is a good killer makes him confident. Munitorum Approved You have killed an enemy using an Entrenching Tool. This makes you a raw fragger. Right Hand of Angels You completed a mission given to you by the Adeptus Astartes to the best of your ability. The feeling of confidence instilled by this feat makes Quint a harder warrior. No Cannon Fodder You made it to NCO without dying! This is pretty well done.. 'Arder Than Thou! You've defeated an ork boy in single melee combat! Touch me and Gain a Stump! You've lost a limb in Imperial service. Hero of the Regiment! For valor in combat and honest dedication to his regiment, Quint is considered a pillar of the 56th Rifles. He gains 100XP and the talent Peer(Imperial Guard), and +10% bonus to fellowship tests when interacting with a member of his regiment save Commissars*. Also, Guardsmen and Corporals receive +10% to Fear and Pinning tests when led by him. Selfless While self-sufficient, Quint is also somewhat soft-hearted in the face of adversity. He must make a willpower test to NOT aid a fallen squad- or regiment mate. Worthy To Rest By the Throne You've been named Veteran Guard. Much honor, and many trials, are attached to the word. This gives Quint 50 XP. Imperial Toast You've been set on fire! 25 XP. Mssionary You've succesfully built a chapel-trench and converted local citizens of a warzone. 50 XP. I'm the Ultimate Badass: Lictor You defeated a Tyranid creature in close combat, in this case a Lictor. This achievement is worth 50 XP. * This is cumulative with the +10% to interaction with all Guard members gained from the Peer talent, for a total of +20% to other members of the 56th. Easter Egg Rewards 7 ft Psychotic Tribesmen Can Be Hardcore, Too! The planet Porão and its glory regiment are both named for noted Brazilian HC/Punk band Ratos de Porão ("Basement Rats"). This achievement is worth 50 XP for Quint. Halt, I heard that before! Colonel-Commissar Holt is in fact from Games Workshops fluff, appearing as the player character leading the invasion of Volistad aginst the ork Warlord Skroll in the 40K-Epic computer strategy game Final Liberation - Now he has his eye set on the Barrenus sector, leading an unsuspecting Rat. This achievement is worth 25 XP for Quint. I have a queer feeling about this.. Through a strange twist of time and space, pursuing battle at the Kroot base camp in the Imperator Decisive valley seems oddly reminiscent of the Battle of Ia Drang between US airmobile and PAVN forces in November 1965. This achievement nets the guessing player 25 XP for Quint's character sheet advances. He who controls hordes of idiot green hooligans.. Salusa Secundus is inspired by Dune, correctly guessed! This achievement is worth 25 XP. Experience Experience Points: 4750 EXP spent: 4700 Trackers Wounds (Total 13) : 13 Fate points (Total 2) : 2 Ammo: Ammo for Lasgun, clip size 40 : 40 Ammo for Steel-Claw pistol, clip size 15 : 15 Ammo for Combat Shotgun, clip size 20 : 20 Remaining Loadout: 7 lasgun charge packs: 1 loaded, 6 full 1 laspistol charge pack: one loaded 2 clips for the Steel-Claw: 1 loaded, 1 full 18 Mars-pattern scatter shotgun shells: 6 loaded, 12 in loose weight. 1 Fire bombs, 1 carried. 4 smoke grenades, 2 carried. 3rd Company Banner. Tias fucked around with this message at 14:41 on Jul 28, 2015 |
# ? Sep 16, 2009 19:57 |
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Void Born. The Warp sings to you, and you respond in kind.
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# ? Sep 16, 2009 20:14 |
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Voting Feral World, any sufficiently advanced technology will appear as magic. And thus scary.
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# ? Sep 16, 2009 20:17 |
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Schola Progenium all the way. CYOA type games with a barbaric, savage protagonist (whether from a feral world or the underhive) are kind of played out. I'd be interested in a game with a different kind of sociopathic antihero: the myopic zealot who would sacrifice himself for the God Emperor as quickly as he would sacrifice any other man (or woman, or infant, or... anything, really). Edit: And yes, 40k special forces have a lot shittier time of it than their real world equivalents. 40k anything have a lot shittier time of it than their real world equivalents.
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# ? Sep 16, 2009 20:29 |
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Voting Hive World. We should be street-smart and skilled and (wisely) terrified of nature or whatever horrible warp-spawn exists outside of the safety of the citys walls of plascrete.
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# ? Sep 16, 2009 20:30 |
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Character Gallery Work in progress, sorry. Squad In our squad we are currently acquianted with: Flavia, a nice-looking girl with criminal brands on the cheek, a right hard bastard and our grenade launcher specialist. Quint's one-time lover. Trantor, brother of the now deceased Intius. He is a competent warrior and former ganger. Good with an axe in hand. Marya, a man apart in that he grew up on the agri/imperial-world Ara, and has never seen a hive. A good point scout, owns a camouflage-pattern cloak and wields a designated marksman loadout: A Decimus-pattern Long Las with magnification scope and a hot-shot overcharge pack. "Stub" Zane, a man you've known since your first combat drop, good with a pistol, and faster with a smart remark. Nicola, Aran rifleman, medic, has medi-kit. Max, Nallani rifleman. Quick thinker, could be a rebel in the making. The NCOs under Quint, attached specialists and sundry psycho killers Garal "Ram" Millicent, ordained Tech-Priest of the Adeptus Mechanicus. Allegedly a kind of frontline operator for the AM, but has been demoted to serve as Guard liaison for reasons unknown. Also, he drove your squad through an ork fortification wall. In a train. Weaponsmith and knows his way around cybernetics and all kind of arcane machinery in a pinch. Father James Kraken. Originally a Catachan jungle fighter, Kraken has seen the light: Inspiring men by way of brutal close combat in the name of the God-Emperor. Physically fearsome, and really good with close quarters weaponry in general. The Brass Regis who used to be in our squad, now a captain with staff. Has a mysterious relationship with a storm trooper captain, and used to be our primary friend in high places. Major Artax is our company commander, and has taken a shine to Quint 'cause he's good at solving military problems. Staff Captain Jenit Anx is a real hardass, and a top leader of our former gang to boot. Executive Captain Crates is a storm trooper captain, close with Regis. Colonel-Commissar Archon Holt, commander-in-chief of army groups the 56th Rifles have served. Extremely proficient, but extremely frightening. Have it your way! Roll of Honour Meton - Original heavy gunner, killed during your first combat drop when thrown against the pod hull. Estas - Former squad leader, killed leading the charge on hive Ortos during the UH-69 campaign. Intius - Trantor's brother, loyal and good man, shot by a commissar for wrongful reasons while holding Hill 295 in the Aran campaign. Ox - Heavy Stub gunner, solid if dense young man who died heroically on Hill 295 defending a machine gun site from orks. Nominated post-humously for the Star of Barrenus. Kayla and Vydas, Aran conscripts killed by orks on Ara. Tilla - Original squad member, unpleasantly dedicated imperialist who died in a hail of stub gun fire on the second UH-69 campaign. A string of conscripts who died before you could really know them. Current Ride Rusty utility hauler, gotten from the Rebels. Light armor plating, decent handling, slow speed. Other Vehicles in Regiment His Wraths Inescability, Turkey-class Rotorship: Traits: Troop transport, heavy weapon pintle, nose-mounted Autocannon. Tias fucked around with this message at 15:29 on Oct 2, 2015 |
# ? Sep 16, 2009 20:30 |
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Schola Progenium because our character needs to be put in the roughest situations possible.
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# ? Sep 16, 2009 20:37 |
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Voting Mind-Cleansed , who doesn't want to start with at least a minor insanity ?
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# ? Sep 16, 2009 21:14 |
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Void Born Do you hear the voices too?
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# ? Sep 16, 2009 21:16 |
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Our character was void born but was raised on a hive world. You know, to be the most sociopathic jackoff there is.
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# ? Sep 16, 2009 21:20 |
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Looking exciting already. It's 23:20 CET here in Denmark, so I'll be getting some shuteye, and then doing a final tally and the next update when I get up in the morning. In the meantime, repent your sins and praise the God-Emperor.
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# ? Sep 16, 2009 22:19 |
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Hive World! Never seeing the sun breeds character.
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# ? Sep 16, 2009 22:47 |
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Hive World because agoraphobia speaks to the heart of goons
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# ? Sep 17, 2009 00:42 |
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Void-born Mind Cleansed. Hello Nameless One.
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# ? Sep 17, 2009 03:09 |
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I'm gonna have to go with Hive World as well.
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# ? Sep 17, 2009 04:47 |
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untalented posted:Schola Progenium because our character needs to be put in the roughest situations possible. I think I'm going to have to agree on this one. Going with Schola Progenium!
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# ? Sep 17, 2009 05:21 |
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Void Born. This'll be fun.
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# ? Sep 17, 2009 08:40 |
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Schola Progenum Hate. The Emperor's greatest gift to mankind. This is the source of wrath and the steel behind our will. Amen.
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# ? Sep 17, 2009 10:01 |
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We have a tie. Going to let this roll on for one hour sharp, and then update. Votes are stuck between Hive World and Void-Born, but Schola Progenum is nearly up there (5 votes for HW and VB, 4 for Schola).
Tias fucked around with this message at 10:59 on Sep 17, 2009 |
# ? Sep 17, 2009 10:55 |
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Hive World since the OP seems to want it as well.
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# ? Sep 17, 2009 11:10 |
Hive World nothing better than a ganger.
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# ? Sep 17, 2009 11:16 |
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CaptainHaddock posted:Hive World since the OP seems to want it as well. Just voted that for fun and games. If you want something else more yourself, please go ahead and change your vote.
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# ? Sep 17, 2009 11:21 |
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Leaving voting open for the time it makes me a sandwhich, then closed for update Voting is closed. Hive World: 7 Void Born: 5 Schola Progenum: 4 Mind-Cleansed: 1 Feral World: 1 Update within the hour. Tias fucked around with this message at 12:11 on Sep 17, 2009 |
# ? Sep 17, 2009 11:59 |
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Tias posted:Just voted that for fun and games. If you want something else more yourself, please go ahead and change your vote. Nah, Hive world is good for me. Thanks though.
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# ? Sep 17, 2009 12:44 |
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The character so far Our character is a hiver, therefore possessing a number of traits: Accustomed to Crowds The character grew up in a society of billions, and can navigate through even the densest masses with ease. This means no penalties or knockdown risks when charging or running through a crowd of people, no matter how thick. Caves of Steel In most of the Imperium, no one knows why machinery and technology works, just that it does, and under the tutelage of the Machine-Cult, worship it with great fervour as to not anger the spirits within the machine. As a hiver, our character is a bit more used to technology than most, and surrounded by it all his life, it is not as much as arcane mystery as something he can relate to. In practice, this means he treats Tech-Use as a basic rather than an advanced skill, a handy knack indeed. Hivebound Growing up in a hive hab-block, the character feels only abject terror, bordering on religious dread, when under the open sky or in outdoors terrain. He suffers a penalty to survival tests when outside, and a penalty to intelligence tests when away from "proper habitation", that is, places without electric/plasma power, running water, manufactured goods or solid ceilings. Wary With gang shoot-outs, massive riots and hive-quakes more the rule than the exception in his life, our man is constantly on his toes and alert to the world around him. He is one of the few lucky character types to have a bonus to Initiative rolls. Current stats: WS: 40 BS: 31 S: 31 T: 24 Ag: 35 Int: 24 Per: 29 WP: 37 Fel: 33 Wounds total: 11 Fate Points: 3 Insanity: 0 Corruption: 0 Thrones: 75 Skills: Basic: Speak Low Gothic (Hive Dialect), Tech-Use, Swim OR Drive Ground Vehicle. Talents: Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Weapons Training (Las) and Basic Weapons Training (Solid Projectile). Here's the roll-up. While I principle would allow a reroll if there's sentiment for it, it's one of the best rolls we could end up with. He has maximum possible Weapon Skill, a real asset in a world where hand-to-hand combat can and will happen. Average strength, perception and ballistic skill is as much as could be hoped for, and while his toughness is markedly on the weak side, he has average wounds and strong willpower as well as a whopping 3 fate points, which is uncommonly high for a hiver. Tias fucked around with this message at 13:16 on Sep 17, 2009 |
# ? Sep 17, 2009 13:06 |
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We now have a number of choices to make. Fluff-wise, the most important is which planet we come from. Barrenus Hive Worlds and their associated regiments are shown here:"Lexicanum Barrenus; Adeptus Munitorum sub-manual U-B-XG122.5 posted:Columna IV = 88th Columna Black Devils Then we have to vote on a Guardsman secondary skill. We have to pick either Swim og Drive Ground Vehicle. Both of which are extremely handy, so it could go either way. And then we have to pick an upgrade pack, of which I've made three to vote on: All-Round: +5 Weapon Skill increase +5 Ballistic Skill increase Pistol Training (Solid Projectile) +1 Wound Assault: +5 Weapon Skill increase +5 Strength increase Awareness Pistol Training (Solid Projectile) Practical: +5 Ballistic Skill increase Swim or Drive Vehicle (The Guardsman Sec. skill we don't vote in) Awareness +1 Wound tl;dr: Cast three votes: - one on our home planet and regiment (Columna, Nalla or Rodiah. What you pick decides equipment and talents) - one on which secondary skill (Swim og Drive Ground) we'll select - one on which upgrade package we get (All-round, Assault or Practical), their name describes roughly what aspect of military life they make our man better at. Voting is open for approximately seven or eight hours, so get cracking trooper! Tias fucked around with this message at 13:54 on Sep 17, 2009 |
# ? Sep 17, 2009 13:15 |
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- Catachan II - Jungle Concealment - Muscle Pack
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# ? Sep 17, 2009 14:23 |
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Columna IV = 88th Columna Black Devils Practical Drive
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# ? Sep 17, 2009 14:26 |
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MasterSlowPoke posted:- Catachan II Read the post, our character hails from a hive world.
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# ? Sep 17, 2009 14:26 |
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That's just his cover story. He's really stuck in hiding.
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# ? Sep 17, 2009 14:27 |
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Rodiah Swim Practical
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# ? Sep 17, 2009 15:34 |
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Rodiah Swim Practical
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# ? Sep 17, 2009 15:45 |
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Rodiah Drive All-Around
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# ? Sep 17, 2009 15:56 |
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Rodiah Drive Practical
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# ? Sep 17, 2009 16:05 |
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Nalla Because Sean Bean is awesome. Swim Assault
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# ? Sep 17, 2009 16:43 |
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Nalla. Drive. Assault.
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# ? Sep 17, 2009 16:49 |
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Rodiah Drive Assault
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# ? Sep 17, 2009 16:54 |
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Nalla. Drive. All-round.
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# ? Sep 17, 2009 16:58 |
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# ? Apr 18, 2024 00:55 |
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Nalla Practical Drive
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# ? Sep 17, 2009 17:19 |