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bitmap
Aug 8, 2006

its two in the afternoon and thirty four degrees

Fun Shoe

gmc9987 posted:

I'm getting a very Felix Colgrave vibe from this. But in a very good way, with your own style attached. I mean that in the best way.

I went to ~animation school~ with felix and he is a dear friend so maybe I got infected by his genius at some point

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content
Feb 13, 2014



bitmap posted:

I went to ~animation school~ with felix and he is a dear friend so maybe I got infected by his genius at some point

Ahhh that's so cool. Both you guys make such amazing stuff.

The Golden Gael
Nov 12, 2011



bitmap posted:

thankyou all for your kind words. it's fun to just sit down and animate some bullshit after being booked on commercial junk for 2 straight years.



Again I'm a really big fan of your colors, like the less saturated magentas and stuff. It lends a very interesting feel to your animation!

bitmap
Aug 8, 2006

its two in the afternoon and thirty four degrees

Fun Shoe

The Golden Gael posted:

Again I'm a really big fan of your colors, like the less saturated magentas and stuff. It lends a very interesting feel to your animation!

thankyou! I am, however, a colour hack who suffers under deep ridicule in my studio for having a bad case of "always just using pink". Here is another thing.

CAN NOT PUKE
Nov 25, 2017

DIDNT WEAR A HAT


Iím working on a stop motion and itís coming out cool but I spent three hours and then got 3 seconds of video lol.

Nude
Nov 16, 2014

I have no idea what I'm doing.

cannot pake posted:

Iím working on a stop motion and itís coming out cool but I spent three hours and then got 3 seconds of video lol.
Haha but that is actually pretty good time if it were traditional animation.

The Golden Gael
Nov 12, 2011



bitmap posted:

thankyou! I am, however, a colour hack who suffers under deep ridicule in my studio for having a bad case of "always just using pink". Here is another thing.



See I do like it but I miss the pink, haha

bitmap
Aug 8, 2006

its two in the afternoon and thirty four degrees

Fun Shoe

here is another one

bitmap
Aug 8, 2006

its two in the afternoon and thirty four degrees

Fun Shoe

here is a burning cop car, falling through space. 3d can be fun but it confuses me.

PearlJamFan
Jun 30, 2008

Don't see some men as half empty, I see them half full of shit.


Personal project I made for the gently caress of it while I was off work combating depression. Enjoy.

https://youtu.be/zg3p2njS9QI

PearlJamFan fucked around with this message at Mar 1, 2018 around 00:07

Argue
Sep 29, 2005

I represent the Philippines

Hello I made babby's first walk cycle

An Ounce of Gold
Jul 13, 2001

Back in action!


Good job! Now draw your arcs my friend! The arm in the foreground doesn't drop as much as I think it should. If you draw an arc of the path of his hand before you place your extremes down you will know how long that arm has to be. After that hit up timing charts to see how to space how that easing in and out of the motion.

The Animator's Survival Kit is pretty decent for that sort of thing.

Keep it up!

Argue
Sep 29, 2005

I represent the Philippines

That's a problem I was facing during the process; I haven't figured out the answer yet--I drew this with the guy actually moving left to right, which helped me keep the guy in step (or so I hope), but then I can't draw arcs for the elbows and wrist, because the left to right movement and sine wave motion of the torso would make those arcs into... some other shape. I could solve that by fixing the torso in place so I see the relative movements of the arms, but then I wouldn't be able to do the legs correctly.

What's the solution here? Do the legs first, then center all the frames and work on the arms? Because by the time I was halfway through I was wishing I had done that.

Duck Party
Feb 26, 2013

There ain't no Party like a Duck Party

It's usually best to have a walkcycle walk in place so it's easier to make your arcs and everything look nice. You can basically draw all your arcs in one place and line all your frames up. If you are having trouble with the foot placement you can just make sure the planted foot (only the planted foot) moves at a constant rate. Basically every frame it should move the same distance. You could measure and divide the stride by the number of frames. Keep at it, looks good for your first attempt!

Gromit
Aug 15, 2000

I am an oppressed White Male, Asian women wont serve me! Save me Campbell Newman!!!!!!!


cannot pake posted:

Iím working on a stop motion and itís coming out cool but I spent three hours and then got 3 seconds of video lol.

If you include all the planning stages, set and support building, editing etc, my friend and I spent 10 hours a second on our Legomatrix video.

Argue
Sep 29, 2005

I represent the Philippines

Took the advice you guys gave; drew this one walking in place, keeping track of the heel's travel distance between frames. Also drew arcs for the heels and the wrists, but now I've learned the value of having a timing chart, because the arms are moving slowly mid-swing while snapping in and out of the extremes, and I'm pretty sure it would look better the other way around.

The arm swing arc is a crescent because I was trying to allow for the arm length changing when the guy tilts into the background/foreground.



Edit: I was trying to do a double bounce in 3/4 view but I think I have my hands full just getting a normal walk in.

Argue fucked around with this message at Mar 12, 2018 around 16:20

An Ounce of Gold
Jul 13, 2001

Back in action!


By George I think you've got it. Very nice improvement. Now add little swoops at the ends of the arm arc where the hand goes (I'd draw it, but I have to get to work- just check online). And yes, the timing chart essentially just tells you to have more frames near the ends of that movement and less in the middle to sell the acceleration of the arm swing. But if you do those two things (get your timing and tiny arcs) I feel like that will solve the hand snapping back and forth and give it a more natural feel at the extremes.

It looks good though, especially for your 2nd walk cycle. It has a nice sense of volume. Once you have it down you can make him bounce, limp, walk with a stick in his rear end... all sorts of fun stuff.

Look at me, I've gone from writing, doing pitch boards, animating my own stuff to giving a little advice (also listen to other people's advice over mine... they went to school for this poo poo- I'm just reading books and watching the youtubes).

I'm doing it Peter!

Ccs
Feb 25, 2011


Watching the popping on the arm spacing, and the overlap extreme on the hand is hitting too soon.

Argue
Sep 29, 2005

I represent the Philippines

Made a few more afterwards:

3/4ths walks seem significantly harder than side or front.


I was trying to use boxes and cylinders so I could understand the movement and forms better but I got lazy with the arms and just started using gestural shapes. Hopefully the double bounce is noticeable and not futile or distracting.


Tried to make the above into something a little less formal, though it feels a bit too traced; I'll need to work on improving that.

Argue fucked around with this message at Mar 15, 2018 around 15:09

Neon Noodle
Nov 11, 2016

there's nothing wrong here in montana

That third one has really great character and energy, I don't think it looks too traced or too anything.

bitmap
Aug 8, 2006

its two in the afternoon and thirty four degrees

Fun Shoe



zip zip

Good start, Argue. Try hanging at the extremes of your arcs a bit more and getting a bit more varied in the spacing between them. This will help communicate "intent" and make it feel a bit more textured. For example, look at the spacing on the frames of the "zombies" arms. Ease into the extremes to the left and right, then ease out, hit a big space in the centre, then ease in more tightly into the opposite extreme.

Argue
Sep 29, 2005

I represent the Philippines

bitmap posted:

Ease into the extremes to the left and right, then ease out, hit a big space in the centre, then ease in more tightly into the opposite extreme.

Not 100% sure I understand what it means to ease in more tightly; do you mean the arm movement should look something like this?
code:
 -  -    -      -           -                -   -  - - 

Neon Noodle
Nov 11, 2016

there's nothing wrong here in montana

|-|-|--|--|--|---|----|------|------|-----|---|---|---|---|--|--|--|-|-|-|

bitmap
Aug 8, 2006

its two in the afternoon and thirty four degrees

Fun Shoe

yeah that's the stuff.

I'm working on this thing right now where I've been given free reign to just go nuts with two hero shots on a cool thing. It feels so good to stretch out on full 2d character animation and without a trace of ego I am turning out some really great work. I know it sounds like aimless bragging because I can't show anything yet but I'll put it here first as soon as I can.

Argue
Sep 29, 2005

I represent the Philippines

Okay, that zombie one was too small so I made a new one with the hands easing in and out. This is painfully obvious but I drew this one straight ahead since I just wanted to get a feel for what you guys were saying.


Then I went and did a more irregular walk cycle, one which gives me a reason to have more variation in timing.


Not gonna be my last walk cycle by a long shot but I do think I'll go ahead and start on the sneaks and runs part of the book now.

FunkyAl
Mar 28, 2010

Your vitals soar.


Argue posted:

Okay, that zombie one was too small so I made a new one with the hands easing in and out. This is painfully obvious but I drew this one straight ahead since I just wanted to get a feel for what you guys were saying.


Then I went and did a more irregular walk cycle, one which gives me a reason to have more variation in timing.


Not gonna be my last walk cycle by a long shot but I do think I'll go ahead and start on the sneaks and runs part of the book now.

I think the effect of heaving the object is a good thought and well timed BUT if you wanted to expand this i'd recommend breaking it down into littler actions...which you've drawn the heads for already! just like time it uneasily so it looks more like he's struggling if you get my drift

PearlJamFan
Jun 30, 2008

Don't see some men as half empty, I see them half full of shit.


An other short animated project I made :
https://www.youtube.com/watch?v=dmvMYHMFnqU

McKilligan
May 13, 2007

Acey Deezy

Crossposting from the Pixel animation thread, but I figure this fits the bill - I've got aspirations to one day cobble together a DnD-themed multiplayer sidescroller a la Golden Axe or streets of rage, and have been slowly toying with animating sprites. So far I've nearly got a full sprite sheet for the Fighter, minus the fine details, just blocking in the main colors. Still haven't settled on a final style, but I figure that once that animations are done, I can slog away at filling in the details.

Idle, Run, Change Directions


1 hit, 2 hit, 3 hit combos


Parry, Riposte


Down + B Execution



The only animations I still want to include are a Forward-Dodge, Back-Dodge, Walk and Stunned/Prone, and maybe a few transition frames from idle => walk. Actually, that seems like a lot now that I write it out. At any rate, it's pretty satisfying to see all the animations next to one another, reminds me how much I've done so far and encourages me to keep pluggin away at it slowly. Haven't even begun to work on the full sheets for these guys, only done their idle animations. -

Ccs
Feb 25, 2011


Those are very good. I actually prefer the clean style without all the shading because the shading looks too much like the result of a dodge/burn tool in Photoshop. Also I think the action reads a lot clearer if there's not so much detail on the sprites.

You've got the sense of weight/timing/antics/overlap all down really great.

bitmap
Aug 8, 2006

its two in the afternoon and thirty four degrees

Fun Shoe

those are good. I notice a little pop on the 1 hit combo fighter's left foot.

FunkyAl
Mar 28, 2010

Your vitals soar.






These here'n are some art from my upcoming boxing match film. I drew a lot today!

Typical
Mar 19, 2007

One day, I will have
awesome line quality.
Then I'll be cool.

I made this little animation of a car, and my freind designed the characters for it.




It was for a youtube series i'm working on, This one was all about how to make animation for instagram


https://www.youtube.com/watch?v=iLgAYCWRF9g

An Ounce of Gold
Jul 13, 2001

Back in action!


I made a happy whale in Opentoonz. I made happy music for him in LMMS.

https://www.youtube.com/watch?v=mtTaXn--Zgo

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An Ounce of Gold
Jul 13, 2001

Back in action!


Typical posted:

I made this little animation of a car, and my freind designed the characters for it.





I forgot to comment on this, and it's been so long since I posted that I'm bumping...

This was helpful. I was trying to figure out how to animate a large rat driving a rocket car over a hill that is rotating back and the symbol breakdown in the video let me have a breakthrough!

Thanks.

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