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Scat Cat posted:My reel which will hopefully net me an internship out west. Took a bunch of notes while watching, it might not make sense but here goes: push/lift * Anticipation at start is too off balance to be held for that long, and doesn't feel like he is getting ready to push at all. (nice music sync though :) * Once he starts pushing it might look better if the block moved just a tiny tiny bit. * During the "back-lift" there is no compression at all of the torso, this will look much better if he starts out squatted deeper down and then straightens up/handle resistance as he starts dealing with the weight. Also probably some kind of pause for adjusting when he gets it "off the ground" before it continues upwards. * I don't feel the back-damage coming, his legs are struggling a bit but not the back or upper body or arms. The damage pose+effect also feels strange, I think one problem here is that you have had him hurting his back in the way he would if he was lifting something "badly bent over forward", but in this case he was leaning back into the cube, which is a somewhat different strain. *The way he walks offscreen would cause more strain on his back than a normal walk, so it doesn't come off as he is hurt, just like he has heavy shoes, try walking like that first, and then in a way that put as little strain on your back as possible and compare how it feels. Run thing * The way he runs feels like it would work if it was the first steps before accellerating up to speed, now however the wide gait comes off kinda strange as it just keeps the same tempo. *Good job on the catch+roll I really like it. A few crits though: Timing is weird at the start of the jump, he stays in the takeoff pose for a tiny bit too long compared to how quick the rest of the jump is. The raising of the hand and throwing the ball down needs tweaking. I would say either have him "come out of the roll" with the hand already in the raised position, or come out with it lower and make the raising motion clearer/ more separate. And the the way he moves after the ball is released is too slow, there is no "snap" in the throw. Ball-guy I think most of this could look really good if all the extreme-poses were held a frame or two less, it is a bit too "choppy" now Sneak It's pretty cool, I feel his torso might come down a bit too low, but all of it is so exaggerated that it still works. Alienfish-guy I don't get what he is doing at all. As for the model, it might have been easier with a different animation but the face is really hard to read, IE the eye-stalks feel like eyebrows, eye holes are eyes or holes or something and there are head-part pokey outey eyebrows that don't move. Running woman It's nice, the slowdown and stopping feels good. During running arms are a little awkward though, might wanna fiddle with differing the acceleration as they go forward/back. Swim1 Feels a little stiff, maybe you could push this a bit more towards "sine-waveyness", like starting the "next wave bending" of the character earlier to avoid the "completely straight poses". If that makes any sense at all. Swim2 Nice, a little chest rotation would be nice since hips are moving so much up/down (i dunno how its rigged but just changing the breast outlines could add a lot) Ghoul Motion seems good overall, however the major feet sliding when the hands aren't moving in relation to the shoulders is distracting.
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# ¿ Jan 17, 2010 06:12 |
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# ¿ Apr 24, 2024 10:45 |
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victrolaface posted:My old reel. Maybe I'll make a new one if I ever decide to do animation again. Geisha "walk" was annoying and the ring game seemed pretty lame, but overall this was totally awesome. I like how you have stuff in very different styles and still everything just feels quality. Nice.
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# ¿ Jan 17, 2010 06:33 |
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tuna posted:Might as well post this. Last 5 months of animation at work on various projects. Here. Butterflysmasher posted:Entered this for a 24 hour animation competition at my school: http://vimeo.com/8792212 (also unscrewing light bulb with teeth is the best idea I've seen this year)
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# ¿ Jan 18, 2010 00:16 |