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Happy 2017 Trash Bros https://www.youtube.com/watch?v=RUqllMbsbCU
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# ¿ Jan 5, 2017 15:16 |
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# ¿ Mar 29, 2024 15:04 |
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Hello again. I'd like some feedback on this WIP for the January 11 Second Club. I'm trying to decide whether I want to do another pass on this and make it cleaner/tighter. On the one hand, it's very messy and loose and the wiggly lines are distracting. On the other hand, I don't want to kill the sketchiness too much or deaden it. What do y'all think I should do? https://www.youtube.com/watch?v=zJKqMFy_1XM
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# ¿ Jan 9, 2017 16:19 |
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bitmap posted:helpful things Learning process...
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# ¿ Jan 9, 2017 22:45 |
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bitmap posted:could have fooled me After doing my last animation I went back and did some studying on charting my inbetweens properly instead of just straight-aheading everything. Watched this video which was EXTREMELY helpful: https://www.youtube.com/watch?v=0rp3zXBEhCE I tried to apply that to this, and I think it turned out better than a lot of things I've done in the past as regards keeping a good line quality and not being too squishy squashy:
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# ¿ Jan 20, 2017 15:31 |
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Communist Toast posted:I never ended up finishing the Loop challenge I posted before , got this far before deadline hit: https://www.youtube.com/watch?v=5G1cWgRHhzM I'm working on a big thing right now, I'll post it when it's done. I feel like I'm starting to see the Matrix.
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# ¿ Jan 26, 2017 16:05 |
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Those backgrounds Also: welcome back!
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# ¿ Jan 27, 2017 02:02 |
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https://www.youtube.com/watch?v=_YppKKHTVQo Here's what I've been working on this week for an experiment.
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# ¿ Jan 29, 2017 03:41 |
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Ccs posted:The drawings are good. The poses are getting lost though. Try to hold the poses longer and then have clear breakdowns, right now everything is kind of floating from one pose to the next. Yeah after working a ton on it I lost sight of the holds. I think I felt bad if it stopped moving. I have to remember that for next time. Thanks for the feedback Edit: thinking back on some of the older stuff I have done, I felt like I was leaning too heavily on tracebacks for a while. I think I went too far the other direction. This feedback will be a good triangulation back to something more balanced. Neon Noodle fucked around with this message at 21:45 on Jan 29, 2017 |
# ¿ Jan 29, 2017 20:46 |
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The timing seems extremely even. If I were you I would shorten some of the 12f holds and give it a little more texture.
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# ¿ Feb 18, 2017 20:46 |
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What should I charge per minute for 2D animatics? Potential freelance gig here but I'm not sure what to charge.
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# ¿ Mar 3, 2017 19:36 |
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Yah. I'd be one of multiple artists doing animatics for the basis of overseas 3DCG animation. Client said they need 30 min of animatics total and they're expecting 1 minute per week.
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# ¿ Mar 3, 2017 22:42 |
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No, a tiny studio. The guy I'm corresponding with is running the project, I think he runs the recording studio where they did the dialogue. But there's no info on the site for that studio re: the animation stuff, and he doesn't have any IMDb credits. He says he is paying the freelancers via PayPal. He asked me to do a 10-15 second test of some non-production audio, and showed me the material they're using for the film. It appears to be a Christian themed kids cartoon. This fits in with the recording studio part because they've worked with a lot of CCM artists. Does this all sound horribly sketchy? Are there things that sound like red flags? They offered $400 per minute of animatic, with 2-3 rough drawings (TV storyboard level of detail) per second.
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# ¿ Mar 3, 2017 23:22 |
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Elsa posted:There's the rate you should charge but then there's the rate that won't get undercut by someone else. I would expect this person has put out feelers elsewhere. They might tolerate a small price increase but not if it breaks someone else's bid. bitmap posted:Eh, go for half up front and half on completion because they don't have a body of work and you havent worked with them before. Push that rate way on up unless you can do it all in a day or two, in my opinion. Cool, thanks for the input. I think I'm not going to do it. It would be like having a second job and I have a couple other freelance things bubbling away at the moment... In theory I'd like to have a proper professional credit somewhere, but part of me also just wants to do my own poo poo and not really worry about being "marketable." I'm at the age now where a studio isn't going to hire me for an entry-level artist position, and if I'm going to bust rear end for an additional 20 per week on top of my existing 40 hour job, I might as well put that energy into my own films and such.
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# ¿ Mar 5, 2017 00:23 |
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raging bullwinkle posted:Now here's a dumb thing I made. I loving love this. It's so perverted.
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# ¿ Apr 20, 2017 18:09 |
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Ccs posted:I learned that stepped method first, but when i finally started working in a studio I was told not to do it. They said most animators aren't good enough with timing and spacing to actually animate with stepped keys, and they misjudge how many frames they'll need in between those keys. They only allow people who have years of experience with 2d animation to do it. If you don't block with stepped keys, how DO you do it...?
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# ¿ May 29, 2017 03:46 |
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I see. So you avoid the "12-frame-yawn" problem.
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# ¿ Jun 8, 2017 12:16 |
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FunkyAl posted:does anybody know if they started working on space jam 2 yet, i am ready 2 pack my bags and draw all the daffy duck inbetweens or tastefully erotic lola bunny content they will pay me to
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# ¿ Jun 11, 2017 22:30 |
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bitmap posted:oh look the first project I can post in like a god drat year loving gorgeous, dude. Is that all AE?
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# ¿ Jun 29, 2017 14:49 |
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Animating on paper and it feels so good Hello I am back with a work in progress video thing: https://www.youtube.com/watch?v=vNyfSxBn9cw Neon Noodle fucked around with this message at 14:35 on Aug 1, 2017 |
# ¿ Jul 29, 2017 15:03 |
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I’d squash the heavier one eeeeeever so slightly during its fall. Leave the lighter one normal. Slight deformations can do weird subliminal things. Edit: oh yeah! also delete the frame before impact. Give the heavy one a gap. Neon Noodle fucked around with this message at 13:34 on Dec 1, 2017 |
# ¿ Dec 1, 2017 13:31 |
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TVPaint is now free for Android. If you go to the website and register, you can download the .apk They're working on porting it to iOS aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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# ¿ Jan 5, 2018 20:40 |
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Not sure whether you would get tablet features via emulation, but anything is worth a try?
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# ¿ Jan 8, 2018 14:42 |
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That third one has really great character and energy, I don't think it looks too traced or too anything.
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# ¿ Mar 15, 2018 16:17 |
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# ¿ Mar 16, 2018 18:36 |
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Subtle
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# ¿ Aug 2, 2018 22:12 |
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been a long time since I rapped at ya, I got a new tweeter https://twitter.com/_MagicScience_/status/1154410816239755266
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# ¿ Jul 25, 2019 16:44 |
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Anyone have any experience working for Pencilmation? Just got an email from their recruiter for freelance inbetweening. Worth it? edit: extreme lmao, they want to pay $3 per second of animation for inbetweening. Neon Noodle fucked around with this message at 19:48 on Oct 1, 2019 |
# ¿ Sep 30, 2019 18:47 |
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workin on some 2.5D stuff https://i.imgur.com/6aT0FbB.mp4
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# ¿ Jun 4, 2020 16:09 |
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FunkyAl posted:Are these real props, or computer mockups? All CG
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# ¿ Jun 7, 2020 12:43 |
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jarlywarly posted:Not sure if this is the right place to ask this, but here goes. I'm a macro photographer, a lot of my images are detailed and high res (~3kx3k), however most views of them are on small/lower res screens and mobile devices. I'd like to make them into short animations which consist of a zoom in and then a moderate but very smooth pan to show off the details better. 1. Import the photo as a plane (enable Images as Planes in the add-ons menu) 2. Key frame the camera moves 3. Render animation from the camera
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# ¿ Aug 1, 2020 13:01 |
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hi https://www.youtube.com/watch?v=kCDKcmjxPIU
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# ¿ Oct 1, 2020 14:20 |
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greetings, I made a short: https://www.youtube.com/watch?v=fp702yBpZu8
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# ¿ Mar 14, 2021 14:16 |
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Thanks a lot for the feedback! I'm working on more things of this nature now, including more hand-drawn oriented stuff. I appreciate your observations there, as this was as much a technical exercise as a finished work.
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# ¿ Mar 21, 2021 20:20 |
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Here is a new program https://youtu.be/F4_Xz8MIkSM
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# ¿ Mar 26, 2021 00:34 |
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fantastic inspiring stuff
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# ¿ May 21, 2021 00:08 |
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I made a film https://vimeo.com/579458197
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# ¿ Aug 2, 2021 13:45 |
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Thanks guys. The prism model itself couldn't be simpler, it's just a faceted shape with a Glass BSDF shader. The rays have various shader parameters and a displacement modifier being driven by the sound F-curve. When the sound is loud it makes the white beam brighter and wiggle more, etc.
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# ¿ Aug 5, 2021 19:50 |
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Holy cow, 20 minutes!! Are you still working in CSP?
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# ¿ Aug 9, 2021 16:57 |
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# ¿ Mar 29, 2024 15:04 |
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I’ve been working a lot on trying to make 2.5D work for me in Blender. There are a few different ways I’m approaching stuff and I feel like they’re starting to come together: https://i.imgur.com/9LUkzpx.mp4
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# ¿ Feb 7, 2022 00:38 |