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Levels that are boring as hell. And MM9 was not spike fiesta like MMX8. Now that was just goddamn lazy spike gauntlets. edit: How you can you not remember Bubble Crab? One of the best themes which got remixed in X5 for Duff Mcwhalen. Shindragon fucked around with this message at 02:34 on Dec 9, 2012 |
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| # ? Jul 3, 2021 12:12 |
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fivegears4reverse posted:I can't remember a single track in X2 You don't remember Bubble Crab or Wheel Gator or Overdrive Ostrich or Magna Centipede's stages?
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PaletteSwappedNinja posted:Yeah. The levels are actual levels and not lazy spike/pit gauntlets. MM10 is more of a spike gauntlet than MM9.
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Discount Viscount posted:You don't remember Bubble Crab or Wheel Gator or Overdrive Ostrich or Magna Centipede's stages? Ahem! Flame Stag was badass and you will acknowledge it!
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Discount Viscount posted:You don't remember Bubble Crab or Wheel Gator or Overdrive Ostrich or Magna Centipede's stages? I don't rememeber a lot about MMX2 or 3, mostly because I didn't play those games nearly as much as I did 1, 4, 5, and 8. Even when I got the MMX collection on PS2, I only played through those once apiece out of a sense of 'duty' rather than 'I can't wait to play this piece of my childhood!'
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Pyroxene Stigma posted:I'm probably an outlier as a VG music junkie, but X3 was metal as gently caress. Listen to the intro stage through a Genesis sound chip (for that FX crunch): This rules pretty hard and got me flipping through more X music, which led me to the only thing X7 actually did right: https://www.youtube.com/watch?v=Lbz8ti8JGCs It's "Our Blood Boils" and holy Hell does that theme rule.
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Metal Meltdown posted:This rules pretty hard and got me flipping through more X music, which led me to the only thing X7 actually did right: Great find, you're absolutely right. Thanks for sharing this, I never would have played enough of X7 to hear it "normally". (When I did own the game, I got maybe five stages in before I had enough.)
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Shindragon posted:Levels that are boring as hell. And MM9 was not spike fiesta like MMX8. Now that was just goddamn lazy spike gauntlets. The only two stages I remember being loving impenetrable spike gauntlets were one major room in the Moon Palace and most of... Gravity Antonion's stage I want to say. But Gravity's stage at least put a neat spin on spike gauntlet. Now the electric jellyfish level, that one was sloppy goddamn design.
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Oh god I loving hated Gigabolt Man-O-War stage. Nothing pissed me more off than that stupid on rail flying bullshit I had to tolerate. Don't take him down after three passes through the rail section? Too bad you die. But I have full he-TOO BAD YOU loving DIE. gently caress that drat level.
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Metal Meltdown posted:This rules pretty hard and got me flipping through more X music, which led me to the only thing X7 actually did right: Holy poo poo, listening to this blew the hat off my head. Now that the new Megaman Vs Street Fighter is coming out I wonder if they have plans on making an actual Megaman game or just a bunch of cameos and indie games. "Indie" in the sense of low production costs, not actually being independent.
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Shindragon posted:Oh god I loving hated Gigabolt Man-O-War stage. Nothing pissed me more off than that stupid on rail flying bullshit I had to tolerate. Don't take him down after three passes through the rail section? Too bad you die. But I have full he-TOO BAD YOU loving DIE. Any stage that doesn't involve platforming in an MM game is usually complete poo poo.
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So in MM vs. SF, we have: Ryu Chun Blanka Dhalsim Rose Rolento Anyone else I'm missing? Seeing those last two in there was a real surprise - after all, there were originally 8 world warriors, but with the two alpha fighters in there, I really don't know who to call for the last 2. Gief is super iconic, but I don't know how he could be that interesting to fight. That being said the four Wily bosses should be Sagat, Bison, Gill, and Seth, and if its anyone else in any other order I'll be very disappointed. EDIT: Alteisen posted:Any stage that doesn't involve platforming in an MM game is usually complete poo poo. JUMP! JUMP! SLIDE! SLIDE!
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Boxman posted:So in MM vs. SF, we have: Urien and C Viper showed up in the trailer.
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Ha!
Mister Roboto fucked around with this message at 15:28 on Oct 23, 2014 |
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LemonLimeTime posted:Naw, I'd say X5 was the beginning of the end. I love the heck out of X4, it's close to being as good as X1 and my second favorite in the X series. X4 is definitely the most playable of the post-SNES games, but it has that embarassing anime storyline with the cutscenes and the voice acting, the greater focus on which really alters the experience(and it starts that weird thing where you never see a single human in the X games), it has the godawful playstation pixel art style that's a gigantic step down from the amazing SNES spritework despite being higher resolution, and the Mavericks/weapons/armors are just not as good as the old stuff. The playable characters are also kind of gigantic, and it makes gameplay feel a lot less free and fast-paced. It's basically a harbinger of mistakes to come, for me. I also don't really like how Zero plays in any of the playstation games, but that might be personal preference since some people seem to love it. I understand how some people can love X4 despite all these flaws, especially if they played it as kids, but it's honestly hard for me to go back to, something I don't feel about the SNES games, the Zero series, or the original Mega Mans (minus 8) to this day. Mister Roboto posted:The people arguing about bad level design clearly never actually played Megaman. Mega Man 1 holds up ok, but it is an extremely rough game in a lot of ways, and 2 is a gigantic step forward for the series. There is a bunch of stuff in 1 that never returns in any of the sequels, and most of it for good reason. It's also really unforgiving, in a Mega Man 9 kind of way. There's this strange bug in a lot of the sections where if you're doing a jump and probably aren't going to make it, or step off a ledge, you fall at the speed of light with no chance of recovery, which is very frustrating. Lurdiak fucked around with this message at 04:24 on Dec 9, 2012 |
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Pretty sure that pixel art wasn't specific for the playstation. After all X4 came out for BOTH Sega Saturn and PSX at the same time. Also the embarrassing anime storyline was the typical crap in X games. Sigma finds someone to do his dirty work for him. It was the repliforce. It didn't effect gameplay that much, and the only bad thing was the infamous Zero/Iris scene. I don't see how it was the focus considering it was still about the gameplay. Hell Zero had more cutscenes than X and it was like 4 of them. I don't get that complaint. Zero cutscenes were Dr Wily strange dream, Fight with Colonel, Iris infamous scene and then ending. X cutscenes were Sigma and Big Colonel, Double being a traitor (DUH) and then ending. So.. yeah not exactly seeing what you are complaint is about considering it wasn't a cutscene every drat time a level is done. Then again this capcom we are talking bout. Devil May Cry had the same thing with it's "embarrassing" cutscenes. Different strokes I guess (not attacking you btw). I enjoyed how Zero was controlled in the x4 and later series much more than his x3 counter part honestly. Zero provided a challenge to those who wanted more. The fact he has to get into close range to deal heavy damage is what made the game so good. He had lovely rear end defense but dealt much more damage than X did. I will give you the armor. The hover boots weren't that great to use. The only great thing they were good for was to avoid Sigma's laser. And I strongly disagree bout this game not being fast paced. I've played this game for so long that I can beat this under 50 minutes. Hell I think I can almost match the speed run record if I were practicing it.
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Docking points from X4 because of anime cutscenes and storyline is the height of idiocy. It's Mega Man. Who cares. Shoot poo poo, jump over poo poo, steal robot powers, repeat. If a cutscene shows up, jam the start button. Now the Zero series, with all that loving text? I can understand hating on that, but why would you, when those games are so loving fly? Jupiter Jazz fucked around with this message at 08:40 on Dec 9, 2012 |
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Himuro posted:Docking points from X4 because of anime cutscenes and storyline is the height idiocy. It's Mega Man. Who cares. Shoot poo poo, jump over poo poo, steal robot powers, repeat. If a cutscene shows up, jam the start button. Because in Zero 1 that textboxes had a tendency to cover the areas that you needed to loving pay attention to. I'm looking at you, Factory stage.
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At least the rest of the Zero games let you skip all cutscenes with Start once you beat the game once. ...Except the final boss of Z2. I seem to recall never being able to skip that drat scene.
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Himuro posted:Docking points from X4 because of anime cutscenes and storyline is the height idiocy. It's Mega Man. Who cares. Shoot poo poo, jump over poo poo, steal robot powers, repeat. If a cutscene shows up, jam the start button. If taking into account things that are part of the game when judging a game is the height of idiocy, then I must be way dumber than I thought. Tell me, if there's a bad stage, should I also ignore it because "It's a mega man game, just blaze through it". Or maybe I should play a JRPG with a painfully bad story because the real action is the combat! The cutscenes and dialogue sequences shape the narrative of the game, and that narrative and the game's themes inform the goals of what you're trying to accomplish. The game makes a deliberate effort to focus more on story than previous titles and what it has to show for it is all the gameplay existing in a setting that's much more stupid than what came before, and even manages to partially contradict it. Coupled with the wonky voice acting, it definitely gives me a bad impression of the characters I'm playing as and allegedly rooting for. It's not the biggest deal in the world, but it certainly matters. Mega Man X has a very simple story that's told in about 2 pages of text total, if that. That story manages to be more gripping and interesting than something that totals 15 minutes of cutscenes plus however long the in-game dialogue scenes take. That's bad storytelling, and bad game making. If the story and those cutscenes are so unimportant and shouldn't be considered when judging the game, they shouldn't have put it in there in the first place. You loving idiot. (USER WAS PUT ON PROBATION FOR THIS POST)
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Lurdiak posted:You loving idiot. You're kinda overreacting, dude.
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Lurdiak posted:You loving idiot. That seems a little extreme.
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Being called an idiot makes me mad.
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Lurdiak posted:If the story and those cutscenes are so unimportant and shouldn't be considered when judging the game, they shouldn't have put it in there in the first place. You loving idiot. There are about a billion other video games that share this same problem. It's a thing you just have to accept when playing them.
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Lurdiak posted:You loving idiot. Quit getting mad about video games.
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Boxman posted:That being said the four Wily bosses should be Sagat, Bison, Gill, and Seth, and if its anyone else in any other order I'll be very disappointed. I figured it'd be Balrog/Vega/Sagat/Bison, but with the Alpha characters in there I suppose the entire series is fair game. To be honest I hope they go completely nuts with it, I wanna fight a BalrogTank and a giant, Gamma style M. Bison or something.
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There will never be a more appropriate time for a fight against Mecha Gouki.
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Discount Viscount posted:You don't remember Bubble Crab or Wheel Gator or Overdrive Ostrich or Magna Centipede's stages? Or Crystal Snail? Or Flame Stag? Counter Hunter Stage 1 is pretty great too.
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Haha, holy poo poo. I apologize for creating that reaction. So many games have stupid storylines I don't give a poo poo about, and I don't see how anyone could put X4 down because of it when you can skip cutscenes.BlitzBlast posted:At least the rest of the Zero games let you skip all cutscenes with Start once you beat the game once. Yes, but you have to go through those scenes with Ciel and the robot love story.
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Yes, one thing I dislike about modern games is that, even if they're a simple platform or a puzzle game, every game HAS to have some sort of "epic" storyline to go with it which just detriments its replay value when you have to spend 15+ minutes reading unskippable cliché dialogue you already know and tutorials before you have some sort of freedom to play. Luckily, as far as I know, every MMX game lets you skip every cutscene, but this is particularly bad for Zero and ZX games. These games really needed a Story Mode/Arcade Mode selector other games have. Lurdiak posted:You loving idiot.
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Momomo posted:There are about a billion other video games that share this same problem. It's a thing you just have to accept when playing them. As mad as he got, that's still all the more reason to complain about it. If enough people do so loudly and frequently and everywhere maybe game developers will take a hint and start developing games that either A) have stories that aren't as stupid or B) put the resources they're spending on all those cinematics and animes and poo poo toward content or quality control. I'd be happy with either, depending on the game/series in question.
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I will enjoy Street Fighter X Mega Man, because I'm gay for fighting games, and I'm gay for 2D Side scrolling shooters. Aegis reflector being Ryu's weakness is funny as poo poo to me. Call be greedy, but i'm also waiting on a Contra/Mega Man X crossover. Fargin Icehole fucked around with this message at 14:39 on Dec 9, 2012 |
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I enjoy X4 but it should have done a better job with the cut scenes. I just wish that they either A) did a better job explaining what Repliforce was and why its rebelling, or B) show some kind of reaction. The second and third game had Dr. Cain show up; why not have him mention that the humans are freaking out about the maverick forces? From what I can tell, the plot just sort of happens because the reploids are easily manipulated idiots. I feel like the series wants to touch upon the idea of the nature of mavericks and hunters, but it never does. I know its just Mega Man, but the X series likes to pretend its a more serious series. And you can't blame X4 on Capcom milking a series that was supposed to be retired. It's suppose to be the penultimate story leading up to the events of MM Zero.
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Himuro posted:MM10 is more of a spike gauntlet than MM9. MM10 has much more interesting weapons than MM9.
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Really? Better weapons? Sheep man? Solar man? Chill man? Even Commando man? Much of the weapons you got are situational at best. There really is no real reason to ever mess around enough with Sheep man's weapon to make it worthwhile. Stick to Blade man for the entire game and occasionally swap to Pump man. You really don't need the rest. Maybe Nitro man for speedrunning methods. 9 gave you: Concrete man and Tornado man for big shortcuts Jewel man as a great shield Hornet man for easy pickups and Splash Woman's weapon as the "Metal Blade" Galaxy man and Hornet man and Plug man were boss destroyers. There really isn't a single "useless" weapon amongst them. Every single weapon even did something different.
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I think Mega Man X Street Fighter is going to be the exactly perfect level of nostalgia bait that's also fun and awesome. I mean I thought the trailer was a joke until I heard otherwise. Then I heard it was real and I did this
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precision posted:I think Mega Man X Street Fighter is going to be the exactly perfect level of nostalgia bait that's also fun and awesome. I mean I thought the trailer was a joke until I heard otherwise. Then I heard it was real and I did this It's cool that we're getting something but people really do like things other than 8 bit megaman, Capcom! It would have been cool if the 'Megaman X Street Fighter' had been a play on words and had both X and Zero. SF moves are a natural for the latter. Come on, Corrupted!
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Levantine posted:It's cool that we're getting something but people really do like things other than 8 bit megaman, Capcom! It would have been cool if the 'Megaman X Street Fighter' had been a play on words and had both X and Zero. SF moves are a natural for the latter. Honestly, I love the original era of 8-bit graphics and the pixelart people make as homage to that era, so really if the level tiles are well made and work with the limitations of the palette then I'm game. What grills my biscuits is that the Street Fighter sprites are obviously built from the Megaman sprite and look lazy. A lot of people hate modern 8-bit art because it's oversaturated and because the lazy art is their idea of what ALL modern 8-bit art is. EDIT: Lurdiak posted:Much as I love the 8-bit retro stuff, I'd be over the moon if we got a retro 16 bit X game(that was good). Having said what I said, I would definitely agree with this. StevenM fucked around with this message at 17:06 on Dec 9, 2012 |
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Yeah I got a little mad last night, musta been tired. All I was trying to say is that bad extensive story and voice acting is something the SNES X games didn't have but that plagued all the latter X games. It isn't even as big a deal as I made it sound, I was just flustered. It just kinda adds to this disconnect I have between the original games and what came after. I don't even mind when the story is ok.Levantine posted:It's cool that we're getting something but people really do like things other than 8 bit megaman, Capcom! It would have been cool if the 'Megaman X Street Fighter' had been a play on words and had both X and Zero. SF moves are a natural for the latter. Much as I love the 8-bit retro stuff, I'd be over the moon if we got a retro 16 bit X game(that was good).
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| # ? Jul 3, 2021 12:12 |
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I love pixel art, there's a lot of beauty that can be conveyed with low resolution and a limited colour pallette. That said, Megaman X Street Fighter looks ugly. The environment is ugly and doesn't even try to hide the square shape of the tiles anywhere. Character sprites for the most part don't look too bad, but almost all of them look derivative. However, it looks fun. I'll be playing it as soon as it comes out.
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Holy poo poo, listening to this blew the hat off my head. 
























