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MechaX posted:but someone at Capcom decided "nah, you don't need this, just play Zero again" they made the right decision
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# ? Mar 28, 2020 19:43 |
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# ? Mar 28, 2024 17:27 |
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Augus posted:they made the right decision Model X looks cooler than Model ZX.
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# ? Mar 28, 2020 19:54 |
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Model X can't handle all the situations ZX can, but its buster wrecks house in most of the game. If it's not something that specifically wants to be cut apart X can probably murder it.
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# ? Mar 28, 2020 19:59 |
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MechaX posted:Also, gently caress this secret boss fight that is literally two rooms away from a regular story mission. The boss seems to completely break the rules and is just like "gently caress your invulnerability period after getting hit" and just combos you to death off of anything. This would be the moment I wish I could play Model X regularly, but someone at Capcom decided "nah, you don't need this, just play Zero again" because I swear the ZX buster shot just isn't as strong. also the reason he can hit you through invincibility is because he works the same way as he did in Zero 3, where he's able to do that because it's a mirror match and so he follows the same attack priority rules as the player(and has an EX skill that's basically Raging Demon). also, it owns LazyMaybe fucked around with this message at 20:07 on Mar 28, 2020 |
# ? Mar 28, 2020 20:05 |
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I went back and got all the life ups I missed, then rechallenged Omega. Eventually beat him, but I feel like I can let him slide with the 5-hit combo he does, but bumping into something and then you immediately get caught in some other random thing he does might be a bit too much IMO, at least on normal mode. I wouldn't call him my personal best boss in these kind of platformer/adventure-esque games (I still think low level Hard Mode Castlevania: Order of Ecclesia bosses take the cake for me here), but there's a lot of potential here. Other than that, Prometheus and Pandora was kind of a boring fight (with a lot of it being me thinking "hurry this poo poo up and get back down here and fight me"), the last fight had some really loving awesome music, but pretty meh final bosses all around. Now I'm starting on ZX Advent. When I went through ZX/ZXA on their DS releases, I went Aile and Grey, and now I'm doing Vent and Ashe. It's my first time playing Ashe and my partner noped straight out of the room when that NPC poorly, but energetically delivered that "whet for booty" line. And how it's just kind of comedic because my mind is going "okay stop saying booty" but it keeps on happening. But anyway, Ashe seems like a fun character. MechaX fucked around with this message at 21:37 on Mar 28, 2020 |
# ? Mar 28, 2020 21:25 |
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Get used to that, that’s literally the only way anyone refers to treasure in that game. Advent is also a bit more linear than its predecessor but there’s also no mission select, meaning you can basically do the levels you have access to in any order you want.
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# ? Mar 28, 2020 21:39 |
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Thank you One Step From Eden for showing me that roguelikes are a genre/descriptor that I will never buy again.
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# ? Mar 29, 2020 23:40 |
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welcome to the club buddy for me it was watching SBFP play a half decent looking Metroid clone, then some bit of text popped up that showed it was a roguelite and i involuntarily went "gently caress OFF" at my monitor you kind of have to accept you're done with a genre when that happens
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# ? Mar 29, 2020 23:45 |
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Dabir posted:welcome to the club buddy I like that I don't get to unlock anything other than new cards because making something a roguelike means the developer no longer gets to spend time with a difficulty curve, or in fact take such matters into consideration at all. It's the luck of the draw after all
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# ? Mar 29, 2020 23:50 |
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Do you not know what a roguelike is?
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# ? Mar 30, 2020 00:04 |
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It seems like "roguelike" is shorthand for "we designed half a game." It reminds me of "mobile game" or "mobage," which is short for "old Newgrounds game with smoother graphics and infinite microtransactions, but minus the porn bits (that you were playing for)."
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# ? Mar 30, 2020 00:05 |
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Beamed posted:Do you not know what a roguelike is? Yeah, I've encountered games in the genre before. But it turns out that not every type of game needs a roguelike version.
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# ? Mar 30, 2020 00:42 |
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Sure, I agree with that. But roguelikes aren't exclusively randomization nor do they not have well defined difficulty curves. One of OSFE's inspirations, Slay the Spire, has an incredibly tight and (subjectively) satisfying curve, for example.
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# ? Mar 30, 2020 00:46 |
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Beamed posted:Sure, I agree with that. But roguelikes aren't exclusively randomization nor do they not have well defined difficulty curves. One of OSFE's inspirations, Slay the Spire, has an incredibly tight and (subjectively) satisfying curve, for example. Maybe someone should sit these indie devs down and tell them this
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# ? Mar 30, 2020 00:54 |
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what games specifically are you talking about? because as far as I'm concerned roguelikes as a genre contain by far some of the best games to come out in the past decade or so like Spelunky and FTL and Nuclear Throne and Enter the Gungeon and there being bad examples as well is something that is true of all genres, especially if you are sorting through the endless garbage heap that is steam's unculled releases
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# ? Mar 30, 2020 16:19 |
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Yeah the idea that roguelikes/roguelites don't have difficulty curves is also kind of out there, because they absolutely do and it's necessary for the style of game.
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# ? Mar 30, 2020 16:23 |
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there are lots of criticisms that could be thrown at the roguelike trend but like the entire point is that the difficulty curve is internal to each run and resets when you die so I don't know what you went in expecting lol I think a battle simulator like One Step From Eden works a helluva lot better as a roguelike than a fuckin randomly generated metroidvania or platformer with bland samey rooms everywhere Augus fucked around with this message at 16:35 on Mar 30, 2020 |
# ? Mar 30, 2020 16:32 |
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There's the difficulty curve of a run and one of the game. Each run should hopefully bring a little more understanding of the overall game. But when the base difficulty of the game is too high, you end up with frustratingly short runs where it feels you didn't learn anything. And since the devs solution to this is for the player to keep doing these short runs until they reach level 5 and unlock the deck that has an on demand time stop, seems to me that they didn't think the difficulty through.
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# ? Mar 30, 2020 18:20 |
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Lessail posted:There's the difficulty curve of a run and one of the game. Each run should hopefully bring a little more understanding of the overall game. But when the base difficulty of the game is too high, you end up with frustratingly short runs where it feels you didn't learn anything. And since the devs solution to this is for the player to keep doing these short runs until they reach level 5 and unlock the deck that has an on demand time stop, seems to me that they didn't think the difficulty through. You unlock new characters by beating them once you get past a certain point and if you can't get past that point time stop isn't going to help you. In fact the time stop will probably be less useful to you than the constant DPS of your plinkgun, especailly if you find the artifact that boosts your basic attack damage super high. They probably could have done a better tutorial for people not familiar with Battle Network but like the first 2-3 levels are absurdly easy as long as you remotely consider your build so making it even easier at the start would kind of suck.
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# ? Mar 30, 2020 19:08 |
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ImpAtom posted:You unlock new characters by beating them once you get past a certain point and if you can't get past that point time stop isn't going to help you. In fact the time stop will probably be less useful to you than the constant DPS of your plinkgun, especailly if you find the artifact that boosts your basic attack damage super high. That was the devs stated solution on the steam forums so if it is an ineffectual bandaid
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# ? Mar 30, 2020 19:27 |
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There are a couple changes in the patch notes for 1.1 that sort of address your complaints. Chrono Saffron will now unlock at unlock level 2 instead of 4, and Reva will unlock at level 6. Those two characters feel like the safest bets for slow, steady, reactionary wins, but they won't win the game all by themselves (otherwise I'd have an actual win by now). I am enjoying OSFE despite not having a win yet, but I can also see how that sort of experience would be unsatisfying and frustrating for other people.
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# ? Mar 30, 2020 20:08 |
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You know what's cooler than roguelikes? Games that end so you can move on to something else, as opposed to moving on bacause you're bored and there's still a bunch of content you haven't even seen.
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# ? Mar 30, 2020 20:09 |
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The One Step from Eden soundtrack is great across the board and definitely worth a listen, but this one really stands out. https://www.youtube.com/watch?v=EdViXOPB-P8
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# ? Mar 30, 2020 21:46 |
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Stink Terios posted:You know what's cooler than roguelikes? Games that end so you can move on to something else, as opposed to moving on bacause you're bored and there's still a bunch of content you haven't even seen. Isn't that... every game? Most people play video games until they're bored of them. In fact a good number of people play video games *after* they're bored of them because they want to see the ending or whatever. A game having an ending doesn't preclude replaying it/it having extra modes or content/etc and most roguelikes have an actual ending to aim for.
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# ? Mar 30, 2020 22:08 |
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Stink Terios posted:You know what's cooler than roguelikes? Games that end so you can move on to something else, as opposed to moving on bacause you're bored and there's still a bunch of content you haven't even seen. Lol in the thread for Mega Man, a series pretty famous for being formulaic and yet people don't get tired of playing even the same particular game over and over again
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# ? Mar 30, 2020 22:43 |
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Stink Terios posted:You know what's cooler than roguelikes? Games that end so you can move on to something else, as opposed to moving on bacause you're bored and there's still a bunch of content you haven't even seen. you can stop playing after beating the final boss if you really want to, nobody’s holding you at gunpoint
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# ? Mar 31, 2020 00:10 |
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Augus posted:you can stop playing after beating the final boss if you really want to, nobody’s holding you at gunpoint That's right, keep telling them that, and smile -- smile, dammit! -- we're all friends here. Nod your head -- that's right, nod and loving smile -- and I don't have to pull the trigger. Now roll another character, Augus. We're doing an Ipecac build next.
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# ? Mar 31, 2020 00:15 |
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Screaming Idiot posted:That's right, keep telling them that, and smile -- smile, dammit! -- we're all friends here. Nod your head -- that's right, nod and loving smile -- and I don't have to pull the trigger. gently caress you just reminded me i have binding of isaac installed. *sigh* here goes another 400hrs.
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# ? Mar 31, 2020 08:11 |
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Augus posted:you can stop playing after beating the final boss if you really want to, nobody’s holding you at gunpoint My brain is holding me at gunpoint! What's the point of even starting a game if I don't 100% it!? yahaha
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# ? Mar 31, 2020 13:28 |
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So out of curiosity, any word on when/if Mega Man X Dive is coming out in the US? I’d heard March 31st but that doesn’t seem to be the case (unless it’s Android exclusive, I’m on IOS).
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# ? Mar 31, 2020 21:37 |
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So how's the Eden game? The criticism on this page seems to be against the Roguelite genre rather than the game itself. Does it scratch the MMBN itch? Is the loop satisfying enough to keep you playing for hours, like Dead Cells and Slay the Spire?
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# ? Apr 7, 2020 12:11 |
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Inti Creates put out another announcement video: https://www.youtube.com/watch?v=tQ3ZNpiR_a4 Dragon Marked for Death is coming to Steam on April 21, the same day as the big 3.0 update on other platforms, and it'll launch with all the new content Blaster Master Zero 2's getting another DLC character, Empress from Dragon MFD, she'll also be out on April 21 for $2 Gunvolt Striker Pack PS4 physical version is delayed due to virus bullshit but it is coming, the digital release is still coming on April 23 Dragon MFD has sold over 120k copies, Blaster Master Zero series is over 250k copies sold
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# ? Apr 7, 2020 14:29 |
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Argue posted:So how's the Eden game? The criticism on this page seems to be against the Roguelite genre rather than the game itself. Does it scratch the MMBN itch? Is the loop satisfying enough to keep you playing for hours, like Dead Cells and Slay the Spire? It's a lot faster-paced than MMBN (not just because there's no pausing to choose cards but also the game speed in general) but I think it's a fine game in its own right. My main beef with it at this point is that the Switch version has some technical issues (it's pretty easy to do a build that causes serious performance issues, sometimes outright freezing for half a second) but it sounds like the dev is working on getting that fixed. At this point I wouldn't say it's as good as either of those games but I think it has room to grow. The sheer number of characters alone has kept the game fresh for me, especially since there are different loadouts to start with.
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# ? Apr 7, 2020 14:37 |
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Srice posted:It's a lot faster-paced than MMBN (not just because there's no pausing to choose cards but also the game speed in general) but I think it's a fine game in its own right. My main beef with it at this point is that the Switch version has some technical issues (it's pretty easy to do a build that causes serious performance issues, sometimes outright freezing for half a second) but it sounds like the dev is working on getting that fixed. At this point I wouldn't say it's as good as either of those games but I think it has room to grow. The sheer number of characters alone has kept the game fresh for me, especially since there are different loadouts to start with. On top of that, for the steam version at least the dev is listening to feedback and actively updating it and fixing a lot of the struggles people have had with getting used to the game or things that feel weak or are bused good. Obviously switch updates will be slower, though. It's definitely a hard game to get up to speed with and there's a lot of stuff that isn't explained (for example picking a focus or two to tilt your odds on new cards and using removes on pacts and relics), so I think there has been a lot of adaptation pain in the reactions. PaletteSwappedNinja posted:Inti Creates put out another announcement video: This is cool and I hope DMFD does better on pc where online groups might actually be easier to get. It was fine after the first patch or two and has gotten good updates since. chumbler fucked around with this message at 16:22 on Apr 7, 2020 |
# ? Apr 7, 2020 16:20 |
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So out of curiosity, have they said anything about when/if Mega Man X Dive is coming out in the US? I don’t see it on the App Store at any rate (though then again I’m on IOS).
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# ? Apr 8, 2020 18:02 |
I found this old tweet by the art director of Cadence of Hyrule. What a great little mega man! https://twitter.com/pietepiet/status/834432185293762561
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# ? Apr 16, 2020 20:47 |
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Argue posted:So how's the Eden game? The criticism on this page seems to be against the Roguelite genre rather than the game itself. Does it scratch the MMBN itch? Is the loop satisfying enough to keep you playing for hours, like Dead Cells and Slay the Spire? It's honestly a really fun game. I would say the biggest problem it has is that it probably needed some QA members who were a bit more casual so they could rebalance around that. Once you get the feel for it though it feels extremely good. The fact that it has a huge amount of playable characters, each of whom has at least two potential starting builds, and then customization throughout gives it a ton of replay value. That said it does have some overturned stuff. (A small-deck poison/shield build on Gunner for example can trivially carry you through the game just by mashing the use button.)
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# ? Apr 16, 2020 22:47 |
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ImpAtom posted:It's honestly a really fun game. I would say the biggest problem it has is that it probably needed some QA members who were a bit more casual so they could rebalance around that. Once you get the feel for it though it feels extremely good. The dev has really toned it down in recent patches and done some good rebalancing. It's still tough at later levels, but the curve getting there is much more gradual now, and the difficulty gives a good feeling of accomplishment. Of course you can also still pull some real bonehead moves like the run I lost last night by casting whirlwind on Reva while she had her reflect up.
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# ? Apr 16, 2020 23:00 |
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Gunvolt Striker Pack's out digitally on PS4: https://store.playstation.com/en-us/product/UP1104-CUSA18839_00-GVSPPS4APPUS0000 Dragon MFD's out on Steam, and the 3.0 update's available on Switch: https://store.steampowered.com/app/1149440/Dragon_Marked_For_Death/ https://www.youtube.com/watch?v=lutBS6MAtQo Change log: quote:[System Changes]
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# ? Apr 26, 2020 12:59 |
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# ? Mar 28, 2024 17:27 |
PaletteSwappedNinja posted:This cartoon will suck but I fully expect it'll be better than the upcoming Castlevania Netflix series. drat this post aged well.
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# ? May 8, 2020 05:18 |