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Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

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IXCE posted:

Not sure what's the status but the creator of the concept posted a new teaser back in February. It seems like the concept is is being made as a game.

http://www.youtube.com/watch?v=ZT9JFRIKOyk

Check what I found in the related videos: Megaman deathmatch!

It's like Doom with a Megaman theme and it looks pretty neat.

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Screaming Idiot
Nov 26, 2007

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Captain Invictus posted:

Rockman Neo.

Haha holy poo poo, that's a name I haven't heard in a while. I wonder what went Dick Dickman's head when he was coming up with it (in between bouts of furiously masturbating to furry porn he drew).

"I know! I'll make all the Megaman characters stick figures with armor! And then I'll make it GRIMDARK! Yeah! And then I'm gonna get pissed off at my fans and pretend it's a totally new concept called 'Perfect Neo'!"

Also, anyone see Andrew Dickman's "new" ideas? It's like he takes whatever videogame or anime he's watching at the moment, draws the characters in a slightly different style, and then claims it for himself and then he yells at anyone who points out his blatant plagiarism.

The last thing I heard about him was that he was working on that Loonatics show about Grimdark anime Loony Toons characters, which is right up his goddamned alley.

EDIT: I forgot about what I was originally going to post about! :doh:

Anyone here bothered by Megaman Zero's (and beyond) bosses? They look too much like mechaniloids to feel like the classic Mavericks and Robot Masters. They're pretty generic, I think.

Screaming Idiot fucked around with this message at 11:04 on Aug 12, 2010

Screaming Idiot
Nov 26, 2007

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Tallgeese posted:

AWD! leveraged his massive Deviant Art fanbase to win second place in the Mega Man 9 fanart contest held at Capcom-Unity. Docahedron, however, beat him out for first without having such a fanbase.

The tantrums that contest generated were the stuff of lunatic asylums.

I didn't know that guy made Rockman Neo. That explains why his art is so... I don't know how to put this, rough-edged most of the time.

"lovely" is the word you're thinking of. Another good word would be "plagiarized". That man hasn't gad a unique idea in all his time as an artist, and any skill he has is utterly wasted on the generic pap he churns out day after day. If you are a fan of Dicky Dickman, then you are either a a furry, a repressed furry, or an anime human being of the highest order.

In fact, Dickman and his ilk are the very things that drove me away from the Megaman fandom way back in the day. It wouldn't be so bad if he wasn't such a sensitive little oval office in response to his work -- I remarked how one of his later creations looked like something a friend of mine had drawn nearly a year prior and he instantly became a huge :reject: about it. "Well maybe your friend should stop copying me and become a real artist hurrf hurrf."

He makes me angry. Angry about stuck-up mediocre flash-in-the-pan pseudoartists! :argh:

Screaming Idiot
Nov 26, 2007

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BEATS SELLING MERKINS.
Dammit, why did I look up Sub-Tank's art. gently caress you, Morbid Curiosity, you're the same sunnuvabitch that made me look up Lemon Party and Goatse! :argh:

Also, speaking of Dickman, I found one of his early Rockman Neo sketches. It actually looks pretty good compared to his later work, lots of emotion in the lines and a heavy emphasis on its Megaman origins.


Click here for the full 776x649 image.

Screaming Idiot
Nov 26, 2007

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Pureauthor posted:

You mean they look mechanical? But so do a lot of MMX bosses and some MMClassic bosses.

As for 'generic', not sure what you mean. They look about as stylized and designed as any MMX boss to me.

I suppose the problem is that they're not anthropomorphic for the most part. If anything, they looks too mechanical. While I'm glad they've gone away from the "guy in a silly costume" route of the Robot Masters and the "robot furry" look of the Mavericks, I'd rather that the bosses look less abstract. Of course abstract is better than the "tweens in thongs" look of the main characters, but that ain't the point.

Screaming Idiot fucked around with this message at 13:06 on Aug 12, 2010

Screaming Idiot
Nov 26, 2007

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HaroldofTheRock posted:

Man, the Megaman Zero series did so many things wrong :mad:

Agreed, but it's still a really good game series and while the bosses are generically mechanical and abstract, they're still fun to fight and the designs would make for awesome minibosses at least. It has some awesome music, especially the opening stage of Megaman Zero 4.

Oh, Esperanto~ :allears:

EDIT: gently caress the 4 Guardians, though. Harpuia, Phantom, Leviathan, and Fefnir can all ride a wheelbarrow of dicks straight to hell, those guys were annoying and I sure as gently caress don't want to play as them. t:mad:

Screaming Idiot
Nov 26, 2007

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Pureauthor posted:

Aesthetics aside, I think the Mega Man Zero series had the best overall mechanics of the entire platformer line. The stage designs (except for MMZ1) and the boss fights were all extremely fun and interesting.

Can't agree with you there, I'm afraid. Each 2d series' mechanics is more-or-less equal to me, although the Metroidvania approach to MMZ1 was intriguing, if poorly implemented. The first Megaman ZX dropped the ball on it though with its incredibly lovely "mapping" system.

EDIT: Megaman 9 and 10 sucked, though. LET ME CHARGE AND SLIDE, DAMMIT. :mad:

Screaming Idiot fucked around with this message at 13:23 on Aug 12, 2010

Screaming Idiot
Nov 26, 2007

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skipThings posted:

Where is your problem here exactly? You can play as Protoman to exactly do what you want.

Protoman takes hits like a bitch and goddammit the game is called Megaman.

Protoman sucks.

EDIT: Unless it's the 90's cartoon, in which case he is the best character because he knows how bad the show's writing is.

Screaming Idiot
Nov 26, 2007

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Evil Eagle posted:

Minus Infinity?

Why couldn't they have used Pharoahman's theme? Castlevania's music is great, but only in Castlevania.

EDIT: Actually, that entire hack looks like it'd be totally unfun.

Screaming Idiot fucked around with this message at 04:49 on Aug 19, 2010

Screaming Idiot
Nov 26, 2007

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Drox posted:

That and the freakin Pokemon sound at the end. :what:

The hacker had some good ideas, but good god the presentation is terrible.

Screaming Idiot
Nov 26, 2007

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Schwarzwald posted:

It's still an uncommonly extensive use of scripting for a Megaman hack.

Oh, it's not a lazy "draw penises and rename Hardman Gayman" hack by any means, it's just that the result is a terrible game.

Screaming Idiot
Nov 26, 2007

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Kanos posted:

Actraiser music, motherfucker, Actraiser!

They sound similar and are equally inferior to Megaman's music! :argh:

Screaming Idiot
Nov 26, 2007

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Dammit, that teaser trailer is going to have me up all night (day in my case) wondering why Iris and Alia are in the same room together and why Megaman and the rest of the classic crew have MMZX-esque redesigns.

EDIT: gently caress it, I'm blaming this oval office right here! gently caress YOU, CLOCKMAN.EXE! :argh:

Click here for the full 750x1000 image.

Screaming Idiot fucked around with this message at 11:46 on Aug 27, 2010

Screaming Idiot
Nov 26, 2007

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Orcasword posted:

Is it funny that the model of Ryu looks better than the model of MegaMan in a new MegaMan game? Maybe. Is it funny that we get a fugly version of MegaMan 2 instead of a new Powered Up game? Not so much.

I totally agree, this game looks like crap. Really, would it kill them to make a new Megaman 8 style game? Megaman 8 was fantastic!

Enough of the retro bullshit already!

Screaming Idiot
Nov 26, 2007

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quakster posted:

I liked how they used The Megas songs in the video. Hopefully those make it into the final product.

Only if they don't use their lyrics, because they're godawful at writing them.

Screaming Idiot
Nov 26, 2007

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Captain Invictus posted:

It only works if Brentalfloss is doing it with them:

https://www.youtube.com/watch?v=XmpnsyI-ynU

Hell yeah. But while they sound semi-serious and far, far too into it, Brentalfloss is tearing it up.

The Protomen kick the ever-loving poo poo out of the Megas, though, and I feel like they're wasting their talent on retelling the Megaman story.

Screaming Idiot
Nov 26, 2007

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Gammatron 64 posted:

How much you wanna bet the characters that people actually want like Protoman, X and Zero will be DLC?

I hope so, gently caress those guys. US Boxart Megaman is the best.

Shame we can't have Awkward Asian Guy Megaman:

Click here for the full 638x263 image.


Or Slavering Rapist Megaman:


Or Girl Megaman from the Krion Conquest:

Screaming Idiot
Nov 26, 2007

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Shavnir posted:

The funniest thing about the movie is how Dr. Light is sunburned to hell in half of the scenes.

And Dr. Wily's Amazing Technicolor Mustache, where every scene has his lip-hair in a different color. Sometimes it's got a little streak of gray! Sometimes it's black! Sometimes it's red! Sometimes it's mismatched!


How can you not love this guy? My friends and I watched it from beginning to end and this guy was both the worst and best part of the movie, beaten only by the part where Chunky Samoan Protoman punches Rave-Goer Elecman's head clean off.

EDIT: Also, Dr. Wily's acne. And the gap between his teeth you could fly a robot dog jet through. Hell, I think it'd be easier to make a list of things that aren't funny about Movie Wily. He's like some kind of fantabulous trainwreck.

Screaming Idiot
Nov 26, 2007

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Shavnir posted:

"We can use this screen to track the Robot Masters"

(Its the MM1 Boss Select Screen)

"Each Robot Master is weak to another Robot Master's weapons. It's like rock, paper, scissors!"

Megaman then proceeds to not use Master weapons on any Robot Master. Also, his arm cannon is apparently a modified Pringles can.

Screaming Idiot
Nov 26, 2007

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Dewclaw posted:

The problem with Mega Man is that you have to get a kid to play him, around the ages 8-12. Otherwise, it just doesn't look right.

Aside from the Protomen universe, a grown-up Mega Man is really odd.

How so? Look at X, he's pretty adult. And the Megaman cartoon was hands-down the greatest depiction of the original Megaman there was and I will fight any man who disagrees. :colbert:

I never liked the "chunky little boy in underwear" aesthetic. He's essentially a slightly-more-clothed Astroboy.

Screaming Idiot
Nov 26, 2007

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Gammatron 64 posted:

Mega Man was pretty much directly inspired (ripped off) from Astro Boy.

That's exactly what I just said. :psyduck:

Screaming Idiot
Nov 26, 2007

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Am I the only one sick of all the oldschool circlejerk bullshit? The old Megaman games were fantastic, but they're focusing more on selling nostalgia than actual games now. Megaman 9 and 10 were about as mediocre as they come and my hopes for Megaman Universe are pretty small.

Oh, goody! Many playable characters! This is almost as awesome as the Sonic games! I sure hope Megaman doesn't have his charge shot or slide again, just like in the first 3 games that people will not shut the gently caress up about! Maybe if we're good they can put a remix of Wily's first stage theme from MM2 again, I know we haven't heard enough of that track!

I never thought I'd see the day where I'd prefer a new Megaman Legends game over the original series.

Screaming Idiot
Nov 26, 2007

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quakster posted:

Nice post. Unfortunately for you, many people were waiting for a sequel to Megaman Powered Up and this looks to be it. And it's not like they could've just suddenly decided to make Legends 3 instead of this, Inafune wants to make that drat thing and the people in charge aren't giving him the money to do it.

Edit: Wait, what the hell are you even talking about?

I as using Legends 3 as an example of a game I'd rather see than yet another game that capitalizes entirely upon the misplaced nostalgia of jaded NES junkies. Also, Inticreates needs to stay the gently caress away from the original series and focus entirely upon MMZ.

Screaming Idiot
Nov 26, 2007

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quakster posted:

Uh, Megaman Zero is over. It has ended. It continues on no more.

You're crazy.

Megaman ZX, and Megaman ZXA are pretty direct continuations of the Zero series.

Golgi posted:

Please tell us what you'd like to see in a Megaman game

Please tell us what the gently caress we're supposed to post about then.

Screaming Idiot
Nov 26, 2007

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Drox posted:

You could post about what you'd like to see in a Megaman. :allears:

Titties and nuclear weapons. Essentially, I want Duke Nukem Forever.

In all seriousness though, Megaman games were essentially the same game remade sequel after sequel. Each sequel had its own little tweaks here and there (Rush's transformations, weapons having different effects upon the environment, etc.), and each game felt like a sequel to the last and showed that, while Capcom is essentially a lazy, lazy company, they want to give you the illusion you're playing a new game.

It all changed, however, around Megaman 7. While it was seen by many as one of the weaker titles -- and for good reason in some respects -- it had a lot of excellent features: Robot Masters had hilarious effects when certain weapons were used on them, there were secrets everywhere, and it introduced Auto and the item shop on a major system. And best of all, it wasn't a simple repeat of a previous game. Megaman 8 only improved upon the system, making the somewhat-grindy shop into a fairly fun collection and customization system.

So what happened with Megaman 9 and 10? Why can't Megaman charge or slide? Why the all lovely self-referential humor? Why the gibbering gently caress is it 8-bit?

There are too drat many games that are nothing more than thinly-veiled appeals to our childhood, and Universe looks like one of them. Instead of making a brand new Megaman game, they're just adding a bunch of lovely user content and playable characters nobody loving cares about.

You ask me what I want? I'll tell you. If they're going to make a new Megaman game, they need to stop using lovely callback jokes, they should add new abilities and gimmicks, and none of this "user-generated" bullshit that's going to be 99% unplayable bullshit.

Mister Roboto posted:

The z/ZX games were a mix of some really good ideas and some not so great ideas.

Combining the traditional choose-Megaman-boss with the Metroidvania maps was a good idea.

The so-so storyline detracted a lot, even if it was a megaman game.

The gameplay itself was fun but really suffered as they were running out of new spins for the robot master abilities.

Still, they were fun sidescrollers and I think we could do with more of the post-Zero era.

Agreed. The storyline -- especially post MMZ -- was terrible and the aesthetics were gag-worthy. But the gimmicks were fantastic.

Screaming Idiot
Nov 26, 2007

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EDIT: You know what? Not loving worth it.

Screaming Idiot
Nov 26, 2007

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quakster posted:

For what it's worth, you had me until you whined about the Wily music. It's been in a grand total of three games, the newest one being the second arcade game, which is like 13 years old.

I'm not really blaming Capcom for that, actually, but the fanbase. Yes, Megaman 2's music was pretty good, but Jesus Christ I wish they'd stop going on about how good it was. The other games had good music too!

While taste is a subjective thing, I can't tell you how grating it is to see people clamoring over Megaman 2's soundtrack when, really, every game has its own awesome themes. Gravityman, for instance, has a really catchy theme, as does Knightman and the opening stage to Megaman 7.

Really, if I should be upset at anything, it should be the fanbase. Capcom tried making new games, the fans started screaming for even more exact clones of the classic games, so this is what they're doing from now on.

EDIT: And Megaman 8 had variation, dammit, it wasn't just "walk through stage, spam Metal Blade-equivalent weapon, get boss weapon" like the rest of them. Frostman's stage was awesome. :colbert:

Screaming Idiot fucked around with this message at 12:30 on Sep 10, 2010

Screaming Idiot
Nov 26, 2007

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quakster posted:

Most new games would just be cashing in on the name, though. They should either go for something brand new, like Legends was, or do something that has nothing to do with Megaman.

Also Battle Network was terrible.

I totally agree with you. Megaman Battle Network and its spinoffs are the worst thing to happen to Megaman since Rule34. As much as I dislike Megaman 9 and 10 -- which, honestly, are objectively good games, they're just forgettable as Megaman games -- I'd rather play through them 100 times as slideless, chargeless Megaman than play 10 minutes of any MMBN game.

Screaming Idiot
Nov 26, 2007

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J-Spot posted:

Speaking of nostalgia, I give this game about two days before users have recreated all of the old 8 bit stages with the level editor.

If you want a vision of the future, imagine a Megaman 2 -- forever.

Captain Invictus posted:

Jump Jump

Slide Slide

I Am A Bad Megaman Game

Kicks the poo poo out of the 8-bit games at least. :smugbert:

Screaming Idiot
Nov 26, 2007

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Hurrfdurrf Megaman 8 sucks! *jerks off to games purposely made to look old and lovely*

(USER WAS PUT ON PROBATION FOR THIS POST)

Screaming Idiot
Nov 26, 2007

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Y'know, I never got why people felt like MM8's controls didn't feel solid. They felt just fine to me, and the fact you can fire your Megabuster while using a Master weapon was pretty drat awesome.

And who doesn't love Astro Crush?

Agnostic watermelon posted:

Megaman 8 is my favorite. Mostly because it was the only one I had (and could actually beat) as a kid.



[edit] Also the bad voice acting gave so many hilarious quotes. To this day I can remember exactly how it sounded when Dr. light hosed up one of his lines.

"Dese? Dey appeah tah be enahgee weesauses. But I ain't sheen nunna dish type on Ert."

Screaming Idiot
Nov 26, 2007

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Agnostic watermelon posted:

Another neat thing about Megaman 8 is the way they handled how weaknesses worked. Like with grenade man, you couldn't just hit him with the thunder claw, you had to smack his bombs back at him.

That's something the 8-bit games definitely lacked. In 16- and 32-bit generation Megaman games, when you hit a boss with his weakness he reacted in a way that let you know what you did was effective, usually with some humorous aftereffect. Tenguman was frozen to the ground, Springman's coils were cut out, Searchman was set on fire, Junkman flew to pieces, Astroman literally poo poo himself with fear.

So why can't current games do that? Hell, even if Capcom was going to force Inticreates to squeeze another festering 8-bit spiral from its puckered gamehole, what's to keep them from adding little touches like that? Sure, 8-bit games usually don't have a lot of detail, but what's to keep them from making it only pseudo 8-bit? They could go straight from "lovely attempt to cash in on NESphiliacs" to semi-art if they did it correctly.

Screaming Idiot
Nov 26, 2007

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Captain Invictus posted:

So you've dropped to the level of childish imitating and hurf durfery instead of putting out reasonable, thoughtful arguments. Well done Screaming Idiot, well done.

Well, to be fair, I wanted to fit in with you and your crew. Besides, I don't think I could top

Captain Invictus posted:

Jump Jump

Slide Slide

I Am A Bad Megaman Game
when it comes to reasonable, thoughtful arguments.

The only thing I truly dislike about MM8 -- besides the voice acting, which is so bad it's good -- is the sprite style. Everything's too soft looking and too brightly-colored. I used to like MM7's style, but Bob and George pretty much ruined it for me.

Now Megaman X8's 2.5D graphic style was fantastic save for its abuse of light bloom, and I think a Megaman game made with that engine would turn out to be one of the best Megaman games ever made.

Screaming Idiot
Nov 26, 2007

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Gammatron 64 posted:

You know what? You just don't get Mega Man. If you don't like the games, fine, but stop making GBS threads up this thread.

I own every single Megaman game, including 2 copies of Megaman Soccer, Wily and Right's Rockboard, every version of MM8, MMX3, MMX4, and even Superadventure Rockman. I like the 8-bit games, but I hate when companies purposely release an inferior product to appeal to a niche artist because it's "trendy".

Right now, it's loving fashionable to be a "geek". I hate that instead of making a game that at least tries to improve its predecessors they released what are essentially romhacks of MM2.

ImpAtom posted:

I actually thought the way Mega Man 10 handled the charge/slide thing was the best possible option. A lot of people prefer classic Mega Man, but if you really want the option for an improved version, there's Proto Man. Making him DLC in MM9 was a bit unreasonable in that regard, but he wasn't in 10, and so you could have Mega Man how you liked him. Also Bass, but Bass was Easy Mode.

And this is another problem. You have to pay actual money to get features that should have been in the game from the start. That's loving unreasonable.

Screaming Idiot fucked around with this message at 16:48 on Sep 10, 2010

Screaming Idiot
Nov 26, 2007

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Gammatron 64 posted:

GEEKS ARE COOL NOW SO I CANT BE ONE BWWAAGGHHH!!!!

Mega Man 9 and 10 aren't inferior products. Mega Man 9 is almost on par with 2 and 3, better than a lot of previous games (5, 6, 7, 8...). The weapons are amazingly well thought out, and is probably Mega Man's best and most useful arsenal to date. It's not a romhack as there's tons of fresh new stages gimmicks and an entirely new cast of enemies.

10 was less original than 9, and didn't wow me quite as much, but it's still a quality game. If you want new features, it has challenge mode, time attack, endless mode etc.

And sometimes, if it ain't broke, don't fix it. This especially applies to Mega Man. Capcom has had a lot of experience failing when they tried to change the formula. Look at what happened later on in the X series. Mega Man 8. Superadventure Rockman. And while the Battle Network series is popular, a lot of people, including me, loathe them.

All I want is good old classic Mega Man. You could make a game with the same basic gameplay, but with new levels, weapons, enemies and bosses, and I'd be happy. If you don't want that, don't buy the game. And shut the gently caress up.

I want the basic Megaman gameplay, but I want the game to look new. We have a quarter-century's worth of technology to work with and some of the best and most talented artists the gaming industry has ever seen, so why are we making games that would have looked dated 10 years ago? You can harp on how "simple and clean" 8-bit looks in comparison to the ridiculously pillowy look of the 32-bit games, but it's also possible to use that technology to make the game look up to date while retaining the same fun it had back in the day.

Also, I don't know why you're being so loving hostile to me. I want a higher-quality game, not another generic rehash of previous titles. I don't see why personal shots are necessary here.

Screaming Idiot
Nov 26, 2007

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Gammatron 64 posted:

Well you basically called everyone here retarded for not liking Mega Man 8 and implied that we all masturbate to lovely 8-bit videogames, so I would say that's probably where the hostility stems from.

You don't want 8-bit graphics? Cool whatever floats your boat. You don't have to rant about it for 40 posts though.

I didn't call anyone retarded and I was talking about people that hate the later games simply because they weren't old. And I've only ranted because I've gotten a veritable tidal wave of bullshit simply because I don't like the retro fad.

Megaman 9 and 10 feel like hollow retreads to me, which is something as you are absolutely correct when you say that the Megaman games aren't known for their innovation. However, the older ones had a certain quality the modern 8-bit games (and remakes) lack, and for that reason I can't in good conscience say they're as good as the classics.

They're still objectively good games, of course, as even the worst Megaman game is still better than most other franchises at their very best. But I don't think I'd be alone in saying that the most recent games would have benefited from being actual titles instead of downloadable minigames, even if the sales wouldn't have been the same.

However, and I feel like I have to make this clear, I meant no personal offense to anyone in this thread. It's a video game, and though we all get hotheaded about it, it's not worth calling someone out over.

Kanos posted:

You are really incoherent and confusing. This entire discussion started with you ranting about Megaman Universe being an abomination when it looks to be providing a lot of what you are howling for, i.e. updated, modernized graphics with a tried and true gameplay engine.

Almost all of the hostility comes from you constantly implying and/or directly stating that Megaman 9 and 10 are horribly generic cash-ins on the "nerd nostalgia craze" or whatever when the opinion of pretty much everyone else in the thread(who is sane) is that they are carefully crafted tributes to the original games in the series that cleverly appeal to nostalgia while being rock-solid and fun as hell games in their own right. Megaman 9 and 10 are not garbage cash-in games.

Megaman 9 and 10 did feel excessively cheap to me, though, and I didn't enjoy them as much as the previous titles. Furthermore, the fact you have to purchase playable characters to get the same abilities you did in previous games makes it worse in my eyes. I understand the former opinion is not widely-shared, but I'm sure everybody agrees with me when I say that DLC should have come with the game for no additional charge.

As for MMU, the only problem I have with it is that, instead of trying for a new art style, it's taking a lot of the same pseudo 8-bit look I've spent the last several pages frothing like a retard about. Furthermore, with the introduction of extra playable characters, we're heading into Sonic the Hedgehog territory, where the main character is completely overshadowed by the rest of the cast. Why play as boring old Megaman when Protoman can charge and slide? Why play as Megaman when Bass is a flying machine gun robot from hell? Why play as Megaman when you can play as some shotoclone who has no goddamned business being in a Megaman game?

Screaming Idiot fucked around with this message at 17:40 on Sep 10, 2010

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.

quakster posted:

I take it that you didn't play Megaman Powered Up, then. Playing as the Robot Masters is really loving awesome, even as Gutsman whose power is to suck as hard as possible.

I did. It was a cute gimmick, but I felt that was as bad a failure as the branching boss paths in Megaman and Bass.

Also, Oilman was the worst, and not just because he was a pretty overt stereotype. Seriously, I think Inafune should just retire already and live in his mansion made of whores and money.

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.

Jibo posted:

I hear the X compilation was really good, and wanted it at the time. But I have pretty much every relevant game (Mega Man X) in it so I never got it.

Well, it comes with Battle and Chase, so it's worth the purchase price.

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.

AzraelNewtype posted:

The blurry bits are where they replaced cutscenes with encoded video. Let's be clear here, they replaced sprite manipulation cutscenes with encoded videos of those scenes themselves, not something uniquely animated. It's exactly as dumb and ugly as it sounds. Also the music is worse. Also they added some terrible animated cutscenes in places (boss intros for one). The SNES version would have been much better.

Boy, them's fightin' words. The animated cutscenes were awesome, especially Volt Catfish's.

That version of X3 is the definitive one. :colbert:

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Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.
Well, maybe this one'll be good enough to convince me to waste money on a 3DS. :unsmith:

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