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Agree 100%. The worst things about MMZ were the system limitations(having very little screen space can lead to running into things that were offscreen very shortly ago if you haven't fully memorized the level yet), and Omega, despite having a really cool design, ultimately suffers really badly because of that and is generally piss-easy. I still love MMZ to death because of the super fluid 2D movement and high difficulty, especially on hard mode where everything is very clean and simple with no cyber-elf/leveling nonsense. They're basically my personal standard for how my ideal platformer plays, and also easily my favorite Megaman games as well. I'd love to have more of them, which is a shame, because at the same time I love that they had the balls to kill Zero at the end and finish that series for good. LazyMaybe fucked around with this message at 05:10 on Sep 9, 2013 |
# ¿ Sep 9, 2013 04:58 |
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# ¿ Apr 28, 2024 17:34 |
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AHungryRobot posted:To be fair, there are some legitimate criticisms to be made about the art style. The mavericks look really cool, but the humanoid reploids don't even look like robots. If this were ZX with the whole "merging of man and machine" then it'd have some relevance to the plot, but since that's not the case in the Zero games, it just comes off as weird to me. When I first played MMZ it took me several hours before I realized the resistance was composed only of robots and not people with a penchant for goggles. Yeah, I gotta say I love the MMZ artstyle to death but that's definitely a flaw in it. If they made the faces look non human somehow it would go a long way-nonhuman eyes maybe, or jaw seams ala Raiden's first body in MGR(but more exaggerated)?
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# ¿ Sep 11, 2013 06:05 |
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They did waste a perfectly good opportunity with Omega, but I can't be too bothered because I honestly really don't like Zero's original look with his super 90s-robot design and dopey enormous feet and I'm glad it's done with.
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# ¿ Sep 11, 2013 06:50 |
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Yeah, if you want enemy bosses that met several times over in a stage in 'creative confrontations', that aren't killed quickly, and that are made to be memorable characters, what you want isn't really Megaman. Not classic Megaman, anyways, and it doesn't sound like you're really describing any other Megaman game either. And to be honest, that sounds dull. Plenty of other games try similar things and in general I don't like it-I don't want to beat around the bush, I want difficult stages followed by quick, intense fights where either I kill the enemy or they kill me. Megaman has never been about the story, and it shouldn't be. It's about fun, difficult platforming and blowing up robots.
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# ¿ Sep 11, 2013 14:11 |
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Wonderful, boss rush modes are great.
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# ¿ Sep 11, 2013 20:26 |
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I can't remember, have there been any other robot masters which appear human enough to have a race, and weren't white? I've mostly only played 1-3, and 9-10, so I barely remember bosses from anything in between.
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# ¿ Sep 16, 2013 19:34 |
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It wasn't as accessible of a game, though, with the dark/light world mechanic. I didn't have (much)trouble with it but it seems a lot of people did.
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# ¿ Sep 18, 2013 05:56 |
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Alteisen posted:Yea, MMBN3 was pure quality and just LOADED with poo poo to do, each MMBN game up to that point had increased in quality in every aspect, there was no reason to think they'd take a step back.
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# ¿ Sep 18, 2013 14:30 |
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I, for one, really loving hate getting more of something I like, and if it's not something I like clearly no one else should either.
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# ¿ Sep 19, 2013 02:25 |
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C the best, A second best for bigass ponytail cannons.
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# ¿ Sep 28, 2013 01:11 |
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Gammatron 64 posted:C is weird and creepy
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# ¿ Sep 28, 2013 03:52 |
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AHungryRobot posted:She also has an unchanging facial expression and dead eyes. Besides, we can't be sure that the other designs won't get cool poo poo either. Design C was just lucky enough to have all that poo poo on display.
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# ¿ Sep 28, 2013 07:50 |
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Only just saw this- It's sad that Megaman is something that got dropped(and probably simply because it didn't get enough sales) and can only continue via going outside of what Capcom will actually make, but at the same time it's still a heartwarming sentiment and at least now it can continue in some form. /
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# ¿ Sep 29, 2013 01:50 |
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One of those linked to Galaxy Man's theme and I've listened to it like three times already. gently caress castle themes, that's the best.
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# ¿ Sep 30, 2013 02:23 |
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Listen, all you have to do to make them alright is completely change the instrumentation, it's not so bad.
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# ¿ Sep 30, 2013 17:37 |
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Ma heaur is made of meadul *du du-du-dudu dudu*
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# ¿ Sep 30, 2013 23:42 |
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Jordan7hm posted:Late 80s, early 90s, still being made. Also Metal man's weapon is a perfect example of hilarious imbalance in player tools, flash man is, to put it simply, not fun to fight because of his piss-easy damage and health(possibly because they were afraid his time stopping would be frustrating, I guess?), there's a lot of issues with enemies respawning or despawning based on screen scrolling esp. with the big walker things, and some sprite issues depending on how much end up on screen... I like the game, but let's not pretend it stands the test of time if you're not someone who's already a fan of it and megaman in general.
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# ¿ Oct 3, 2013 05:18 |
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Obligatory link: https://www.youtube.com/watch?v=CfTsvWTtoiQ
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# ¿ Nov 13, 2013 08:56 |
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Anonymous Robot posted:The problem is that a woman is in the position, actually.
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# ¿ Dec 11, 2013 09:08 |
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Lurdiak posted:I really consider the SNES Mega Man X games to be the best Mega Man games of all time. There's just enough story to get you to care(but not enough to get you to stop caring), the music is great, the gameplay is fast-paced and clever, there's way more power-ups than in the NES games but not so many that you have to start managing them like in Legends or Zero... They're just really awesome games. Though I guess I typically play buster only, so maybe I don't have much say on how any Megaman ought to be played.
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# ¿ Dec 12, 2013 07:16 |
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What the gently caress does not having played MM have to do with modding a forum?
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# ¿ Dec 13, 2013 22:27 |
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Because Justice Man is really really stupid, that's why.
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# ¿ Dec 16, 2013 03:58 |
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Pyroxene Stigma posted:Not in the slightest. Capcom got everyone's hopes up in a big way, I think feeling betrayed just before the release of a demo to feel out fan interest is perfectly justified.
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# ¿ Dec 31, 2013 21:50 |
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Because Megaman 2 isn't actually very well-made in general.
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# ¿ Jan 2, 2014 20:40 |
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A boss that 100% requires a certain weapon to beat is just dumb, and farming enemies is never fun. Even if it was easy it'd be terrible.
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# ¿ Jan 2, 2014 23:55 |
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Why? Roll's a stupid character.
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# ¿ Jan 3, 2014 03:31 |
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ALEX TRILLTON posted:Yeah, MMZ is ridiculously hard and not in a fun way. It feels like they didn't do any difficulty testing on it considering the elephant boss is infinitely easier but you have to face him after. Also I honestly dig the story, although it does obviously have some issues. Having copies of an iconic character like X used as soldiers is cool as hell, and being part of an underdog resistance is cooler than being in a group of resistance quashing maverick-hunters imo. LazyMaybe fucked around with this message at 18:46 on Jan 3, 2014 |
# ¿ Jan 3, 2014 18:43 |
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It's kind of been said already, but ZXA is real good. Letting you completely turn into bosses after beating them is pretty neat, and it has basically the same super good controls as MMZ. Just skip the cutscenes.Tengames posted:Also , and I guess this is just personal opinion, But I think the controls are poo poo. You have to be in just the right position to talk to an npc, and the ducking from the ps1 x games is gone so you have to do dashing to dodge attacks,which requires you to not be in saber range at the boss. Honestly the melee weapons suck as so many bosses have melee attacks or hosed hitboxes, and just charge shooting them while the boss just hopelessly swings at the air is easier and faster. LazyMaybe fucked around with this message at 03:45 on Jan 4, 2014 |
# ¿ Jan 4, 2014 03:42 |
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BlitzBlast posted:And for once the final boss isn't awful.
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# ¿ Jan 4, 2014 06:02 |
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Lurdiak posted:Much like the Zero series, that is some beautiful artwork marred by atrocious designs. Like, it's pretty anime, but that's only a bad thing if you're not into it. The attack patterns off the bosses seemed neat.
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# ¿ Mar 7, 2014 09:50 |
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Yeah, pretty much. I still have trouble killing quickman with the buster. Also I'm really surprised people think shadowman is tough, I had more trouble with needleman and gemini even.
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# ¿ Mar 23, 2014 15:03 |
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ZenMasterBullshit posted:The art style is garbage. When the combos start going it's a huge cluttered mess of particle effects and one thing I really like having in Character Action games is the ability to see my character and what they're doing/the immediate threats to them at any point in time.
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# ¿ Mar 24, 2014 19:59 |
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Petiso posted:This guy also got in as an assist
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# ¿ Apr 9, 2014 09:59 |
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Captain Invictus posted:It's really bad, but in a good way. I mean, really, it's worth watching for Cut and Guts Man antics. Some of the episodes are just truly terrible, though, like Curse of the Lion-Men.
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# ¿ Apr 10, 2014 16:18 |
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alcharagia posted:This is one of the funniest images I have ever seen and I cannot articulate why but I now need to purchase this series. e: I'm smart, got linked below tho LazyMaybe fucked around with this message at 19:22 on Apr 10, 2014 |
# ¿ Apr 10, 2014 18:07 |
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ElegantFugue posted:There's a new Mighty No. 9 video out for the backers. Beck looks like he's gonna be way more mobile than original or X ever were. Double air-dashes with invincibility frames in all eight directions?
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# ¿ Jun 8, 2014 13:30 |
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I will say that I lost a ton of interest when it was first revealed that the game doesn't have 2d graphics.
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# ¿ Oct 31, 2014 06:45 |
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If you use elves at all in Zero you're doing it wrong. The strength of the games lies in it being fast, fluid, and hard as balls, and the elves gently caress with all of that, especially the last bit. Preferably you should play on hard mode, as well.
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# ¿ Nov 1, 2014 05:48 |
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Yeah, but especially MMZ, because the elves system in every game is really dumb.
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# ¿ Nov 1, 2014 07:26 |
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# ¿ Apr 28, 2024 17:34 |
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I do honestly really like seeing people play games like Megaman for the first time where the basics are easy but the fine control/dodging/whatever is quite hard, and see how quickly they catch on. That 'reacts' video doesn't show as much gameplay as I want, though.
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# ¿ Dec 17, 2014 00:40 |