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Yeah, there's a lot to slog through just to get to moments where you kill people by throwing bodies at them or send sassy children across the room with one punch. But it's satisfying enough to make up for it
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# ¿ Jun 12, 2011 22:24 |
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# ¿ Apr 26, 2024 18:51 |
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Derek Dominoe posted:Maybe I'm blind, but what is the significance of that video in this thread? I think Shumagorath's just being ornery about the low content video posts, and decided to respond with the gayest grappling clip ever made in order to express his frustration.
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# ¿ Sep 11, 2011 21:51 |
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synertia posted:I know there's been tons of talk about the Wan Chai, Hong Kong music in this thread but gadzooks. Give this a listen. Thanks for posting this, I had kind of forgotten why this track was so popular in this thread. It really is a pretty sweet song to ring in your new status as a renegade agent.
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# ¿ Nov 22, 2011 03:35 |
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Replayed this again last month, got to the part in Area 51 where Bob Page encourages you to jump into that massive turbine. I died laughing, then desperately wished there was more of this side of him in the game.
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# ¿ Dec 19, 2014 15:11 |
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Blasting mobs with the PEPS after hoarding ammo was also worthwhile
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# ¿ Dec 30, 2014 03:06 |
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No, prod. Prod with the prod.
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# ¿ Oct 26, 2015 14:20 |
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Hieronymous Alloy posted:If you look at the skyline of NYC from Liberty Island, you'll notice there is no world trade center. This was actually due to memory limitation s but when asked in an interview about it, the DX developers just said "terrorist attack". This was, of course, in 2000. What's even spookier is that you're the 911th poster to mention that
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# ¿ Oct 27, 2015 17:23 |
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Sleeve bearings are not on shirts
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# ¿ Oct 28, 2015 18:22 |
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The GEP is not too big, you're just using it wrong. Quit trying to put it in your mouth.
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# ¿ Nov 20, 2015 02:42 |
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Linguica posted:If you ever have more than, say, 10 GEP rockets, it's a sign you're not using enough. The white phosphorous is probably my favorite way to say "gently caress everything" after inadvertently breaking stealth before reloading.
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# ¿ Nov 21, 2015 14:14 |
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There aren’t many good things to be said for invisible war, but it is the finest rag doll/body disposal simulator ever made.
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# ¿ Aug 31, 2018 00:37 |
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JC Denton just soaked with NSF blood and Anna still busting his balls
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# ¿ Sep 6, 2018 02:55 |
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What a shame
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# ¿ Sep 17, 2018 00:50 |
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Willie Tomg posted:The first game was made by texans and the new games were made by french-canadians, and if we're talking hellish visions of a late capitalist society in decay Quebec is to Texas what a kiddy slide is to pounding a fifth of scotch and going cliff diving Central Texas, post Ruby Ridge no less.
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# ¿ Sep 27, 2018 21:10 |
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Do the Jensen games ever have you cross paths with a young Howard Strong?
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# ¿ Oct 1, 2018 22:43 |
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What a shame. (Also thanks for the update and link.)
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# ¿ Jan 20, 2019 07:21 |
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OMM’s playthrough is also great. quote:The first thing you'll see is a soldier sitting at a desk. Introduce yourself. He'll tell you that you're a robot. But he's crazy. Or is he? Don't let this information rattle you, because your goal in this section of the game is clear: Show everyone in the base your flag. You'll find a flag in the lobby. Pick it up and tell the guard something like "oh, so that's where I left my flag." Nine times out of ten, he'll buy that story, and you can march right into HQ carrying your new flag.
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# ¿ Apr 1, 2019 15:13 |
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Just started Mankind Divided for the first time and I am dying laughing at paid DLC for Praxis and starting credits.
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# ¿ Apr 3, 2019 20:41 |
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Is there a particularly good way to explore Prague to avoid getting burned out on it?
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# ¿ Apr 3, 2019 22:05 |
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Neurosis posted:Sewer quest was one of the better ideas. The 'aug lives matter' thing was lazy projection of modern politics onto the future where it didn't really make sense. Sewer quest looked at some of the stranger stories you might see coming out of plausible near future tech. Wasn't super well executed but it was okay. Yeah, basically putting some segregation trappings and imagery on top of the aug lives matter stuff is pretty disappointing. The original Deus Ex’s politics still feel timely because late stage capitalism being horrible is an evergreen concept.
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# ¿ Apr 4, 2019 15:43 |
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The_Doctor posted:With the news these days, all I can hear is Eliza’s “It’s not the end of the world, but you can see it from here.” Honestly, immigration would have made a much better parallel. I just got to Golem City and the family separations, forced detentions/deportations could have served as echoes of the immigration crisis of the last few years. It’s disappointing that climate change was touched on in the first game but doesn’t seem to be all that important to the setting. It’s done a good job of making society seem more fragile and close to collapse than human revolution. In HR the setting felt more optimistic and stable and not that gritty. The anti-aug riots of the first game felt more shoehorned than organic.
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# ¿ Apr 5, 2019 21:10 |
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I don’t mind it being a Deus Ex game so much as setting it in the same continuity as the first game.
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# ¿ Apr 7, 2019 01:19 |
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God, that physics engine.
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# ¿ Apr 7, 2019 03:59 |
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SolidSnakesBandana posted:Did they ever attempt an in-universe explanation for why everything looks different in Deus Ex vs the prequels? Or did they just not bring it up? Maybe a fashion magazine talking about the newest trends or something? No, but I didn’t find that aspect of the game’s design too jarring. Deus Ex’s design philosophy was “five minutes before the collapse of civilization,” so the prequels depicting a Renaissance that slides inexorably into a grittier version of the 80s and 90s feels less out of place.
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# ¿ Apr 7, 2019 15:23 |
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Yeah, Mankind Divided is a very excellent iteration of the gameplay.
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# ¿ Apr 8, 2019 03:41 |
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haldolium posted:Nice. I Hope that means we will get a less rear end in a top hat main character. I rather sacrifice all the the stunning art for better characters, animations and a proper story. what a shame
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# ¿ Apr 8, 2019 20:23 |
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I like the part where he claims Far Cry to be a successful Montréal based IP. The most fun and praiseworthy game in that franchise was developed by Crytek. Everything since then just keeps descending into cynical misanthropy and self-loathing.
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# ¿ Apr 8, 2019 21:23 |
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Montréal and the last quarter of HR were really rough around the edges. I would have been happier to have HR end on a cliffhanger and have a gotten a part 2 of similar length and quality with something a little more interesting the Aug Zombies. It reminded me of how Mass Effect 3, really suffered from a similar drop in quality. I know that episodic games will fail forever as a model, but it would be nice to see a AAA game be split into two parts than have a mediocre or worse ending glued onto an otherwise good game.
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# ¿ Apr 8, 2019 22:12 |
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Finished Mankind Divided, and wow did Eidos/square Enix drop the ball on not having a follow-up game in the pipeline.
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# ¿ Apr 12, 2019 14:57 |
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I’m surprised they continued with the Lazarus radio format of HR. A) Alex Jones is not a good guy and it sucks to have to listen to the dime store version of him as the only alternative media to Eliza Cassan. B) Do they really expect me to just hang out by a radio to hear an audio clip with no discernible beginning or end? Retrievable audio logs have been in games since Sysyem Shock 2. Who thought this was a better implementation?
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# ¿ Apr 12, 2019 16:20 |
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I’d say Golem ends at about 60% of the way, if you’re doing as many side quests as possible. A little more than that if you’re not.
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# ¿ Apr 12, 2019 16:53 |
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I agree-I think they put so much effort into fleshing out Prague as a hub that quests feel minimal as a result. sebmojo posted:The sense of looming horror it gave me of a tightening pogrom was really effective. That is definitely where this game excels. I wish they could have made the conspiracy intrigue a little more gripping. All the stuff between the Juggernaut Collective and the Illuminati is really interesting, as are some of the gameplay moments where you have to choose who to trust and assist. But it never quite feels tense. By way of example, take the last conversations with staff on the way out of UNATCO. You see people who are truly conflicted on their roles and the right thing to do. You can even convince some its time to flee. Not only can Jensen trust no one at TF29, he doesn’t try to flip any personnel to his side either.
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# ¿ Apr 12, 2019 18:26 |
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What a shame.
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# ¿ Apr 17, 2019 16:40 |
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Remote hack level 1 is for interacting with objects you can’t normally. It allows access to ladders and ledges (and in one case, a vault) you may not otherwise use. Level 2 is extremely useful for giving a 30 second window to get past cameras and bots.
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# ¿ Apr 20, 2019 00:33 |
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Look Sir Droids posted:I guess I’ll get that then. I just haven’t needed any of those things to solve a problem. The vertical white line represents your max recharge point at any given moment. Certain abilities reduce that max, while others just deplete the charge. None of the augs increase the minimum charge you can hold, which really sucks.
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# ¿ Apr 20, 2019 02:25 |
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Look Sir Droids posted:I got remote hacking and yeah that’s a nice to have. The mission structure doesn’t change, but it absolutely limits your ending choices. If you can’t guarantee you’ll play the game a second time you should read some spoilers and decide what route you want to go. Mankind Divided made an interesting design decision about choice and consequence when it came to the Vega v. Miller dilemma. It’s internally consistent but too bad there’s no upside to giving Miller the intel.
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# ¿ Apr 21, 2019 15:51 |
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Sometimes I wonder how Bob Page actually got Lucius DeBeers into that freezer. I bet he shoved him really hard into it and cackled.
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# ¿ May 31, 2019 16:38 |
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Whoops, I meant Morgan Everett. Nail Rat posted:Didn't he go in willingly because he foolishly thought Bob Page would actually wake him up when the technology to cure him was available? Yeah, but what are the odds that an Illuminatus would let an opportunity to shove him go to waste. It would totally be under the guise of helping Lucius into the ice box.
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# ¿ May 31, 2019 16:53 |
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Farrier Theaks posted:Desperate Desperate
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# ¿ Jul 7, 2019 21:15 |
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# ¿ Apr 26, 2024 18:51 |
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Big Bizness posted:Is there a way to eliminate Jensen from either of his two games as much as possible? Or maybe turn off just his VA and leave everyone else's on? His forced edgy guy voice drives me up a wall (and vicariously makes my throat hurt), and knowing that he's a wish fulfillment self insertion of the art director guy is just the icing on the cake. That was done as a joke, unlike the guy who hosed with the prince of Persia franchise
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# ¿ Jul 7, 2019 22:25 |