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Periodiko posted:Are you listing features of real mods? Possibly, though there's a suspicious lack of nudity in that list which may make me think otherwise. Yes all of those are real
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# ¿ May 31, 2010 02:50 |
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# ¿ Apr 25, 2024 08:44 |
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m2pt5 posted:I've only seen a few of those, but I would assume the rest are real. Isn't that the same mod that includes the spell Summon Cheese Atronach?
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# ¿ May 31, 2010 02:55 |
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Has anyone played that 28 Days Later (or whatever it's called) zombie mod? There's no way it could really be as fun as it is in my head, right?
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# ¿ Jul 9, 2010 23:55 |
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Furret Basket posted:Are you refering to this one: http://www.tesnexus.com/downloads/file.php?id=19086 ? That's the one.
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# ¿ Jul 10, 2010 00:35 |
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Are there any mod packs or compatible lists for people who don't want to download 8+ gigabytes? I did my bi-annual mod collection thing with mods from the OP and, surprise, the game crashes on startup. Leaving me without the desire to gently caress around and fix it.
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# ¿ Jul 8, 2011 16:32 |
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I think it was the Unique Landscapes mods, I've never once been able to get them to work.
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# ¿ Jul 8, 2011 18:40 |
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Is there any way to increase the length of time that unvoiced captions appear on the screen? The dialogue for Choices and Consequences disappears faster than I can read it.
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# ¿ Jul 8, 2011 20:44 |
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Man gently caress this. Game crashes whenever it tries to load an exterior cell, and I have no idea what could be causing it, since interior cells work fine. I don't have the time or bandwidth to download TCOM2. I remember now why I never get further than the sewers whenever I try to reinstall.
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# ¿ Jul 9, 2011 15:14 |
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ShoodZ posted:I had this problem and the only thing I've managed to fix it with, was to start a new game. Disable autosave, then ONLY use manual saves. It hasnt crashed an exterior cell for me yet. The quicksaves tend to gently caress up saving Well this particular instance was Streamline causing it so I disabled that, but now I have an entirely different crash when I enter a certain exterior cell, which puts me at square one again. EDIT: poo poo, did not notice that bit about quicksaves though. Do quicksaves mess that sort of thing up? DOUBLE EDIT: Aaaaand turning off HDR fixed it. What the gently caress, Oblivion. Dr Snofeld fucked around with this message at 16:39 on Jul 9, 2011 |
# ¿ Jul 9, 2011 16:19 |
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After FINALLY getting my mods to run stably - it turns out I'd forgotten to download the resources for Francisco's Optional Items and Monsters, and the .esps for those parts were calling for meshes and textures that didn't exist - I now can't decide on a class to play! I always end up doing a thief build but I feel like something different. Is an unarmoured mage-type character a viable choice when using Francisco's, Supreme Magicka and Realistic Levelling? I feel like the lack of an armour and weapon skill would be my downfall.
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# ¿ Jul 10, 2011 21:59 |
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khy posted:I have a question regarding magic. You want a magic mod. I'm playing a pure unarmoured mage with Supreme Magicka and it's remarkable how effective it is, even at level 3. Cast shield, summon skeleton, shoot lightning. A Breton mage (using the Race Rebalance Project) is a viable character. Less Annoying Magicka Experience (LAME) is slightly different but also good.
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# ¿ Jul 11, 2011 18:17 |
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C-Euro posted:Which UI mod is closest to the original game? DarNified? Probably BTMod. It expands the map window and shrinks the item and spell listings to a small line of text, and that's about it.
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# ¿ Jul 11, 2011 18:27 |
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Seventh Arrow posted:I just picked up Oblivion a few weeks ago...it was on Steam for like fivebux or something. My original disk was in bad shape, so this was a good opportunity. It was fun to play through it again. When you read through the Skyrim thread, it's pretty clear that a lot of people didn't like it - at least compared to Morrowind - but I think it's pretty fun. I'm not even playing with a lot of mods, just a map replacement thing. I'm playing a pure spellcaster at the moment, but I wouldn't recommend it without some manner of magic overhaul mod and maybe the Race Rebalance Project. I use Supreme Magicka but Less Annoying Magicka Experience is also good. I say "pure" but I generally have a shortsword on hand for emergencies. Generally combat goes something like "summon dremora, cast shield, shoot lightning everywhere". The nice thing about taking all the magic schools is that you have so many options available to you.
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# ¿ Jul 18, 2011 19:53 |
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Don't forget about BOSS, Better Oblivion Sorting Software, which is possibly the greatest development in modding since OBSE, certainly the handiest. No more faffing around with load orders and readmes - one click and almost every mod will be placed in the correct order, and flagged with the recommended tags for building a Bashed Patch, so you can basically tick every box when making the patch (except ones that don't make any sense - GuardNames for OOO if you don't use OOO, for example) and be done with it. You still have to deal with that perennial annoyance of Elder Scrolls and Fallout modding, though, which is non-standard file arrangements in downloaded archives. Always a joy when the modder puts all their files in a folder for the mod so you have to extract the folder and then move its contents to the correct place, instead of just extracting to Data and being done with it. Oh, and don't forget the unofficial patches from the OP. Those have installers, at least.
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# ¿ Aug 5, 2011 22:46 |
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# ¿ Apr 25, 2024 08:44 |
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It occurs to me that throughout my Elder Scrolls experiences I've never really played a fighter-type character. I just find thieves and spellswords more interesting. Since I still have Oblivion installed I'd be interested in any mods that add some cool stuff for knighty types, questlines or stuff like that. Deadly Reflex is a given, of course, and is already installed.
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# ¿ Mar 30, 2012 15:43 |